| Helikon |
does manage to calm the animal and it slowly gives you a chance to lead it away from the girl.
As Captain Free is pacified, Nulalla rushes to the southern door of the stable and begs you to save her mother, Inusi, from the burning building. If questioned, Nulalla can affirm that “Uncle Torvad” is in the manor “studying treasures.” Nulalla is astonished to discover the bloody footprints that stop mysteriously behind where she was playing cards and the smoldering fire consuming her home.
Khargrom Shadowband
|
Khargrom looks up at the smoke rolling outta the building, "how the heck did we miss tha! I'M ON MY WAY LADY PERSON IN DANGER!" He rushes inside the burning building, yelling for Inusi.
Riceak Hawklight
|
He will come back and perform a heal check on the girl to make sure she is alright
1d20 + 7 ⇒ (3) + 7 = 10
Tusk Two-Blade
|
Tusk also rushes towards the flames, wondering if he will have to toss his precious applejack on it, and then wondering if it is alcholholic enough to cause the fire to get worse. Unfortunately there is no way to find out in the chaos.
| Helikon |
@Riceak you are moderately sure the girl is alive.
Now that you know it, alas you can smell the faint smell of... fire.
You can see the easiest way to enter the mansion are the double doors ahead.
This large room is filled with lavish furnishings, including several expensive antique sofas, beautiful oil paintings, and hand-woven rugs, all spattered with the blood and remains of three house servants.
As you enter you see two strange enemys, completely golden 30 feet away.
Please roll for iniative.
Unfort I am unable to access my maps while in Thailand. We can do this with minds eye theater. I will utterly put this in your favor, of course!
IniAurus: 1d20 ⇒ 12
Khargrom Shadowband
|
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Khargrom yells out the door, "GOLDEN DUDES IN HERE, COME HELP!"
Khargrom Shadowband
|
Khargrom charges forwards, warhammer slipping into his hand as he brings it down on the unprepared opponents, "MURDERERS GET NO QUARTER!"
MW Warhammer + Charge vs. FlatFooted: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 for Bludgeoning + Sneak Attack: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12
Current AC 15, Touch 10 w/ -2 from Charge.
Tusk Two-Blade
|
Not to be outdone by a dwarf, Tusk also charges. He also likes the battle cry and borrows it.
"NO QUARTER!"
To hit Orc double axe: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11,
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
LOL. I think we both missed, flat footed or not.
AC 17 temprarily.
Kent Allard
|
Kent shrugs, and unleashes a flurry of arrows.
MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15, for1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.
MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26, for1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 damage.
Crit Confirmation: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for2d8 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13 *ADDITIONAL* damage.
| Helikon |
The pathfinders charge into melee, but alas the blood and carnage is too much for them.
Kent keeps his level headness and indeed manages to impale one of the undead with his arrows, slaying him utterly.
But alas, as he does so the three charging pathfinders are showered in gore and slime, as the arrows ripp opens pustules.
Please make a fortitude save.
Khargrom Shadowband
|
Fort Save: 1d20 + 3 ⇒ (6) + 3 = 9 (+2 vs. poisons/spells/spell-like)
Folio Re-Roll
Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14 (+2 vs. poisons/spells/spell-like)
| Helikon |
@riceak If they charge they can make a trip attack if their charging bite connects. If they bite you they can feed from you, gaining temporary hitpoints.
Special defenses and vulnerability --> standard undead traits. Immun mind effect etc...
The last remaining festrog looks at the tasty barbarian fighter and attacks himself
Bite: 1d20 ⇒ 141d6 ⇒ 1
Claw: 1d20 ⇒ 61d4 ⇒ 2
Claw: 1d20 ⇒ 131d4 ⇒ 4
Unfortunately for the barbarian he lands a solid hit with his claw and also a powerful chunk of bite. For a total of 11 damage
Pathfinders
Khargrom Shadowband
|
Khargrom deftly steps around to the opposite side, flanking the last evil fiend with Tusk. He brings his warhammer to bear in a mighty swing at a suspected vital spot.
MW Warhammer + Flanking: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 for Bludgeoning + Sneak Attack: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (2) = 11
Riceak Hawklight
|
He moves up to catch as many of the undead as he can and channels the power of Sheyln as his tattoo glows
DC 14 Will
2d6 ⇒ (2, 4) = 6 channel
Tusk Two-Blade
|
Liking this whole flank thing, Tusk lights into the thing with lots of gusto but little skill.
Then steps to the side to make room for someone else to flank.
Tusk Two-Blade
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What is a mighty longbow? I could not find it under the Nethys site for ranged weapon qualities.
Riceak Hawklight
|
Mighty bows allow the user to apply their strength damage to the damage of the arrow
Tusk Two-Blade
|
Ahhh. I know about that ability, but not that it was called 'mighty'. Tusk even has it on his bow.
Khargrom Shadowband
|
With a sickening thump, the dwarf caves in the abomination’s head as Kent and Tusk hack and pierce it to pieces. Wiping goo off the end of his hammer he keeps looking around for anyone that survived to get them out before the fire gets worse, ”Beasties are dead, anyone need help?!?”
Khargrom Shadowband
|
Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14 (+2 vs. poisons/spells/spell-like)
"Heh, they go squish when ya hit em."
Tusk Two-Blade
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fort ST: 1d20 + 4 ⇒ (16) + 4 = 20
"Most things do. though these guys are ven more messy than most, huh!"
Tusk carefully wipes some goo from one of his tusks before it can drip into his mouth.
Riceak Hawklight
|
We need to be wary about these creatures. They can be deadly even in death the cleric states.
Khargrom Shadowband
|
Reflex + bonus vs. Fire from boon: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
☐ Fire:You gain a +1 insight bonus on saving throws against spells, spell-like abilities, and effects of creatures with the fire subtype and against spells with the fire descriptor. While adventuring on the Plane of Fire, you instead gain a +1 insight bonus on all saving throws. As a swift action, you can check the box that precedes this boon in order to grant one weapon you wield the flaming weapon special ability for 1 minute; if the weapon already has the flaming special ability, it instead gains flaming burst for 1 minute.