Destiny's Call (Inactive)

Game Master Nightfiend

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Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

Fortitude Save: 1d20 + 5 ⇒ (19) + 5 = 24

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Berta begins to regret her promise not to draw her hammer unless attacked; this place gives her the creeps, and the fog makes it difficult for her to make out any details anywhere; she's not sure she would want to see them anyway.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Fortitude: 1d20 + 3 ⇒ (5) + 3 = 8
Well that doesn't bode well

Doing her best to keep her breathing shallow in the fog, Caro finishes checking out the room. Seeing nothing of interest, she follows Haddek to the two closest doors and posts herself by him while he listens, keeping watch down the hallway.


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)
GM Nightfiend wrote:
Everyone please make a Fortitude saving throw.

>:(

Fort: 1d20 + 1 ⇒ (11) + 1 = 12

"Hold a moment, there is a great deal of magic here. Give me a minute to identify it." Tiasar concentrates, taking upwards of a minute to analyze all of the colorful auras he sees.

GM Nightfiend:
Knowledge (arcana) for Mist 1: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft for Mist 1: 1d20 + 8 ⇒ (1) + 8 = 9 +2 to identify magic items

Knowledge (arcana) for Mist 2: 1d20 + 8 ⇒ (7) + 8 = 15
Spellcraft for Mist 2: 1d20 + 8 ⇒ (14) + 8 = 22 +2 to identify magic items

Knowledge (arcana) for Mist 3: 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft for Mist 3: 1d20 + 8 ⇒ (9) + 8 = 17 +2 to identify magic items

Knowledge (arcana) for Mist 4: 1d20 + 8 ⇒ (10) + 8 = 18
Spellcraft for Mist 4: 1d20 + 8 ⇒ (4) + 8 = 12 +2 to identify magic items

Knowledge (arcana) for Mist 5: 1d20 + 8 ⇒ (15) + 8 = 23
Spellcraft for Mist 5: 1d20 + 8 ⇒ (16) + 8 = 24 +2 to identify magic items

Knowledge (arcana) for Braziers: 1d20 + 8 ⇒ (11) + 8 = 19
Spellcraft for Braziers: 1d20 + 8 ⇒ (16) + 8 = 24 +2 to identify magic items


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

"I don't hear anything behind either door. Of course, that doesn't mean there's nothing there." Haddek looks back at the others, his gaze landing on Tiasar. "Everyone wait here a second. I'll check the door at the far end of the hall while Tiasar figures out what this stuff is."

Haddek walks down the hallway, careful to keep his weight on the balls of his feet to minimize sound. Getting to the far end, he again presses his ear to the door.

stealth: 1d20 + 10 ⇒ (3) + 10 = 13
perception: 1d20 + 6 ⇒ (5) + 6 = 11


While Haddek investigates the hallway, Tiasar begins looking around the area with a very serious look on his face. All the while, Caro doubles over in pain.

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

Startled, Berta runs over to her. "Caro! What is wrong?" She looks her over to see if she can discern a cause.

Untrained Heal check.

Heal: 1d20 + 1 ⇒ (13) + 1 = 14


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

"A continual flame spell for light, very typical. There are conjuration and illusion auras that I don't fully grasp...but there are enchantment, transmutation auras augmented someone's form and power, and a very strong necromancy aura. This mist somehow communicates with the undead."

"If one is within this fog long enough they will become immune to its effects."

Tiasar looks very concerned. "I fear we are up against some form of powerful, augmented undead creature."


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Caro bends over with a grunt. She looks down at the spear in her hands confusedly and after hefting it a couple times she throws it aside and straightens up. She flexes and looks back at the group behind her. As Berta approaches she watches her warily "I'm good. Yeah. I good." and slowly backs away, not letting Berta get close enough to examine her.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Caro backs down the corridor until she is halfway between Haddek and the rest of the group. She glares at them while frequently glancing over her shoulder at Haddek, growling. She remains there, crouched down and flexing her leg muscles. "Stupid persons. Stay away from Caro, persons."


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Illusion and conjuration magic I'm missing. Summon a creature and hide the real Caro? "Caro, what was I drinking in the tavern this morning?" He says with a flat stare.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

A gurgling sound similar to laughter bubbles out of her throat. "Elf man likes fruit beer. No drinking real beer for fruity man." Lightning quick, she rushes forward as if to strike Tiasar but stops just short, glaring at him. "Go ahead. Make staring face. Think you're big fruity man?" She flexes her arms and crouches down as if ready to pounce.
Map is being updated every time she moves, in case the descriptions are confusing


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

Haddek turns from the door, looking back at Caro as she begins acting weirdly. What the hell? Also, why are there apes in the next room? That makes no sense. Looking from Caro to the door beside him, a look of understanding flashes across his face.

