Elsaurru Nilvrullvel |
Using the reroll then
E-lsaurru's attack was just trying to get the demon out of position...her real attack goes for its leg.
power attack at D2: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 to hit.
damage D2 (cold iron): 2d6 + 8 ⇒ (6, 1) + 8 = 15 damage.
GM Mike Hallet |
The bleeding babau falls. The other one claws and bites at Zero.
Bite: 1d20 + 12 ⇒ (4) + 12 = 16
Claw: 1d20 + 12 ⇒ (7) + 12 = 19
Claw: 1d20 + 12 ⇒ (12) + 12 = 24Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Kosaki (31 temp)
Shawa (31 temp)
Zero (2 temp)
Chou (20 temp)
Elsaurru (13 temp)
D1(-45 hp)
Chou wei |
Chou gives a happy squeal and makes a little backflip and slide in celebration.
Quick study, slip around behind him to give a flanking buddy, can't fail to move through grease, ready action to attack when I have a flanking partner.
Acrobatics to avoid AoO: 1d20 + 12 ⇒ (6) + 12 = 18
Attack, Study, Flank: 1d20 + 11 + 2 + 2 ⇒ (19) + 11 + 2 + 2 = 34
Concealment: 1d100 ⇒ 33
Damage: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
If this confirms a crit, I'll use studied strike. If I'm doing more than 10, then make my damage count!
Confirm? Adding inspiration: 1d20 + 11 + 2 + 2 + 1d6 ⇒ (3) + 11 + 2 + 2 + (3) = 21 Can add inspiration after i see the die but before GM reveals result... spending 2 inspiration to add a d6 to that
Crit Damage + Studied Strike: 1d4 + 5 + 2 + 1d6 ⇒ (2) + 5 + 2 + (6) = 15
Total damage = 25
Elsaurru Nilvrullvel |
After Kosaki fires, E-lsaurru moves through Zero's spot to get in a flaking position with Chou, knowing she will be taking an Attack of Opportunity.
As she moves into position, she attacks with her curved blade.
PA Curved blade with flank: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
(cold iron): 2d6 + 8 ⇒ (3, 4) + 8 = 15
And likely misses, as her foot catches on a piece of wood.
'Zero' of the Golden Erinyes |
Zero continues looking to end the fight, as it is necessary and he isn't benefiting from this anymore.
Spending a ki point.
Sansetsukon: 1d20 + 10 ⇒ (19) + 10 = 29
Confirmation: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Extra?: 1d10 + 6 ⇒ (1) + 6 = 7
Sansetsukon: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d10 + 6 ⇒ (2) + 6 = 8
Sansetsukon: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 6 ⇒ (5) + 6 = 11
GM Mike Hallet |
acid: 1d8 ⇒ 6
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Zero's first swing causes a significant wound, but at the cost of the acid finally getting to it. Your weapon has the broken condition (-2 attack and damage crit becomes 20/x2), see below.
A layer of acidic slime coats a babau’s skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon’s hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
I forgot to have you roll reflex saves from when you struck the babau with unarmed attacks, so Zero may have a few more temp hp.
Reflex: 1d20 + 6 ⇒ (8) + 6 = 14
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25 (So 6 more temp hp).
The babau continues to swing at Zero.
bite: 1d20 + 12 ⇒ (1) + 12 = 13
claw: 1d20 + 12 ⇒ (20) + 12 = 32confirm: 1d20 + 12 ⇒ (10) + 12 = 22damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17
claw: 1d20 + 12 ⇒ (16) + 12 = 28damage: 1d6 + 5 ⇒ (5) + 5 = 10
Zero suffers two vicious claw attacks that leave him wounded.
Kosaki (31 temp)
Shawa (31 temp)
Zero (26/52 hp)
Chou (20 temp)
Elsaurru (13 temp)
D1 (-66 hp)
Chou wei |
Chou takes her time to look for another weak spot on the demon before striking again.
Spend an inspiration to study again.
