Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Shortbow: 1d20 + 7 - 2 + 1 ⇒ (18) + 7 - 2 + 1 = 24

Damage: 1d6 + 5 - 2 + 1 ⇒ (2) + 5 - 2 + 1 = 6

Luck shot for Mr. Magoo


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael steadies bus blade and thrust it into the wet moist beast
great sword power attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 112d6 + 9 + 1 ⇒ (3, 3) + 9 + 1 = 16


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

4/7elementalray: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Kiryl just misses, but Curral manages to chop into the elemental with his blade.

Sanrael continues to be out of sorts, but Pnin and Idril both land ranged attacks.

The elementals continue slamming Curral and Sanrael!

Curral

slam: 1d20 + 6 ⇒ (20) + 6 = 26
dam: 2d6 + 8 ⇒ (3, 3) + 8 = 14

slam: 1d20 + 6 ⇒ (10) + 6 = 16

Sanrael

slam: 1d20 + 6 ⇒ (9) + 6 = 15

slam: 1d20 + 6 ⇒ (18) + 6 = 24
dam: 1d6 + 4 ⇒ (2) + 4 = 6


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin fires again

Shortbow: 1d20 + 7 - 2 + 1 ⇒ (13) + 7 - 2 + 1 = 19

Damage: 1d6 + 5 - 2 + 1 ⇒ (1) + 5 - 2 + 1 = 5


AC 22; HP 65; init +3; Perception + 10

Continue bardic performance 6/14 Water's coming in, getting hard to breathe...Smacked around by water, blood starting to seethe

-getting weak...rhymes must tweak-

Attack!

Longsword: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

-25/29 hp


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-18/37hp
GSPA: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 92d6 + 9 + 1 ⇒ (1, 6) + 9 + 1 = 17


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Ugggggg
Killing water is not my thing


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-3/35

Seeing how badly his companion is faring from the repeated drenchings-Run for it Curral; back the way we came!

Kiryl does his best to get in the way of the elemental attacking Curral.

GSPA: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 222d6 + 9 + 2 + 1 ⇒ (5, 4) + 9 + 2 + 1 = 21


Curral wounds the creature again and Kiryl chops at it in desperation cutting it nearly in half, the water falls to the ground, nothing but a small puddle remaining.

The other elemental retreats and disappears into the pool, but not before Pnin puts another arrow in it.


AC 22; HP 65; init +3; Perception + 10

Whew! Running would take all my energy and you wouldn't get to enjoy all your favorite verses which I've been dishing up to you.

Curral teeters and takes a seat.

Think I'll take a little breather. Bandages anyone?


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Even distressed your eyes are keen Pnin, well done!

To Curral-Better than bandages, here.

applies healing wand to Curral: 3d8 + 3 ⇒ (5, 8, 8) + 3 = 24

Looking sardonically at Sanrael-Maybe you should try the door a little more gently this time. Unless you'd rather me do the honors?

Kyril keeps a wary eye on the pool while waiting for Sanrael to do whatever he is going to do with the door.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael walks over....and opens the door


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

perception: 1d20 + 7 ⇒ (19) + 7 = 26


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin doesn't understand. Are the doors locked? Or are there just no door handles?

I reread the posts and see Sanrael bashing into the doors, but I cannot find out why we didn't try to open them normally? Is there a post I'm not seeing or a server issue???

Can anyone else disable device or should I risk it? Curral, does your bardic knowledge shed light upon the magic used?


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Kiryl senses Pnin's confusion-I'd tell you your eyes aren't deceiving you but I don't think that's the issue Pnin. It appears that our friend Sanrael here gets a little excited by someone other than you or him opening a door and forgot how they worked in his emotional state.


Sanrael tries the door, but the door is locked.

I believe Pnin is the only one with disable device, or Sanrael can continue bashing


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril walks back to the pool.

perception: 1d20 + 7 ⇒ (11) + 7 = 18


As Idril watches, the ripple in the water caused by the elemental's return to the pool slowly subsides and the pool is still again. Due to the murkiness you can still only see a foot or two into the water.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Dont worry Kiryl....i wont bash the door anymore...we will do it your way...and after we can all go for ballet lessons...and walk about afraid ov spiders and mice...give The door a try Pnin


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Sanrael, I've been weakened three times in our adventures, once from a rat bite, once from the noxious lizard fumes, and once from a door shooting shit in my eyes. The spiders paralyzed me. Rocks have nearly crushed me.I think my fears are completely rational. But here I go again, in service of our party!

Maybe we could all take "ballet lessons" and mind the ceiling

Pnin tries to open the door:

DisableDevice: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23


After studying the lock for a minute, Pnin selects an implement from his collection of tools and unlocks the door.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril is back with the party just far enough away from the door not to get hurt and root Pnin on.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-18/37
Pnin....wait...let me turn the handle.....