"Something is doing this to her. The fog, maybe, but I'm not sure why the rest of us aren't affected. I can hear apelike sounds coming from the next room, so it's affected a bunch of people already. Anyone have any idea how to fix this?"

Walking slowly toward Caro, he holds his hands up defensively, trying not to startle her. "It's ok, it's just us. We're friends, remember? Or, uh, not enemies at least."

Diplomacy to calm her down: 1d20 + 8 ⇒ (11) + 8 = 19


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Caro shoves Tiasar to the side rudely and steps towards Haddek, breathing deeply as she watches him approach.
Climb: 1d20 + 14 ⇒ (11) + 14 = 25
As he nears, she clambers nimbly up one of the pillars, gaining height on him. She stares at him curiously but does not reply.


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

Haddek watches, bemused, as Caro easily climbs a pillar. "Yep, definitely some type of monkey brain thing going on here. Uh, Tiasar, you said we'll eventually become immune, but judging by the sounds in the next room once you're changed you stay that way unless someone changes you back. Anyone have any ideas?"


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

"Caro is woman. Not monkey. NOT MONKEY!"

She leaps off of the pillar, rushes forward, and swings at Haddek
Slam: 1d20 + 4 ⇒ (1) + 4 = 5
but her strike goes wide

"NOT MONKEY!"

She glares at Haddek, panting, clenching her fists.


Elf (Snowcaster) Male HP 8 | AC 17 (13 Tch., 14 Fl.) CMB +3, CMD 16 | Init: +3 | Perc: +6 | Diplo: +2 | Speed: 30 | mwk Composite Longbow +4 (1d8+3/x3) | Point-Blank +5 (1d8+4/x3) 30ft.

quick someone get a banana! its our only hope.
Fortitude save: 1d20 + 1 ⇒ (9) + 1 = 10

taisar wrote:
"If one is within this fog long enough they will become immune to its effects."

"If that is the effect of the fog" he says looking up at Caro. "How long would it take to become immune to its effects?"

Caro wrote:
She leaps off of the pillar, rushes forward, and swings at Haddek

"Grab her before she hurts someone!" he says as he reaches into his pack, pulling out a silk rope.


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Tiasar goes white as a ghost as Caro bolts over to him. He freezes for a moment, not even speaking until her attention turns elsewhere.

Once Ileum addresses him he breathes, responding faintly. "I'm guessing you have to resist its effects, at which point you become immune. That is to say, I think the rest of us are safe but Caro's constitution gave way to whatever magic is in the mist." Tiasar reaches a hand into his spell component pouch hesitantly. "We could try bringing her back outside of the fog perhaps..."

GM:
From my knowledge checks would Tiasar know anything about how to help counter the fog? From what I can gather thus far I know "Once you make your save you're good", I believe.


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

Haddek dodges out of the way of Caro's wild swing, then leaps forward to tackle her to the ground. "Everyone help me hold her so Ilium can tie her up!"

Grapple: 1d20 ⇒ 17
Caro gets an AoO, so let's hope this works lol.


Just as Ileum gets his question out, he also crumples over in pain.

Haddek manages to grapple Caro, but then looks back over his shoulder only to see the young elf crumpled over in pain. Caro can make an AOO.

Tiasar:
You think removing the victim from the fog for a time will allow them to recover. How much time you aren't sure. You do think that once you make a saving throw you should be ok, for a short time anyway. You also believe A remove curse spell, break enchantment spell, or similar magic would likely counter the effect.

Initiative:

Initiative (Berta): 1d20 + 1 ⇒ (16) + 1 = 17
Initiative (Caro): 1d20 + 1 ⇒ (8) + 1 = 9
Initiative (Haddek): 1d20 + 5 ⇒ (8) + 5 = 13
Initiative (Ileum): 1d20 + 3 ⇒ (1) + 3 = 4
Initiative (Sustos): 1d20 + 0 ⇒ (11) + 0 = 11
Initiative (Tiasar): 1d20 + 5 ⇒ (7) + 5 = 12

I will take this into Initiative in order to keep the order of events accurate. From this point on, character actions will happen in this order.

