| Kruelaid |
Putting my notes together into a review... Man, this thread really is a great read.
And again, my apologies for the one year delay, I hope everyone is still here. My allergies are now fully diagnosed, there should be no more emergencies, hospitalization and incapacitation, and I have finally found effective medicine, so hopefully this is gonna go, go, go.
| Kruelaid |
Sam takes a look through the viewing panes, but can't see anything. She waves Pat over with the torch, getting him to shine the light through while she peers in, readying the pistol just in case.
"Looks like an office, " she whispers to the others. [i]"I can see doors on the other side and it looks like there's been a Zombie feast in there... there's blood all over the floor."[/b]
She does a double check to make sure ther is noone in the room and slowly pushes the door with her foot, leading into the room with the pistol.
Perception Check. (1d20=3) hmmm... that could be bad.
| Kruelaid |
Sam enters the office and looks around to make sure it is clear, before moving as quietly as possible over to the opposite door, pistol at the ready.
Stealth Check. (1d20+8=11) *sigh* Thank heavens for high bonuses...
| Kruelaid |
Cord stands in the doorway to the morgue, not believing for one moment he could tippy-toe into the room and so not even trying. He uses his flash light to scour the room for Sam as she advances. Sweat trickles down the inside of his mask and something drips on his head, he shudders knowing full well what it is. "I am going to need a long vacation after this," he mutters under his breath.
| Kruelaid |
Sam stands in a small office, paper strewn everywhere, a morgue office... a skeleton hangs in the corner. Leading from this office farther into the morgue is another set of double swinging doors that lead into the coolers and a laboratory... Sam is peering through the windows.
Cord holds open the double doors leading into the small outer office.
The rest of you are in the large basement tunnel/hallway leading into the pavilion where Aunt Terri should be either hiding in 475 or devouring the brains and livers of the dead, and where Cord's ex works... or rather worked. Worried by explosive brain splatters on the ceiling and the mysterious spent rounds on the floor, you all look nervously past Cord, his hands stretched out to hold the doors open.
And that's when the lab doors in front of Sam explode open like the skin on an alien eggsack... and just at that singular moment in time a flood of thoughts begins, first hanging on that inevitable whispered question: "what the f%$* am I doing in a morgue during a zombie invasion?"... and then breaking as all dams must, the past days flood through your minds....
still writing... if someone misses this try to pass it on. I'm gonna post the flashback in parts so that the thread holds it's position, which should help everyone spot it. This little grain of time is going to last a bit, so you can't act, but you can use perception and post wit.
| Kruelaid |
What the F*CK are we doing in a morgue during a zombie invasion?
It's like watching a horror movie and you're screaming "don't go in there you moron" and they do and then suddenly you're in the movie yourself and for some stupid reason you go in even though you would have been screaming at yourself to stop were you still in the comfort of your living room.
| Kruelaid |
"WTF is happening?!!!!"
You're in a wide underground hallway that passes between the buildings of the Vancouver General Hospital complex, on your way to the Jim Patteson Pavilion, the main building, where you'll check room 475 for Sarge's Aunt Terri and the floor above that, where Cord's ex worked in the palliative care unit.
You are now looking past Cord (who is holding open a set of swinging double doors and looking rather like Hercules under the pillars of Atlas). Past him into the outer office of the Vancouver General Morgue, where dead bodies are stored and no sensible zombie warrior would ever dare tread. On the other side of Cord is Sam. Sam, inside the outer office, was about to open another inner pair of double doors that no doubt lead into the morgue proper, and at that moment they burst open. You could shoot under Cord's arms.... once we have perception rolls and init.
Perception rolls and then I'll write up your intro posts and take init. In the meantime I am writing flashbacks to jog your memories about where you've been and what you've done. I have 50 pages of notes and I'm writing the flashbacks now.
| Cord Vogel |
Yay, resurrection, not in the horrid Zombie way.
Happy birthday for Saturday and glad your allergies are under better control.
Cord attempts to yell a warning, but it comes out as a mumbled shocked "Gnnuuummmfff....." his eyes dilate wide under his mask and his fight and flight reflex begins to fire, his bladder loosening, his muscles coiled to run and on some deep subconscious level he asks himself why he is holding both doors open like an idiot.
Perception - (+0 wis, +6 ranks) = +6 1d20 + 6 ⇒ (18) + 6 = 24
| Samantha Bastian |
And for Sam how about a reflex save in addition to the post eruption perception, to see if the door smacks her in the face.
Super...
Perception Check: 1d20 ⇒ 7
Reflex Save: 1d20 + 5 ⇒ (3) + 5 = 8
Oh Dear, what a welcome back... :/
Sam's eyes go wide as the door bursts open in front of her and although she has no idea what the hell just happened she attempts to bring the Beowulf to bear.
| Sgt. Curtin |
Sgt. Curtin wrote:"Yeah. My battle budddies would have been put on urban riot duty I'm guessing. I don't even want to think how Juarez and El Paso went through this mess.""My guess is that they, you know, didn't."
Patrick looks askance at the shabby drifter
"Yeah, I kinda understand that. But you take a city stuffed with gangs, guns, drugs and millions of off-the-grid people, add a pandemic of zombies and I'm guessing it's pretty ugly there at the moment."
Pauses and lights up a Marlboro Light
"And that's not even taking Ciudad Juarez into consideration.."
| Sgt. Curtin |
Sgt. Curtin wrote:"And that's not even taking Ciudad Juarez into consideration..""That's Mexico, right?"
Patrick inhales deeply and blows the grey smoke up into the pipes snaking their way above the tunnel's ceiling
"Yeah. About 1.5 million folks there last I knew. Virtual anarchy with the drug cartels running the show. One of the biggest crossover points for illegals and drug smugglers from all over Mexico and points south. Entire suburbs callled colonia made out of wood pallets, tin cans and bailing wire. Once Z-Day hit, I imagine the rots overwhelmed the place in two days, tops."