GM Nowruz's #3–23: The Goblinblood Dead (Inactive)

Game Master noral

MAPS & HANDOUTS


201 to 250 of 283 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin follows Van and his fellow gnome. When Giovanni holds out his take from the previous room's loot he obliges with a magical scan.

Detect magic, scanning for auras, per G's request.

Agreed on that direction Van; I assume you're opening that door?

Dark Archive

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4

Willing to allow a roguish type to have a look, but sure, Van will open the door.

Silver Crusade

NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)

Peregryne continues to follow the group from a small distance - best to keep some space between himself and whatever they turn up.


Van opens the door.

Three cramped cells line the western wall of this chamber while an exposed pit runs along the northern wall.

The cells are little more than cages made of metal and old wood, with piles of dried grass barely covering the stone floors.

You assume that Goblinoids once kept prisoners in these cramped cells.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Since Van doesn't respond with violence, Pai assumes it's (mostly) safe for now and peeks around his legs to get a look at what they're dealing with here.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

He kinda makes a better door than a window.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin strolls past each of the cells, looking to see if there’s any thinking of interest in them.

perception: 1d20 + 7 ⇒ (20) + 7 = 27

He seems particularly focused as he does this, almost as if he expects to find something.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni sees Arin make a thorough search of the cells and but does some of his own poking around.

perception: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

Male LG Tengu Paladin(Shining Knight) of Shizuru 6 | HP 46/46| AC 20; T 12; FF 18; CMD 22(24 if wielding Katana) | Fort +8; Ref +6; Will +7 | Init: +2 | Perc: +1, SM: +6 | Speed 20ft | Smite Evil 2/2; Lay on Hands 5/5; Razor Sharp 9/9; Aura: Courage 10ft | Spells: See Character Sheet | Active conditions:

Pazacku follows along and let those with more defined senses do the scouting.


GM:
Perception

Perc(Arin): 1d20 + 7 ⇒ (6) + 7 = 13
Perc(Vayon: 1d20 + 3 ⇒ (16) + 3 = 19
Perc(Giovanni): 1d20 + 5 ⇒ (20) + 5 = 25
Perc(Pai): 1d20 + 8 ⇒ (15) + 8 = 23
Perc (Pazacku): 1d20 + 1 ⇒ (3) + 1 = 4
Perc (Peregryne): 1d20 + 10 ⇒ (20) + 10 = 30

Ini(Arin): 1d20 + 2 ⇒ (14) + 2 = 16
Ini(Vayon): 1d20 + 5 ⇒ (12) + 5 = 17
Init(Giovanni): 1d20 + 3 ⇒ (7) + 3 = 10
Init(Pai): 1d20 + 5 ⇒ (13) + 5 = 18
Init(Pazacku): 1d20 + 2 ⇒ (6) + 2 = 8
Init(Peregryne): 1d20 + 5 ⇒ (17) + 5 = 22

Giovanni, Pai and Peregryne notice the air becoming incredibly dry in the room! Surprise round for you.

kn religion dc 12 when you can act :

It appears that you have triggered the manifestation of a haunt.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Yikes! Get out get out get out!" Pai yelps in alarm as she immediately scoots back past her comrades in the hallway. Realizing that she should explain herself to the ones farther back, she (almost defensively) exclaims: "The air got really dry really fast in there. It's probably a trap!"

Move 15' away from the door

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin gets a slightly curious look on his face. He backs up to the doorway of the room, abandoning his look at the cells.

What... is this sensation...?

no kn. Religion

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

kn religion: 1d20 + 2 ⇒ (8) + 2 = 10

Right, we should probably stand back. Giovanni backs away out of the door to stand by Pai.

Dark Archive

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4

Vayon yells "Trap! and dives out of the room.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

While Arin doesn't know what's happening and what he should do, he does see his companions backing out of the room and follows suit.

Silver Crusade

NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)

Peregryne quickly exits the room with his comrades...

”What was that?”


So what do you do now? Nobody can make the kn religion?

You are all outside of the room. You can all feel now that the moisture level has decreased!

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Pai is untrained, so her max is 10 vs DC12. Pazaku has +8. He is the only party member with any rank in Knowledge (religion).

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni cautiously angles to get a better view and sense of the humidity.

kn religion: 1d20 + 2 ⇒ (15) + 2 = 17

Ah, of course. This is a Haunt. Let me see if I can decipher the trigger or remedy. Giovanni tries to recall the hallmarks of certain haunts he's experienced to identify this one.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Giovanni Stellaluce wrote:

Giovanni cautiously angles to get a better view and sense of the humidity.

[dice=kn religion]d20+2

Ah, of course. This is a Haunt. Let me see if I can decipher the trigger or remedy. Giovanni tries to recall the hallmarks of certain haunts he's experienced to identify this one.

since you're untrained, that doesn't work. Max DC achievable for an untrained knowledge is 10. It's impossible for all of us but Pazacku. I think you misunderstood Pai's post as being about *bonuses*, but the key factor is *ranks*.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)
Arin Qualnoh wrote:
Giovanni Stellaluce wrote:

Giovanni cautiously angles to get a better view and sense of the humidity.

