Tierce's Untitled Campaign (Inactive)

Game Master Tierce


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Male Human Cleric 1
Stats:
HP 8/8 | AC 17, T 12, FF 15 | Fort +2, Ref +2, Will +5 | Init +2 | low-light, Perc +3

Bump. This disappear somehow?


Male Aasimar Sorcerer 2
Status:
Init: +1 | HP: 11/11 | AC: 11 | Tch: 11 | FF: 10 | Fort: +1 | Ref: +1 | Will: +4 (+2 vs Demon Mind-Effect) | Percep: +5

No idea.


Shouldn't have, weekends are hit orbmiss for me as I'm a parent. Update will be coming in a few hours


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Yup, same here. I'll check the boards several times a day during the week, but depending on family schedule weekends can be sparse.


Male Aasimar Sorcerer 2
Status:
Init: +1 | HP: 11/11 | AC: 11 | Tch: 11 | FF: 10 | Fort: +1 | Ref: +1 | Will: +4 (+2 vs Demon Mind-Effect) | Percep: +5

Okay Reinnwulf, you kind of lost me there. How does your character know of mine's devilish heritage? Or is it a cultural thing?


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

"All sorcerers and their demon-spawned magics are to be suspected and reviled. "

Feel free to read my background if you are interested. I am sure we will have plenty of time to RP this conversation


Male Aasimar Sorcerer 2
Status:
Init: +1 | HP: 11/11 | AC: 11 | Tch: 11 | FF: 10 | Fort: +1 | Ref: +1 | Will: +4 (+2 vs Demon Mind-Effect) | Percep: +5

Okay, now I get it. I was just wondering, because his mother was a Tiefling of Infernal blood. And didn't recall that coming up in the 'Night before RP event.'


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Hah! Coincidence or just guilty conscience? :D

Yeah, when you had that internal monologue I knew we were going to have some fun.


Male Aasimar Sorcerer 2
Status:
Init: +1 | HP: 11/11 | AC: 11 | Tch: 11 | FF: 10 | Fort: +1 | Ref: +1 | Will: +4 (+2 vs Demon Mind-Effect) | Percep: +5

If you're referring to my first post in the gameplay, that technically wasn't internal. Think of it like the diary in Harry Potter and the Chamber of Secrets. When Harry wrote a question in it, his writing disappeared and the reply appeared.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Nope. I was referring to

Quote:
The source of them maybe, but not the magic itself. He thought.


Male Aasimar Sorcerer 2
Status:
Init: +1 | HP: 11/11 | AC: 11 | Tch: 11 | FF: 10 | Fort: +1 | Ref: +1 | Will: +4 (+2 vs Demon Mind-Effect) | Percep: +5

Ohhhhhh.


Male Human Cleric 1
Stats:
HP 8/8 | AC 17, T 12, FF 15 | Fort +2, Ref +2, Will +5 | Init +2 | low-light, Perc +3

Ah. My bad re: weekends. Didn't realize that.


Male Human Cleric 1
Stats:
HP 8/8 | AC 17, T 12, FF 15 | Fort +2, Ref +2, Will +5 | Init +2 | low-light, Perc +3

Curiosity, Kayla. How +17 Stealth? I get most of it, but what's the outfit bonus from?


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
Enshi Gibil wrote:
Curiosity, Kayla. How +17 Stealth? I get most of it, but what's the outfit bonus from?

outfit bonus from the Shinobi shozoku. clothing item that gives +2 stealth cost 50 gp.

originally from the Jade Regent AP


Sorry for the delay, been suffering from the flu. Update will follow shortly


Male Human

Hope you feel better soon!


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

No worries chief. Take it easy.


Male Human Cleric 1
Stats:
HP 8/8 | AC 17, T 12, FF 15 | Fort +2, Ref +2, Will +5 | Init +2 | low-light, Perc +3

Note to self: Cleric will leave Diplomacy to the Cha-based half of the party. Cleric will also stick to healing and fire, and refrain from referring to himself in the third person. The Cleric also congratulates the Paladin on an epic Diplomacy roll.

Out of curiosity, since I was thinking about shifting my build away from the Prestige Class I was looking at, do you get Trapfinding, Kayla? Since I'm probably not going to take my Prestige Class, I was looking at alternative ways to get Perception as a class skill, and one-level dip was looking like one of the ways to go. Looking at either Rogue, Bard, or Inquisitor for a dip.


