GM TOP #9-10: Signs in Senghor (Standard) (Inactive)

Game Master Pete H.

Signs in Senghor Maps


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Welcome one, welcome all! Please complete the following so I know if we have a full group! Once that is done please ghost dot in gameplay.

Player:
Character Name:
Character Level:
PFS #:
Faction:
Day Job (roll or take 10):
Progression:

Special abilities that are outside the norm:
Best Guess ETA on when you are available to start:

And yes, this will still be reported as a gameday game so boons will be rolled once we get near the end.

Paizo Employee Organized Play Line Developer

Hey everyone! Ayla Vivindor here. Unfortunately, Ayla the Amazing is still playing another scenario. Instead I'll be bringing a different character which I will decide within another day or two.

Thanks!

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Player: Banesama
Character Name: Dark Schnyder
Character Level: 2
PFS #: 138079-12
Faction: Dark Archives
Day Job (roll or take 10): None
Progression: Normal

Special abilities that are outside the norm: Typical Magus abilities also have Havoc of the Society Trait which does +1 Force damage with any damage dealing spell.
Best Guess ETA on when you are available to start: Available Now


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

No worries Meloriel, I'm sure whomever you bring will be amazing! :D

The good news is I'm prepped so we can start as soon as everyone is available. The bad news is that I expect a chunk of you will be finishing up games due to all the outages earlier in Gameday.

You all are welcome to read my GM profile (click on GM TOP) if you wish to learn about my style and how I handle stuffs.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Avasir reporting. Fortunately he wasn't in any session 1 games, so no delay problems here.

Player: PaleDim
Character Name: Avasir Farisen
Character Level: 2
PFS #: 272301-4
Faction: Dark Archive
Day Job (roll or take 10): N/A
Progression: Standard
Special abilities that are outside the norm: Nope
Best Guess ETA on when you are available to start: now!

Dark Archive

NG Male Elf | Magus 5 | Perception: +2, Low-Light Vision | Init: +1 | HP: 38 (of 38) | AC: 16, Touch 12, FF: 15, CMD: 18 | Speed: 30' | Fort: +6, Reflex: +4, Will: +5 | Concentration Check: +17 |
Abilities/Spells Used:
1 (of 6 Arcane Pool Points); 1st Level Spells Used: 4 (of 5); 2nd Level Spells Used: 2 (of 3)
Buffs/Conditions*:
Shocking Burst (8 rounds left)

Well, I'm going to see if there's any chance Athalis' game will end in the next couple weeks, before the 'new' start date for Session 2. If not, I'll drop out so you folks aren't kept waiting. Will let you know as soon as possible, as I asked the GM to let me know what he thinks.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |
Athalis Faerahrn wrote:
Well, I'm going to see if there's any chance Athalis' game will end in the next couple weeks, before the 'new' start date for Session 2. If not, I'll drop out so you folks aren't kept waiting. Will let you know as soon as possible, as I asked the GM to let me know what he thinks.

Thanks for the update. I'd love to start as soon as possible to give us the best chance to finish on time (considering they only gave us 1 extra week to finish), but I am completely willing to give leeway here. The latest we will start is October 15th but let's aim the for the 7th-10th. Hopefully games will start getting finished this week for most groups.

I know I'm waiting on one of my PC's to finish up to start a session 2 game that has already been pushed to the 15th so I can't really be a jerk and require anything before that. Honestly, I don't think we will have a problem finishing either way.

Edit: I sent out PM's to the remaining 2 on the muster. Hopefully I'll hear yay or nay quickly so we can move on if needed.

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

I'm here! Thanks for the PM. We're keeping this low-tier, right? I can play a different level 3 character if we're going high-tier.

Player: Ewokbanshee
Character Name: Gack Blooth
Character Level: 2
PFS #: 240237-2
Faction: Exchange
Day Job (roll or take 10): Perform: 1d20 + 4 ⇒ (13) + 4 = 17
Progression: Normal

Special abilities that are outside the norm: He has a gun that shoots spells!!! Which, while odd, doesn't affect the mechanics of most things at this level. He's a basic blaster sorcerer.
Best Guess ETA on when you are available to start: Now!


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Right now we have a 2,2 & 2 officially. Athalis is a 5 but that is still low tier. (11/4=2.75)

But it may depend on whomever else joins us and Athalis isn't even locked in right now on that PC. My guess is that we will stay low tier however it shakes out.

Also, love the spellslinger! I have a buddy with one of those, quite fun!

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Looks to be an arcane heavy group. Should be interesting.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

We were all supposed to be spellcasters. Although I was going to be the loser without one. Haha. Thought now I do have one free...

