dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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Kieran kills another skeletal boar.

Ibram and Tirnel combine to kill one as well.

Kentaur heals.

On Kieran
Bite: 1d20 + 11 ⇒ (14) + 11 = 25

On Kentaur
Bite: 1d20 + 11 ⇒ (15) + 11 = 26

On Tirnel
Bite: 1d20 + 11 ⇒ (15) + 11 = 26
Dam: 2d6 + 6 ⇒ (3, 6) + 6 = 15


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram will Run over and attack Tirnel's

pwrattk: 1d20 + 11 ⇒ (3) + 11 = 14

last attack pwrattk: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d4 + 11 ⇒ (2, 3) + 11 = 16


male AC30 HP107 init. +4 Dwarf Cleric/10

Attack!

Warhammer: 1d20 + 7 ⇒ (4) + 7 = 11


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-16 HP 50/70 stoneskin

Tirnel moves back (5' step) and allows Ibram to engage.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran does his best not to murder the party with errant arrows:

MS/RS/DA: 1d20 + 17 - 2 + 1 ⇒ (15) + 17 - 2 + 1 = 311d8 + 14 + 1 ⇒ (5) + 14 + 1 = 201d8 + 14 + 1 ⇒ (6) + 14 + 1 = 21
RS/DA: 1d20 + 17 - 2 + 1 ⇒ (10) + 17 - 2 + 1 = 261d8 + 14 + 1 ⇒ (3) + 14 + 1 = 18
DA: 1d20 + 12 - 2 + 1 ⇒ (5) + 12 - 2 + 1 = 161d8 + 14 + 1 ⇒ (4) + 14 + 1 = 19


Kieran murders another boar, while Ibram leaps in front of Tirnel's boar and flails about. Kentaur tries unsuccessfully to hammer his opponent.

On Kentaur
bite: 1d20 + 11 ⇒ (14) + 11 = 25

On Ibram
bite: 1d20 + 11 ⇒ (2) + 11 = 13


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Briar: 1d20 + 11 ⇒ (4) + 11 = 15

Briar: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 2d4 + 11 ⇒ (2, 1) + 11 = 14


male AC30 HP107 init. +4 Dwarf Cleric/10

Warhammer: 1d20 + 7 ⇒ (4) + 7 = 11


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-16 HP 50/70 stoneskin

Tirnel does his best to stay out of the way.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran tries to help finish off the undead boars.

MS/RS/DA: 1d20 + 17 - 2 + 1 ⇒ (10) + 17 - 2 + 1 = 261d8 + 14 + 1 ⇒ (7) + 14 + 1 = 221d8 + 14 + 1 ⇒ (1) + 14 + 1 = 16
RS/DA: 1d20 + 17 - 2 + 1 ⇒ (6) + 17 - 2 + 1 = 221d8 + 14 + 1 ⇒ (5) + 14 + 1 = 20
DA: 1d20 + 12 - 2 + 1 ⇒ (6) + 12 - 2 + 1 = 171d8 + 14 + 1 ⇒ (7) + 14 + 1 = 22


Kieran and Ibram take care of another boar, while the last one bursts by Kentaur and Tirnel and flees into the fog.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-16 HP 50/70 stoneskin

I have never heard of an unintelligent undead being fleeing from the living before. Maybe there is something else controlling these creatures?


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran grunts, You would know better than any of us Tirnel. I'm just happy to have one less thing about to hurt us, although it may be a bit worrisome that we will have to face that thing again at a time not of our choosing.

search the barn for undead boar treasure horde: 1d20 + 16 ⇒ (4) + 16 = 20


male AC30 HP107 init. +4 Dwarf Cleric/10

time for some wandage

Tirnel: 3d8 + 3 ⇒ (5, 3, 5) + 3 = 16

Kieran: 5d8 + 5 ⇒ (8, 1, 2, 4, 3) + 5 = 23

Kentaur: 4d8 + 4 ⇒ (3, 8, 7, 2) + 4 = 24


Kieran finds the remains of several disemboweled cows and sheep throughout the rest of the barn and some hay in the loft with a couple of old pitchforks.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

What are our other investigatory options?


