STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"I thought there was magic making the wind. But the magic is illusion. That could mean something is hiding up there. Penith either you can throw things up there and see what happens or I can send Bitey up."
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Can you see if it is a monster?
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"I can." she finds one of her worst rocks, since it is not meaning to hit someone and flings it up toward where Senn indicates.
Male High Azlanti DM
Penith's rock flies up, strikes something and bounces back down.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay casts See Invisibility on himself after hearing the warnings about something high in the air.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Tell me where. I can hit it with glitterdust."
Male High Azlanti DM
Atajay, you can see a very large flying polyp 35 feet in the air above you all.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
”About 35’ up or so. It’s big, so your spell will definitely get a part of it, at least!”
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
I need to grow wings or something so I can be effective against these things
Male High Azlanti DM
Anyone else want to take a surprise round action?
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Can't see anything to shoot
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
DD 20 glitterdust. Trevor I will get you flying first round.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Now that she can see it, Penith picks a better rock and chucks to at the creature.
tk blast, steadied shot, pbp: 1d20 + 22 ⇒ (8) + 22 = 30
damage: 8d6 + 16 + 1d8 ⇒ (3, 5, 1, 3, 2, 5, 3, 6) + 16 + (4) = 48
Male High Azlanti DM
will save: 1d20 + 19 ⇒ (4) + 19 = 23
The creature manages to shake off the blindness. Penith strikes the creature with her rock.
Atajay and Domeric, do you want to take an action.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric begins his song!
+3 to hit and damage, plus 1d6 sonic damage per hit
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
I figured my Spellcasting and describing what I saw would be my surprise round action.
Male High Azlanti DM
Domeric initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Atajay initiative: 1d20 + 12 ⇒ (19) + 12 = 31
Penith initiative: 1d20 + 8 ⇒ (10) + 8 = 18
Senn initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Trevor initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Mad Trumpeter initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Initiative irder:
Block 1: Atajay
Block 2: Mad Trumpeter
Block 3: Pebith, Senn, Domeric and Trevor
So Atajay, your action
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
The archer casts divine power and activates his litany of judgments.
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Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Our DM has been stolen by Puppies of Tindalos
Male High Azlanti DM
Is there any effect to the litany of judgements
The Mad Trumpeter activates its frightful presence - (Will 27 or shaken) and then shrieks loudly, releasing a blast of wind in a 30 ft radius
Reflex 26 for half
damage: 14d6 ⇒ (6, 5, 6, 2, 2, 2, 2, 6, 5, 6, 3, 1, 1, 4) = 51
Block 3, your actions
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Sorry, I was just using a different phrase for activating my judgments, Justice, Destruction and Healing. No special effect on the baddie right now.
Will save vs Shaken 1d20 + 14 ⇒ (9) + 14 = 23 +1 v. Charms and Compulsions
Reflex for half 1d20 + 16 ⇒ (5) + 16 = 21
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Will save: 1d20 + 10 ⇒ (9) + 10 = 19
Greater Iron Will save: 1d20 + 10 ⇒ (4) + 10 = 14
Mommy!
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
At least I purged the bad rolls
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
will: 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23
will: 1d20 + 15 ⇒ (20) + 15 = 35
tk blast, steadied shot, pbp+3: 1d20 + 22 - 2 ⇒ (20) + 22 - 2 = 40
damage: 8d6 + 16 + 1d8 + 3 + 1d6 ⇒ (2, 1, 6, 6, 4, 5, 4, 1) + 16 + (2) + 3 + (1) = 51
confirmation
tk blast, steadied shot, pbp+3: 1d20 + 22 - 2 ⇒ (7) + 22 - 2 = 27
damage: 8d6 + 16 + 1d8 + 3 + 1d6 ⇒ (3, 1, 1, 4, 1, 2, 6, 4) + 16 + (5) + 3 + (6) = 52
Now that the obstructing site is gone, Penith can post! mentally throw a rock to hopefully hit the Mad Trumpeter directly down his trumpet.
Male High Azlanti DM
Penith's rock strikes the Mad Trumpeter and it howls in pain
Domeric and Senn, your actions
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor shoots his bow at the nasty
Bow: 1d20 + 19 ⇒ (18) + 19 = 371d8 + 8 ⇒ (6) + 8 = 14
Male High Azlanti DM
Trevor's arrow strikes the Mad Trumpeter doing a minimal amount of damage.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Will: 1d20 + 14 ⇒ (1) + 14 = 15
Reflex: 1d20 + 20 ⇒ (20) + 20 = 40
Domeric maintains his song and hastes the party.
