The shattered Shield -Core (Inactive)

Game Master Helikon

Maps&More


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does manage to calm the animal and it slowly gives you a chance to lead it away from the girl.
As Captain Free is pacified, Nulalla rushes to the southern door of the stable and begs you to save her mother, Inusi, from the burning building. If questioned, Nulalla can affirm that “Uncle Torvad” is in the manor “studying treasures.” Nulalla is astonished to discover the bloody footprints that stop mysteriously behind where she was playing cards and the smoldering fire consuming her home.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom looks up at the smoke rolling outta the building, "how the heck did we miss tha! I'M ON MY WAY LADY PERSON IN DANGER!" He rushes inside the burning building, yelling for Inusi.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He will come back and perform a heal check on the girl to make sure she is alright
1d20 + 7 ⇒ (3) + 7 = 10

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Tusk also rushes towards the flames, wondering if he will have to toss his precious applejack on it, and then wondering if it is alcholholic enough to cause the fire to get worse. Unfortunately there is no way to find out in the chaos.


@Riceak you are moderately sure the girl is alive.

Now that you know it, alas you can smell the faint smell of... fire.
You can see the easiest way to enter the mansion are the double doors ahead.
This large room is filled with lavish furnishings, including several expensive antique sofas, beautiful oil paintings, and hand-woven rugs, all spattered with the blood and remains of three house servants.

As you enter you see two strange enemys, completely golden 30 feet away.
Please roll for iniative.

Unfort I am unable to access my maps while in Thailand. We can do this with minds eye theater. I will utterly put this in your favor, of course!
IniAurus: 1d20 ⇒ 12

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

What kind of check do we need to know what the golden enemies are?

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Khargrom yells out the door, "GOLDEN DUDES IN HERE, COME HELP!"

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

init: 1d20 + 4 ⇒ (11) + 4 = 15

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

1d20 + 1 ⇒ (1) + 1 = 2 Initiative

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He is not too fast, lol

Liberty's Edge

male human invulnerable rager 4/unbreakable warrior 1 initiative +8 bmc 8 dmc +20 ts fort +7 ref +3 will +2 HP 44/44 ac 20 flat 17 touch 12

initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Male Half-Elf DEAD

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18.


@riceak know religion
Khagrom
Vuldruk,
Kent
Tusk

Baddies
Riceak.
Team fast... go

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom charges forwards, warhammer slipping into his hand as he brings it down on the unprepared opponents, "MURDERERS GET NO QUARTER!"

MW Warhammer + Charge vs. FlatFooted: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 for Bludgeoning + Sneak Attack: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12

Current AC 15, Touch 10 w/ -2 from Charge.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Not to be outdone by a dwarf, Tusk also charges. He also likes the battle cry and borrows it.

"NO QUARTER!"

To hit Orc double axe: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11,
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

LOL. I think we both missed, flat footed or not.

AC 17 temprarily.

Grand Lodge

Male Half-Elf DEAD

Kent shrugs, and unleashes a flurry of arrows.

MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15, for1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.
MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26, for1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 damage.
Crit Confirmation: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for2d8 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13 *ADDITIONAL* damage.

Liberty's Edge

male human invulnerable rager 4/unbreakable warrior 1 initiative +8 bmc 8 dmc +20 ts fort +7 ref +3 will +2 HP 44/44 ac 20 flat 17 touch 12

Falchion Attack +Power Attack: 1d20 + 7 ⇒ (2) + 7 = 9


The pathfinders charge into melee, but alas the blood and carnage is too much for them.
Kent keeps his level headness and indeed manages to impale one of the undead with his arrows, slaying him utterly.
But alas, as he does so the three charging pathfinders are showered in gore and slime, as the arrows ripp opens pustules.
Please make a fortitude save.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Fort Save: 1d20 + 3 ⇒ (6) + 3 = 9 (+2 vs. poisons/spells/spell-like)

Folio Re-Roll
Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14 (+2 vs. poisons/spells/spell-like)

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Know religion 1d20 + 6 ⇒ (20) + 6 = 26

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Fort ST: 1d20 + 4 ⇒ (14) + 4 = 18

"Gotta love it when they splatter like that."

Liberty's Edge

male human invulnerable rager 4/unbreakable warrior 1 initiative +8 bmc 8 dmc +20 ts fort +7 ref +3 will +2 HP 44/44 ac 20 flat 17 touch 12

Fort TS: 1d20 + 6 ⇒ (5) + 6 = 11


@Riceak Those undead are festrogs, but bigger smarter tougher.
you have 3 questions

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

special attacks, special defenses, vulnerability?


