Plunder and Peril Ship 1 (Inactive)

Game Master Matthais777


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Plunder and Peril Ship 1 Plunder and Peril Ship 2

I won't force wenton to drink off turn, so we'll say he bows out unless he comes back and rolls some forts.

gmscreen:
jack: 1d20 ⇒ 13
Coatl: 1d20 ⇒ 12
Setare: 1d20 ⇒ 7

Jack and Coatl stare each other down and drink deep... both finding themselves drinking regular ales. Jack feels the alcohol start to worm into his system, tipping the world. Coatl still feels fine, but knows he's approaching his limit!

Setare meanwhile finds her drink packs a punch! But she powers through, and though the world tilts, handles it with aplomb.

Drink or Tap out! Fort save for drunks!

Jack and Coatl do notice that pretty much everyone else has dropped out, and it's just their crew... and the tantalizing sound of that record if they wanted to try for it...

Drink index wrote:


Round 5!
5 Wenton= 7 Drunk!
5 Jack = 6 Drunk!
7 Coatl= 7
5 Setare= 8 Drunk!

Scarab Sages

Fort: 1d20 + 9 ⇒ (15) + 9 = 24

”I ... I will not bow ... driiiiinnk!!“ she says clearly drunk.

Grand Lodge

HP 44/44, AC 15, T11, FF14; F+4, R+4, W+5. Perc+0, Init +1, CMD 16

Fort: 1d20 + 4 ⇒ (2) + 4 = 6

Sorry, thought I was caught up.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Gmscreen:
wenton: 1d20 ⇒ 12setare: 1d20 ⇒ 6

Wenton's body has finally had enough! Seeing his distress, a bucket is shoved next to him where he relieves himself of some of the alcohol, much to the laughter of the other participates.

Ya should know your limits dearheart! Chuckles the old woman.

Disqualified! And you know what that means!

Suddenly, a song takes up, socrates stopping as the whole bar begins to sing!

OH! What shall we do with a drunken sailor,
What shall we do with a drunken sailor,
What shall we do with a drunken sailor,
Early in the morning?
Put him in the scuppers with a hosepipe on him
Pull out the plug and wet him all over
Wet him down and wake him up!
Early in the morning!

With that, a great bucket of freezing cold salt water is tossed over Wenton! It is certainly bracing as he stands there dripping, several men clapping him on the back and laughing. It's clearly meant all in good fun... if it is rather wet.

Setare has ANOTHER super strong drink, and the cheers and impressed looks as the lithe woman downs drinks with the same aplomb as the others leaves everyone amazed!

Drink Index wrote:

Round 5!
5 Wenton= 8 OUT! Drunk for the next 3 hours!
5 Jack = 6 Drunk! Pending
7 Coatl= 7 Pending
5 Setare= 10 Drunk!

Scarab Sages

Setare is totally gone but Jack is still in the game.

”Oh Jack, Jack ... I will stay with you! Oh my Jack!! My ... driiink!!!“

Fort : 1d20 + 9 ⇒ (16) + 9 = 25


Male M Half-Orc Inquisitor (Sacred Slayer) 6|Current AC: 19 AC Base: 19 T 12 FF 15 | HP 56/56 | F +10 R +7 W +10 | CMD 19 | Init +4 | Perc +11 | Spells: Level 1 5/5 Level 2 4/4 Inquisitor 6

Fort: 1d20 + 9 ⇒ (8) + 9 = 17

Ye'rrrr doin' fine lass! Just stick wif good olllllll' Jack! Again!

Scarab Sages

Fort save : 1d20 + 9 ⇒ (17) + 9 = 26

”Ohhhhh ... that ... that feeling is ... is just ... yes!! Driiink!!“ and she stands up and sits down and then starts waving her hands ...

Edit: Uups, I am not sure in which round we are. I think I did two Fort saves more than I should have?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Setare: 1d20 ⇒ 11
Setare: 1d20 ⇒ 11

And passed them both, much to my undying laughter. Make 2 more fort save and you'll match the 11 round record, 3 more rounds to beat it. They are high checks, so if you have any tricks now would be the time to pull them... but seriously, if your little waif mascot girl beats the record I'll be laughing for a month.


Male M Half-Orc Inquisitor (Sacred Slayer) 6|Current AC: 19 AC Base: 19 T 12 FF 15 | HP 56/56 | F +10 R +7 W +10 | CMD 19 | Init +4 | Perc +11 | Spells: Level 1 5/5 Level 2 4/4 Inquisitor 6

How many checks is Jack due?