Everyone continues to get +3 to hit and damage, +1d6 sonic damage per attack, plus Haste bonuses

AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Will Bitey: 1d20 + 10 ⇒ (17) + 10 = 27
Will Senn: 1d20 + 19 ⇒ (6) + 19 = 25
Ref Bitey: 1d20 + 19 ⇒ (8) + 19 = 27
Ref Senn: 1d20 + 7 ⇒ (6) + 7 = 13
Quote: Senn absorbs 25 from Trevor
Takes 51 herself.
Bitey takes zero because of evasion.
Familair takes half from Senn 38.
Sen casts mass fly on the group. Trveor get up there and I will keep you going. I have Heal if we need it.
Bitey knows what to do instinctively.
Bite: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d6 + 17 + 1d6 ⇒ (2) + 17 + (2) = 21
Talon: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d6 + 17 + 1d6 ⇒ (5) + 17 + (1) = 23
Talon: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d4 + 17 + 1d6 ⇒ (2) + 17 + (1) = 20
Claw: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d4 + 17 + 1d6 ⇒ (1) + 17 + (6) = 24
Claw: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d4 + 17 + 1d6 ⇒ (4) + 17 + (6) = 27
[Spoiler=Defense each turn]
Bitey takes an attack for anyone adjacent, Half of Trevor's Damage goes to Senn, anyone near Bitey has there ac boosted against attacks 2-6.
Aid ac: 1d20 + 10 ⇒ (2) + 10 = 12
Aid ac: 1d20 + 10 ⇒ (11) + 10 = 21
Aid ac: 1d20 + 10 ⇒ (11) + 10 = 21
Aid ac: 1d20 + 10 ⇒ (7) + 10 = 17
Aid ac: 1d20 + 10 ⇒ (17) + 10 = 27
Aid ac: 1d20 + 10 ⇒ (12) + 10 = 22
Male High Azlanti DM
Bitey tears into the Mad Trumpeter but only one of the attacks gets through
At this point, as a result of the Mad Trumpeter's howl there is an echoing response from something far below, the sound echoes theough cracks and small tunnels in the floor creating a kind of deranged symphony (Will 22 or confused until next round, at which point you will need to make a new save)
Atajay, back to you.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Will save 1d20 + 14 ⇒ (1) + 14 = 15
Confusion effect 1d100 ⇒ 48
The archer babbles incoherently.
Male High Azlanti DM
The Mad Trumpeter readies to attack anyone who tries to attack it.
Block 3, your actions
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
how long are we shaken?
tk blast, steadied shot, pbp: 1d20 + 22 + 3 - 2 ⇒ (16) + 22 + 3 - 2 = 39
damage: 8d6 + 16 + 1d8 + 3 + 1d6 ⇒ (5, 5, 3, 1, 6, 6, 5, 5) + 16 + (5) + 3 + (3) = 63
Another rock, another satisfying smash into a bad things face.
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Will: 1d20 + 10 ⇒ (9) + 10 = 19
Effect: 1d100 ⇒ 94
I need another head for my merry-go-round-YOURS IS PERFECT!!
Trevor bashes Atajay
Hammer bash: 1d20 + 25 ⇒ (11) + 25 = 362d8 + 18 ⇒ (5, 1) + 18 = 24
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Will Bitey: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 28
Will Senn: 1d20 + 19 ⇒ (6) + 19 = 25
Senn flys up and casts Divine Favor on Bitey. It seems you need a extra boost.
Bite: 1d20 + 18 + 4 ⇒ (16) + 18 + 4 = 38
Damage: 1d6 + 17 + 1d6 + 4 ⇒ (3) + 17 + (1) + 4 = 25
Bite: 1d20 + 18 + 4 ⇒ (13) + 18 + 4 = 35
Damage: 1d6 + 17 + 1d6 + 4 ⇒ (3) + 17 + (4) + 4 = 28
Talon: 1d20 + 18 + 4 ⇒ (17) + 18 + 4 = 39
Damage: 1d6 + 17 + 1d6 + 4 ⇒ (6) + 17 + (1) + 4 = 28
Talon: 1d20 + 18 + 4 ⇒ (12) + 18 + 4 = 34
Damage: 1d4 + 17 + 1d6 + 4 ⇒ (2) + 17 + (1) + 4 = 24
Claw: 1d20 + 18 + 4 ⇒ (8) + 18 + 4 = 30
Damage: 1d4 + 17 + 1d6 + 4 ⇒ (1) + 17 + (4) + 4 = 26
Claw: 1d20 + 18 + 4 ⇒ (16) + 18 + 4 = 38
Damage: 1d4 + 17 + 1d6 + 4 ⇒ (4) + 17 + (3) + 4 = 28
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric uses Saving Finale as an immediate action, ending his song with a flourish!