Attack, Study, Flank, Inspire: 1d20 + 11 + 2 + 2 + 2 ⇒ (17) + 11 + 2 + 2 + 2 = 34
Concealment: 1d100 ⇒ 98
Damage + Studied Strike: 1d4 + 5 + 2 + 2 + 1d6 ⇒ (2) + 5 + 2 + 2 + (3) = 14
"Just... pwease... die aweady..."
'Zero' of the Golden Erinyes |
Bloodied but more resolute than ever, Zero graciously accepts the demonic filth's request to take the fight seriously.
Broken and IC currently cancelling each other out. I suppose this could destroy the sansetsukon, so I included saves with the pertinent attack rolls.
Bash: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Bash: 1d20 + 10 ⇒ (16) + 10 = 26
Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Ki Bash: 1d20 + 10 ⇒ (17) + 10 = 27
Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 6 ⇒ (7) + 6 = 13
Now those're some big boy rolls!
GM Mike Hallet |
That brings it exactly to zero, so we'll assume I made a mistake in damage somewhere so that it falls.
Pathfinders pour through the broken gate into a sanctum teeming with fiends. In two towers that flank the large room, lesser demons furiously work levers and cranks to load ballistae of Abyssal steel and demon sinew to fire wicked bolts upon the charging Pathfinders. Atop a tall platform stands a demon much larger than any other, chanting and weaving dark energies to open what looks like an extradimensional portal.
A single creature atop the platform spots your approach and roars a challenge.
The square platform in the center is 5 feet higher than the round platform which is 20 feet tall. Stairs to the right side (bottom of map) lead up (not difficult terrain).
Knowledge (planes) DC 18 to identify the creature, its type and subtypes. One question for every 5 you exceed the DC.
Chou: 1d20 + 4 ⇒ (17) + 4 = 21
Elsaurru: 1d20 + 7 ⇒ (11) + 7 = 18
Zero: 1d20 + 2 ⇒ (14) + 2 = 16
Shawa: 1d20 + 6 ⇒ (8) + 6 = 14
Kosaki: 1d20 + 3 ⇒ (19) + 3 = 22
IT: 1d20 + 7 ⇒ (14) + 7 = 21
Kosaki (31 temp)
IT
Chou (20 temp)
Elsaurru (13 temp)
Zero (26/52 hp)
Shawa (31 temp)
'Zero' of the Golden Erinyes |
Any chance I could snag some delicious healing beforehand? If so, I'll update my HP and wand charges shortly.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
GM Mike Hallet |
Based on how quickly things progress, I'd say you could get off no more than 2 charges. If they gates were not already down you'd have just enough time to grab a battering ram and make a single attempt at smashing the gates, so it can't be that long.
Chou wei |
Knowledge (Planes): 1d20 + 8 ⇒ (1) + 8 = 9
Elsaurru Nilvrullvel |
If we have at least a round, E-lsaurrua will cast shield, and I still have at least 1.5 to 2 minutes left on the cold iron and lead blades
Kosaki |
Kosaki seeing this creature decides to inspire competence. She does an extra special dance with graceful movements and sweeping of her arms. A very traditional tian xia dance.
This timely dance gives her the energy to cast oppressive boredom.
"Man this combat is lame. Wouldn't you rather just go get a few drinks and hang out with friends instead?"
Kosaki uses the timely inspiration boon with the boosted ability. +3 to all allies attack and damage for three rounds. I'll remind all when three rounds are finished.
DC:19 for oppressive boredom
GM Mike Hallet |
CL: 1d20 + 6 ⇒ (12) + 6 = 18 The spell fails to take hold with the demon.
The demon flies over the group and glares at you all.
Everyone needs to make a DC 18 Fortitude save or gain a negative level.
Except for Zero you then all being to feel an urge in your mind to stop where you are.
Everyone except Zero needs to make a DC 21 Will save vs enchantment (mind-affecting, compulsion) or become paralyzed.
