The shattered Shield -Core (Inactive)

Game Master Helikon

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The shard is the last item to be auctioned.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He watches, trying to see if there are other people paying more attention to them than normal.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom comes up with a plan, "all right, we bid on the bracers, if we win we save for the shield. If we lose the bracers we bid on the staff and with a win we save the rest for the shield. Good plan? Okay, go."

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"OK. Let's do it."


As no one is interested in the Bracer (anymore) you win easely the bracer.
But alas as the auction is about to begin on the shard, suddenly a monster jumps through the window.
In panic the other bidders flee the auction.
You have to save vs Reflex 12 or be impaled by glass shards for 1d4 ⇒ 1 damage and be blinded for one round
Monster: 1d20 - 2 ⇒ (13) - 2 = 11
Tusk: 1d20 + 4 ⇒ (2) + 4 = 6
Khargrom: 1d20 + 4 ⇒ (19) + 4 = 23
Kent: 1d20 + 4 ⇒ (18) + 4 = 22
Riceak: 1d20 + 1 ⇒ (14) + 1 = 15

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Reflex DC 12: 1d20 + 5 ⇒ (6) + 5 = 11

It just hurts so much more to miss by 1...

Khargrom lifts his arm to block the glass flying at him, but is just a second too late. Blinded, he slips his buckler on and pulls his warhammer out waving it in the direction of where the thought he saw the enemy land.

Move to equip buckler and move to draw weapon.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

ref ST: 1d20 + 4 ⇒ (6) + 4 = 10

Tusk just goes on all out defense since he is blinded. After hollering of course.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Rerlex 1d20 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

male human invulnerable rager 4/unbreakable warrior 1 initiative +8 bmc 8 dmc +20 ts fort +7 ref +3 will +2 HP 44/44 ac 20 flat 17 touch 12

ref ts: 1d20 + 2 ⇒ (3) + 2 = 5


IniVuldruk: 1d20 + 4 ⇒ (9) + 4 = 13
All Pathfinder apart from Tusk can do an action.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom equipped his shield and pulled his weapon. Without being able to see he can't really go do anything else.


I utterly agree, but I need the others action.

Liberty's Edge

male human invulnerable rager 4/unbreakable warrior 1 initiative +8 bmc 8 dmc +20 ts fort +7 ref +3 will +2 HP 44/44 ac 20 flat 17 touch 12

where we situated on map


As you like it. You are standing in the grand room close to the emporium. You just need one step to reach the enemy.

Grand Lodge

Male Half-Elf DEAD

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24.

Surprised by the explosion, Kent backs away, draws his bow, and fires a single shot.

MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28, for 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 Cold Iron damage.

Crit Confirmation: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27, for 2d8 + 4 + 2 ⇒ (1, 3) + 4 + 2 = 10 *ADDITIONAL* Cold Iron damage.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Who needs the rest of us.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Where are we on the map?


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

I put all our characters on the map within one step of the enemy as the GM stated, and then moved Kent away.


Kent manages to hurt the undead very very badly!
As the others are blind this one round, they go in total defense.
The necrofiend quickly attacks 1d4 ⇒ 21d3 ⇒ 1 first Tusk then Khagroum.
Attack: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 2 ⇒ (3) + 2 = 5 But no luck Pathfinders

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Know religion to see if he knows about this undead creature
1d20 + 6 ⇒ (15) + 6 = 21

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom steps to the side and points to Tusk, "IT'S GO TIME ORC! ALL YOUR BRAGGING HAS ME INTERESTED IN HOW HARD YOU CAN ACTUALLY HIT!!! Now, step up to the plate and give it a go, I got him distracted."

5 ft step, Readied Action to attack if an ally steps into Flanking.

Readied Attack:
MW Warhammer + Flanking: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 for Bludgeoning + Sneak Attack: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8

Liberty's Edge

male human invulnerable rager 4/unbreakable warrior 1 initiative +8 bmc 8 dmc +20 ts fort +7 ref +3 will +2 HP 44/44 ac 20 flat 17 touch 12

Vuldruk enter on fury and send a powerful blow with his morningstar
morningstar attack+flank+power attack+fury: 1d20 + 6 + 2 - 1 + 2 ⇒ (8) + 6 + 2 - 1 + 2 = 17
damage: 1d8 + 9 + 3 ⇒ (2) + 9 + 3 = 14

Grand Lodge

Male Half-Elf DEAD

Kent fires off a brace of arrows...

MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9, for 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 Cold Iron damage.
MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Cold Iron damage.


@Riceak those undead monstrosities are called necrocraft, but it seems this one is strange, it is gold plated. They have usual undead traits, are fire resistant and have a vicious bleed attack. Under a barrage of arrows and a mighty swing of a morningstar the undead is destroyed.
Hearing the noise of an approaching patrol you think it is the better part of valor.
But then Famish Squinwhisban approaches you and winks you over.
The agitated gnome smiles and hopps in elation that he was not hurt by this
burtal looking undead monstrosity. "You have my thanks, yes indeed yes ,y ou do1 Without you that beast would have gutted me and killed me. Or killed me and gutted me. Nevertheless, you have my thanks! Listen, those beast were last seen at the cemetary. Maybe you find some clues there! Yes indeed!"

Grand Lodge

Male Half-Elf DEAD

Kent nods.

"Right then. I guess we should head to the cemetery..."