Atajay can reroll his save vs confusion
On his turn, Domeric restarts his song.
Party receives +3 to hit and damage, 1d6 sonic damage per hit, plus haste bonuses
Male High Azlanti DM
Everyone needs to rill for confusion please
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Dom, I get to reroll for confusion last round, right. Or does that save bonus apply to the confusion save we have to make this round?
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
whoops missed that.
will: 1d20 + 9 ⇒ (3) + 9 = 12
effect
confusion: 1d100 ⇒ 4
Even though her mind is a muddled mess of flapping pink trumpets and giggling madness, Penith STILL chucks a rock at the bad thing.
Male High Azlanti DM
Penith's rock flies through the air striking the Trumpeter a mighty blow.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
I think it is the will save against the confusion effect this round
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Atajay wrote: Dom, I get to reroll for confusion last round, right. Or does that save bonus apply to the confusion save we have to make this round? Sorry, was busy for a couple days. Yeah, it would have been a reroll for the initial failed save, but dunno if we'd want to try and go back now, so feel free to assume that he used it for this round instead in the event that you fail again.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Will save 1d20 + 14 ⇒ (8) + 14 = 22

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
The archer pulls back his bowstring and fires multiple arrows at the enemy.
Attack with PBS, Precise Shot, Rapid Shot, GMW, Haste, Greater Bane, Divine Power and IC 1d20 + 19 + 4 + 1 + 2 + 5 + 3 ⇒ (3) + 19 + 4 + 1 + 2 + 5 + 3 = 37
Damage 1d8 + 4 + 4 + 5 + 5 + 3 ⇒ (2) + 4 + 4 + 5 + 5 + 3 = 23 plus
1d6 ⇒ 3 sonic plus
4d6 ⇒ (4, 5, 2, 6) = 17 Greater bane
Attack with PBS, Precise Shot, Rapid Shot, GMW, Haste, Greater Bane, Divine Power, IC 1d20 + 19 + 4 + 1 + 2 + 5 + 3 ⇒ (18) + 19 + 4 + 1 + 2 + 5 + 3 = 52
Damage 1d8 + 4 + 4 + 5 + 5 + 3 ⇒ (3) + 4 + 4 + 5 + 5 + 3 = 24 plus
1d6 ⇒ 2 sonic plus
4d6 ⇒ (3, 4, 4, 4) = 15 Greater bane
Haste Attack with PBS, Precise Shot, Rapid Shot, GMW, Haste, Greater Bane, Divine Power, IC 1d20 + 19 + 4 + 1 + 2 + 5 + 3 ⇒ (14) + 19 + 4 + 1 + 2 + 5 + 3 = 48
Damage 1d8 + 4 + 4 + 5 + 5 + 3 ⇒ (4) + 4 + 4 + 5 + 5 + 3 = 25plus
1d6 ⇒ 2 sonic plus
4d6 Greater bane
Iterative Attack with PBS, Precise Shot, Rapid Shot, GMW, Haste, Greater Bane, Divine Power, IC 1d20 + 14 + 4 + 1 + 2 + 5 + 3 ⇒ (17) + 14 + 4 + 1 + 2 + 5 + 3 = 46
Damage 1d8 + 4 + 4 + 5 + 5 + 3 ⇒ (7) + 4 + 4 + 5 + 5 + 3 = 28 plus
1d6 ⇒ 6 sonic plus
4d6 ⇒ (6, 6, 6, 6) = 24 Greater bane
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
I'm director of the poop train!
Male High Azlanti DM
Bitey tears into the Mad Trumpeter, tearing it into pieces.
As it falls the screeching from below abruptly ends and you are all no longer confused or shaken
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Director are you feeling better?"
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Director? I though I was a doctor.
Male High Azlanti DM
Moving on the path comes to an abrupt end as a chasm splits this alien city. It is a twenty foot wide expanse that drops down into darkness with no discernible way across. It seems to drop to a rubble strewn floor 70 foot below.
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
”Unfortunately, I don’t have any way of giving myself the ability to fly. “
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