Berta
Haddek
Tiasar
Sustos
Caro
Ileum


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Caro flails wildly as Haddek jumps to tackle her
AoO on Haddek before Initiative started: 1d20 + 4 ⇒ (18) + 4 = 22 (Sorry Haddek)
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Honestly not sure if this is unarmed attack and non-lethal damage, or slam attack and real damage. Will have to wait on GM ruling on that one)

GM: Caro's modified stats:

I threw it into HL and temporarily it looks like I have
AC 15 (13 Touch) | CMB +4 | CMD 16 (14 FF) | +4 to hit and damage on melee
The rest remains the same other than updated skill modifiers


Male Oread | HP 11/11| AC:20 T:10 FF:20 | Initiative 0| Perception +3| Speed 20ft| CMB +2| CMD 12|Fort +6, Ref 0, Will +5| 1 Cleric, Crusader | Melee Mace +2|Ranged 0|Spells 0lvl:1/2, 1st: 1/1|

Allllllrighty then

Fort: 1d20 + 6 ⇒ (13) + 6 = 19

As the events unfold Sustos watches in confusion, not quite understanding how the magic is affecting Caro until Tiasar explains it. As Ileum hits the floor he springs into action, taking Haddek's lead and grabbing up the elf to prevent him from getting away.

Grapple: 1d20 + 2 ⇒ (12) + 2 = 14

Or at least attempting to.

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

Seeing the strange alteration coming over Caro, she shakes her head and mutters in Shoanti.

Shoanti:
"Forgive me, friend."

Not bothering to draw a weapon, Berta lets the adrenaline of battle into her blood and reaches in to grab her in a bear hug.

Entering Rage and attempting a grapple check. I really hope you don't have Combat Reflexes lol.

Grapple: 1d20 + 6 ⇒ (18) + 6 = 24


Ok, after working my head around what just took place, I think I have it ironed out. Events happen in the following manner.

Grappled:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell.

Pinned:
A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

Casting Spells while Pinned: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB+ the level of the spell you’re casting) or lose the spell.

Surprise round

Caro initiates a surprise attack on Haddek with a wild swing and misses.

Haddek returns the attack by attempting to grapple Caro, which results in an AOO from Caro. Her slam attack successfully connects for 6 points of real damage. Unless I’m missing something, the successful AOO does Not prevent the grapple from happening, so Caro and Haddek now have the grapple condition.

Top of Round 1

Berta Joins the grapple adding a +2 to Haddek’s next grapple attempt. Berta now has the grapple condition as well. Complete

Haddek May release the grapple or continue the grapple with a +7 to the attempt. If the grapple is successfully continued, Haddek can attempt to move Caro half his movement speed, Damage Caro for whatever his natural attack damage would be, or attempt to Pin Caro, giving Caro the pinned condition. Pending

Tiasar Undeclared Pending

Sustos Made an attempt to grapple Ileum, but was unsuccessful because of having a shield in his hand. (-4 penalty to grapple unless both hands are free.) Complete

Caro Depending if Haddek successfully continues the grapple or not, Caro’s options may change. Waiting on Haddek

Ileum Continues to change. Pending

Berta
Haddek
Tiasar
Sustos
Caro
Ileum


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

Grapple: 1d20 + 7 ⇒ (14) + 7 = 21
Assuming success, Caro is now pinned.

Kicking one of Caro's legs out, Haddek throws her to the ground and falls on top of her. "Quick! Tie her up!

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

Berta lets go long enough to dig her rope out of her backpack.

Standard action to remove a stowed item, I believe. Or full-round? Either way, can't tie her up till next round. Keep it up, Haddek!


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

About to head in to work so I'll post a bit before my turn. If Tiasar's actions make this impossible I'll retcon it later.
Escape Artist DC 13: 1d20 + 2 ⇒ (15) + 2 = 17
Thrashing and straining, Caro manages to get out from underneath Haddek and gets back up on to one knee, but cannot get completely out of his control.

condition reduced from 'pinned' back to 'grappled'


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

As violence suddenly breaks out within the group, Tiasar steps back in shock. This was decidedly not what he expected would happen, and all of the infighting threw him. But as he sees Ileum going through the same change as Caro, he steps back with a sad expression. He reaches into his spell component pouch, pulling out a thimble of multicolored sand. "I am sorry my friend...kluchuduun ingis!" With a gesture the sand explodes forward violently, cascading over Ileum.

