| Kieran Strongarm |
Kieran does his best not to murder the party with errant arrows:
MS/RS/DA: 1d20 + 17 - 2 + 1 ⇒ (15) + 17 - 2 + 1 = 311d8 + 14 + 1 ⇒ (5) + 14 + 1 = 201d8 + 14 + 1 ⇒ (6) + 14 + 1 = 21
RS/DA: 1d20 + 17 - 2 + 1 ⇒ (10) + 17 - 2 + 1 = 261d8 + 14 + 1 ⇒ (3) + 14 + 1 = 18
DA: 1d20 + 12 - 2 + 1 ⇒ (5) + 12 - 2 + 1 = 161d8 + 14 + 1 ⇒ (4) + 14 + 1 = 19
| Kieran Strongarm |
Kieran tries to help finish off the undead boars.
MS/RS/DA: 1d20 + 17 - 2 + 1 ⇒ (10) + 17 - 2 + 1 = 261d8 + 14 + 1 ⇒ (7) + 14 + 1 = 221d8 + 14 + 1 ⇒ (1) + 14 + 1 = 16
RS/DA: 1d20 + 17 - 2 + 1 ⇒ (6) + 17 - 2 + 1 = 221d8 + 14 + 1 ⇒ (5) + 14 + 1 = 20
DA: 1d20 + 12 - 2 + 1 ⇒ (6) + 12 - 2 + 1 = 171d8 + 14 + 1 ⇒ (7) + 14 + 1 = 22
| Tirnel Stargazer |
-16 HP 50/70 stoneskin
I have never heard of an unintelligent undead being fleeing from the living before. Maybe there is something else controlling these creatures?
| Kieran Strongarm |
Kieran grunts, You would know better than any of us Tirnel. I'm just happy to have one less thing about to hurt us, although it may be a bit worrisome that we will have to face that thing again at a time not of our choosing.
search the barn for undead boar treasure horde: 1d20 + 16 ⇒ (4) + 16 = 20
| Tirnel Stargazer |
Tirnel casts about using ~detect magic~ just in case.
Let's move towards the next structure. You take the lead Kieran; less chance of you backstabbing the dwarf with your arrows, although that didn't seem to stop you the last time.
perception: 1d20 + 14 ⇒ (1) + 14 = 15
| Kieran Strongarm |
Mutters-I'll show YOU backstabbing....
perception: 1d20 + 16 ⇒ (10) + 16 = 26
| Kieran Strongarm |
Kieran opens the door and takes a look inside.
perception: 1d20 + 16 ⇒ (10) + 16 = 26
| DM Darkvision |
It appears to be a single room home with a sleeping loft. There is a thin layer of dust on the floor and the fireplace is to the right of the door and is unlit. Next to the fireplace is a still rocking chair in which sits a desiccated corpse in the simple clothing of a farmer. There is a wooden ladder to the left of the door that can be used to reach the loft.
| Kieran Strongarm |
Ibram, if you and Tirnel would be so kind as to do some detecting I will take a peek up in the loft.
Holds bow ready until all clear and then climbs up to the loft and takes a look about.
perception: 1d20 + 16 ⇒ (20) + 16 = 36
| DM Darkvision |
Ibram detects some residual evil but there are no evil creatures or things in the home. Tirnel does not detect any current magical auras but there is some residue from what were some simple cantrips.
The ladder creaks a bit as Kieran climbs easily up to the loft. The loft contains another dedicated corpse in a bed, likely the farmer’s wife. On closer inspection he sees a couple of puncture wounds on the woman’s neck.
| Kieran Strongarm |
Kieran tells the group about the corpse above. What do you think Tirnel, vampire? Watch out below; I'm going to risk the ladder again and would hate to squash anyone should I fall. Especially you Kentaur; you have taken enough of a beating from me recently.
braving the ladder of almost certain death: 1d20 + 9 ⇒ (6) + 9 = 15
| Tirnel Stargazer |
Vampire would be the easy choice, but many things could cause such wounds. Obviously some doom has come to this town. Hopefully it will not be the end of us as well.
| Kieran Strongarm |
Any ideas besides sweep and clear house by house, Ibram?
