| GM DeadlySecret - society |
PFS Scenario Shades of Ice series Part 1-3 (tier 1-5)
| GM DeadlySecret - society |
The meeting in Absalom with Drandle Dreng nearly a month ago was brief, as always. “I have a routine mission for you, though a dangerous routine mission,” the old man whispered in the great hall in the Grand Lodge. Suffering from a cold and weak from lack of food and rest, the old venture-captain looked quite possibly the worst you’d ever seen him. Through wracking coughs he explained, “An ally of ours in the Land of the Linnorm Kings—Rognvald Skagni—is writing a lengthy report on the state of government in the northern countries of Avistan. I received a letter from him just yesterday requesting several key documents from the vaults here to help him finish the report.” Venture-Captain Dreng patted a large, heavy-looking chest next to him. “These are the documents, and I need you to board a ship north to deliver them to Skagni.”
Dreng tried to stand at that point, but a fit of coughing sent him back into his seat. He gestured for a well-dressed, impeccably kept man standing in the shadows of the room to approach and whispered raspy orders to him. The man picked up a small pouch and a large key and handed them both to the party. “Venture-Captain Dreng is unwell, as you can see. He wished me to give you this key and this pouch of gold. The key opens the chest, and the gold will buy you passage and get you from the Linnorm coast to Trollheim, where Skagni resides. Whatever you do, do not let the chest out of your sight and do not, under any circumstances, allow it to be searched. These documents are for Mr. Skagni’s eyes only. Are we understood?”
Dreng’s nameless servant waited for a reply and then smiled. “Good. Now run along; Venture-Captain Dreng needs his rest.”
You may take this time to make any final purchases. I recommend cold weather outfit and anything else you see necessary.
Additionally, the chest of documents presents a small challenge to the party. The chest is 2 feet wide, 4 feet long, and 3 feet deep. It’s made of heavy oak bound with iron, and locked with an enormous, finely crafted steel lock. The chest weighs 100 pounds, and it’s imperative the party keep it safe.
Dark Schnyder
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Purchases Cold Weather Outfit (8gp) before trip.
Dark is wearing black tanned Leather Lamellar armor of high quality. From his belt he has sheathed a long sword and hanging from a chain is a small book. Otherwise he looks of average height and build, though mildly attractive.
He takes the coin pouch and key from the man. "Right. A delivery mission with sensitive info."
---
Looking at the chest, he frowns. "Unless one of us is very strong or has a spell that can levitate the chest, we might want to rent a cart that we can pull."
Etna Luul
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The red headed halfling will bob her head, two bundles of hair to frizzy to be called pig tails bobbing with it.
"Seems simple enough. I'm pretty good at protecting stuff myself, though I'm used to guarding people. Also you may want to go see a cleric. That cough sounds nasty."
Etna will get herself that cold weather outfit (8 GP) as well as a potion of invisibility (300 GP).
Lara Evangeline PFS
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Lara likewise buys a cold weather outfit before the party sets off.
"Sounds good to me," a brunette Taldan woman says. She is dressed in earth tones, with a shortbow slung over her shoulder and a longsword at her hip. "We'll need a horse to go with the cart, obviously."
She pauses, her lips pursing as she contemplates something. "Do they rent carts? I'd imagine we're buying it, no? Unless there's some traveling peddler who's heading our way and is okay with us simply 'renting' his services for the duration of the trip."
Dark Schnyder
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"When I'm saying cart, I'm thinking more along the lines of a hand drawn wagon and we could probably buy a usable, throw awayable one. So no horse needed."
Dark holds his finger next to his nose, "Remember we are going to be taking a ship."
Etna Luul
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"Hmmm if worst comes to worst we can have Mr Blue here help guard it."
She will ruffle a wolves muzzle, his fur dark grey enough to almost look blueish.
"It may even be good to buy one that has a false bottom or some such. After all, we are trying to make sure no one searches this thing."
Roscoe Thorngage
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A small hand runs along the upper edge of the chest as a halfling with dirty blond hair inspects the chest before coming to a stop, pondering.
"We could look into getting one of those magical bags. That might be best to keep it out of site. Otherwise we could pose as merchants and try to hide it in plain site with similar chests," states Roscoe, rather dryly.
Roscoe will purchase cold weather gear (8GP), a shortbow (30GP), and 20 arrows (1GP).
Dark Schnyder
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"Posing as merchants isn't a bad idea but I don't think we could get one of those magical bags, too expensive."
| GM DeadlySecret - society |
Is everyone ready to get on the boat to arrive to your destination. Any last things you'd like to do? Will get you moving along here later tonight or tomorrow morning.
Etna Luul
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Would it be possible to pick up a smugglers wagon here? I was thinking we can use that to sneak the treasure chest in. Here is the link for it.
| GM DeadlySecret - society |
To be fair on your wallets, I don't think you need that but you can if you want.
| GM DeadlySecret - society |
Slide 1
OK let me know how or who is carrying the chest. I would like to get this post up and moving.