Male Human Druid 5 | HP: 48/48 | AC: 19 (12 Tch, 18 FF) | CMB: +7, CMD: 19/18FF | F: +8, R: +3, W: +7 (all +4 vs Fey&Plant | Init: +1 | Perc: +10, SM: +2 | Speed 30ft | Spells: 3rd: 1/1 2nd: 3/3 1st: 4/4 | Active Conditions: None

Patmiqui! We winning! Moar!

Coatl giggles uncontrollably.

posting from my phone, sorry i missed friday!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Okay, let me get things sorted out here real fast.

Drink Index, rounds wrote:


Round 5!
5 Wenton= 7 Drunk!
5 Jack = 6 Drunk!
7 Coatl= 7
5 Setare= 8 Drunk!

Wenton drinks and is out. Coatl has his last drink without a fort save needed. Jack drinks and makes it.

Jack: 1d20 ⇒ 11
Coatl: 1d20 ⇒ 19

Jack and Coatl have ordinary strength drinks...

Jack Fort: 1d20 + 9 ⇒ (9) + 9 = 18
Coatl Fort: 1d20 + 5 ⇒ (13) + 5 = 18

and both make it. Setare makes her save as well.

Drink Index wrote:


Round 7!
5 Wenton= 8 OUT! Drunk for the next 3 hours!
5 Jack = 6 Drunk!
7 Coatl= 7
5 Setare= 9 Drunk!

Jack: 1d20 ⇒ 9

Coatl: 1d20 ⇒ 9

Jack and Coatl have double strength strength drinks...

Jack Fort: 1d20 + 9 ⇒ (8) + 9 = 17
Coatl Fort: 1d20 + 5 ⇒ (9) + 5 = 14

Jack makes his throw... just barely, but Coatl doesn't. The song starts up again as soon Coatl is dunked in cold seawater himself.

Drink Index wrote:


Round 7!
5 Wenton= 8 OUT! Drunk for the next 3 hours!
5 Jack = 8 Drunk!
7 Coatl= 9 Out! Drunk for the next 2 hours.
5 Setare= 9 Drunk!

Jack makes another attempt...

Jack: 1d20 ⇒ 8
Jack Fort: 1d20 + 9 ⇒ (8) + 9 = 17

And this time is unable to hold it down, and Setare is able to hold it in! If just barely. >.>

Drink Index wrote:


Round 8!
5 Wenton= 8 OUT! Drunk for the next 3 hours!
5 Jack = 8 Drunk! Out Drunk for the next 3 hours
7 Coatl= 9 Out! Drunk for the next 2 hours.
5 Setare= 10 Drunk!

Setare is currently the only one left! If she quits now, she wins! She can go for the record if she so chooses, but the save will be a 20 or better... and if she hurls, she's disqualified!

Scarab Sages

Setare sees Coatl throwing up and almost wants to hug him and care for him but look ...

”Jaaaackk you are still with ... with meeeee!! Oh ... “

And when she sees that Jack drops out too she immediately stops as well and really hugs him and helps to carry him out while singing incoherently and dancing...

”Thanks soooo much Jack ... you are soooo goood!! Yeeaahhh ... Oh ... you ... you don’t look good Jack! Jack ... let’s get out of ... our of here ... to ... to daaaaance ... “

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Well done Setare you showed those boys who's boss. I am still proud of the rest of you, a valiant effort was had by all. Socraties congratulates as he pulls out couple of packets of Alchemist's Kindness to give and explain to any others who put up a good fight. He then pulls out a paper and some chalk to scratch down a few notes before pulling back out his violin, Setare, to the winner goes the choice, what would you like to dance to?

He will play whatever she requests and continue to play and entertain all at the bar until anything interesting happens to take notes on and/or there is another peculiarity of the festival suggested for us to find our way to.

perform(string): 1d20 + 13 ⇒ (13) + 13 = 26

Scarab Sages

Setare blushes when she hears Socraties words. ”We ... we all won!! Pathfinders wooonn!! Oh you ... you are a brilliant ... brilliant musician Socraties!! Let ... let us daaaance ... “

And Setare takes in Socraties’ music and lets go ... through dancing.

Perform (Dance) : 1d20 + 9 ⇒ (10) + 9 = 19


Plunder and Peril Ship 1 Plunder and Peril Ship 2

A cheer goes up around the tavern as the priestess walks forward with one of the silver steins.