What are our next destination options?
| DM Darkvision |
The party exits the home and finds that the road continues on to the south. After following for another 100 yards or so the party sights a wooden palisade about 12’ high. The road runs up to a large gate in the palisade. The gate appears to be intact but is open. No signs of life other than three ravens sitting on the palisade to the left of the gate. The fog persists.
| Kieran Strongarm |
The ravens? They look harmless enough. Probably just trying to pluck out some succulent corpse eyes. I can probably nail all three if I just imagine Kentaur's back....
| Kieran Strongarm |
Kieran warily leads the party through the gate.
perception: 1d20 + 16 ⇒ (19) + 16 = 35
| DM Darkvision |
As Kieran enters the gate. Ruins of former structures fill the entire area surrounded by the palisade which is also strangely devoid of the fog that has plagued you all day.
A single structure in the center of town remains unscathed, it has white washed walls and stained glass windows and the unmistakable bow symbol of Erastil above the entrance doors. Just to its left is a small cemetery with a dozen headstones.
| Kieran Strongarm |
Well, it's either an obvious trap or a sign from above. Guess it's time to find out which.
Kieran heads towards the 'church'.
perception: 1d20 + 16 ⇒ (14) + 16 = 30
| Kieran Strongarm |
Don't get in the way of my arrows Kentaur!
Fires at closest skeleton:
MS/RS/DA: 1d20 + 17 - 2 + 1 ⇒ (13) + 17 - 2 + 1 = 291d8 + 14 + 1 ⇒ (2) + 14 + 1 = 171d8 + 14 + 1 ⇒ (3) + 14 + 1 = 18
RS/DA: 1d20 + 17 - 2 + 1 ⇒ (12) + 17 - 2 + 1 = 281d8 + 14 + 1 ⇒ (5) + 14 + 1 = 20
DA: 1d20 + 12 - 2 + 1 ⇒ (8) + 12 - 2 + 1 = 191d8 + 14 + 1 ⇒ (2) + 14 + 1 = 17
| DM Darkvision |
Despite the fact that his arrows aren't doing their full damage, Kieran brings down one skeleton and wounds another. Tirnel's spell envelops 8 of the skeletons in a burst of flames but it doesn't phase them at all as they are completely immune to the fire.
will: 1d20 + 10 ⇒ (6) + 10 = 16
will: 1d20 + 10 ⇒ (3) + 10 = 13
Two waves of divine energy emanate from Kentaur and Ibram blasting the skeletons in quick succession! The skeleton that Kieran injured goes down in a bundle of bones. The 10 remaining skeletal warriors quickly surge forward surrounding the party but looking rather battered. For the most part, the group does a good job of screening and shielding Tirnel but one persistent skeleton gets through to attack him.
Ibram
GS: 1d20 + 10 ⇒ (8) + 10 = 18
GS: 1d20 + 10 ⇒ (19) + 10 = 29
dam: 2d6 + 18 ⇒ (1, 2) + 18 = 21
GS: 1d20 + 10 ⇒ (15) + 10 = 25
Kentaur
GS: 1d20 + 10 ⇒ (8) + 10 = 18
GS: 1d20 + 10 ⇒ (3) + 10 = 13
GS: 1d20 + 10 ⇒ (19) + 10 = 29
dam: 2d6 + 18 ⇒ (5, 2) + 18 = 25
Kieran
GS: 1d20 + 10 ⇒ (20) + 10 = 30
dam: 4d6 + 18 ⇒ (5, 3, 1, 4) + 18 = 31
GS: 1d20 + 10 ⇒ (1) + 10 = 11
GS: 1d20 + 10 ⇒ (13) + 10 = 23
Tirnel
GS: 1d20 + 10 ⇒ (6) + 10 = 16
*stoneskin should still be up
| Tirnel Stargazer |
-16 HP 50/70 stoneskin
What strange skeletons are these? I know animated bones are supposed to be immune to cold, but I've never heard about any immune to fire.
Tirnel swings his longsword in hopes of doing something useful.
1d20 + 3 ⇒ (19) + 3 = 221d8 ⇒ 2