The Sinister Secret of Saltmarsh (SW)

Game Master Branding Opportunity

MAPS
Group Benny Pool: 2
Treasure/loot sheet


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Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Same.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Ok by me.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

I'm good with that. Sorry for not saying so earlier.


Discord Chat

Sick in bed today. Hopefully more posting soon.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

All the best, GM.


Discord Chat

Maps updated so you should be able to edit them. Please keep the "covers" on the rooms you haven't explored to avoid spoilers. Let me know if you're having trouble moving your PC's avatar.


Discord Chat

Oh, and I forgot: everybody is back up to 3 Bennies since it's a new adventure.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Woo!

By the way, Allysen's passing this round since she didn't know what that was and tends to run from dangerous situations. The fight with the goblins was exceptional in a few ways.


Discord Chat

BTW, I'd like to include a ruling that says that if your ranged shot passes through a square occupied by a creature (friend or foe), your target has "light cover", which means that you get a -2 to hit it. Does that make sense to people?


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

I think that makes sense.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

I have an official SWD-to-SWADE PDF, and under Cover there's no more discussion of how the Cover's Toughness might be added to the target's Toughness - is that really gone?

Your rule makes sense. I assume the -2 does not affect the Innocent Bystander rules (in other words, a "natural" one only triggers it)?

Could you please look up Innocent Bystanders in SWADE, and quote me what it says about ROF 1 weapons? I'm confused by what's in my PDF.


Discord Chat

Sure. BTW, I just noticed that the new SWADE rules are currently on sale at drivethrurpg.com for $7.49. The sale only lasts for 4 more days in case you want to take advantage of the discount (the normal price is $9.99).

Subtracting the toughness of Cover from the damage of an attack is only when you are trying to shoot THROUGH the cover.

The cover rules that I am writing about is a penalty to your attack roll when someone is granted cover. It comes in four flavors: -2, -4, -6, and -8. -2 is light cover for when 1/4 or less of a target is behind cover. -4 is medium cover when about half the target is obscured or the target is prone. -6 is Heavy Cover, which means 3/4 is not visible. Finally, -8 is when the target is almost completely obscured by cover.

The Innocent Bystander rules are listed on p. 102. They are:

Quote:

When an attacker misses a Shooting or Athletics (throwing) roll, it may sometimes be important to see if any other targets in the line of fire were hit. The GM should only use this rule when it’s dramatically appropriate — not for every missed shot in a hail of gunfire.

Each skill die that’s a 1 hits a random victim adjacent to or directly in the line of fire to the original target. Wild dice never hit innocent bystanders.

A Wild Card must miss with his Wild Die for a RoF 1 weapon to hit an Innocent Bystander (except for shotguns, see below).

This means it’s sometimes easier to hit an adjacent victim than the original target. That may not be entirely realistic, but is simple, dramatic, and requires some care in tight tactical situations.

ROF 2 + OR SHOTGUN: Weapons that spray bullets or buckshot are much more likely to hit others. Each skill die that rolls a 1 or a 2 hits a bystander.

So the Innocent Bystander rules do interact with the Cover rules in that they increase the chance of missing with the Wild Die, which is a prerequisite for invoking that rule. As the entire rule is GM fiat, however, it won't be happening all the time, and I will give you a Benny when I do invoke it. Does that answer all of your questions?


Female; Parry=7, Toughness=9(2), Bennies:3 Human

GM BrOp - thanks for the info! So, subtracting the toughness of Cover from the damage of an attack is explicitly mentioned in the full version of SWADE? Because it's not in my PDF.

My PDF says the same thing that you quoted about Innocent Bystanders : "A Wild Card must miss with his Wild Die for a RoF 1 weapon". I'm wondering if that's *instead of* or *in addition to* the skill die being a 1? I've asked on the SW boards, I'll let you know what they say.

EDIT : it's *in addition to* the skill die being 1.


Discord Chat

Yes, subtracting the cover toughness is when you are trying to fire THROUGH cover, not trying to hit your target AROUND the cover.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

I never knew the shooter had a choice. From the way it's worded, it sounded to me like if the shot hits both with and without the Cover modifier, then by default you're shooting thru the Cover.

SWD wrote:
If the attack would have hit without the cover modifier, the round is on target but the obstacle acts as armor for the target behind it.


Discord Chat

If the shot hits both with and without the cover modifier, then you hit the part of the target that is not behind cover. If your attack would have hit if it hadn't been for the cover modifier, the GM can rule that if your attack is powerful enough, it goes through the cover and hits the target, but you subtract the hardness of the object as if it were armor. This is designed to simulate bullets going through flimsy things like furniture and the like, but it's always GM fiat whether this happens or not. So yes, you get a choice to try and fire through cover, but the GM always gets to say "no".


Discord Chat

In PBP games like this where we do a fair amount of room clearing, I generally suggest that we have a standard procedure from checking doors for traps and opening them that is repeated every time a closed door is encountered. It goes as follows:

One person checks the door for traps after which she (or someone else) listens at the door. If no traps or noise is discovered, the strongest melee person opens the door.

Does that make sense to everyone?

Isagoras and Allysen both have d6s in Notice, which would make them the most obvious searchers.

What do folks think?