WE HAVE OURSELF A WINNER!

She hands it to Setare and smiles.

May you be blessed by the lucky drunk, may your hands never be shackled, and may your feet always be free.

As she hands it over she whispers a little lower so that only setare can hear.

Don't worry if it ain't your style darling, no feelings will be hurt if you wanna sell it back later, it'll save us having to commission new ones. Just show it off for a few days to let folks know you won until then, okay?

She pats her again as several people cry out and cheer for the contenders... even the soaked ones. More drinks are passed around, and more games are set up. Many cheers round the room as Socrates begins playing, and even more when Setare begins dancing... though the priestess gives a withering look to any men who's cheers of jubilation become dishonorable in the Lucky Drunk's hall. The festivities continue for about 2 hours before a bell begins to ring....

Come on! One of the tavernmates calls.

It's time for the Rum Punch Parade!

Soon enough, the whole hall starts to join in the mass parade that is passing by, a reenactment of the escape to freedom the festival commemorates, and finally, fireworks.

Drink index wrote:

5 Wenton= 6 Drunk! for the next 1 hour!
5 Jack = 6 Drunk! Drunk for the next 1 hour
7 Coatl= 7 Drunk, but sobering up!
5 Setare= 8 Drunk! Drunk for the next 3 hours.

Drunk functions as sick for rolls.

Scarab Sages

Setare has a great time ... maybe the best in a long time.

She tries to stay in the back during the announcements of the evening and is not comfortable with the praise of the priestess.

”Tha ... Thanks for the silver ste.. stein! May the... the Dawnflower bless you too!“ Setare says and puts the prize in her bag.

After the festivities she is clearly tired and sick from being very drunk.

”I ... I didn’t know that... that the after effects are ... are so awful!“ and she holds her head.

”Drinking is ... is very dangerous!!“


Male N Undine shaman 5 | HP: 38/38 | AC: 16 (11 Tch, 15 Fl) | CMB: +3, CMD: 14 | F: +3, R: +3, W: +10; +2 vs. [electricity] effects or that deal electricity damage | DR 5 Cold | Init: +1 | Perc: +9, SM: +5 | Speed 30ft Swim 30ft| Channel Positive: 2/2 | Spells: 1st 5/5 2nd 3/3 3rd 2/2 |Wave Strike: 3/3 | Hydrated Vitality 0/10 | Active conditions: None.

Enjoying the contest, Ortun drinks freely from his delicious drink keeping his wits about him.

"I am glad that I am not a betting man. Who would have thought that Setare would drink these lads under the table? And who knew that she could dance like a dolphin leaping the wake of a galleon with full sails."

I can't help but feel like we are at an office party that went off the rails and we are all going to be too embarrassed to talk about this in the morning.

Following the others to make sure their drunken, meandering paths are not obstructed by the locals, Ortun ushers them towards the parade.


Male Human Druid 5 | HP: 48/48 | AC: 19 (12 Tch, 18 FF) | CMB: +7, CMD: 19/18FF | F: +8, R: +3, W: +7 (all +4 vs Fey&Plant | Init: +1 | Perc: +10, SM: +2 | Speed 30ft | Spells: 3rd: 1/1 2nd: 3/3 1st: 4/4 | Active Conditions: None

Coatl stares up at the blue sky in a drunken stupor, drool sliding down his cheek. His body moves side to side slowly, his alcohol soaked insides sloshing back and forth.

Flat on his back, Coatl's limp form dangles precariously on the back of Patzmiqui as the giant snake slithers along with the group towards the parade. Animal carries his master, the dancing, drunken druid.

Hey! You aren't even drunk! Yells a party-goer from the streets as they pass by.

"Whaa? Course I'm drunj. Or I was. Coming down not as good as going up. Hot woman Setare know exactly what I talking about. Patzmiqui is good friend though. Coatl going to level with you though Patzmiqui. I'm not so sure the back and forth is so good for my head right now. Ugh. Hey music man. How this powder work again?"

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Socraties will do what he can to find some water and mix a dose of alchemist's kindness for each of the party members as they come off of their drunken stupors.

Here you go jungle boy, you did good back there, now here take this and it will make that pain in your head go away here in just a few minutes.