Chou (20 temp) (Fortitude then Will save required)
Elsaurru (13 temp) (Fortitude then Will save required)
Zero (35/52 hp + 15 temp) (Fortitude save required)
Shawa (31 temp) (Fortitude then Will save required)
Kosaki (31 temp) (Fortitude then Will save required)
IT
'Zero' of the Golden Erinyes |
Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Drained, Zero beckons for the demon to come closer. Without anything else to do until it is so foolish, he flings a few barbed metal stars at it.
Shuriken, IC, range: 1d20 + 7 + 3 - 2 ⇒ (2) + 7 + 3 - 2 = 10
Damage: 1d2 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Shuriken: 1d20 + 7 + 3 - 2 ⇒ (15) + 7 + 3 - 2 = 23
Damage: 1d2 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Might not even pierce potential DR, those. Ah well, serves me for not buying special ones.
Elsaurru Nilvrullvel |
Rolled for Stinker too, as I don't know exactly what the demon is doing, and you did say all.
Fortitude Save E-lsaurru's: 1d20 + 10 ⇒ (9) + 10 = 19
Fortitude Save Stinker's: 1d20 + 7 ⇒ (7) + 7 = 14
Will Save E-lsaurru's: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24(7 base, 2 for enchantment)
Will Save Stinker: 1d20 + 5 ⇒ (9) + 5 = 14
Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
Knowledge (planes): 1d20 + 8 ⇒ (10) + 8 = 18
While E-lsaurru seems to shrug off the weakness, Stinker seems to shrink back, then seize up. Seeing that her friend isn't moving, and the baddy is 20 feet up, she moves north a bit, pulling her bow and dropping her sword, turning and firing her longbow.
Longbow (using cold iron arrow): 1d20 + 10 ⇒ (15) + 10 = 25 to hit
Longbow (using cold iron arrow): 1d8 + 1 ⇒ (5) + 1 = 6 damage
Chou wei |
Using s8 faction card to get a +3 to save vs a spell.
Fort, protection, inspiration: 1d20 + 3 + 1 + 1d6 ⇒ (12) + 3 + 1 + (4) = 20
will, protection, enduring scholar: 1d20 + 8 + 1 + 3 ⇒ (11) + 8 + 1 + 3 = 23
Chou looks up at the demon... Then back at the ruins of their trusty clockwork superweapon. She rushes over with the key and tries hard to eke one last shot out of its make arm cannon.
Clockwork, Jury Rig, Inspiration: 1d20 + 16 + 2 + 2 + 1d6 ⇒ (4) + 16 + 2 + 2 + (4) = 28
GM Mike Hallet |
Botting Kosaki
Fort: 1d20 + 4 ⇒ (10) + 4 = 14
Will: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
reroll: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
CL: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Will: 1d20 + 9 ⇒ (20) + 9 = 29
Kosaki feels drained by the glare, for a moment, her muscles stop working, but then she fights off the compulsion.
She tries her spell again, but the demon shrugs it off.
The demon lands and touches the ground. The area around it is engulfed in darkness.
Shawa can repeat the Will save each round, on a 21 or better can act.
The area in black is darkness. Total concealment unless you have darkvision.
Chou (20 temp)
Elsaurru (13 temp)
Zero (35-5/52-5 hp + 15 temp, 1 negative level)
Shawa (37-5/37-5 hp + 31 temp, 1 negative level, paralyzed) (Will save required)
Kosaki (33-5/33-5 hp + 31 temp, 1 negative level)
IT (-6 hp)
Kosaki |
Kosaki is tired but continues on she sees shawa unable to move next to her. She grabs him and carries him over several feet and places him behind her to keep him safe and out of combat.
She says to shawa,"Hang in there friend."
Chou wei |
Chou shouts to her friends. "Faw back... out of the dawkness... make it come aftew us! Especiawy you Zewo!"
She pulls out her wand of cure light wounds and holds her position for the oread to appear. "Come ovew to me... I'w twy to fix you... and if any of you can see him I think I fixed the big gun ovew hewe!"
