Bard

Essel Theana's page

58 posts. Alias of Daedalus the Dungeon Builder.


Full Name

Essel Theana, Raven Queen

Race

HP 11/11 | AC 15 t11 ff14 | F:3 R:2 W:4 (-2 will if offered power) | CMD 9 | Perception +5 | Init +7

Classes/Levels

Uses:
Mage Armor 1/1, Resist Energy 1/1, Arcane Reservoir 3/4

Gender

Female Human Exploiter/Pact Wizard 1

Size

5' 7"

Age

18

Special Abilities

EXP: 888/2000

Alignment

LE

About Essel Theana

Essel Theana
Female Prime Human Wizard (Pact Wizard, Exploiter) 1
LE Medium Humanoid (human)
Init +7; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 [+1 Dex, +4 Armor]
hp 11 (1 HD; 1d6+1+1+3)
Fort +3, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger -2 (1d4-2/19-20)
Ranged Ray of Frost +1 (1d3/20)
Special Attacks Arcane Reservoir (3/4), Potent Magic

Spell-like abilities (CL 1st; Concentration +1)
. . 1/day- mage armor, resist energy

Wizard Spells Prepared (CL 1st; concentration +7)
. . 1st (1+2/day) - Magic Missile (2), Color Spray
. . 0th (at will) - Prestidigitation, Detect Magic, Ray of Frost
Patron: Jynx (Ill omen)
--------------------
Statistics
--------------------
Str 7, Dex 12, Con 12, Int 22, Wis 12, Cha 11
Base Atk +0; CMB -2; CMD 9
Skills Spellcraft +10, Knowledge (arcana, planes, religion, local, dungeoneering, engineering, history, nature) +10, Perception +5,
Feats Improved Initiative, Scribe Scroll, Toughness
Traits Power Hungry (drawback), Seeker, Resilient, "Hermean" Paragon
Languages Common, Infernal, Celestial, Draconic, Elven, Dwarven, Latin
SQ
Gear Adventurer's Outfit, Spellbook, Component Pouch (3), cold iron dagger, 31 gp
--------------------
Special Abilities
--------------------

Spellbook:

0-level: All
1st level: Mage Armor, Magic Missile, Color Spray, Grease, Enlarge Person, Reduce Person, Burning Hands, Shield, Infernal Healing, Obscuring Mist, Secluded Grimoire, Sleep, Heightened Awareness, Silent Image, Ray of Enfeeblement, Feather Fall

Appearance/personality:

Essel is a beautiful woman, with pitch-black hair and piercing blue eyes. She carries herself with grace and poise, wearing a predominantly white outfit that's a cross between a dress and wizard's robes. On her belt hangs her spellbook and the components she needs for casting, but little else beside. Around her neck hangs a simple amethyst pendant, the crystal shot with black. Her white robes are always spotless, literally kept magically clean. Her long hair falls around her shoulders, and her fingers are rarely still, and those versed in spellcasting might realize that they are constantly tracing out the motions needed for spells, from those that can be cast by even apprentice mages all the way to the mightiest sorceries.

Essel very much believes in 'the ends justify the means,' except unlike more altruistic proponents of the mindset, Essel's ends rarely benefit another more than herself. Incredibly calculating, she is quite willing to put any kind of difference behind her in exchange for a long-term advantage. So long as she ends up on top in the end, it's all worth it to her. On the way, she will do anything for her personal advantage, but any humiliations she must face are paid back tenfold once the time comes.

[spoiler=Backstory]
Essel Theana was born into poverty, but not to that name, a girl with a keen mind, ebon-black hair, piercing blue eyes, and a deep, craving desire to improve her lot in life. As soon as she was aware enough to comprehend the nature of her condition, begging on the streets, was undignified, she immediately sought to improve herself and her standing in life. Her first step in this direction was when she ran away from home, a nothing town somewhere in the wilderness, and stowed away in a trader's caravan to a larger city. There, while hardly better off, saw much more potential, and, a natural athlete, quickly rose to be, even at the age of 8, the leader of one of the child gangs in the city, establishing her territory and status as 'the Raven Queen.' As the Queen, she carried herself with grace and poise, insisting that she and her lieutenants were spotless. She was quite efficient, and ruthless with her subjects, and from the ages of 8-12, proved to be an adept crime lord, even ruling boys years older than her. But, she still strove for greatness, not content to be a queen of scraps. She saw the kind of powers that the clerics had, and realized that magic was the way to true power. However, with nobody to teach her, she had to turn to more… unsavory tactics.
Ultimately, Essel pledged her body, along with the souls of several of her gang, to a mysterious patron in exchange for mentorship in the arcane arts, and the girl who used to be able to engage in fistfights with boys twice her age found her strength sucked away. In return, though, she transcended mere humanity, and her mind sharpened to truly superhuman levels as she gained the power to curse her foes, crippling them in body and mind.
With her new magical abilities, Essel was still not satisfied, and demonstrated her capabilities to gain admittance to a wizard's college. She has no intention of slowing down, though, and while she finally has enough money to actually look decent, nothing less than complete and total arcane power will satisfy her. As a result, she routinely looks for ways to break the normal laws of magic, something she routinely succeeds on.

Prime Human:

Type Humanoid (human) 0 RP
Size Medium 0 RP
Base Speed Normal 0 RP
Ability Score Modifiers Human 0 RP
Languages Linguist 1 RP
Racial Traits
Ability Racial Traits
• Advanced Intelligence 4 RP
Defensive Racial Traits
• Lucky, lesser 2 RP
Feat and Skill Racial Traits
• Flexible bonus feat 4 RP
• Static Bonus Feat (toughness) 2 RP
Magic Racial Traits
• Spell-like ability, lesser (mage armor) 1 RP
• Spell-like ability, lesser (resist energy) 2 RP
Prime Humans are humans that are fully human, but then 'a bit more.' They have even keener minds than normal humans (though many Primes have different ability scores boosted), and have the abilities needed to survive in a tough world, a bit more resilient and healthy than others and capable of channeling a spark of magic to protect themselves from attacks both physical and magical. However, they are less capable of picking up new skills than their peers.
In this case, while not born a Prime Human, Essel became one in the creation of her Pact, a common occurrence as Patrons make the best parts of their mortals better, and have an interest in maintaining the well-being of their investments.

Essentially, it's a normal human (9 RP), but with an Advanced ability score (4 RP) instead of the Skilled ability (4 RP , the Lesser Lucky ability (2 RP), the Toughness feat as a bonus (2 RP) and a lesser spell-like ability, usually a defensive level 1 spell (1 RP), along with a single level 2 spell (2 RP) for a total of 16 RP.