He turns to Ortun I appreciate not being the only sober one, they may be fun while the party is going, but the after party is as bad as a goblin daycare. The young deserve to have some fun now and then though.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

At the final stop, the lumberyard is abuzz with hundreds of workers, revelers, and actors, all gathered before a small wooden stage. Suddenly, a gunshot rings across the crowded square, and attention snaps to the sharp-dressed woman standing on the stage, holding a still-smoking pistol.

Now certain she has the attention of all present, she addresses the crowd.

“I’m Captain Varossa Lanteri of the Magpie Princess and I have a business proposition. I’ve recently discovered the secret to finding the lost treasure of Captain Jemma Redclaw, and I’m looking for a few strong hands to help me secure it. The first to reach my bosun’s table on the second floor of the God’s Revel Inn down by the harbor will have the opportunity to receive an officer’s share of old Captain Redclaw’s gold. If you’ve been waiting for your chance at fame and fortune, it’s finally here!” She fires her pistol over the heads of the crowd a second time, and shouts, “Now hop to!”

A moment of shocked silence is followed by a riot of shouts as dozens of people rush out of the lumberyard.

Sorry to be a bit railroady everyone, but it's assumed your either drunk enough, or greedy enough, to think this is a good idea no matter how incredulous you may normally be! Let the Race begin!

So many hopeful pirates begin running that a crowd immediately forms and blocks the route. An Intimidate or Reflex is required to proceed!

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Grabbing his wand of ant haul from his handy haversack and casting it on himself before putting it away. Socraties remarks.I knew that the trade prince wouldn't let me down. Let us go my new friends.

Reflex: 1d20 + 9 ⇒ (8) + 9 = 17


Male M Half-Orc Inquisitor (Sacred Slayer) 6|Current AC: 19 AC Base: 19 T 12 FF 15 | HP 56/56 | F +10 R +7 W +10 | CMD 19 | Init +4 | Perc +11 | Spells: Level 1 5/5 Level 2 4/4 Inquisitor 6

Jack will attempt to join in the dancing festivities, while speaking with Seltare.

I knew youshhh haddd ert in ya' lasssss. Yoush showeedddd dem all whoza bosss

Dance: 1d20 - 2 - 2 ⇒ (10) - 2 - 2 = 6

Jack drunkenly stumbles about the room, completely out of rhythm, knocking over drinks and running into tables.

A few minutes later, Jack hears Ortun speaking. He yells up from the floor,

Hey you! Blue guy! Youshhh best watch what yer saying! I'm on the floor not under da table!

Jack makes his way to the lumberyard, recovered enough to at least walk.

Whazzat!? Redclaw's treasre! Can't believe someone found it...

Jack, with the promise of plunder instantly seems more focused. He hops up and starts elbowing other pirates out of the way to be the first to Lanteri's bosun.

Reflex: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24

The entire bar hears a sickening crunch, as Jack's elbow connects with some poor sod, who crumples behind him, clutching a bloody nose and blocking the way for those behind him in the bar. Meanwhile, Jack begins ducking and weaving through the crowd, making good time.

Grand Lodge

HP 44/44, AC 15, T11, FF14; F+4, R+4, W+5. Perc+0, Init +1, CMD 16

Drunken Shuff, I dunno, reflex, maybe?: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22

"Let'sh be piratesh!" Wenton bellows! Mortiferix sighs deeply, wondering what high psychopomp he managed to anger to deserve this assignment.

Scarab Sages

Setare is dragged along by the rest and when she sees her comrades sprint to win this race she feels compelled to run to.

Without a word she starts walking but she is not used to alcohol and super slow!

Reflex: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10

GM: Did the alchemist's kindness that Ortun mixed help with the sickness? ;-)


Male Human Druid 5 | HP: 48/48 | AC: 19 (12 Tch, 18 FF) | CMB: +7, CMD: 19/18FF | F: +8, R: +3, W: +7 (all +4 vs Fey&Plant | Init: +1 | Perc: +10, SM: +2 | Speed 30ft | Spells: 3rd: 1/1 2nd: 3/3 1st: 4/4 | Active Conditions: None

"Patzmiqui! I think this gonna be too good to miss. Eat someone and they all get out of our way! On second thought, that take to long. You hiss, me run."

Coatl darts forward, the pressing crowd threatening to overwhelm his senses after the heavy drinking.

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sorry nope! Your still drunk! The kindness will mean no hangover once you sober up, but for now your still off kilter!