Tirnel last sensed the gem in the area of the town or very nearby the town. You can leave the barn and explore the rest of the village, you saw part of another structure just up the road or unconditional surrender.

I’d advise unconditional surrender!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

We'll accept the unconditional surrender of the gem....


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel casts about using ~detect magic~ just in case.

Let's move towards the next structure. You take the lead Kieran; less chance of you backstabbing the dwarf with your arrows, although that didn't seem to stop you the last time.

perception: 1d20 + 14 ⇒ (1) + 14 = 15


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Mutters-I'll show YOU backstabbing....

perception: 1d20 + 16 ⇒ (10) + 16 = 26


The party continues up the path to another structure, looks like a home. There is a single wooden door. You can see a chimney on the roof but no smoke.

The fog is still thick and there is no sound except the noise of your boots crunching in the gravel road and the occasional squawk of a raven.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran opens the door and takes a look inside.

perception: 1d20 + 16 ⇒ (10) + 16 = 26


It appears to be a single room home with a sleeping loft. There is a thin layer of dust on the floor and the fireplace is to the right of the door and is unlit. Next to the fireplace is a still rocking chair in which sits a desiccated corpse in the simple clothing of a farmer. There is a wooden ladder to the left of the door that can be used to reach the loft.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Ibram, if you and Tirnel would be so kind as to do some detecting I will take a peek up in the loft.

Holds bow ready until all clear and then climbs up to the loft and takes a look about.

perception: 1d20 + 16 ⇒ (20) + 16 = 36


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

~Detect magic~ throughout the building with special attention to the loft.

perception: 1d20 + 16 ⇒ (4) + 16 = 20


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Detect Evil in the building, also focusing on the left.


Need a climb check for Kieran.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Up a ladder? Yeesh....

climb: 1d20 + 9 ⇒ (16) + 9 = 25


Kieran Strongarm wrote:

Up a ladder? Yeesh....

[dice=climb]1d20+9

It’s a homemade wooden ladder and you’re wearing full plate and carrying a ton of gear!


Ibram detects some residual evil but there are no evil creatures or things in the home. Tirnel does not detect any current magical auras but there is some residue from what were some simple cantrips.

The ladder creaks a bit as Kieran climbs easily up to the loft. The loft contains another dedicated corpse in a bed, likely the farmer’s wife. On closer inspection he sees a couple of puncture wounds on the woman’s neck.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran tells the group about the corpse above. What do you think Tirnel, vampire? Watch out below; I'm going to risk the ladder again and would hate to squash anyone should I fall. Especially you Kentaur; you have taken enough of a beating from me recently.

braving the ladder of almost certain death: 1d20 + 9 ⇒ (6) + 9 = 15


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Vampire would be the easy choice, but many things could cause such wounds. Obviously some doom has come to this town. Hopefully it will not be the end of us as well.


Kieran makes it back down from the loft.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Any ideas besides sweep and clear house by house, Ibram?

What are our next destination options?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

We do what must me done. Nothing else comes to mind.


The party exits the home and finds that the road continues on to the south. After following for another 100 yards or so the party sights a wooden palisade about 12’ high. The road runs up to a large gate in the palisade. The gate appears to be intact but is open. No signs of life other than three ravens sitting on the palisade to the left of the gate. The fog persists.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Smiling mischeviously-What, no bell?

~detect magic~ on the ravens

Those birds are bugging me Kieran. What are the odds you can kill all three in one round?


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

The ravens? They look harmless enough. Probably just trying to pluck out some succulent corpse eyes. I can probably nail all three if I just imagine Kentaur's back....


Tirnel detects no magic on the ravens.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran warily leads the party through the gate.

perception: 1d20 + 16 ⇒ (19) + 16 = 35


As Kieran enters the gate. Ruins of former structures fill the entire area surrounded by the palisade which is also strangely devoid of the fog that has plagued you all day.

