
Ashok Ravan |

An armed bathhouse guard approaches the side of the hot bath where Ashok has just been pulled into the healing water by Rowena...
Hey! No armor armor or clothing in the baths, please... And did you pay the attendant for a bath, sir!?
His wound fully healed by the soothing divine bath water, Ashok climbs out.
Sorry, I fell in...

Rowena McAnnis |

An armed bathhouse guard approaches the side of the hot bath where Ashok has just been pulled into the healing water by Rowena...
Hey! No armor armor or clothing in the baths, please... And did you pay the attendant for a bath, sir!?
Bugger off, ye nosy turd, or I'll pay the attendant with your teeth... growls Rowena to the Hamam guard...

Hamam guard |

Hamam guard wrote:Bugger off, ye nosy turd, or I'll pay the attendant with your teeth... growls Rowena to the Hamam guard...An armed bathhouse guard approaches the side of the hot bath where Ashok has just been pulled into the healing water by Rowena...
Hey! No armor armor or clothing in the baths, please... And did you pay the attendant for a bath, sir!?
The guard sneers at Rowena and draws his scimita r from its scabbard.
You two! he snarls, pointing his scimitar at Rowena and Ashok. OUT!! NOW!!

Essel Theana |

"Agreed. Perhaps the guardsman guild first? Military power would be quite the asset, though they might be difficult to wrangle." Essel comments.

Ashok Ravan |

We should consider the possibility that this Urban Domain might actually be the hardest one to conquer. Maybe one of the other domains would prove to be easier to pacify? The infrastructure and society here seem complicated. Maybe one of the other domains just has a bunch of monsters to beat into submission, and then we can use them to attack the city? Just a thought.

Essel Theana |

”Well, I would sooner try to rule a city for our first task than to try and survive the domain of fire. At least here there’s beds, and given the lack of wear on your armor, I doubt you’ve seen many battles.” Essel points out.

Mydravos "The Harbinger" |

now, now let us not devolve into a host of bickering fools, taking this sphere may require more thought, but I think it can’t be far to difficult. People are quite easy to manipulate, I think we can find a way. Using the military guild may be the first step but I think we need some more allies to bring together a true force to be reckoned with.

Ashok Ravan |

What about these Towers of Travail that lay outside the canal, where various outlaws and monsters lair and gather loot from raiding the fringes of the Urban Domain? Might that not be the first places the gods have set for us to try? They are, after all, closest to our central palaces...

Michael Johnson 66 |

The journey to the Ziggurat from the Urban Domain is about a day's walk. The mortals spend the first night at an inn in the Free Citystate of Pandora called the Night Hag's House, where they enjoy a hot meal of fried stirge wings served with warm baguettes, fresh-churned butter, goat cheese and mussel chowder washed down with ale or red wine. They sleep until dawn, rise and break fast on boiled chicken eggs, more goat cheese, berries with cream, and fresh squeezed orange juice, then equip themselves for a day of trekking north over the Courtyard to the Ziggurat.
Any preparations prior to departure?

Sven the Shieldbearer |

If we had the gold, a wand of cure light wounds would help alot. So...
Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18
Sven makes his way to a temple to Thor before leaving, to see if there are any resources that the clergy can offer in the way of healing. A simple skirmish had left two of them near dead, and the last thing he wanted was to have this divine game end because someone bled out too soon.

Björnrik Priest of Thor |

If we had the gold, a wand of cure light wounds would help alot. So...
[dice=Diplomacy]1d20+5
Sven makes his way to a temple to Thor before leaving, to see if there are any resources that the clergy can offer in the way of healing. A simple skirmish had left two of them near dead, and the last thing he wanted was to have this divine game end because someone bled out too soon.
At a shrine dedicated to the thunder god in the Temple Ward, Sven tries to finagle a cheap wand of healing to no avail...
I'm afraid I can't let any of my wands of cure light wounds go for less than the usual worth.

Essel Theana |

"Well, we're all chosen by the gods, aren't we?" Essel points out, "Doesn't that kind of make us all holy? Or are we all damned?"

Ashok Ravan |

Who knows what the gods were thinking when they devised this distraction? We are a diverse lot, with differences in ethos and morality, to be sure... Perhaps this will make it more interesting to them for us to be challenged by our differences when we most need to cooperate, and empowered by them when the time comes for us to compete.
Ashok accepts the healing wand from Mydravos without hesitation.

Michael Johnson 66 |

The mortal pawns of the gods set out north from the Gate to the Urban Domain toward the Ziggurat later in the morning of the second day, trekking across the cobblestones, past lone homesteads consisting of a cottage and shed, or perhaps a farmhouse with barn, stable, pen, etc. They seem to come within sight of such a homestead about every two or three hours of walking, giving the impression that the Courtyard might not be as vacant as it first appears...
The journey to the Ziggurat will take almost a day of marching, or about 6 hours to be more exact. Checking for random encounters once per hour of travel, with a 1 on a d6 indicating an encounter...
First hour: 1d6 ⇒ 5
The first hour out of Pandora is uneventful, the mortals encountering only tiny rodents such as hares and squirrels, birds such as sparrows, robins and thrushes, and the occasional herd of sheep or goats herded by lone herdsmen...

Michael Johnson 66 |

Second hour: 1d6 ⇒ 2
The second hour of marching is also uneventful...
Third hour: 1d6 ⇒ 5
...as is the third...
Fourth hour: 1d6 ⇒ 3
...and the fourth...
The Sun passes its zenith and begins its slow fall to the west...
Fifth hour: 1d6 ⇒ 6
As the mortals draw nearer to the lonely Ziggurat, they encounter fewer animals or homesteads, until by three hours past noon, when they stop encountering any living thing or sign of civilization. Only the occasional skeletal remains of some beast or humanoid that perished here or there, grim warning signs that the traveler has entered hostile territory...
Sixth hour: 1d6 ⇒ 1 DUN DUN DUNNN!!!
In the last hour before the mortals reach the ominous Ziggurat, they have a random encounter with one of the Ziggurat's denizens...

Sven the Shieldbearer |

Can all of our initiatives he rolled with the enemies? Also think I said if, but I’m at national guard annual training. We have phones turned in from 7th to 22nd. I’ll be on blackout at that time
Init: 1d20 + 3 ⇒ (7) + 3 = 10
Round 1
Sven’s shield starts to glow. Move action closer and standard action for magic weapon