5 foot step (moved on map), casting color spray to only catch Ileum. DC 15 will save or:

Unconscious, blinded, stunned duration: 2d4 ⇒ (1, 2) = 3
Blinded, stunned duration: 1d4 ⇒ 4

Plus 1 more round of stun. So if he fails his will save he will be completely out of commission for 8 rounds.


Round 1:

Berta: Joins the grapple adding a +2 to Haddek’s next grapple attempt. Berta now has the grapple condition as well. Grappled, (Complete).

Haddek: Continues the grapple and applies the pined condition to Caro. Grappled, (Complete).

Tiasar: Moves back and casts color spray, attempting to effect only Ileum. (Complete)

Sustos: Made an attempt to grapple Ileum, but was unsuccessful because of having his shield in his hands. (-4 penalty to grapple unless both hands are free.) (Complete)

Caro: Manages to wiggle free of Haddek’s pin. Grappled, (Complete).

Ileum: Willpower Save vs. (DC 15) : 1d20 + 2 ⇒ (5) + 2 = 7 Ileum falls over unconscious Unconscious 3, Blinded 7, Stunned 8, (Complete)

Once Ileum falls over unconscious, you can physically see a belch of silvery gray vapor leave him.

Round 2:

Berta: Releases the grapple (Free action), Retrieves a rope from her backpack (Move action), | Berta may still perform a Standard action.

Haddek:

Tiasar:

Sustos:

Caro:

Ileum: Unconscious 3, Blinded 7, Stunned 8, (Complete)


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

Round 2

Tiasar's hand shakes as he lowers it, watching Ileum slam into the ground. "The...the mist left him!" He turns to look at the other struggling with Caro. He reaches for his pack but stops himself. No, you'd either hit everybody or force them to let go, and if she resists it... Taisar hesitantly moves over, trying to help subdue Caro. However while the timid wizard does little but edge closer, Morde suddenly comes alive and gives a loud cry, buffeting Caro with his wings and flitting about madly to distract her.

Assist Grapple: 1d20 - 1 ⇒ (2) - 1 = 1

Morde Assist Grapple: 1d20 ⇒ 19

Tiasar and Morde both attempt to assist the grapple against Caro, with varrying success.


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

Grapple: 1d20 + 7 ⇒ (8) + 7 = 15 vs CMD 14
Pinned again

As Caro wriggles partly free and begins to get to her feet, Haddek shifts his hold and wraps his legs around her, pulling her back down to the ground. "Any day now, guys! This isn't as easy as it looks!" He buries his face in her back, wiping blood off his nose. Leading with my face on this tackle probably wasn't the best idea. Damn that hurt!


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

My CMD is actually 16 with the unknown effect (my spoiler to the GM a couple posts ago has all my updated stats).
Good thing you had an assist from Morde making that roll a 17 or I'd be rampaging shortly.
I guess I should wait for Sustos so I know if I'm doing Escape Artist vs the pin or CMB vs a rope, but offline a lot today so I'll roll both now.

If pinned: Escape Artist vs DC13: 1d20 + 2 ⇒ (5) + 2 = 7
If tied up: CMB cs DC22: 1d20 + 4 ⇒ (4) + 4 = 8

Caro struggles against either Haddek or the ropes mightily but is unable to break free. She growls and spits at anyone who comes within range, rage in her eyes.


Caro Martisova wrote:
I guess I should wait for Sustos so I know if I'm doing Escape Artist vs the pin or CMB vs a rope, but offline a lot today so I'll roll both now.

Burta as well, seeing she is now standing over you with a rope and has a standard action left. Does that (CMD 16) include the -4 to Dex for having the grappled condition?


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Ooh good call! CMD is currently 14 while grappled. Sorry bout that. In any case I'll still end my turn either tied up or pinned with no possibility of escape until round 3

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

I assumed Berta would be doing the tying up, since it's her rope and she has the best CMB (I think). She will use the remaining standard action to tie up Caro. The DC to escape it is 25.

Berta, suddenly being reminded of several childhood summers spent wrangling calves for the village, expertly binds Caro's hands and feet, making sure to bind the hands behind her and slightly at an angle. Not too uncomfortable, but enough that getting any leverage against the knots will be difficult.

Shoanti:
"By the moon, I hate cities. You never see this nonsense in the Cinderlands. Madness-inducing fog. Honestly. Give me a cinder-storm any day of the week."