[dice=kn religion]d20+2

Ah, of course. This is a Haunt. Let me see if I can decipher the trigger or remedy. Giovanni tries to recall the hallmarks of certain haunts he's experienced to identify this one.

since you're untrained, that doesn't work. Max DC achievable for an untrained knowledge is 10. It's impossible for all of us but Pazacku. I think you misunderstood Pai's post as being about *bonuses*, but the key factor is *ranks*.

I'm an Esoteric Scholar which should work.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Giovanni Stellaluce wrote:
I'm an Esoteric Scholar which should work.

Ah, nice! That's probably worth calling out when you use it.

Silver Crusade

Male LG Tengu Paladin(Shining Knight) of Shizuru 6 | HP 46/46| AC 20; T 12; FF 18; CMD 22(24 if wielding Katana) | Fort +8; Ref +6; Will +7 | Init: +2 | Perc: +1, SM: +6 | Speed 20ft | Smite Evil 2/2; Lay on Hands 5/5; Razor Sharp 9/9; Aura: Courage 10ft | Spells: See Character Sheet | Active conditions:

I was not sure if I could act or not, so I didn't do anything

Once he is able to act, and knows it is a haunt. I have no problem channeling.


We are out of Initiative

Giovanni realises that this is indeed a haunt!!

The rogue has an idea what the haunting could be doing.

The supernatural forces may have tried to suck the moisture from your body, leaving a desiccated husk, or even inflict worse curses.

It seems to be focused in that room, so the party is safe outside of it.

Determining how to handle the haunt may require someone enter the room and investigate the cause of death. Or positive energy...

Dark Archive

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4

Van is happy to leave the room alone.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Thank you for the identification Giovanni, now that I know it's a haunt, I know what to do about this...

Arin pops back into the room and opens a conduit somewhere in his soul. While the dryness begins to encroach on him again he counters it with flowing positive energy.

channel positive energy burst, DC17 will for half: 2d6 ⇒ (3, 3) = 6

As soon as the burst ends he exits the room again.


1 person marked this as a favorite.

1d20 ⇒ 18

You feel the dryness reducing but the haunting is still there!

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Oooh! That's better! Try it again, Arin! Man, what's with it with these haunts?" She recalls the haunt that their party encountered in their last mission, and is again glad that she was outside when they encountered it. Those things are creepy!

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Did my check give any info for how to destroy it?

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

As Arin gets into an engaged focus towards ending the haunt, he accidentally slips into his compulsory tongue...

Hmm, l' fahf ah mg lw'nafh'nahor haunt. Ahh ah folks epgoka cahff nuisances mgep anyway?(Abyssal):
Hmm, so this is no weak haunt. Why do folks leave these nuisances behind anyway?

channel positive energy burst, DC17 will for half: 2d6 ⇒ (2, 6) = 8

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Giovanni Stellaluce wrote:
Did my check give any info for how to destroy it?

This did:

GM Nowruz wrote:
Or positive energy...

:) Arin knows how to deal with a haunt (from past missions), he was just waiting for somebody to identify that it is a haunt.


You feel the dryness disappear! The haunting is fading away with an almost inaudible sigh.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

I think... it is finished. So we can more safely investigate this room now and see if it holds anything or any clues of interest...

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


The party can easily investigate the haunted prison.

The cages are still empty, and bones still litter the pit.

Thankfully, the haunt appears to be spent for the time being, allowing the party ample time to investigate.

Hidden in a corner of one of the cages is a scroll tube and a bronze badge of an asp. The tube contains what appears to be Pathfinder documents relating to Andoran operations.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin hefts the tube, and extracts the papers from it looking them over.

Now this is interesting. It would appear that pathfinders were once held in these cells...

Is Arin able to tell specifics of the operations, how long ago they were conducted, by which faction, etc.?


It is the badge of an Aspis agent. Seams like they stole these documents. This is part of an old Andoran faction mission. Just fluff.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Anyway, we can look at these later. Ready to proceed when you are Van.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Pai nods briskly. "Yeah, and that boss lady the hobgoblins mentioned has gotta be around here somewhere. Let's try that door." She motions to the other door in the hallway. "Huh. She can probably hear us. Who knows what nasty stuff we'll get hit with in a second."

Dark Archive

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4

Van opens the door.


Van opens the door.

An orderly workspace stands directly opposite this chamber's only door. Neatly arranged books and tools seem to have their own specific places on the workbench and along the shelves.

A collection of bones lies atop the workbench, arrayed like an incomplete children's puzzle.

A stone altar stands along the eastern wall. Luxurious fabrics adorn the altar and the area around it, while several dark candles and incense burners glow gently, suffusing the air with a sickly sweet odor.

