The Happiest Apocalypse on Earth (Inactive)

Game Master Brainiac


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Not sure if that move applies here, but I'll let you use that roll to be bold and daring.

Unmoved by Jen's orders, the pirate lunges at her, but she braces herself and kicks the metal menace with all of her might. The pirate staggers back and splashes into the water, sparks flying as it thrashes and shorts out!

The map that she snatched from the pirate seems to depict the attraction's layout. In the final treasure room at the end of the ride, an X is marked beneath the throne.

There is a deep rumbling noise, and the ground shudders for a few moments. "Whoa! Was that an earthquake?" Greg asks.


Brave+1 | Stout+0 | Sweet+3 | Wicked-1 | Wise+0| Harm: 0 | Shock: 0 | XP: 2 | Twinkle: 0

”Pretty sure we aren’t in an earthquake zone,” Henry says. Which means that it’s probably much worse. He looks at the map real quick with the others to try to figure the best direction.


I Brave 2 I Stout 2 I Sweet 0 I Wicked -1 I Wise 0 I Harm 0 I Shock 0 I XP 3 I Pal +2 (Helen; 'Leti; Mortimer) I Twinkle 0

Jen shivers, and not with the cold. "Let's keep moving. Pretty sure that X isn't for buried treasure. But what choice do we have?"


You pass under another bridge, and after a few more turns, the ride's track heads into a jail area. Two cells hang open, the animatronic pirates that are supposed to be inside likely some of the ones you encountered running amok previously. In a corner, an animatronic dog sits with a ring of keys in its mouth.


Brave: 0 Stout: 0 Sweet: -1 Wicked: +1 Wise: +3 | Harm: 1 | Shock: 0 | XP: 1 | Twinkle: 0

"Guessing we might need those keys," says Helen. "Anyone feeling brave?"

Or, um, Sweet?


Brave+1 | Stout+0 | Sweet+3 | Wicked-1 | Wise+0| Harm: 0 | Shock: 0 | XP: 2 | Twinkle: 0

not sure "sweet" will work on a robot dog, but ya never know til ya try, right?
Henry makes sure the others are concealed behind some of the scenery before he steps towards the dog. "Hey, there, lil' guy. Whatcha got there?" He holds out his hand for he "dog" to sniff. "Are you a good boy? Is that what you are? Maybe I can throw a stick for you? Would you like that?" he asks picking up a stray piece of board broken off of a barrel.
charm a heart: 2d6 + 3 ⇒ (2, 3) + 3 = 8


I Brave 2 I Stout 2 I Sweet 0 I Wicked -1 I Wise 0 I Harm 0 I Shock 0 I XP 3 I Pal +2 (Helen; 'Leti; Mortimer) I Twinkle 0

Jen looks on doubtfully, but will run interference for Henry in the event that the dog decides not to be a good dog.

Help A Friend Get Unstuck: 2d6 + 2 ⇒ (4, 2) + 2 = 8


The dog eyes Henry and Jen as they approach. It wags its tail, but maintains its grip on the keys. It turns its head, then turns back.

It seems like it wants something, but maybe not the stick that Henry is offering.


I Brave 2 I Stout 2 I Sweet 0 I Wicked -1 I Wise 0 I Harm 0 I Shock 0 I XP 3 I Pal +2 (Helen; 'Leti; Mortimer) I Twinkle 0

Jen's brow wrinkles as she looks around, trying to see what the robodog might want.

Find Something That Wasn't There Before: 2d6 ⇒ (4, 3) = 7

What here is useful?


Kicked under a table in the corner of the room is a large, plastic bone!


I Brave 2 I Stout 2 I Sweet 0 I Wicked -1 I Wise 0 I Harm 0 I Shock 0 I XP 3 I Pal +2 (Helen; 'Leti; Mortimer) I Twinkle 0

Jen wriggles under the table to retrieve the bone, which she offers to the dog in exchange for the keys.


The dog wags its tail again. It drops the keys at its feet as it takes the bone from Jen, holding it in its mouth.


Brave+1 | Stout+0 | Sweet+3 | Wicked-1 | Wise+0| Harm: 0 | Shock: 0 | XP: 2 | Twinkle: 0

"Good dog," Henry says. "And good eye, Jen." He moves over to the cells to see if there's anything interesting about them.
find something: 2d6 ⇒ (2, 1) = 3
Not finding anything, he asks Helen, "How far do you think we have let to go?"


Henry since you failed, mark XP and choose between a missed opportunity, a horrible distraction or delay, or a difficult obstacle.


Brave+1 | Stout+0 | Sweet+3 | Wicked-1 | Wise+0| Harm: 0 | Shock: 0 | XP: 2 | Twinkle: 0

ah, missed opportunity


As Henry searches the room, he accidentally kicks something shiny across the room. It falls into the water with a plop before he gets a good look at what it might have been...

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