[ACG][RetroCon 2019] Hawkmoon269's Cosmic Captive Tier 5 (Inactive)

Game Master Hawkmoon269

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Aucturn's Tear visual



This will be the discussion thread.


Mork/Grazzle, checking in!


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

GM Andrew/Zarlova checking in!


Deck Handler

Iammars/Seoni checking in!

(I know my profile is sparse - will update things when I have more time.)

This is my first time playing ACG on play-by-post, so this is going to be exciting!


Grazzle will not be played for Tier Advancement. Here's my current char and deck:

Grazzle wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d8
INTELLIGENCE d4
WISDOM d10 +1
Craft +1
Survival +2
CHARISMA d8 +4
Divine +3

Powers
HAND SIZE 6 ☑7 ☐ 8
PROFICIENT WITH Light Armors
You automatically succed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. (☐ If any of those cards have the Divine trait, you mya recharge a random card (☐ or 2 random cards) from your discard pile.) Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☑ 1 plus) twice the number of cards you discarded.
☑ Add 2 (☐ 4) to your check that invokes the Attack trait.
☑ You may recharge a card that has the Divine trait to examine the top card (☑ or top 2 cards) of a location deck at any occupied location (☐ and during this examination, you may ignore any powers on the examined card).
☐ When you would bury or discard an armor for its power, you may recharge it instead.
☐ When you would discard or bury a card to examine a location deck, you may recharge it instead.

Favored Card Type: Spell
Weapon 1 ☐ 2
Spell 6 ☑ 7 ☑ 8
Armor 2 ☐ 3 ☐ 4
Item 1 ☐ 2 ☐ 3
Ally 1 ☐ 2
Blessing 4 ☑ 5 ☑ 6

Hand: Heavy Pick, Channel the Gift, Cloudburst, Create Mindscape, Divine Blaze, Find Traps, Major Cure, Restorative Touch, Volcanic Storm, Hide Armor, Shield Cloak, Ruby of Charisma, Cleric of Nethys, Blessing of Abadar, Blessing of Pharasma, Blessing of Qi Zhong, Blessing of the Gods, Blessing of the Gods, Blessing of the Spellbound
Displayed: 0
Deck: 0 Discard: 0 Buried: 0
Notes:
Heavy Pick:
Heavy Pick
Weapon B

Traits
Pick
Melee
Piercing
Basic

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If any d6 rolled on this check is a 6, count it as a 7.

Channel the Gift:
Channel the Gift
Spell 4

Traits
Magic
Arcane
Divine

Powers
Discard this card to allow a character at your location to search his deck for a spell and draw it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.

Cloudburst:
Cloudburst
Spell 4

Traits
Magic
Arcane
Divine
Attack
Electricity

Powers
When you encounter a card that lists combat in its check to acquire or defeat, discard this card; if it is a non-villain monster that has a power that happens before you act, ignore that power. For your combat check, use your Arcane or Divine skill + 3d6. After the encounter, you may move.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.

Create Mindscape:
Create Mindscape
Spell 3

Traits
Magic
Arcane
Divine
Mental

Powers
Display this card next to a location. While displayed, add 1d4 to Intelligence, Wisdom, and Charisma checks by characters at htis location.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 11 or Perception 9 check to recharge it instead.

Divine Blaze:
Divine Blaze
Spell 4

Traits
Magic
Divine
Attack
Fire

Powers
For your combat check, discard this card to use your Divine skill + 3d8. Add another 1d8 if the bane has the Undead trait.
After playing this card, if you do not have the Divine skill, banish it; otherwise, succeed at a Divine 14 check to recharge this card instead of discarding it.

Find Traps:
Find Traps
Spell B

Traits
Magic
Divine

Powers
Discard this card to add 2 dice to any check to defeat a barrier.

After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Major Cure:
Major Cure
Spell 3

Traits
Magic
Divine
Healing
Basic

Powers
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck and 1 random card from your discard pile into your deck.

After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 10 check to recharge this card instead of discarding it.

Restorative Touch:
Restorative Touch
Spell 3

Traits
Magic
Divine
Healing

Powers
Reveal this card and choose a character at you location to banish up to 2 cards displayed next to her that are scourges and/or have the Curse trait, then shuffle 1d4+1 random cards from her discard pile into her deck.
After playing this card, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may attempt a Divine 11 check to recharge it instead.

Volcanic Storm:
Volcanic Storm
Spell 3

Traits
Magic
Arcane
Divine
Attack
Bludgeoning
Fire

Powers
For your combat check, discard this card to use your Arcane or Divine skill + 3d6. If you would fail this check against a monster, you may evade it instead.
After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise you may succedd at an Arcane or Divine 13 check to recharge this card instead of discarding it.

Hide Armor:
Hide Armor
Armor B

Traits
Light Armor
Basic

Powers
Recharge this card to reduce Cold or Combat damage dealt to you by 1.

Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

Shield Cloak:
Shield Cloak
Armor 1

Traits
Clothing
Light Armor
Offhand
Magic

Powers
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce all damage dealt to you by 3. If proficient with light armors, you may play another armor.

Ruby of Charisma:
Ruby of Charisma
Item B

Traits
Object
Magic

Powers
Recharge this card to roll your Charisma die instead of the normal die on a non-combat check.

Cleric of Nethys:
Cleric of Nethys
Ally 2

Traits
Human
Cleric

Powers
After you roll a check, recharge this card to add or subtract 2 from the check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.