Readied action: UMD to CLW Zero if he's adjacent to me.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
'Zero' of the Golden Erinyes |
Zero heaves an internal sigh. Fine, he thinks as he plods back to the others. For the better, if something of a mood-killer.
Readied Attack: 1d20 + 9 + 2 - 1 ⇒ (12) + 9 + 2 - 1 = 22
Damage: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Bleed?: 1d4 ⇒ 4
Elsaurru Nilvrullvel |
E-lsaurru knows this kind of tactic, so is already partly in motion when Chou yells fall back. She knows her curved blade is on the ground beside her, so she picks it up, then moves to the stairs, as that was where most of the group was already located.
Move action:Pick up curved blade
Standard action: Use as a move action to move
GM Mike Hallet |
Will: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Shawa remains paralyzed.
The demon takes to the air again and fires a ray at Elsaurru.
Touch: 1d20 + 12 ⇒ (20) + 12 = 32 It's a good thing you can't crit with this spell
Negative Levels: 1d4 ⇒ 4
Shawa can repeat the Will save each round, on a 21 or better can act.
The area in black is darkness. Total concealment unless you have darkvision.
Chou (20 temp)
Elsaurru (55-20/55-20 hp + 13 temp, 4 negative levels)
Zero (35-5/52-5 hp + 15 temp, 1 negative level)
Shawa (37-5/37-5 hp + 31 temp, 1 negative level, paralyzed) (Will save required)
Kosaki (33-5/33-5 hp + 31 temp, 1 negative level)
IT (-6 hp)
Elsaurru Nilvrullvel |
The black ray of energy strikes E-lsaurra, causing a black nimbus to surround her temporarly. As it seems to get sucked into her body, she seems to lose some of her poise and grace.
Feeling this, and knowing what this kind of spell did to others in the Worldwound, she decides the best thing to do is to move back and sheath her sword, and ready her bow.
Move Action: Move back
Standard Action: Sheath Sword (was in one hand) to have both hands free for her bow
'Zero' of the Golden Erinyes |
The oread's sigh is almost audible this time, sounding like a tiny rockslide. He reaches for a worn-out sling and puts in a bullet.
Drawing and loading a sling. Stupid rational demon.
Kosaki |
Kosaki gives thought as to what to do. She decides if you can't make it you better fake it.
She yells into the darkness,"If your such a big tough demon come out and fight where we can see you. What kind of coward hides in the dark."
intimidate: 1d20 + 9 ⇒ (16) + 9 = 25
She then tightens her grip on shawa and proceeds to move back.
at least i can try to demoralize a demon.
Chou wei |
Seeing El fall back, looking like about 12 scenarios worth of hard-earned memories have vanished, Chou eyes her invention and sheds a single tear.
"Ew... I think I fixed the cannon... stay back and if you see him... shoot it! I'w take the fwont so you can faw back fawthew."
Not bothered by the grease, Chou steps up to take the front-line with Zero. "Once Ew and Shawa awe safe, we should move fuwthew... If we can engage on the gwound I think I have something that wiw hewp."
Move forward, total defense, will parry anything that she's able to.
GM Mike Hallet |
Will: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Shawa remains paralyzed.
"Per... Perhaps you'd like to tell me that to my face!"
Will: 1d20 + 6 + 1 - 1 ⇒ (10) + 6 + 1 - 1 = 16
Kosaki feels herself suddenly thrust violently into the room. She smashes into the side of the platform.
damage: 1d6 ⇒ 2
Zero can see that he then moves to hover over her.
Shawa can repeat the Will save each round, on a 21 or better can act.
The area in black is darkness. Total concealment unless you have darkvision.
Chou (20 temp)
Elsaurru (55-20/55-20 hp + 13 temp, 4 negative levels)
Zero (35-5/52-5 hp + 15 temp, 1 negative level)
Shawa (37-5/37-5 hp + 31 temp, 1 negative level, paralyzed) (Will save required)
Kosaki (33-5/33-5 hp + 29 temp, 1 negative level)
IT (-6 hp)
Chou wei |
"Oh..."