Your party travels and arrives to Trollheim. The average daytime temperature in Trollheim during this time of the year is just above freezing, and the average nighttime temperature hovers around –5° Fahrenheit. If there are any final purchases you need to make as you arrive here and discover how cold it is, feel free to do so.
An unprotected character in cold weather (below 40° F) must make a Fortitude save each hour (DC 15, +1 per previous check) or take 1d6 points of nonlethal damage. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description).
In conditions of severe cold or exposure (below 0° F), an unprotected character must make a Fortitude save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 points of nonlethal damage on each failed save. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well. Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.
A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.
The directions to Skagni’s home provided by VentureCaptain Dreng’s assistant are unclear, but after a few wrong turns due to poor handwriting, the party finally locates their destination.
Where the directions indicate Skagni’s house should be stands only the charred husk of a burnt-out building. Bits of burnt timber and ruined furniture lie scattered about, but if anything remained after the fire, it seems to have been picked over and looted. Though most of the walls are blackened with soot, a patch along the former front of the residence still shows relatively clean, white walls. Smeared across those white walls, written in reddish-brown letters four feet tall, are the words, “Pathfinders go home.”
Go ahead and roll perceptions to investigate the burnt down building and any other actions you'd like to take.
Dark Schnyder
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Seeing as he looks like strongest member of the group, Dark lifts up the chest and carries it. Letting the group take the lead as he comes up behind.
When the weather starts getting cold, he goes ahead and puts on his cold weather outfit.
Lugging the chest to the cottage and frowns to see it burnt down. He puts the chest down next to one of the walls of the burnt down cottage before he starts to investigate.
Perception: 1d20 ⇒ 6
Lara Evangeline PFS
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Heal: 1d20 ⇒ 18
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Lara frowns and unshoulders her bow as they approach the burnt-out cottage. "Blood," she notes of the letters on the wall. The Taldan archaeologist looks around warily and nocks an arrow to her bow, just in case.
Roscoe Thorngage
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Roscoe grabs a smoldering rod of wood, the last remnants of a chair or table. He studiously moves about, prodding with the rod to move debris about in case there's a trapdoor or hidden chamber beneath the floor.
Eirika Fadosdottir
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Just realized I forgot to dot this campaign, so I didn't get notifications about it. Sorry!
Before the group sets off to Trollheim, Eirika purchases a set of cold-weather clothes. She smiles as the cold air of the Land of the Linnorm Kings stings her face, wrapping a piece of cloth around her mouth.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
"Nothing the Pathfinder Society does ever seems to go as planned," she mutters from behind her scarf.
Etna Luul
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"Well this is a bit of a cool reception huh? Hopefully everyone is ok."
I was obviously to late to save anything, but their may be some clues left to help figure out what happened. Etna will begin to investigate with her wolf through the wreckage.
Etna Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Wolf Perfection: 1d20 + 5 ⇒ (12) + 5 = 17
| GM DeadlySecret - society |
Lara, Roscoe, Erikia, Etna & Wolf all see a group of humanoids camped in a small copse of trees about 50 feet north of the house in a small, forested area just off the neighborhood’s small, rutted street. They seem to be observing you.
You don't find anything of interest if you search the building as it seems everything is burnt down or looted.
Dark Schnyder
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Heading back to the chest after finding nothing, he sits down on it. "This is a fine pickle we find ourselves in."
Lara Evangeline PFS
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Lara deliberately does not look in the direction of the humanoids. "We have company; a short distance north of us," she says in a conversational tone to those around her.
Dark Schnyder
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"It is a possibility. We should approach them anyway. They might now what happened here by either being the culprit or witness."
| GM DeadlySecret - society |
Initiative
Auraea 1d20 + 3 ⇒ (10) + 3 = 13
Lara Evangeline 1d20 + 2 ⇒ (7) + 2 = 9
Dark 1d20 + 0 ⇒ (14) + 0 = 14
Etna1d20 + 4 ⇒ (12) + 4 = 16
Eirika 1d20 + 6 ⇒ (7) + 6 = 13
Roscoe1d20 + 4 ⇒ (2) + 4 = 6
Thugs (red, blue, yellow) 1d20 + 1 ⇒ (5) + 1 = 6
Boss (green) 1d20 + 1 ⇒ (12) + 1 = 13
The four people start to make their way over to you, it doesn’t look friendly as they are pulling out handaxes and making quick movements. They are about 40 ft away from you.
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Up first, Etna, Dark, Eirika & Auraea!
Round 1
Bold may act
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16.04 - Etna
14.00 - Dark
13.04 - Eirika
13.03 - Auraea
13.01 - Boss
09.02 - Lara
06.04 - Roscoe
06.01 - Thugs
---End Round---
Auraea
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Auraea is unable to see them as they are out of her range of vision, so she is going to grab her wand, and make sure the life link with Etna is active
if Etna is wounded for 5 or more hit points at the start of my turn she will heal 5 and I will lose 5, range 110ft, I can end as an immediate action
Dark Schnyder
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Watching them head over to the group with obvious hostile intention, Dark decides for the moment to stay near the chest but respond with the hostility by using his sling to propel a stone at the one that looks like their leader.