Blessing of Abadar:
Blessing of Abadar
Blessing B

Traits
Divine
Abadar

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Pharasma:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Qi Zhong:
Blessing of Qi Zhong
Blessing 3

Traits
Divine
Qi Zhong
Healing

Powers
Discard this card to add 1 die to any check.
Reveal this card to shuffle a random card from your discard pile into your deck, then discard this card, then explore your location.
After you play this card, if the card of the blessings discard pile lists Wisdom in its check to acquire, recharge this card instead of discarding it.

Blessing of the Gods:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Powers
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may treat this card as if it has the same powers as the top card of thie blessings discard pile.

Blessing of the Gods:
Blessing of the Gods
Blessing B

Traits
Divine
Basic

Powers
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may treat this card as if it has the same powers as the top card of thie blessings discard pile.

Blessing of the Spellbound:
Blessing of the Spellbound
Blessing B

Traits
Arcane
Divine
Basic

Powers
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Arcane or Divine trait.
Discard this card to explore your location.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova is a theurge so can do both arcane and divine spells, although is slightly better at divine. She is built to blast the heck outta things and otherwise provide support.

She is not playing for tier advancement.

Her full deck is linked in her profile. As this is a tier 5 special and she has played a bunch of tier 5, literally the only thing she's looking for right now is a Spell 3 (or 4 or 5 if there isn't a Spell 3), so if it's not that she will not be taking any upgrades. It's also not a high priority card either so feel free to take yours first.

I put in her Notes section any short descriptions for cards that could be useful to others. It auto-populates based on what I have in my hand.

I have played lots of online PbP ACG. :)

PFS Number: 43439-1001


Iammars, please let me know the character ID for your Seoni when you have a chance.

Also, since I think I've missed out on playing with you at the last 2 PAX Unplugged Conventions, really glad to have you at my table. I do have to say I'm a bit sad you aren't playing Yoon. :)


I want to setup a Google Hangout to facilitate communication, as it really helps. Mostly just "My turn's done, Grazzle is up next." Or "Seoni encountered a weapon that she can't acquire without help. I wanted to make sure no one else wanted it before I just failed the check." So, please send me a PM with your email address so I can add you to the hangout.


Deck Handler

My character ID is 760-1019.

Sovereign Court

Cylon Bard 7

I updated my character on my character profile page.

Seoni is kinda weird. I've been playing her solo so far, so she's built to be able to do anything. She's using the Pathfinder Tales deck (with Ultimate Magic) and is trying to do recharge loops with the allies from PT. In fact, the vast majority of the deck recharges, and Rodrick can get back what gets discarded.

The most important card I am looking for is an Ally 4. Other that that, tier 5 cards are cool.

I will be doing tier advancement.

And yeah, it's good to play with you Hawkmoon. It turns out that I'm a hard person to catch during conventions. I considered playing Yoon, but Yoon is one of the characters that I'm taking through SoFF right now*, and I find that it's kind of hard to speed level Yoon, since I have to spend a little more time making sure that I'm playing her correctly.

*I can't wait until I get her to Tier 5 though, since then Gom-Gom will be playing a Herald of Gom-Gom with Gom-Gom through a story written by Gom-Gom.


Deck Handler

Iammars forgets to use her Seoni alias count: 1


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Is there anyone in this party that would not want to be healed at certain times? I tend to use Cures as soon as I can use them is all I'm asking, although with Grazzle it would likely be on him if possible as he can amplify our healing power.


I would also like to know the answer to this question. :)

There might be times when I don't want a cure, but I will make sure to put that in my notes during those times (generally its only when there is a Cure card coming up in my deck and I don't want to shuffle it). Optionally, if you want to hand Grazzle a Cure spell or two, it might free up a couple of slots in your hand for stuff you'll find more useful.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

I may do so when possible! Handing you cures sounds like a great idea. I have both a Cure and Major Cure in my deck (hoping to upgrade the Cure to Restorative Touch soon)


Deck Handler

There are times where I have allies that I can recharge at the start of my turn, so healing me may not be the most efficient use of resources, but that's a minor objection. Most times I should be good to heal (and I'll mention if I'm planning a recharge on my next turn.)


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Can I ask our turn order so I know when I should post? XD


1 Grazzle MorkXII
2 Zarlova GMAndrew
3 Seoni Merisal
4 Seoni Iammars


Deck Handler

When dealing with out of turn stuff like the Goblin Raider, should I be posting as soon as I can or should I wait to deal with it until my turn comes up to avoid cluttering the thread?

(It's not very relevant for this turn - I'm just discarding Appleslayer to my innate power, but I'm more curious for the purpose of possible future out-of-turn stuff.)


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

From what I've seen, usually it's whatever works for you. Many people post out of turn stuff so it's not unusual. (And for Villains I usually do a hard stop to wait for closes)

As for cluttering the thread I wouldn't worry about that at all. It's one of the advantages to PbP over face-to-face, in my opinion.


Do whatever works for you. The important thing is that if there is an "unresolved" action for someone else that will affect what you are going to do, wait for everyone else to catch up. But if what they will do doesn't impact you, you don't need to wait.


Deck Handler

I think Create Mindscape helps literally everyone here - does anyone want mine in a particular position?


Rewards for Hawkmoon269
1d20 ⇒ 14
1d20 ⇒ 17


Boon Win #1?: 1d20 ⇒ 2
Boon Win #2?: 1d20 ⇒ 13 No luck.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Rewards 1: 1d20 ⇒ 16
Rewards 2: 1d20 ⇒ 8


Iammars
1d20 ⇒ 9
1d20 ⇒ 8

Merisal the Risen
1d20 ⇒ 7
1d20 ⇒ 12

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