I regret to say that I currently don't have enough time to run this online campaign. Posts are coming to slow on my part, which is certainly unfair to you, the players. Hopefully you will see more of Wrath of the Righteous in the future.


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Sorry to hear that, GM Tierce. It's a sad day when a campaign dies :(


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Booo, but understood.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Sorry to see you go, GM Tierce! We didn't get very far in, but it was fun! Do we want to try and find someone else to run the campaign for us? Or just let it go?


Male Human Cleric 1
Stats:
HP 8/8 | AC 17, T 12, FF 15 | Fort +2, Ref +2, Will +5 | Init +2 | low-light, Perc +3

Sucks, but I've been there before. Best of luck, GM Tierce. :)

I vote for finding another, if we can. I'd like to keep playing this character with you guys.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

new gm would be my vote also.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

I'm in if we can find a new GM, but I'm guessing easier said than done.


Male Aasimar Sorcerer 2
Status:
Init: +1 | HP: 11/11 | AC: 11 | Tch: 11 | FF: 10 | Fort: +1 | Ref: +1 | Will: +4 (+2 vs Demon Mind-Effect) | Percep: +5

I'll agree to stay if we find another GM.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Cool. Do y'all mind if I advertise, then? Easier said than done, perhaps, but it's better to try!


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7
Barundar Hammerfist wrote:
Cool. Do y'all mind if I advertise, then? Easier said than done, perhaps, but it's better to try!

sounds great, I was going to post later today if nobody else was...


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Thread advertising for a new DM is here if y'all wanna go and put your two cents in. Thanks!


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

If we can't find a GM, I'll do it, but only if I can continue to play Reinnwulf.

Let's see what we can find, first.


Male Human Cleric 1
Stats:
HP 8/8 | AC 17, T 12, FF 15 | Fort +2, Ref +2, Will +5 | Init +2 | low-light, Perc +3

I could also GM under the same conditions as Reinnwulf. I may be able to get a friend of mine to do it with myself assisting. He's learning GM-craft, and he's never done PBP before. I'll ask if he's interested. Oh, and did anybody's build include Trapfinding, or might it be worthwhile to dip for it in mine?


Greetings all. Kayla and Barundar seem to have approved me, and so, if the rest of you are amenable, I'll be taking the GM spot for this game. Let the smiting begin!

Few things about me. I am a full-time, light load, student with an almost full-time internship. So I may disappear during the second week of December for finals. Fortunately, my train ride to work should let me post reliably in the mornings and evenings. Usually 7:30-8:30am and 5-6pm MST.

I intend to play true to the AP, but there will probably be some minor tweaks. Nothing comes to mind at the moment, but I don't want anyone who has read ahead getting worried when NPC X is in location B instead of A.

A few questions for you guys.

Google docs work for everyone? Some of the more tactile encounters might be easier if we have an interactive map everyone can move around on. If not, that's okay too, just don't want anyone left out.

Mature content fine with everyone? May seem like a silly question, but I don't want to make anyone uncomfortable, and you are facing cultists, evil, and demons, evil incarnate. If anything does make you uncomfortable, or just bothers you, PM me.


Male Aasimar Sorcerer 2
Status:
Init: +1 | HP: 11/11 | AC: 11 | Tch: 11 | FF: 10 | Fort: +1 | Ref: +1 | Will: +4 (+2 vs Demon Mind-Effect) | Percep: +5

I'm ready when you are.

GM:
FYI, this is Thomas Glint from your Wicked campaign you had a while back.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Thanks for coming in and taking over for us, GM Grey! I can't speak for everyone, but I really appreciate it. I haven't read ahead, even as an AP subscriber, so there'll be no worries if you've shuffled things around.

Mature content is alright with me. Should be interesting to see how that plays in, seeing as how all the APs I've played in to this point have been pretty G/PG, depending on how visceral players get with combat descriptions.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Well colour me shocked. Thank you very much for taking over the GM duties.

Google Docs works for me and mature content should be fine.