Male N Undine shaman 5 | HP: 38/38 | AC: 16 (11 Tch, 15 Fl) | CMB: +3, CMD: 14 | F: +3, R: +3, W: +10; +2 vs. [electricity] effects or that deal electricity damage | DR 5 Cold | Init: +1 | Perc: +9, SM: +5 | Speed 30ft Swim 30ft| Channel Positive: 2/2 | Spells: 1st 5/5 2nd 3/3 3rd 2/2 |Wave Strike: 3/3 | Hydrated Vitality 0/10 | Active conditions: None.

Ortun instantly perks up when hearing the proclamation.

'Captain Redclaw’s gold! Sail the seas!'

Without out hesitation, Ortun tries to swim through the crowd like he would cut through a 30 foot swell.

"Out of my way man! You smell like you rubbed yourself in fermented herring. You lady, you have to buy me a drink if you are going to grab those. Dammit man, I only have ten toes!"

Reflex: 1d20 + 3 ⇒ (2) + 3 = 5 Shucks


Plunder and Peril Ship 1 Plunder and Peril Ship 2

As Ortun goes to run through the crowd, he finds the sloppily drunk Setare running... in some sort of direction... right into him, knocking them both down! Ortun and Setare will have to reroll to proceed!

The others push past the crowds, but the narrow streets form a choke point of people! You'll either need to make your own shortcut perception Or force your way through! strength!

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

I may be old, but my eyes are as keen as ever. Keep up you young'ns don't let this geezer beat you to the prize! Hehehe Socraties yells out to the others as he disappears into a shortcut.


Male Human Druid 5 | HP: 48/48 | AC: 19 (12 Tch, 18 FF) | CMB: +7, CMD: 19/18FF | F: +8, R: +3, W: +7 (all +4 vs Fey&Plant | Init: +1 | Perc: +10, SM: +2 | Speed 30ft | Spells: 3rd: 1/1 2nd: 3/3 1st: 4/4 | Active Conditions: None

"Or-Ta-Un no worry! Coatl will save him a spot! You too Hot Lady!"

Coatl hits the bottleneck literally, smushing his face into the back of a sweaty and very tall sailor. Were the man also desperately not trying to break through, Coatl feels certain he would be trying to avoid a fist fight.

"Patzmiqui! We find another way around! Or you just push through."

Coatl scans the area, wondering if climbing would work.

Of course, he could just change himself into a bird and fly to the office. Somehow that felt like cheating. Coatl will save that in case it look like he gonna lose. He smirks to himself.

Coatl Perception: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

Patzmiqui Strength: 1d20 + 7 ⇒ (13) + 7 = 20

Edit: forgot sickened condition

Scarab Sages

"Ortuuuunnn ... noo ... oh! I ... I am so sorry! I can't walk straight!" Setare says and tries to follow the rest!

Reflex: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12

* * * If not enough ... another roll: * * *

Reflex: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20


Male M Half-Orc Inquisitor (Sacred Slayer) 6|Current AC: 19 AC Base: 19 T 12 FF 15 | HP 56/56 | F +10 R +7 W +10 | CMD 19 | Init +4 | Perc +11 | Spells: Level 1 5/5 Level 2 4/4 Inquisitor 6

Strength: 1d20 + 4 ⇒ (5) + 4 = 9

Outta my way! The spot on that crew is mine!

Grand Lodge

HP 44/44, AC 15, T11, FF14; F+4, R+4, W+5. Perc+0, Init +1, CMD 16

Strength: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5 Drunken Wenton is not very good at the mosh-pit life.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Socrates and Coatl find their way out and move with swiftness as the others are delayed by said mosh pit! Retries to move forward!

They soon happen upon two bridges, one crowded with people the other broken. They can either use the railingclimb, or convince people to move bluff on the crowded bridge, or jump acrobatics across the broken one, or just swim!

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Bluff: 1d20 + 11 ⇒ (18) + 11 = 29

CLEAR THE BRIDGE IT'S COLLAPSING!!!

Grand Lodge

HP 44/44, AC 15, T11, FF14; F+4, R+4, W+5. Perc+0, Init +1, CMD 16

Strength: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8 Drunken Wenton nods to Mortiferix, who trots forward to try muscling his way through the crowd. Mortiferix Strength: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human Druid 5 | HP: 48/48 | AC: 19 (12 Tch, 18 FF) | CMB: +7, CMD: 19/18FF | F: +8, R: +3, W: +7 (all +4 vs Fey&Plant | Init: +1 | Perc: +10, SM: +2 | Speed 30ft | Spells: 3rd: 1/1 2nd: 3/3 1st: 4/4 | Active Conditions: None

"Patzmiqui! You go first! Show me the way." Coatl directs his serpentine friend up onto the railing. As before, when the crowd of people notice the massive snake, they recoil in shock.