She shakes her head and moves over to see how Sustos is doing with Ileum, only to see him unconscious and rigid on the floor. She looks up at Sustos and Tiasar with alarm. "What happened? Is he dead??"


Male Oread | HP 11/11| AC:20 T:10 FF:20 | Initiative 0| Perception +3| Speed 20ft| CMB +2| CMD 12|Fort +6, Ref 0, Will +5| 1 Cleric, Crusader | Melee Mace +2|Ranged 0|Spells 0lvl:1/2, 1st: 1/1|

Sustos drops his shield to the floor and bends down to help Ileum wake up by bringing him to a sitting position.

Heal Check(Untrained): 1d20 + 3 ⇒ (10) + 3 = 13

"Not dead, just unconscious; we may need to do the same for Caro. Is that right Tiasar?"


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Continuing to struggle against the ropes, Caro all of a sudden stops, cocking her head as if she heard something. She looks around suspiciously and starts yelling and keening unintelligibly. It is strangely similar to the sound of a trapped animal that is calling out for help or in order to warn others of a threat.

He's unconscious and she's helpless. Are we still in initiative order?


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Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

Haddek lets go of Caro and slowly gets to his feet, panting with exertion. "Damn, she's stronger than she looks. Wait, what the hell happened to Ilium? Is he ok?"

He wipes his nose uselessly with his sleeve, but the blood still runs fairly heavily down his face. "Someone else can carry her out of here. I'm not going near her until she's no longer a CRAZY MONKEY!" He leans over her and shouts that last into her face angrily. Then steps back quickly, putting Berta between himself and Caro.

"I need a little patching up anyway. Can anyone do something about this?" He waves at his bloody face.
Not sure if Sustos wants to waste healing right now, if not Haddek do it himself.

He takes out his leather case again, filling another vial with powders and liquids. After a vigorous shake, it's mixed well enough and he downs it in one shot. He shivers a little as he puts his case back in his backpack, the extract taking effect quickly.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Back to 9/9 hp /flex

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

Berta pants heavily as she recovers from the exertion of pinning the surprisingly spry woman. She looks at the others as she bends over, hands on her knees, drawing slow, heavy breaths.

At Haddek's shouts, she gives him a level gaze. "She is not in her right mind. You are shouting at an invalid." She shakes her head and walks over to Sustos. "What do we do now? Take them outside?" She looks inquisitively at Tiasar. "Will that help them, do you think?"


Caro Martisova wrote:
He's unconscious and she's helpless. Are we still in initiative order?

I am going to say we are out of rounds unless something happens in rearguards to what is posted below.

Hsddek wrote:
"CRAZY MONKEY!" He leans over her and shouts that last into her face angrily."


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1
GM Nightfiend wrote:
unless something happens

If the DC to break out is 25, a roll of 20 with my +4 still doesn't meet it so all I can really do is scream and yell and roll around....as much as I WANT something to happen. Can I get another free 2 STR or so? You know, out of rage at being called a monkey by a man who could barely take a fist to the face?


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

I vote against anything that gets me punched again!

On a more serious note, Haddek has some growing to do on the whole idea of "think before you leap" - or shout, or tackle, etc. He's just assuming she won't hold a grudge after she's cured of whatever's causing this.


Caro continues to act in an inhospitable animal-like manner while Ileum, on the other hand, becomes conscious and seems to be free of the fog’s effects. We are out of rounds.


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

With Caro's personality and goals, she'll be way too distracted taking notes and coming up with theories after this experience to even bother considering holding a grudge. I actually love that she failed that save since it's going to be great for character development. Just realized we're probably having this conversation in the wrong tab so I'll add some gameplay lol.

Frustrated as she realizes she is making no progress on breaking out of the ropes, Caro starts yelling louder. Her voice echoes through the halls as she throws herself across the floor towards Haddek. All of a sudden she stops, as if remembering something, and starts scooting towards where she had discarded her spear.


Male Elf Wizard 1 | HP 8/8 | AC 14, T 13, FF 11 | CMD 12 (+2 vs grapple) | Fort +1, Ref +3, Will +3 | Init +5 | Perc +1 (+2 with familiar)

"No! Just unconscious, it was a spell that overloads the senses. I think if we bring Caro outside she should throw off the effects of the fog. I'm not sure how long it will take, but with any luck not more than a few moments or minutes at the most."