A single structure in the center of town remains unscathed, it has white washed walls and stained glass windows and the unmistakable bow symbol of Erastil above the entrance doors. Just to its left is a small cemetery with a dozen headstones.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Well, it's either an obvious trap or a sign from above. Guess it's time to find out which.

Kieran heads towards the 'church'.

perception: 1d20 + 16 ⇒ (14) + 16 = 30


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel will follow trying to stay inside the protective circle of the other 3 party members.

~detect magic~ and perception: 1d20 + 14 ⇒ (13) + 14 = 27


As the party nears the temple, Kieran channels his inner Admiral Ackbar and watches as 12 large skeletal warriors rise from the cemetery grasping great swords in their bony hands.

Party action


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Don't get in the way of my arrows Kentaur!

Fires at closest skeleton:
MS/RS/DA: 1d20 + 17 - 2 + 1 ⇒ (13) + 17 - 2 + 1 = 291d8 + 14 + 1 ⇒ (2) + 14 + 1 = 171d8 + 14 + 1 ⇒ (3) + 14 + 1 = 18
RS/DA: 1d20 + 17 - 2 + 1 ⇒ (12) + 17 - 2 + 1 = 281d8 + 14 + 1 ⇒ (5) + 14 + 1 = 20
DA: 1d20 + 12 - 2 + 1 ⇒ (8) + 12 - 2 + 1 = 191d8 + 14 + 1 ⇒ (2) + 14 + 1 = 17


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Nice grouping...

Tries to catch as many skeletons as possible inside 20' radius fireball: 7d6 ⇒ (5, 2, 1, 1, 1, 4, 4) = 18


male AC30 HP107 init. +4 Dwarf Cleric/10

Channel Energy 4/7 to damage undead dc15 Will for half: 4d6 ⇒ (3, 4, 6, 4) = 17


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Channel Energy 1/9 to damage undead dc18 Will for half: 2d6 ⇒ (4, 5) = 9


Despite the fact that his arrows aren't doing their full damage, Kieran brings down one skeleton and wounds another. Tirnel's spell envelops 8 of the skeletons in a burst of flames but it doesn't phase them at all as they are completely immune to the fire.

will: 1d20 + 10 ⇒ (6) + 10 = 16
will: 1d20 + 10 ⇒ (3) + 10 = 13

Two waves of divine energy emanate from Kentaur and Ibram blasting the skeletons in quick succession! The skeleton that Kieran injured goes down in a bundle of bones. The 10 remaining skeletal warriors quickly surge forward surrounding the party but looking rather battered. For the most part, the group does a good job of screening and shielding Tirnel but one persistent skeleton gets through to attack him.

Ibram
GS: 1d20 + 10 ⇒ (8) + 10 = 18
GS: 1d20 + 10 ⇒ (19) + 10 = 29
dam: 2d6 + 18 ⇒ (1, 2) + 18 = 21
GS: 1d20 + 10 ⇒ (15) + 10 = 25

Kentaur
GS: 1d20 + 10 ⇒ (8) + 10 = 18
GS: 1d20 + 10 ⇒ (3) + 10 = 13
GS: 1d20 + 10 ⇒ (19) + 10 = 29
dam: 2d6 + 18 ⇒ (5, 2) + 18 = 25

Kieran
GS: 1d20 + 10 ⇒ (20) + 10 = 30
dam: 4d6 + 18 ⇒ (5, 3, 1, 4) + 18 = 31
GS: 1d20 + 10 ⇒ (1) + 10 = 11
GS: 1d20 + 10 ⇒ (13) + 10 = 23

Tirnel
GS: 1d20 + 10 ⇒ (6) + 10 = 16
*stoneskin should still be up


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-16 HP 50/70 stoneskin

What strange skeletons are these? I know animated bones are supposed to be immune to cold, but I've never heard about any immune to fire.

Tirnel swings his longsword in hopes of doing something useful.
1d20 + 3 ⇒ (19) + 3 = 221d8 ⇒ 2

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