Clambering behind him, Coatl tries to keep up with the constrictor snake.

Climb: 1d20 + 5 ⇒ (1) + 5 = 6

And promptly falls into the river below. Sputtering for a moment, the druid flails his arms and tries to swim across.

Swim: 1d20 + 1 ⇒ (4) + 1 = 5

*glug*

This drinking less fun. Oh fine.

Coatl gives up his senseless flailing. He accepts the pull of the river and relaxes his body. In moments, limbs shift and feathers sprout from all over his skin. His clothes meld into his changing form until where a skinny human once flailed, a sleek Pelican remains.

Coatl, in pelican form, rockets out of the water below and flaps his long wings, lifting himself up and over the crowd.

Ok, I was previewing as I went. Looks like a bad set of rolls! Hoping that the animal form is an ok way to bypass this challenge! I'll still roll for Patzmiqui because this style of encounter is exceedingly fun.


Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None

The snake hears the call of his friend, and rolls his eyes. Darting forward, the snake coils around the railing and pushes along the non-crowded way.

Climb: 1d20 + 19 ⇒ (4) + 19 = 23

Patzmiqui actually has a climb speed.


Male N Undine shaman 5 | HP: 38/38 | AC: 16 (11 Tch, 15 Fl) | CMB: +3, CMD: 14 | F: +3, R: +3, W: +10; +2 vs. [electricity] effects or that deal electricity damage | DR 5 Cold | Init: +1 | Perc: +9, SM: +5 | Speed 30ft Swim 30ft| Channel Positive: 2/2 | Spells: 1st 5/5 2nd 3/3 3rd 2/2 |Wave Strike: 3/3 | Hydrated Vitality 0/10 | Active conditions: None.

Making no headway, the large shaman once again tries to weave his way through the crowded streets. Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Once through the crowd, he perception: 1d20 + 7 ⇒ (16) + 7 = 23 looks for a short cut to make up some time.

As he gets to the bridge, there is no hesitation. Vaulting over the railing, he dives splashlessly into the water below. Quickly emerging on the surface for a gulp of air, his face out of the water facing forward, Ortun begins to windmill his arms, one after the other in smooth, powerful strokes that move him rapidly through the water. I have a swim speed 30 ft, using the run movement for 90 ft per round

Reflex again: 1d20 + 3 ⇒ (9) + 3 = 12

Scarab Sages

Assuming Setare made the Reflex with 20. I will now continue with the Perception roll.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

"Oh, I ... I think we have to go this way ..."

* * *

Looking at the two bridges Setare chooses Acrobatics to proceed!

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

"Oh, I ... I think we have to .... a ... jump?!"


Male M Half-Orc Inquisitor (Sacred Slayer) 6|Current AC: 19 AC Base: 19 T 12 FF 15 | HP 56/56 | F +10 R +7 W +10 | CMD 19 | Init +4 | Perc +11 | Spells: Level 1 5/5 Level 2 4/4 Inquisitor 6

Strength: 1d20 + 4 ⇒ (18) + 4 = 22

I SAID MOVE!

Jack bellows as he continues shouldering his way through the crowd.

He approaches the bridges, and rather than try to go through or jump over, he does a more graceful than expected swan dive into the water, and begins doing the breast stroke across the channel.

Swim: 1d20 + 11 ⇒ (6) + 11 = 17


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Socrates and Coatl move with speed past the bridge as the others follow behind... poor wenton still can't seem to get through though!

SOcrates and Coatl continue with blazing speed, but as they pass through the founder's square, they see some toughs trying to block their path!

You can Sense motive to sense the incoming ambush, or bull rush them down!

The others follow swiftly behind!

The Exchange

Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Duettist Bard 4/Empiricist Investigator 2:
|HP33/33|AC18T13FF15|CMB+3,CMD16|F:+1,R:+10,W:+6|Init:+9|Perc:+18*,SM:+15|S peed30ft|Inspiration5/6|Bardic Performance4/12|

Sense Motive: 1d20 + 10 ⇒ (10) + 10 = 20

My Elvey Senses are tingling Socraties jokes right before one of the goons tries to get the jump on him, nimbly manuvering past.
Just like when I was young, oh how I missed this thrill.