Chou utters a curse, carefully selected including the worst profanities from several languages to describe the demon. She walks over to Zero, grabs his weapon for a moment, and whispers a prayer to Vildeis. "I'w fowow you in... but I may not be much hewp... I can't see wike you."
Zero, you've got 1 minute of a +1 weapon of your choice... probably the sansetsukon... that bypasses DR as though it was cold iron and good aligned. Make it count.
'Zero' of the Golden Erinyes |
The opportunity falling into place, Zero rushes forward, whirling his damaged weapon. He leaps up to strike and lands under the demon, next to Kosaki.
Current modifiers are IC +2, boon, and broken.
Go Rocky: 1d20 + 10 + 2 + 1 - 2 ⇒ (17) + 10 + 2 + 1 - 2 = 28
Damage: 1d10 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Chou wei |
Chou watches Zero rush into the darkness. "Wait fow it... wait fow it..."
Once she hears the crunch of wood on demon she points and yells to El. "Shoot it thewe!"
At this point El, you might as well take the shot. I think Chou is going to be busy being a target to keep the heat off of Zero.
Kosaki |
Kosaki is quite startled by being thrust around. She can't see in the total darkness but she can hear the demon.
She then casts sonic scream, aiming her voice upward towards the demon.
While doing so she attempts to cast defensively.
concentration check: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12
SR: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 ⇒ 8
attempting to cast sonic scream in the general direction with a 10ft radius. Negative levels included. If succeeds needs fort save v. being stunned.
GM Mike Hallet |
Can Shawa still take mental actions while paralysed...? So can she still attempt to slumber this thing?
You are too far away. Slumber Hex has a maximum range of 30 feet.
Elsaurru Nilvrullvel |
El listens to Chou, and figures that she might as well try this hail Iomedea.
Seeing which way Zero started to run, which way Kosaki was pulled, and knowing the demon was flying before the darkness came, she then attempts to hit the demon with the cannon.
Cannon shot?: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Miss chance?: 1d100 ⇒ 34
Gun damage?: 6d6 ⇒ (1, 4, 4, 4, 6, 2) = 21
GM Mike Hallet |
Allied Offensive: 3d8 ⇒ (3, 6, 3) = 12
Zero and some Pathfinder allies pummel the demon a bit, but he is still going strong.
The cannon shot sails over the head of the demon, thundering as the shot impacts off the side of the platform, sending a spray of rocks everywhere.
He moves to get out of reach of the threat before him...
Acrobatics: 1d20 + 15 ⇒ (16) + 15 = 31 Successfully avoiding the AoO
and fire a black ray at the monk.
Touch: 1d20 + 12 ⇒ (9) + 12 = 21
Negative Levels: 1d4 ⇒ 2
Another attack like that would likely prove fatal to the monk.
I was hoping your crystalline form ability would make a difference. Unfortunately the deflect ray part works like the deflect arrows feat which requires a free hand to use.
Shawa can repeat the Will save each round, on a 21 or better can act.
The area in black is darkness. Total concealment unless you have darkvision.
Chou (20 temp)
Elsaurru (55-20/55-20 hp + 13 temp, 4 negative levels)
Zero (35-15/52-15 hp + 15 temp, 3 negative levels)
Shawa (37-5/37-5 hp + 31 temp, 1 negative level, paralyzed) (Will save required)
Kosaki (33-5/33-5 hp + 29 temp, 1 negative level)
IT (-31 hp)
'Zero' of the Golden Erinyes |
Now in a state somewhere between pain and enjoyment, Zero doesn't quite know what to feel about this life-sapping. Best to get it out of the way.