GM:
Perception
Stealth Telda: 1d20 + 13 ⇒ (11) + 13 = 24
Perc(Arin): 1d20 + 7 ⇒ (7) + 7 = 14
Perc(Vayon: 1d20 + 3 ⇒ (17) + 3 = 20
Perc(Giovanni): 1d20 + 5 ⇒ (6) + 5 = 11
Perc(Pai): 1d20 + 8 ⇒ (14) + 8 = 22
Perc (Pazacku): 1d20 + 1 ⇒ (6) + 1 = 7
Perc (Peregryne): 1d20 + 10 ⇒ (11) + 10 = 21

GM:
Initiative
Ini Telda: 1d20 + 6 ⇒ (8) + 6 = 14
Ini(Arin): 1d20 + 2 ⇒ (16) + 2 = 18
Ini(Vayon): 1d20 + 5 ⇒ (20) + 5 = 25
Init(Giovanni): 1d20 + 3 ⇒ (6) + 3 = 9
Init(Pai): 1d20 + 5 ⇒ (11) + 5 = 16
Init(Pazacku): 1d20 + 2 ⇒ (1) + 2 = 3
Init(Peregryne): 1d20 + 5 ⇒ (4) + 5 = 9

You open the door and you are completely surprised when your view is almost instantly obscured!

You all can hear a deep voice speaking harsh words and thick mist fills the room.

Please see the map for the area of the obscuring mist!
Arin, Pai and Vayon are UP.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

"Crap! I can't see! I can't do anything!" Pai fumbles along the wall back up the hall towards the room where they had fought the hobgoblins earlier. Having no idea how long the mist will last, she is thinking of waiting it out rather than risk zapping one of her team mates.

@GM Nowruz: It looks like some new folks have shown up in that room, so when Pai opens the door and pokes her head through she'll see someone, right?


Sorry Pai, I deleted the icons in the other room. They were in the background and no idea who sent the map to the background but there are no enemies to be seen. Regarding the obscuring mist:
A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

Spellcraft DC 17:
A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10

Arin watches as he teammates are enveloped inside of a suddenly-appearing mist.

Not knowing what else to do, he channels a blessing from his unknown patrons.

Mgepmgvulgtlagln n'ghft'drn, fahf blessing ahorna ah mgepmgah:
Cursed shroud, this blessing cannot be prevented.

His little voice shouts into the mist.

Cast bless, standard action; Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects; Duration: 4m/40 rounds.


You all feel a new divine power rising in you through Arin's spell.

Vayon is up!

Dark Archive

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4

Van keeps his hand against the wall as he walks over to where he saw the alter. He keeps ready to defend himself in case he comes across the evil cleric. (ready action to attack).
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28

Ready Action
Staff: arcane strike
to hit 1d20 + 8 ⇒ (9) + 8 = 17 damage 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Miss Chance 1d100 ⇒ 20


Vayon steps to the Altar and he can almost see the form of a hobgoblin but she moves into the mist and is not to be seen again.

Suddenly you hear whispers of spellcasting!

Spellcraft DC 18:
Undead Summoning Spell

Perception DC 20:
The hobgoblin is standing directly left of the table that is opposite the door. If you are adjacent to that field you can see her but please note the concealment due to the mist.

You are all up!

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni ducks into the room and peers through the mist. perception: 1d20 + 9 ⇒ (13) + 9 = 22

There you are.

rapier +1: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 4 ⇒ (1) + 4 = 5
rapier +1, confirm: 1d20 + 6 ⇒ (3) + 6 = 9
miss chance: 1d100 ⇒ 15

boo.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
GM Nowruz wrote:
Suddenly you hear whispers of spellcasting!

Dang it! Pai wouldn't hear those whispers from where she was, so she's going to do something foolish right now.

Pai peeks into the room they had previously cleared. The heavy, clinging scent of blood still lingers there in silent testimony to the room's previous use. Satisfied (though slightly disappointed) that no foe is present there, she sighs in resignation. I guess it means I have to wander around in the mist. Hooray for not being able to stay safely out of reach.

Turning back to the hall and putting her right hand to the wall, she puffs up her chest to give herself courage and trails her fingers along the wall as she marches directly into the room, eyes peeled for any sign of danger. Double move

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8

Ahagl ahf' ah? (Abyssal):
There who is?

Frustrated, the little gnome simply reaches out and touches Pazacku, who is still halfway sticking out of the mist.

Cast Guidance on Pazacku, who gets a +1 competence bonus on a single attack roll, saving throw, or skill check.

Silver Crusade

Male LG Tengu Paladin(Shining Knight) of Shizuru 6 | HP 46/46| AC 20; T 12; FF 18; CMD 22(24 if wielding Katana) | Fort +8; Ref +6; Will +7 | Init: +2 | Perc: +1, SM: +6 | Speed 20ft | Smite Evil 2/2; Lay on Hands 5/5; Razor Sharp 9/9; Aura: Courage 10ft | Spells: See Character Sheet | Active conditions:

Pazacku draws his katana and moves into the room.

Dark Archive

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4

Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Vayon throws everything off of the alter and tries to upend it if he can. Casting Bull's Strength to help his efforts.

201 to 250 of 283 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Nowruz's #3–23: The Goblinblood Dead All Messageboards

Want to post a reply? Sign in.