Grand Lodge

HP 44/44, AC 15, T11, FF14; F+4, R+4, W+5. Perc+0, Init +1, CMD 16

Do I need to keep trying or am I out?


Male M Half-Orc Inquisitor (Sacred Slayer) 6|Current AC: 19 AC Base: 19 T 12 FF 15 | HP 56/56 | F +10 R +7 W +10 | CMD 19 | Init +4 | Perc +11 | Spells: Level 1 5/5 Level 2 4/4 Inquisitor 6

Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18

I SEE you! Pick an easier target if you're SMART!

Jack menaces the toughs as he runs by. He'll stop and tell them to leave the rest of his companions alone as well.

And leave the ginger girl, the undine man, and the terrified looking human alone too, or Jack'll be coming back for you later!

Intimidate: 1d20 + 13 ⇒ (3) + 13 = 16

Scarab Sages

Wenton wrote:
Do I need to keep trying or am I out?

GM, I am also not sure if I even made the initial reflex save so that my other checks even allowed me to make progress or if the other checks (perception, acrobatics) were ok. :-)


Male N Undine shaman 5 | HP: 38/38 | AC: 16 (11 Tch, 15 Fl) | CMB: +3, CMD: 14 | F: +3, R: +3, W: +10; +2 vs. [electricity] effects or that deal electricity damage | DR 5 Cold | Init: +1 | Perc: +9, SM: +5 | Speed 30ft Swim 30ft| Channel Positive: 2/2 | Spells: 1st 5/5 2nd 3/3 3rd 2/2 |Wave Strike: 3/3 | Hydrated Vitality 0/10 | Active conditions: None.

I am assuming that since I was not personally named, I have caught up with my 3x movement through the water.

Pulling himself back to the road, the water quickly drips and dissipates off Ortun as if he desiccated in the Osirion sun. He sees Coatl and Jack in front, Wenton behind, and pushes himself to catch the leaders while still trying to keep an eye on those lagging even behind him.

Never one to tip toe around a situation, Ortun pushes his way past the street toughs.

Bull Rush: 1d20 + 3 ⇒ (7) + 3 = 10

Bull Rush take 2: 1d20 + 3 ⇒ (7) + 3 = 10

Bull Rush take 3: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Druid 5 | HP: 48/48 | AC: 19 (12 Tch, 18 FF) | CMB: +7, CMD: 19/18FF | F: +8, R: +3, W: +7 (all +4 vs Fey&Plant | Init: +1 | Perc: +10, SM: +2 | Speed 30ft | Spells: 3rd: 1/1 2nd: 3/3 1st: 4/4 | Active Conditions: None

Patzmiqui hisses beside the racing druid as they break for the opening.

Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10

Completely oblivious to the warning that his snake was trying to give him, Coatl runs headlong into the ambush. Not wanting to slow down, he lowers his shoulder and does his best to hip-check a thug into the wall.

Take 2, Bull Rush: 1d20 + 7 ⇒ (13) + 7 = 20


Male Constrictor Snake Animal Companion 5 | HP: 42/42 | AC: 17 (12 Tch, 14 FF) | CMB: +11 (+15 grapple), CMD: 24 (can't be tripped) | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5 (low-light vision & scent), SM: +1 | Speed (+climb and swim) 20ft | Tricks: Attack, Defend, Fetch, Track | Active Conditions: None

If Patzmiqui were smarter, he would roll his eyes at Coatl again. Coatl would neither see this, or care, so the snake slithers at lightning speed alongside his faithful forest friend.

When the ambush jumps out, Patzmiqui slithers hard right, pulling his heavy midsection forward and using his weight to undercut the thugs legs.

Bull Rush: 1d20 + 11 ⇒ (5) + 11 = 16


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sooo this is a weird sort of case, cause it's most important for me to find out who reaches the end first and how many turns it takes them...

Coatl doesn't sense the coming attack... but Patzmiqui slams through for him, if just barely, and clears the way!

As he continues to run, the attackers give chase, following behind along the docks. Coatl can either distract them... or trip them into the bay!

Wenton keep trying, though he falls further and further behind...

Ortun just can't get past the guys blocking him.

Setare moves quickly, though she trails pretty far behind to.

Socrates passes forward, as does Jack.

Apologies guys, I'm a little off today, personal stuff, i'll be back ASPA

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