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom nods, "any place but here and maybe we can dig deep enough into this crazy gold undead mystery to find a way outta this mess!"

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Did we get the items we bid for?

Tusk clears the last bit of glass from his eyes only to see the downed fiend.

"What happened? Awe, crap. Looks like all I did was wipe my eyes like a baby this time around. I guess the auction is over then. Speaking of which, can I have them bracers?"

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He will let his group know about the creature and the gold plating, in case they meet them again.


You received the bracer but in the confusion ... the shard is gone

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Remembering that wearing any of these items in public is probably a... bad idea. Tusk stashes the bracers away in his backpack, hoping the nobs don't search him yet again.

Then tinking about it, he takes them right back out.

"Ya know. I already got one of them strikes against me. Maybe one o' you aughta be carying these here bracers. 'sides. I got plenty to do with my fine axe here, that is if I don't get all blind like again."

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom looks at Tusk, "yeh don't want to be able to dive deeper? Aight, whatever I'll hold em. But let's get a move on, we don't want to be here when the guards arrive." He heads on out towards the suspicious graveyard.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I agree. We need to leave, I think that the guards will find a way to blame this on theists.


You easely sneak out. To the cemetary?

Grand Lodge

Male Half-Elf DEAD

Yes! :-)


It takes a copper here and a silver there, but you easely manage to find the cemetary.
A field of arid soil the color of a rusty blade is littered with grave markers arranged in symmetrical rows. Despite the lack of water, the ground and gravestones are covered with mossy lichens, spiny cacti, and knotted, thorny brambles with pale blossoms that bloom in clumps. A few yucca trees stand between the graves, their trunks the color of bleached bone. None of the more
recent, cleaner headstones show any signs of religious patronage, and many of the older headstones bear scars where religious
iconography and aphorisms have been chiseled away or ground to dust. Toward the back of the cemetery stand a few cylindrical
stone structures with tarnished metal doors

It is a gloomy place and somewhat strange, but you walk closer to find some clues.

Perc15:
You see that the doors to one of the tombs have been smeared with palm prints made out of what appears
to be gold dust. However, closer examination shows this dust is exactly like the strange residue left behind by those
afflicted with aurum death. The stone walls of the structure themselves appear to have once been covered with ornate,
carved illustrations which have now been sanded or acidstripped away.

Passed Perception and KnowRel15:
You recognize that the unique shape of the building and doorway indicates that this is most likely an ancestral tomb reserved for one specific family, and that some of the residual “ghosts” of the illustrations on its outer
walls could be forms associated with a deity (though it’s now impossible to tell which one).

Grand Lodge

Male Half-Elf DEAD

Perception: 1d20 + 11 ⇒ (5) + 11 = 16.

Kent nods towards one of the tombs.

"Those doors are smeared in palm prints that appear to be made of 'gold dust'... I am pretty sure that is the one that we want."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Perception 1d20 + 7 ⇒ (8) + 7 = 15

Know religion 1d20 + 6 ⇒ (17) + 6 = 23

He shares what he knows with the group.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

As the stop just outside the cemetary, Khargrom pulls out a wooden stick and asks Riceak to activate it for him, "should help heal up some of my wounds, thanks!"

Wand of CLW healing for 1d8 + 1 ⇒ (8) + 1 = 9

He then heads into the crypt pointed out by Kent, wary to avoid touching the dust. He pulls his warhammer out, ready for a fight.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The half elf is happy to help.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Looks like a bunchof danged gobs were here. Or one o them demons that like to defile things. I forget what they are called. Say, what family do you think this place belongs to?"


The door opens onto a long set of stone stairs that descend along a 15-foot-wide passageway, dimly lit by flaming torches set into wall sconces. The stairs descend to a small room with marble floors before descending further.

Perc25:
You find another way down!

Map updated

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Perception: 1d20 + 7 ⇒ (15) + 7 = 22 (Traps +1, Stonework +2, Stonetraps +3)

Well, I got it if it is a trap set in stone. Otherwise, nope!

The sneaky dwarf slips forwards, looking for dangers and listening for threats. If nothing makes itself present, he peeks around the next corner.

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Male Half-Elf DEAD

Perception: 1d20 + 11 ⇒ (14) + 11 = 25.

"There is another way down."

Kent confidently points out to the others.

"Let's try that."

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Sure thing. Always take the back door when you are expecting trouble, my mom always said."


You cleverly find another way down and open another secret door into a large room.
This crypt antechamber has been repurposed as a reception area. Four iron chairs, two on each side, sit against the walls.
Two funeral beds, pushed together to form an “L”-shaped desk, stand in the middle of the room.
A skeleton laced in gold sits at the desk and you can see the quill moving like a hummingbird down some parchment... or is it more likely an embalming linen.
Looking up it looks at you and in a raspy voice speaks to you.
"Welcome to the Grave Wager. Name?”

Grand Lodge

Male Half-Elf DEAD

Kent pauses, then responds, thoughtfully:

"Drandle Dreng?"


The skeleton looks down and scribbles the name down.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom moves up and points his warhammer at the undead thingy, "what the heck game ya playin' at here! Your little friends are hurting and killing people and it ain't alright!"

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

"Huh!? Well lookie that. Never seen me a skeleton that took names. Uh, Names TUSK. Dats T U S K! Tusk, 'cause of the teeth."


The skeleton looks up for a moment."Welcome to the Grave Wager. Name?” And then scribbles the next name down.

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