Ezren

Seldlron's page

298 posts. Alias of Seldlon the Swift.


Full Name

Seldlron

Race

Human Fighter Level 5

Classes/Levels

| HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |

Gender

M

Size

medium

Alignment

Neutral

About Seldlron

Seldlron
Male Human fighter 5
TN Medium humanoid (human)
Init +7, Senses Perception +4
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DEFENSE
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AC 22, touch 14, flat-footed 19 (+8 armor, +1 deflection, +2 Dex, +1 dodge, )
hp 57 ((5d10)+7)
Fort +5, Ref +3, Will +0, +1 Will vs. fear

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OFFENSE
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Speed 30 ft.
Melee greataxe +2 +13 (1d12+9/x3)
Ranged alchemist's fire (flask) +7 (1d6)
Ranged longbow (composite/+4) +7 (1d8+4/x3)
Ranged javelin +7 (1d6+4)
Melee dagger +9 (1d4+4/19-20)
Ranged dagger (thrown) +7 (1d4+4/19-20)
Melee gauntlet +9 (1d3+4)

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TACTICS
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STATISTICS
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Str 18, Dex 14, Con 12, Int 10, Wis 9, Cha 10,
Base Atk +5; CMB +9; CMD 23 (24 vs disarm) (24 vs grapple) (24 vs sunder) (24 vs trip)
Feats Cleave, Dodge, Furious Focus, Great Cleave, Improved Initiative, Power Attack, Weapon Focus (Greataxe)
Skills Acrobatics +3, Knowledge (Dungeoneering) +4, Knowledge (Local) +1, Perception +4, Stealth +6, Survival +5, Swim +8,
Traits Killer, Veteran of Battle (Gorum),
Languages Common
SQ armor training, bonus cmd (2x), bonus feat, bonus feats, bravery, humanoid traits, skilled, weapon training, ,
Combat Gear alchemist's fire (flask), rations (trail/per day) (3), sunrod (3), tindertwig (5), potion of cure moderate wounds, potion of bull's strength,
Other Gear ring of protection +1, greataxe +2, outfit (explorer's), chainmail +2, arrows (20), backpack, common, rope (hemp/50 ft.), waterskin (filled), longbow (composite/+4), javelin, dagger (6), 300.0 gp
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SPECIAL ABILITIES
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Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1

Bonus CMD (2x) Add +1 to the fighter's CMD when resisting two combat maneuvers of the character's choice.

Bonus CMD Disarm

Bonus CMD Grapple

Bonus CMD Sunder

Bonus CMD Trip

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Killer You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

No Racial Subtype You have chosen no racial subtype.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Veteran of Battle (Gorum) You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment's notice. You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.

Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) Axes +1

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