Sling vs Green: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Eirika Fadosdottir
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My instincts never fail, it seems.
Eirika steps up and draws her rapier, ready to counter and lash out at an enemy should try to strike.
Crit confirm: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Etna Luul
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Etna will move up twenty feet and ready a action in case any of them close in toward the party
Rapier: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d4 ⇒ 4
She will also ready to slip into any of of their spaces if they run up, attack, and miss her.
| GM DeadlySecret - society |
Where is Eirika stepping up to? Make sure you move your tokens on the slides!
Etna readies an action.
Dark misses as the stone bounces off her shield.
Eirika prepares to parry & Riposte.
Auraea pulls out wand and senses Etna’s health.
The Boss maintains her distance and throws a throwing axe at Etna AC 20
ranged throwing axe: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13 20/x2
Miss
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Up next, Lara & Roscoe!
Round 1
Bold may act
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16.04 - Etna
14.00 - Dark
13.04 - Eirika
13.03 - Auraea
13.01 - Boss
09.02 - Lara
06.04 - Roscoe
06.01 - Thugs
---End Round---
Lara Evangeline PFS
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Lara advances and takes a shot with her bow at the one who just threw an axe.
Lucky Point Blank Precise Shot: 1d20 + 7 ⇒ (12) + 7 = 19
1d6 + 3 ⇒ (5) + 3 = 8
Archaeologist's luck 1/9, lingering 0/2
Lara Evangeline PFS
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Lara advances and takes a shot with her bow at the one who just threw an axe.
[Dice=Lucky Point Blank Precise Shot]1d20+7
1d6+3Archaeologist's luck 1/9, lingering 0/2
Sorry, just realized I forgot to add in the extra point of damage for Lara's fate's favored/archaeologist's luck. Total damage done should be 9.
| GM DeadlySecret - society |
Lara hits the boss and does a fair amount of damage.
Roscoe moves.
Thug (red) maintains his distance and throws a throwing axe at Etna AC 20
ranged throwing axe: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15 20/x2
Miss
Thug (blue) maintains his distance and throws a throwing axe at Etna AC 20
ranged throwing axe: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2 20/x2
Miss
Thug (yellow) maintains his distance and throws a throwing axe at Etna AC 20
ranged throwing axe: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7 20/x2
Miss
══════════════
Up next, Etna, Dark, Eirika & Auraea!
Round 2
Bold may act
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16.04 - Etna
14.00 - Dark
13.04 - Eirika
13.03 - Auraea
13.01 - Boss
09.02 - Lara
06.04 - Roscoe
06.01 - Thugs
---End Round---
Dark Schnyder
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Watching his stone pounce off harmlessly against the woman, Dark moves a little bit closer to get in range and then sends a Ray of Frost directed at her.
Ray of Frost (Range Touch) vs Green: 1d20 + 1 ⇒ (17) + 1 = 18
Cold Damage +HotS: 1d3 + 1 ⇒ (2) + 1 = 3
Move: 10'
Standard: Spell
Etna Luul
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Etna will dance around the thrown weapons before moving up in front of the man with the yellow border. She will make a quick stab towards the woman, however.
attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d4 ⇒ 3
She will also prepare to use a point of panache to roll into some one's square is they miss her.
Eirika Fadosdottir
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"You and me as one," Eirika says, following Etna to strike at the thugs. In tandem with the halfling, she strikes at the yellow axe-bearer, trying to pull as much attention from her ally to her.
Rapier: 1d20 + 8 ⇒ (20) + 8 = 28, Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Crit confirm: 1d20 + 8 ⇒ (4) + 8 = 12, Damage: 1d6 + 5 ⇒ (3) + 5 = 8
She also prepares to parry and counter the first attack directed her way.
| GM DeadlySecret - society |
Dark hits and does damage to the boss.
Auraea moves and waits.
Etna moves up, hits and does damage to yellow.
Eirika moves up, hits but does not confirm and does damage.
The Boss 5 ft steps and throws a throwing axe at Etna AC 20
ranged throwing axe: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 20/x2
Miss
══════════════
Up next, Lara & Roscoe!
Round 2
Bold may act
══════════════
14.00 - Dark
13.04 - Eirika
13.03 - Auraea
13.01 - Boss
09.02 - Lara
06.04 - Roscoe
06.01 - Thugs
---End Round---
Roscoe Thorngage
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Swift Action - Vanishing Trick, Move, Sneak Attack
Bamf! In a cloud of blue smoke, Roscoe's blade flashes in the light as it lances out.
Invis Sneak Attack, Wakizashi: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 1d6 + 1 ⇒ (3) + (1) + 1 = 5
Lara Evangeline PFS
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Lucky Point Blank Precise Shot: 1d20 + 7 ⇒ (6) + 7 = 13
1d6 + 4 ⇒ (6) + 4 = 10
The Taldan woman nocks another arrow and lets fly with it at the thug leader again.
Archaeologist's luck 1/9, lingering 1/2