Shuriken: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d2 + 6 ⇒ (2) + 6 = 8
Shuriken: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d2 + 6 ⇒ (2) + 6 = 8
Chou wei |
You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character’s skill check
I guess I'll try this? Also puts Shawa back into the circle of protection
Aid Will: 1d20 + 9 ⇒ (11) + 9 = 20
Elsaurru Nilvrullvel |
E-lsaurru reaches into her haversack and pulls out a potion and drinks it.
Move Action: pull a potion of flying out of haversack
Standard Action: drink it
She then listens to see if she can roughly pinpoint where the fight is occurring.
Perception: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
GM Mike Hallet |
Zero misses.
Chou tries to help Shawa.
Kosaki tries to help Zero.
Elsaurru can't really pinpoint the demon two well but knows the general area the battle is taking place. She drinks her potion.
Will: 1d20 + 6 - 1 + 2 + 2 ⇒ (17) + 6 - 1 + 2 + 2 = 26
Shawa finally snaps out of it, moves forward and tries to put the demon to sleep.
Will: 1d20 + 9 ⇒ (5) + 9 = 14
The demon momentarily nods off until it hits the ground.
fall: 1d6 ⇒ 2
It stands up and then teleports to the top of the platform...
The area in black is darkness. Total concealment unless you have darkvision.
Chou (20 temp)
Elsaurru (55-20/55-20 hp + 13 temp, 4 negative levels)
Zero (35-15/52-15 hp + 15 temp, 3 negative levels)
Shawa (37-5/37-5 hp + 31 temp, 1 negative level)
Kosaki (33-5/33-5 hp + 29 temp, 1 negative level)
IT (-33 hp)
Chou wei |
Vaguely remembering the presence of a few siege weapons on the ramparts, Chou pushes in as far as she can go, hugging the wall to guide her. Once out of the darkness, she makes a break for the stairs.
Double move
GM Dennis |
***OVERSEER ANNOUNCEMENT***
The wicked glabrezu Katazuul, pierced by ballista bolts and scorched by spells, collapses as her portal sputters and closes. A moment later, a brass horn sounds a triumphant fanfare to announce that the fiend-flesh army has been routed. The march back to Absalom is a jubilant one, though rumors are running wild through the streets as to exactly who the invaders were, what they wanted, and why undead spies sprang to life shortly after beacons appeared around Skyreach. Despite rampant speculation of the Grand Lodge’s involvement in the invasion, the citizens as a whole recognize the heroism with which Pathfinder agents personally averted disaster and rode at the vanguard of the city’s victorious forces. Absalom’s primarch Lord Gyr—whom few remember seeing during the attack—remains silent on the matter, though Siege Lord Wynsal Starborn delivers a speech within the hour personally recognizing the Society’s key role in protecting the City at the Center of the World.
At the Grand Lodge, Ollysta Zadrian recounts news of the victory. “Soon after we stormed the siege castle and slew Katazuul, Absalom’s navy from Escadar arrived and sank what remained of the undead armada. Once again, Absalom has prevailed in the face of adversity!” Raising her armored fist in celebration, Zadrian shouts: “For Absalom! Absalom! Absalom!”
Master of Swords Marcos Farabellus seems only to have grown more concerned since the siege began, and he confirms what many agents had discovered earlier. “Based on many reports from Pathfinders, we have a reason to believe the attack was a concerted effort driven by several enemies of the Pathfinder Society. We now know that it was Pasha Muhlia Al-Jakri—once a respected leader of many Pathfinders—who used the Black Echelon codebook to summon the undead saboteurs. We have reason to believe Grandmaster Torch was involved, at least enough that his minions attempted to usurp Gulgamodh to turn against Absalom. Finally, we learned the demons in the siege castle were vassals of a powerful demon that’s no stranger to the Society, and it is not difficult to deduce that ex-venture-captain Thurl had a hand in creating the fiend-flesh army. Today, we emerged victorious, and I assure you that we shall ascertain these villains’ true motives and put a stop to them.”
That’s the end! Thank you for playing, everyone, and a particular thank you to all the hardworking GMs and backup GMs that made made this special possible.