True Neutral Female Human Alchemist (Vivisectionist) 1 | HP 13/13 | AC 14 (T11/FF13) | Init +1 | Perception +5 | Speed 30' | CMB +3 | CMD 14 | F+3 R+3 W+1 | M: Dagger +3 (1d4+3) 19/20x2; Longspear +3 (1d8+4) 20/x3 | R: Dagger +1 (1d4+3) 19/20x2 | Extract Slots Remaining 1/2 | Extracts Prepared: None | Mutagen (+4STR/-2INT/+2NA) 1/1

Caro scoots into the corner and rocks in place quietly, seeming to be lost in despair.

Sense Motive DC 16:

Bluff (To set the Sense Motive DC): 1d20 - 4 ⇒ (20) - 4 = 16 Oh snap! A nat 20! :D
Caro has reached her spear and is trying to use it to free her hands from the rope. It's slow going because although dexterous, her reasoning skills seem to be limited.
I'll give it at least 12 hours IRL til I continue this post, I'm trying to keep tension going but want people to have a chance to SM and respond before I get myself free again :P


Male Oread | HP 11/11| AC:20 T:10 FF:20 | Initiative 0| Perception +3| Speed 20ft| CMB +2| CMD 12|Fort +6, Ref 0, Will +5| 1 Cleric, Crusader | Melee Mace +2|Ranged 0|Spells 0lvl:1/2, 1st: 1/1|

"This does not bode well for the immediate future... Yes we should take them outside, if Caro does not change within a short while then perhaps we will need to, uhh.. reset her? Like we did with Ileum..."

Sustos heads over to Caro to begin dragging her away from the fog.


With a simple thought, which had solid merit, Caro inched her way over to the spear laying on the ground. She managed to wiggle her way up against the sharpened part of the weapon at about the same time Sustos decided to drag her outside for some fresh air. Bound and unable to resist, Sustos makes short work of retrieving her, where he also finds the spear. Without hesitation, he then carries Caro out of the building like a sack of potatoes.

How long do you wish to sit on Caro once you have her away from the fog?


Male Half Elf | HP 9/9 | AC 16 FF 13 T 13 | Initiative 5 | Perception 6 (7 for traps) | Speed 20 | CMB +0 | CMD 13 | Fort +1, Will +2, Ref +5
Weapons:
Short Sword: +0, 1d6, 19-20/x2 | Short Bow: +3, 1d6, x3, range 60ft
Extracts:
1st: Shield, Cure Light Wounds
Inspiration 3/4

Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9

Before Haddek leaves the building, he goes down to the end of the hall and listens at the door again to check if anything has changed.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

After listening for a moment, he follows Sustos out."How long do you think it'll take to clear her head? Shouldn't take more than a couple minutes of breathing fresh air, right?"

Liberty's Edge

Dwarf Barbarian (invulnerable rager) 2 / Oracle (lunar) 1
Combat Statistics:
[HP 39/39] [AC 19 | T 13 | FF 16] [Init +0 | Per +0 | Spd 30] [BAB +2 | CMB +4 | CMD 14] [F +5 | R +3 | W +2] [Active Conditions: None]
Abilities and Spell Slots:
[0-lvl (DC 13): ~/Day | 1st lvl (DC 14): 4/Day] [Rage Rounds 8/8]
Primary Weapons:
[Melee Adamantine Earthbreaker +5 |2d6+3 B | 20/x3] [Melee Longsword +4 | 1d8+4 S | 19-20/x2] [Melee Earthbreaker P.A. +4 | 2d6+6 B | 20/x3] [Melee/Ranged MW Starknife +5/+3 | 1d4+2 P | Rg 20 | 20/x3]

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

Berta nods in agreement, glancing over at Caro scooting across the floor. "It is worth trying."

When they bring Caro outside, Berta kneels over her and presses a firm hand down on her midsection to keep her from wriggling too much, then begins whispering a prayer under her breath.

Shoanti:
"Blessed Dream, a mind is lost and adrift in the mist. May you give her succor, and bring her soul home to her body. You are the traveler in the moonlight, guiding each to her destiny. May you guide my friend back to her body. Blessed be in sleep."

When she's finished, she continues to kneel beside Caro, patiently holding her in place until the effects of the fog wear off.

I would say give it about 10 minutes. If it hasn't worn off by then, we can rethink our strategy. Do you need a roll from me? CMB or Strength check or something, to keep Caro in place?

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