I'm bringing Danicka!

Player: meloriel
Character Name: Danicka Raburnus
Character Level: 3
PFS #: 276820-1
Faction: Silver Crusade
Day Job (roll or take 10): No day job. She'll probably attempt a faction goal.
Progression: Normal

Special abilities that are outside the norm: Uh... Danicka is... odd I suppose. In lots of little ways. She's a wizard/druid. She won't kill, so her spell selection is based more on incapacitation. She's a healer. She has a vicious man-eating animal companion who clearly terrifies her named Prickles. She has an arcane reservoir that she can use to grant herself energy resistance, increase her spell DCs, or increase her caster level. She has a pool of inspiration which she can use with nature themed skills and wild empathy for free, other skills for 1 point, or on saves and attack rolls for 2 points. Uh... I think that's it. Haha.
Best Guess ETA on when you are available to start: Any time.


Male Thuvian Desert Dog (wolf) Animal Companion | HP: 31/31 | AC 17 (T13, FF 14) | CMB: +5 CMD: 17 | F:+7 R:+7 W:+2 | Init +2 | Perc +5 (+7 adjacent to Danicka) | Speed 50 ft. | Combat Reflexes: 4/4, Active Conditions: None

This is Danicka's beloved pet: Prickles. Prickles is a vicious Thuvian desert dog (wolf) animal companion. He's clearly the alpha in their relationship. That said he tends to listen to his 'pet' and does as she asks (which is NOT to kill anything). Lame.

He is almost always on 'defend' and will automatically retaliate mercilessly if anyone tries to harm Danicka. He has the bodyguard archetype, which means he is... really overprotective of her. Haha. His special abilities include:

- Prickles has combat reflexes and can take a total of four attacks of opportunity each round.
- Prickles can always act in the surprise round, although he is flat-footed until he acts.
- As long as he is beside Danicka he remains conscious and staggered when below 0 hp instead of unconscious. In such circumstances he loses 1 hp per turn and gets +2 on attack rolls, saving throws, and skill checks. He dies at his negative CON score plus Danicka's class level.
- Whenever an adjacent ally is attacked he can use an attack of opportunity to attempt the aid another action to improve his ally’s AC.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Awesome! We have a minimum table, woot!

I'm still waiting on a response from the 6th original member and to see if Athalis is available or if they will be bringing a different PC.

Grand Lodge

CN Male Human (Varisian) Sorcerer (Tattooed) 1 | HP 9/9 | AC 11 (T 11/FF10) | Init +1 (+5 w/ familiar) | Perc +5 (+7 w/ familiar) | Speed 30' | CMB -1 | CMD 11 (9FF) | F+2 R+1 W+2 | Spell Slots 4/4 | Active Conditions: None

On that note (sorry to interrupt but I figured I'd check the page since I'm on the wait list) Gil has been taken up by a different campaign, but I do have a lvl2 char that I'd love to bring here. Let me know if either of those last 2 don't show up.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |
Gil Vladinescu wrote:
On that note (sorry to interrupt but I figured I'd check the page since I'm on the wait list) Gil has been taken up by a different campaign, but I do have a lvl2 char that I'd love to bring here. Let me know if either of those last 2 don't show up.

Will do! Thanks for letting me know you are still available!

Dark Archive

NG Male Elf | Magus 5 | Perception: +2, Low-Light Vision | Init: +1 | HP: 38 (of 38) | AC: 16, Touch 12, FF: 15, CMD: 18 | Speed: 30' | Fort: +6, Reflex: +4, Will: +5 | Concentration Check: +17 |
Abilities/Spells Used:
1 (of 6 Arcane Pool Points); 1st Level Spells Used: 4 (of 5); 2nd Level Spells Used: 2 (of 3)
Buffs/Conditions*:
Shocking Burst (8 rounds left)

Looks like I won't make it, and my other character I'd thought of taking is also still stuck in Session 1. Since everyone else is ready to set sail, I will go ahead and drop this one altogether.

Thanks GM Top for waiting to hear from me, and I hope you all have a ton of fun!


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Thanks for the update Athalis!

I have invited the waitlister to join (Gil's other PC) and will be going ahead with the start of the game since we have 5 confirmed. If the 6th (who was signed up and hasn't replied yet to my PM) comes in to join us before the first combat, they are good to go, if not 5 is a good number imo.

So for those of you here, take a glance at this set of maps and other things. Fill in marching order plus any other needed information on page one. This link will be in my header and at the top of the game from now on and will be used for various things.

And then all you have to do is look for my gameplay post to kick things off!!!