Male Human Cleric 1
Stats:
HP 8/8 | AC 17, T 12, FF 15 | Fort +2, Ref +2, Will +5 | Init +2 | low-light, Perc +3

Hey. Thanks for taking over. Google Docs is awesome, since I currently have no Internet at home. As nice as Roll20 is, I can't look at it on my phone at all. Mature content is also perfectly acceptable at any level. :)


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

Thanks for volunteering. I was really sad to think this game might wither on the vine.


Glad I could help. Sorry no post for Reinnwulf, but between you and Weyland the social problem seemed to be mostly resolved.


First post is up in gameplay thread.


Vaelor:
Indeed. Let's get this one farther than the last.

Sorry about no morning, or evening, post gents. Forgot my laptop this morning. Just in case it didn't make sense.

Character Name Means that the following pertains to a particular character, such as a conversation with an NPC, but is something those nearby could notice.

Character Name:
Means others in the party probably won't/can't know, such as what is taking place inside the main room of the shrine. This is to help people have a better idea of what's going on with who.

Things that pertain to a group/everyone will usually, if I remember, be called out by location or activity. Such as, 'everyone in the ante-chamber'

About Initiative, this can be a pain during PbP. Sometimes I'll just lump things together into Party/Non-party. Other times it will be more separated out, such as when the rogue, gnomish ninja in our party, is trying to ambush something. In this case initiative is very important because it could mean the difference between 1, 2, or 0 sneak attacks. When several characters a have the same initiative, such as with those inside the ante-chamber, I'll resolve possible conflicts, such as two characters attacking the same thing, but the attacks of one being capable of killing it alone, based on who posted first, the default, or which seems most appropriate.

For example, I will probably resolve Weylands actions first of those in the ante-chamber because he is not occupied with anything else.

Hope this sounds alright to everyone.

In all things use common sense.


Posting windows have been pretty narrow this week, and the goblins have been giving me server errors. But this time, we prevail!


Don't worry guys, didn't disappear again, just letting the party take point, since most of this is inter-party and really up to you how it proceeds. As for cleansing, you have two paladins and a cleric. Think about it. Also, Bestiary 4 has a nasty whose breath weapon makes you count as having violated your code for 24 hours. I cannot wait to unleash its horror upon you!


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Weyland doesn't have knowledge(religion) so unless someone tells him what needs to be done, he wont be of much particular use.


You can always help carry, and remember, just because you don't have knowledge of rituals doesn't mean you can't make a guess. If you were a god, what would you want someone to do? Like your suggestion about cleaning. Sweeping the place out a bit certainly couldn't hurt.


Halfling dragon disciple 2/paladin 3/sorcerer (crossblooded) 2 AC 20/15/18 / HP 72 / F +12 R +9 W +9 / Init. +2 / Perc. +1

Any chance we could just hand wave the cleansing or just move past it. I don't want us to get bogged down.


Certainly, and I will do so tonight/tomorrow morning. For my own information, when should I move things along, and when should I wait? I'd like everyone's opinion on this, as it can be very frustrating if things aren't moving and you aren't interested in what is happening, and it can be equally frustrating having found the perfect moment for some serious RPing, only to have the DM gloss over it.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

I personally don't mind the hand wave (after I get some of that water)

might as well use the waterskin (of course I may end up drinking some of that water)


HP 9/14 AC 14 Touch 11 Flat 13; ranseur +4(2d4+5); F +4 R +2 W +2 INIT +4 Perc +4 CMB +4 CMD 16 | Rage 4/6 remaining

I usually suggest that my players use "flex time" in a spoiler if I have moved on and they want to RP some. It lets you step back in time a bit and get some RP in, and if it starts in heavy between players, I just stop the forward motion and let them RP to their hearts content before moving on. Like this...

flex time:

Before moving on, Reinwulf remarked to Wayland on how the man had handled that huecuva. "Mayhaps I spoke too soon earlier. You may look like a girl, but you certainly handle a sword better than most"


Male Human

The flex time thing sounds like a neat idea. Never seen it used before. I would say a good rule of thumb would be if we spend more than a couple or three days on an aspect of the AP that isn't expounded on in the print material, it's probably a good idea to try and nudge us on forward. The flex time thing would still fit into that.


Thanks for the idea Reinnwulf. I appreciate suggestions/feedback/commentary, especially in pbp where I can't see you.

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