Human Abilites
+2 Strength
. . Dreamspeaker +1 to saving throw DCs of spells of the divination school and sleep effects; elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to character level); replaces elven immunities
. . Elven Magic +2 bonus on caster level checks made to overcome spell resistance; +2 racial bonus on Spellcraft checks made to identify the properties of magic items
. . Elven Weapon Familiarity proficient with longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows; treat any weapon with "elven" in its name as martial weapon
. . Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail
. . Urbanite +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation; replaces keen senses
Invulnerable rager Abilities
. . Invulnerability gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.
. . Extreme Endurance the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.
Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex): A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load.
Rage (Ex) a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice.
Rage (Ex)Rage Powers (Ex)[/url] As a barbarian gains levels, she learns to use her rage in new ways.