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

This is Gil, on his alternate (and much more fun) character

Player: Mat_H
Character Name: Dolora Oldfur
Character Level: 2
PFS #: 341357-1
Faction: Dark Archive
Day Job (roll or take 10): Profession Fortune-Teller: 1d20 + 5 ⇒ (16) + 5 = 21
Progression: Standard
Special abilities that are outside the norm: Dolora has some odd personality traits due to her tragic past and her "split" personality (fractured mind archetype), which causes the creepy doll halfling trait to show up sometimes even when unintended. Not sure if you're familiar with that one:

Creepy Doll:
Glassy eyes and porcelain skin make some halflings look more like dolls than living creatures. If they cease moving and pretend to be a doll while they aren’t being observed, they can use the Stealth skill without cover or concealment. A successful Stealth check still allows other creatures to notice the halfling; they just believe the halfling is a doll, similar to the freeze universal monster ability (without being able to take 20). In addition, they take no size penalty on Intimidate checks against larger humanoids.

Best Guess ETA on when you are available to start: As soon as I finish typing this!!!


True Neutral Female Phantom 2 | HP 13/13 | Ecto: AC 16 (T 14/FF 12) DR 5/Slashing | Incorp: AC 16 (T 16/FF 12) special | Init:Shared | Perc +5 | F+4 R+2 W+3 | Current Form: Incorporeal

And this is Dolora's other half. Sometimes they're both in the halfling's head, sometimes they act together, sometimes the phantom is active while Dolora "dolls out"

One thing the DM might want to know is that Dolora is built around a fear/intimidate concept and the phantom gets melee bonuses to anything with a fear effect.

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

Whoa! Sounds super cool! I read the spiritualist and wasn't very inspired. But that is a neat character!

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Your 'set of maps and other things' is currently set to view only.

When we are able to edit the sheets, I'll take the 1st spot on the marching order. Dark is somewhat melee and looking at the others, he has the best HP and either the best or second best AC whether or not his Shield spell is active.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

I'll go 2nd in order. Although I'm kinda squishy, I am more melee than ranged, and my phantom is all punch-in-the-facey. That way the ranged and pure casters can hang back. Besides, to paraphrase Dark, she has the second best HP and either the best or second best AC whether or not Dark's shield is active :P

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

I sent a request for edit access via the slide interface. Maybe GM only wants the players in here to be able to edit instead of just anyone who wants to.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Naw, that was my bad. It should be fixed now. Let me know if there are any more issues. I added the first two to the marching order.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

I added the phantom to the Initiative (shared with Dolora) and the Perception (if it's manifested, they have different perception scores)...and on the rare case where we're both active at the same time out of combat it will normally either be scouting ahead (if in incorporeal form) or right in front of me in marching order (if in ectoplasmic form).

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Looks like I've been placed in the marching order. "Nearly last" is about right :)

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

I think the pics on the right are just our icons. The marching order list itself still has room for you to pick. Do you prefer being 3rd, or last?


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |
Dolora Oldfur wrote:
I think the pics on the right are just our icons. The marching order list itself still has room for you to pick. Do you prefer being 3rd, or last?

Correct! Some are in order, some are not.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Not the strongest preference since I’m not first. I’ll take last unless the next person wants it more.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Good deal. Placed. We may not end up with a 6th as there is still no PM reply. But we have a couple more days to give them a chance before the point of no return so maybe!


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

I did some digging and it looks like our 6th (Reingard) just stopped posting in their Gameday Part I game and was dropped. I don't see any recent posts online from them, so unless the show up by the first initiative with an explanation, we will assume we are running this with the existing group. Good luck all and enjoy!

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

5 is just fine. Honestly with 2 pet classes we'll probably be more balanced for the module than if we had 6.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

Hello everyone. This weekend is Thanksgiving so I will very likely be unable to fit in a post (but I'll try my best!). Please bot me if needed. I’ll be back to regular posting on Tuesday. Thanks for understanding, and I hope you have a great weekend!


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Considering Dolora and Danicka have minimal access at the moment, I'll slow down our pace. I'll give Dolora a chance to post on the recent stuff and if unable by tomorrow I'll bot her rolls and bump us along. Either way, we won't be pushing hard at anything until they are back.

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

Thanks for the clarification Dolora and Avasir!

Dark Archive

1 person marked this as a favorite.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Just got back home. Ready to annoyingly cheer up the gameplay thread.