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael steps to the side of the door...turns his head away....holds his breath...and turns the handle....


Sanrael opens the door revealing a 20'x20' room with a 15' wide circular pool in the center of the room. The pool is filled with greenish water and covered with floating plants that look like some sort of lilly pad, each pad is about 8-12" across and there are also some bright pink flowers interspaced between some of the pads. At the center of the pool is what appears to be a stone altar.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

perception: 1d20 + 7 ⇒ (8) + 7 = 15
knowarcana: 1d20 + 6 ⇒ (18) + 6 = 24
knowplanes: 1d20 + 5 ⇒ (17) + 5 = 22


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin takes a look around . . . using his other senses.

Perception+Traps: 1d20 + 15 - 10 ⇒ (15) + 15 - 10 = 20

KnowDungeon: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15


Are Idril and Pnin moving into the room or looking from the doorway?


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril looks from the doorway ready to battle.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

With those rolls . . . crossing fingers

Pnin moved into the room to look for traps


Pnin wrote:

With those rolls . . . crossing fingers

Pnin moved into the room to look for traps

Is Pnin moving into the water in the pool?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin circumscribes the pool taking in the whole picture. He does NOT go in the pool.

Stealth: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29

Are my perception and knowledge rolls still good?


Pnin and Idril don’t notice anything else of interest concerning the room. Based on her knowledge Idril believes this very well could be the water god’s altar.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril will step forward because this is chaotic good.
I hope all is good, fear the worst for Hanipur
Idril walks in the room.
perception: 1d20 + 7 ⇒ (15) + 7 = 22


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Is the water murky, or can we gaze into it for perception


The vegetation covers the surface of the water.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Cast message on Pnin before he goes in.
Idril is on hlgh alert. She is not one for prayers but she would like to make sure this room is cleansed.

Is the vegetation part of this Gods aura and being?
Knowreligionuntrained: 1d20 ⇒ 8


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin whispers hopefully: Didn't we determine Sanrael is the best swimmer?


As Pnin whispers to the group, two skeletal warrior rise from the water to attack!

On Idril:
great sword: 1d20 + 7 ⇒ (15) + 7 = 22
dam: 2d6 + 6 ⇒ (5, 6) + 6 = 17

On Pnin:
great sword: 1d20 + 7 ⇒ (19) + 7 = 26
dam: 2d6 + 6 ⇒ (1, 3) + 6 = 10


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Knew I should not have entered.
burninghands: 3d4 ⇒ (1, 4, 1) = 6

-17/24HP


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Get off them you bastard bones!

Kyril charges in to aid his companions, attacking the closest skeleton.

GSPAcharge: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 232d6 + 9 ⇒ (2, 1) + 9 = 12


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael teams up with Kiryl to bash the skeleton
great sword power attack: 1d20 + 7 ⇒ (8) + 7 = 152d6 + 9 ⇒ (6, 5) + 9 = 20


AC 22; HP 65; init +3; Perception + 10

Start a bardic performance Inspire Courage +1 hit/dam 7/14

Watch out, there shoulda been cones...to warn us about these nasty bones!


Pnin?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin attacks with his trusty morningstar

Morningstar: 1d20 + 3 - 2 + 1 ⇒ (16) + 3 - 2 + 1 = 18

SneakAttack: 1d6 + 1 - 2 + 1 + 2d6 ⇒ (1) + 1 - 2 + 1 + (5, 6) = 12


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

-17/36 HP, sickened, -10 perception


Idril blasts her skeletal warrior with fire. Kiryl and Sanrael rush to her aid, Kiryl’s slash lands while Sanrael’s does not, however Kiryl’s blade does less damage than usual.

Curral sings while Pnin strikes back at his attacker doing a bit of damage with his morningstar (sneak attack not possible).

The skeletons continue their attack hacking down Idril and further wounding Pnin.

On Idril
gs: 1d20 + 7 ⇒ (10) + 7 = 17
Dam: 2d6 + 6 ⇒ (2, 3) + 6 = 11

On Pnin
gs: 1d20 + 7 ⇒ (17) + 7 = 24
Dam: 2d6 + 6 ⇒ (2, 3) + 6 = 11


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Why is Idril hacked down? AC is 18.
Idril casts final spell other than elemental rays.
burninghands: 3d4 ⇒ (2, 4, 2) = 8
Add 1 more for Currals singing. Total 9 HP.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-Grits teeth and continues to swing away-

GSPA: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 252d6 + 9 + 1 ⇒ (6, 2) + 9 + 1 = 18

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