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Allysen also has lockpicks, though I don’t remember if she has the skill to use them. I’m fine with being the trap checker and door checker.


Discord Chat

Picking locks is the Thievery skill, which none of you have, I believe.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

So here's hoping we won't run into too many locked doors... :)

MWG also has a d6 Notice. Who would you consider to be the "strongest melee person"?


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

I don't object to a standard procedure, and that one should work fine so long as we pin down the exact people beforehand. As MWP points out, strongest melee is up for question. Belros would volunteer for the role, both because of his low-light vision and that he is equipped with a shield. He won't object if someone else wants to step up though, with prior warning.

Dark Archive

Belros, would it be okay if you put some numbers in a stat bar?

As Isagoras fulfills his roll of Fire Support, I'll usually see who is in the most danger/needs the most help, and it'll be helpful if I could do this at a glance, instead of having to click on your character. (Like, I see you have armor and a shield, but I don't see your final Toughness, and that will be good to know. thx.)


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Certainly Isagoras. I just kept forgetting to do it for him.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

MWG has a higher Fighting, Strength, and Toughness than Belros. She'd be glad to be the "point person". Well, maybe not "glad" due to her martial-arts mind-set, but she would not shirk the duty if asked.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Fair enough. Belros does have that advantage in sight however so he won't suggest changing it up unless circumstances change or someone brings it up.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

So MWG and Allysen on point? Allysen can (once she can get some skills) pick the locks and help bypass traps with her magic. I think they'd make for a good pair of scouts/skirmishers once Allysen has a little more experience.

Dark Archive

I'm confused about the illumination rules.

So we have a lantern in the area, but it's still dark?

I thought a light source removed all light penalties in its (spherical) area of effect?


Discord Chat

A bit moot now but I'll address the light issue. I had imagined that Wolfram was holding the lantern near the edge of the chimney so that it was not fully illuminating it. If it had been fully in the chimney, the illumination would have increased to normal. In the end his activation roll was so high that it didn't really matter.

Dark Archive

The Universe: You must all obey the laws of physics.

Wolfram Argyle: No.


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

I had thought the same thing, but then you said Wolfram was standing in the chimney, so I went with that.

Apologies on forgetting the trappings. It had occurred to me to be more visual in my post and include the holy blue fire of Wolfram's bolt spell, but then I got excited by the good dice rolls and forgot. You would think I wouldn't still get giddy over good rolls, but I do.

Dark Archive

Wolfram Argyle wrote:
You would think I wouldn't still get giddy over good rolls, but I do.

We all do, buddy. We all do.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Hear, hear!


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Cheers for the reminder to check powers!


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

My posting may be patchy this weekend. I doubt I'll get to post tomorrow.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

GM BrOp - what do you mean when you say an opponent is "green"? Just curious...


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Cheers for the botting. I'm back in the picture.


Discord Chat
Moves With Grace wrote:
GM BrOp - what do you mean when you say an opponent is "green"? Just curious...

It's picture has been turned green. Do you see it?


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Ah - I didn't think to check the map. Thanks!


Female; Parry=7, Toughness=9(2), Bennies:3 Human

GM BrOp, will you be keeping track of our "treasure list", or should one of us be doing that?


Discord Chat

I've started one and have put a link to it on the Campaign page.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

I may not get to post again before the weekend.


Discord Chat

FYI, I will be out of internet range beginning next Friday 8/23 through Monday 8/26 in the GMT+10 time zone. For those of you in the US, that roughly means I will log off early evening 8/22 and will return late evening 8/25.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Understood. Cheers for the heads up.

Dark Archive

@Lord Belors, you may want to update your Parry from 5 to 7, as a Medium shield, I believe, gives you +2 Parry.

(Ugh, everything I say comes with a IMHO as I've not yet partitioned SW with SWADE fully.)


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

@Isagoras: Good spot! I've updated my tagline.


Wounds 3/3, Bennies 1/3, Power Points 15/15, Notice 1d4, Agility d6, Smarts d4, Spirit d10, Strength d6, Vigor d6, Pace: 5, Parry: 5, Toughness: 6

I know GM said he'd be offline over the last weekend. Hoping this picks up again.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Same. I do quite enjoy Savage Worlds in general, and this campaign is rather fun.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Same here. First time actually getting to roll and I'm having a blast.


Discord Chat

I'm here! Sorry for the delay, but being away (I was visiting an island in the Ulithi Atoll, look it up!) has now run into packing up the house so that my family and I can move, which has kept me pretty busy. They also turned off our home internet, so I'm having to hotspot via my cell phone, which can be a bit iffy connection-wise.

I will be leaving the island of Yap (again, look it up, it's pretty cool) this Saturday evening. We have been living in the Federated States of Micronesia for the last year and will be traveling through South Korea and Japan until the second week of October on an extended vacation.

I expect to have good internet access throughout my trip, but my posting frequency will probably decline as we will be sight-seeing quite a bit. I would expect an update from me every other day, although I will try to do so more often.

Has anyone traveled to South Korea or Japan? Any tips?

Dark Archive

GM BrOp wrote:
We have been living in the Federated States

Say hi to House Davion for me! =D

(oh, wait, that's not "Federated -Suns-....)

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