Paizo Employee

Female Druid (wild whisperer) 2, Wizard (exploiter wizard) 2 | HP: 20/20, Temp HP: 0/0 | AC 11 (T 11, FF 10) | CMB: +2 CMD: 13 | F:+3* R:+1 W:+8 | Init +1 | Perc +7 (+2 beside Prickles), SM +3*, Diplomacy +1, WE +2 | Speed 30 ft. | Spells: D1st: 3/3, W1st: 3/3 | Arcane Reservoir 5/5, Inspiration 5/5, Miracle Worker 1/1, Pearl of Power 1/1, Tireless Logic 1/1, Volatile Conduit 1/1 | Active Conditions: Prickles (Defend Danicka)

I'm back and ready to get rolling! Thanks for your patience.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Wow. You folks got busy during the work day! Catching up now.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Yeah I have the benefit of being able to post from work. It's nice :)


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

I’ll be on the road most of today, should be able to post this evening.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

Okay, firstly I'm just going to straight up handwave identifying magic items in this group. Literally ALL OF YOU have Spellcraft Trained and Detect Magic castable. This is merely a tactic I saw used in one of my early games to keep things moving along. If you were all martial classes with no ability to identify magic items, I'd do things differently. But for this game, just assume any magic items you find are identified.

On to rules stuffs yar! I'll be getting a gameplay post up soon, don't worry this post didn't actually take as long as it may have seemed.

Relevant Rules Page

Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

There is nothing in the take 10 section about failing a take 10 and being unable to do it. And since I doubt the argument in the other room would be enough to distract Dark from concentrating on identifying the objects, take 10 would absolutely be allowed in this scenario. In fact, my wizard takes 10 on all her spell scribing done during downtime.

Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you roll a d20 enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).

Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common “take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).

So the only things different about take 20 are the no penalty for failure and the trying until you get it right. So, while the last part calls out a couple specific options that are usable with take 20, the rest of your skills is where you really have to dig into each one specifically.

I primarily look for and at the section called 'try again.' Look at Appraise for example, it says "additional attempts reveal the same result." Thus, while there isn't a penalty per se for failing, you can't attempt it a bunch of times to get different results. Thus, no take 20 on appraise.

Knowledge checks are the same way, it simply says the following in the try again section: "No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place."

Perception is a tricky one because I've seen so many GM's treat this differently. But by rule, here we go. "Try Again: Yes. You can try to sense something you missed the first time, so long as the stimulus is still present." So, take 20 is usable just fine here. The only limits are that each check will take 2 minutes and obviously this isn't doable in combat.

So there you have it, again it takes looking at multiple locations and rules to figure out how to handle things. Yay!

I may, at some point, work up an intro post for my players about Perception Taking 20 and if they wish to incorporate it into a formatted exploration setup. But, for this game I doubt it will come into effect. This isn't really a search the dungeon kind of mission.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Hopefully Green goes down so I can take a 5' step into that square. That both frees up the door and allows me a full round action to transition the phantom to ectoplasmic.

This doorway is driving me nuts. Even if green and red aren't down this round I'm just gonna either barrel through or back up and deal with all the AoOs and maybe the grease. It's way too much of a bottleneck at this point.

Either way, the doorway should finally be clear this round.

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

Yeah, I really shouldn't have opened the door before we took out the front guard. I didn't realize he'd be so difficult. Lol


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

If it makes you feel better, they would have opened the door on their turn.

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

To clarify: These guys' Touch AC is above 14? Acid Splash targets touch.


Spell Templates by GM Tiger | Placeholder | Core The Silvermount Collection |

-4 from cover, -4 from being in melee combat. The cover worked for you as well as it was also the reason you did not provoke.

The Concordance

M NN Gnome Spellslinger 1/ Sorcerer 1 | HP: 14/14 | AC: 18 (14 Tch, 15 FF) | CMB: -2, CMD: 9| F: +2, R: +3, W: +4 | Init: +11 | Perc: +0, SM: +0 | Speed 20ft | Spells: 1st 4/4, 1/2 |
Bot Me:
[dice=Acid Splash, Acid Flask (M) vs Touch]1d20+4[/dice] [dice=Damage]1d3+1[/dice]

Ah, I forgot about the modifiers! Thanks for the clarification.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

FYI: I'm going to be away this weekend, Saturday 11/10 and Sunday 11/11. I will not have reliable access to internet and the ability to post. Bot as necessary. I will return and resume posting Sunday evening (US/Pacific time).

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Just found out I have to take an emergency trip. Should be back on Sunday. Not sure how often I'll be online but I'll try to post from my phone. If I'm holding people up during this time (since Gameday is almost over) feel free to bot me.

Dark Archive

True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none

Sorry about the wrong profile posting in gameplay. I'm a little frazzled this morning

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