@riceak If they charge they can make a trip attack if their charging bite connects. If they bite you they can feed from you, gaining temporary hitpoints.
Special defenses and vulnerability --> standard undead traits. Immun mind effect etc...
The last remaining festrog looks at the tasty barbarian fighter and attacks himself
Bite: 1d20 ⇒ 141d6 ⇒ 1
Claw: 1d20 ⇒ 61d4 ⇒ 2
Claw: 1d20 ⇒ 131d4 ⇒ 4
Unfortunately for the barbarian he lands a solid hit with his claw and also a powerful chunk of bite. For a total of 11 damage
Pathfinders

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Khargrom deftly steps around to the opposite side, flanking the last evil fiend with Tusk. He brings his warhammer to bear in a mighty swing at a suspected vital spot.

MW Warhammer + Flanking: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 for Bludgeoning + Sneak Attack: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (2) = 11

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He communicates what he knows to his group members.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He moves up to catch as many of the undead as he can and channels the power of Sheyln as his tattoo glows

DC 14 Will
2d6 ⇒ (2, 4) = 6 channel

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Liking this whole flank thing, Tusk lights into the thing with lots of gusto but little skill.

  • To hit orc double axe, flank: 1d20 + 2 ⇒ (3) + 2 = 5
  • Damage: 1d8 + 4 ⇒ (5) + 4 = 9
  • To hit orc double axe: 1d20 + 2 ⇒ (13) + 2 = 15
  • Damage: 1d8 + 3 ⇒ (1) + 3 = 4

    Then steps to the side to make room for someone else to flank.

  • Grand Lodge

    Male Half-Elf DEAD

    Kent fires at the remaining target.

    MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15, for 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 damage.
    MW Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, for 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 damage.

    Silver Crusade

    N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

    What is a mighty longbow? I could not find it under the Nethys site for ranged weapon qualities.

    Grand Lodge

    Male Half-Elf DEAD

    That would be because it is not a magical weapon property - it is straight out of the CRB - a bow with a strength rating.

    Silver Crusade

    M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

    Mighty bows allow the user to apply their strength damage to the damage of the arrow

    Silver Crusade

    N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

    Ahhh. I know about that ability, but not that it was called 'mighty'. Tusk even has it on his bow.

    Silver Crusade

    M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

    :)


    Under the combined blows and arrows the festrog dies.

    Liberty's Edge

    male human invulnerable rager 4/unbreakable warrior 1 initiative +8 bmc 8 dmc +20 ts fort +7 ref +3 will +2 HP 44/44 ac 20 flat 17 touch 12

    plz npc me a couple of day i have a lot of fever and cant follow game

    Silver Crusade

    M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

    Did I need to use my channel?


    @Riceak yes you did. You were before they unleashed arrow and steel

    Silver Crusade

    M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

    Hooray!

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    With a sickening thump, the dwarf caves in the abomination’s head as Kent and Tusk hack and pierce it to pieces. Wiping goo off the end of his hammer he keeps looking around for anyone that survived to get them out before the fire gets worse, ”Beasties are dead, anyone need help?!?”


    But all characters in melee are showered in goo and pus.
    Make a fortitude save.

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14 (+2 vs. poisons/spells/spell-like)

    "Heh, they go squish when ya hit em."

    Silver Crusade

    N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

    fort ST: 1d20 + 4 ⇒ (16) + 4 = 20

    "Most things do. though these guys are ven more messy than most, huh!"

    Tusk carefully wipes some goo from one of his tusks before it can drip into his mouth.

    Silver Crusade

    M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

    We need to be wary about these creatures. They can be deadly even in death the cleric states.


    As the monsters are dead you move towards the fire, first through a hall then a solar. Fire is rampant in this room.
    Make a reflex safe or get burnt.

    The Concordance

    LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

    Reflex + bonus vs. Fire from boon: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

    Boon:
    Elemental Conquest: You have fought and fraternized with the guardians of Aucturn’s Tear, and although you triumphed, it is clear that this is not the last time you’ll clash with elemental forces. Chose one of the benefits below, and cross the other two off your chronicle sheet (only added the one I chose).
    ☐ Fire:You gain a +1 insight bonus on saving throws against spells, spell-like abilities, and effects of creatures with the fire subtype and against spells with the fire descriptor. While adventuring on the Plane of Fire, you instead gain a +1 insight bonus on all saving throws. As a swift action, you can check the box that precedes this boon in order to grant one weapon you wield the flaming weapon special ability for 1 minute; if the weapon already has the flaming special ability, it instead gains flaming burst for 1 minute.

    Silver Crusade

    M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

    Reflex 1d20 + 3 ⇒ (19) + 3 = 22 reflex

    Silver Crusade

    N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

    reflex: 1d20 + 4 ⇒ (10) + 4 = 14

    Liberty's Edge

    male human invulnerable rager 4/unbreakable warrior 1 initiative +8 bmc 8 dmc +20 ts fort +7 ref +3 will +2 HP 44/44 ac 20 flat 17 touch 12

    reflex ts: 1d20 + 2 ⇒ (2) + 2 = 4

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