Empire of the Sun

Game Master Teiws Polka

A goblin fortress in the wilds of Ustalav, near Lastwall, leads to a mission of diplomacy by paladins (Dawn of the Sun) and the resulting Empire of the Sun applies kingdom building rules to an unusual creature in an unusual land during an unusual time (~4000 AR).


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Sovereign Court

Male Human Fighter

Festus will also take advantage of the flanking position he is in.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Attack: 2d8 + 7 ⇒ (2, 7) + 7 = 16


Jericho's attack misses the nimble little goblin.

Tuk Tuk's bite misses also.

Festus misses.

Forthish's spell continues to gain power.

Lar casts Burst of Glory. His dark skin glows like a torch as the blessing of Sarenrae fills him and nearby allies with renewed purpose.

Allies within 10 feet of Lar get 14 temporary hit points and +1 sacred bonus to attack or against fear for the next 14 rounds.

Remaining actions:

Forthish (unleash spell cast last round)
Goma
Center Left
Center Right
Far Right
So
Jericho
Maicoh
Tuk Tuk
Ninja


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

casting acid splash
ranged touch: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
damage: 1d3 ⇒ 3


In reviewing past actions, Tuk Tuk probably didn't five foot diagonally, and Festus probably didn't target the ninja goblin. FYI - it is a female goblin in a pack of male goblins. That takes the Far Right goblin down 34 points.


NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Froths unleashes the power of the spell so that it affects the top two goblins. "Enough."
Sleep DC 16


Thank you, Forthish. That made things much easier. You can still act if you wish.

Sleep Saves: 1d20 - 1 ⇒ (11) - 1 = 101d20 - 1 ⇒ (14) - 1 = 13

Two goblins fall asleep.

The far right goblin is unconscious and bleeding.

The far left goblin is stable.

So holds - he wants to get a little revenge on the ringleader and hopes to see a spot open.

We're back to Forthish, Maicoh, Jericho, and Tuk Tuk. with the Ninja goblin closing the round.


NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Nothing more.

Forthish looks to the remaining goblins and asks plainly, "Where is your chieftain?"


Intimidate check?


NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Sure

Intimidate: 1d20 + 7 ⇒ (1) + 7 = 8


The priestess looks as eager to fight as ever. Lar and So glare at her but even under their gaze, the priestess holds strong.

Sovereign Court

Male Human Fighter

So next up is Jericho, Maicoh, Tuk Tuk, and then the priestess?


Correct. Maicoh, Jericho, Tuk Tuk and then the priestess.


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

link:

“I kinda feel for her.”
“She’s a fine example of goblin kind.”
“I’d consider changing sides if it weren’t for this tattoo on my butt!”
“I never thought you were the type for a tramp stamp.”
“Dude! Never, ever call it that!”

diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15
(In goblin) ”Is this worth dying for? You surrender, they let you go.”


The goblin priestess looks between the warriors facing her, and appears to realize the hopelessness of her position.

"No hurt us?"

She gestures to her allies, some asleep, one bleeding, one stable.


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

(In goblin) ”You surrender. They stop hitting you. Stupid humans want everyone to like them.”


Stabilize saves: 1d20 + 2 - 3 ⇒ (6) + 2 - 3 = 51d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7

The goblin priestess drops her fighting posture and So instantly goes to stabilize the bleeding goblin.

Stabilize (Heal): 1d20 + 0 + 2 ⇒ (2) + 0 + 2 = 4

Stabilize saves: 1d20 + 2 - 5 ⇒ (4) + 2 - 5 = 1

He's not particularly successful.

Lar casts Cure Light Wounds - 1d8 + 5 ⇒ (6) + 5 = 11

The goblin looks up at two paladins treating his wounds and is very confused. He remains still.

Anyone else have actions to add on?


Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]

Jericho lowers his hands from their ready position but remains alert for any sign of betrayal by the goblins.

Sovereign Court

Male Human Fighter

As soon as she drops her guard, Festus lowers his sword. He fishes a cloth from his belt and begins wiping the blood from his blade, a look of satisfaction on his face.


Male N Human Druid 1 | HP: 13/13| AC: 17 (13 Tch, 14 Fl) | CMB: 4, CMD: 16 | F: 4, R: +3, W: +4 | Init: +2 | Perc: +6 | Speed 20ft | Special abilities woodland stride| Spells: see sheet | Active conditions: None.

Maintaining the image of the strong silent type, Maicoh stands tall with his scythe in hand attempting to look intimidating.


NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Forthish maintains a very unimpressed look and repeats his question in a challenging tone, "Where...is...your chieftain?", his words like burning ice.

Intimidate: 1d20 + 7 ⇒ (20) + 7 = 27


Forthish's harsh, challenging tone appears to pierce the fog, even before So and Lar can add a word or glare of their own.

"Chieftain is downstairs. She promise great glory for us. Sister is coming. She'll be so angry..."

The priestess begins to sob, and Lar speaks up, "Sarenrae's mercy is here, if you but reach for it. The world is filled with darkness. Wouldn't you rather walk the path of the light?"

1d20 + 26 ⇒ (5) + 26 = 31

As he says the word 'light', the sconces of the chapel flare to life, and glow briefly, bathing the area in a dawn-hued glow.

Congratulations! You're level 2! You also regain any spells / etc. as if you slept for the night.


Male Human Crossblooded Sorcerer 2 [ HP 14/14 | AC 12/12/10 , Fort +2, Ref +2, Will +2 | Init +4; Perception +8 (darkvision 60ft.)]

Jericho looks about at the warm light feeling the presence of the Dawnflower as acutely in this moment as ever. With a small smile he makes a sign of supplication toward the flaming sconces, "Thank you for your guiding presence in this time of conflict, O Everlight."


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4
Sun DM wrote:

Forthish's harsh, challenging tone appears to pierce the fog, even before So and Lar can add a word or glare of their own.

"Chieftain is downstairs. She promise great glory for us. Sister is coming. She'll be so angry..."

The priestess begins to sob, and Lar speaks up, "Sarenrae's mercy is here, if you but reach for it. The world is filled with darkness. Wouldn't you rather walk the path of the light?"

1d20+26

As he says the word 'light', the sconces of the chapel flare to life, and glow briefly, bathing the area in a dawn-hued glow.

Congratulations! You're level 2! You also regain any spells / etc. as if you slept for the night.

”Hey! That felt really good. Do that again!l


NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Forthish gives a wicked smirk and thinks to himself, Does Sarenrae know who you are blessing? He then begins quietly chuckling as he slowly runs a gloved hand through his hair.


Male N Human Druid 1 | HP: 13/13| AC: 17 (13 Tch, 14 Fl) | CMB: 4, CMD: 16 | F: 4, R: +3, W: +4 | Init: +2 | Perc: +6 | Speed 20ft | Special abilities woodland stride| Spells: see sheet | Active conditions: None.

Maicoh looks around at the light display and grins feeling new strength flowing through his body.

sense motive: 1d20 + 3 ⇒ (6) + 3 = 9 Is her reaction sincere?

Looking back towards the priestess, "Betray us goblin and the paladins won't save you from my wrath."

Walking over to Festus, Maicoh asks loudly for anyone to answer, "Who do you think this 'sister' she mentioned is?"


NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

With his wicked smile Forthish begins walking toward the downstairs. "Shall we? I grow tired of humoring goblins."

Sovereign Court

Male Human Fighter

Festus flashes a gap-toothed grin and claps Maicoh on the shoulder.

"I don't know - maybe some kinda Goblin goddess? Sounds like we're almost done here either way. We are KICKING ASS."


As Lar and So tie and restrain the enemy combatants, a new threat emerges from the south.

New Map

Perception checks

Lar, So: 1d20 + 14 ⇒ (5) + 14 = 191d20 + 10 ⇒ (12) + 10 = 22


Male N Human Druid 1 | HP: 13/13| AC: 17 (13 Tch, 14 Fl) | CMB: 4, CMD: 16 | F: 4, R: +3, W: +4 | Init: +2 | Perc: +6 | Speed 20ft | Special abilities woodland stride| Spells: see sheet | Active conditions: None.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


NE Male Human Psychic 2 | HP 13/13 | AC 10 | Fort +0, Ref +0, Will +4 | Init +0 | Perception +6 | SM +6 | 1st 6/6 |

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Sovereign Court

Male Human Fighter

Perception: 1d20 ⇒ 6


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

Goma perception: 1d20 + 1 ⇒ (7) + 1 = 8
Tuk Tuk Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Goma:
Male Goblin Summoner/1 | HP 20/20 | AC:18 | Fort:+1 | Ref:+3 | Will:+3 | Init:+3 | Perc: +1
Tuk Tuk:
Eidolon/1 | HP 13/14| AC:16(20)| Fort:+3 | Ref:+4 | Will:+0 | Init:+2 | Perc: +4

”Goma see nothing. Any of you see something?”

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