| Diabolito Stormbeard |
Sounds like Diabolito would make a great navigator too (with his high sailor profession & knowledge geography). :) Hehe The crazy guy in the galley showing these whippersnappers how it's done! *waggles a drunken finger at the young 'uns*
Level Up (In Progress):
5 HP
1 Rank in Handle Animal
1 Rank in Intimidate
1 Rank in Profession (Cook)
1 Rank in Profession (Sailor)
1 Rank in Swim
1 Rank in Survival
+1 to Fort & Will Saves
+1 BAB
Additional Spells/Day
Orisons: 2
Level 1: 1
Additional Abilities
Totemic Transformation 2 minutes/day
| Nissa Alami |
It was a secret? A few weeks back when you were working a 30, you mentioned she would want to know what happened in the game before you went to bed. I had just been assuming you were a couple. :-)
Nissa obviously thinks that she should be in charge. We have a lot of strong women on this boat.
Malak Wavecrasher
|
I am honestly just pure brute force...I feel like sooner or later I will just be the vicious bulldog following orders. Happily tearing people apart, while the little dwarf runs around biting the ankles.
Also, can somebody clarify about the +3 class skill checks? In RL my group plays it as +3 in trained. Any without ranks are just the MOD. My current sheet reflects MOD + ranks, but no bonuses.
| Zaketta "Mad Zak" Flynn |
Also, can somebody clarify about the +3 class skill checks? In RL my group plays it as +3 in trained. Any without ranks are just the MOD. My current sheet reflects MOD + ranks, but no bonuses.
If you have a rank in a class skill, then you get an additional +3 bonus to that skill. So for example, if you have 1 rank in diplomacy, a +2 Cha bonus, and diplomacy is a class skill for you, then your total bonus would be +6.
Malak Wavecrasher
|
Malak may dip into some Drunken Brute Rage Powers later on. Ha! Then we will have to maniacal berserk drunks in the crew going on rampages.
Thanks Zak, just wanted to clarify in case the GM was wanting to only apply it to situational checks. In that case, my skills are very specialized. I can scale the masts, swim out in the sea, fight until I die, and scare the hell out of people.
| Doc Williams |
Three women vying for the title of Captain, and three male subordinates. Definitely not your typical pirate ship, we'll gain notoriety right off the bat just for that. ;)
Also, it seems like we'll have more than our share of drunks. Doc'll need to help Diabolito get a still running on board the ship before long!
| Diabolito Stormbeard |
Oh yes! I can see Doc & Diabolito becoming the requisite rum producers of the Shackles. In fact...I think there's a feat for that, where ol' Diabolito could help in Craft (alchemy)...Ideas, ideas. Besides, I think Diabolito would be great as the one to watch the skies and scout the waters ahead. I mean, who can say no to someone familiar with the lay of the land...err, sea. Err, whatever.
| Aramis Steele |
Obligatory booze-and-cooking-related link.
Okay, almost done levelling. So I get...
+1 to BAB (and by extension to CMB and CMD)
+1 to Fort and Ref saves
Nimble (+1 Dodge bonus to AC)
+7 HP
+7 Skill points - 4 (base) + 2 (Int) + 1 (human)
Intimidate, Diplomacy, Acrobatics, Sleight of hand, Bluff, Knowledge (engineering), Perception
Favored class bonus: +1/4 of a grit point.
Hmm. Maybe we could all be captain. You can have more than one captain, right? :P
| Diabolito Stormbeard |
And the scary thing is, the Little Devil can now grow shark teeth, per Totemic Transformation. :)
*prepares his maniacal cackle*
You know, the fact that his axe is single bladed makes it look dang like an oversized cleaver. This is proving to be quite ironic.
"You will NOT criticize my food or you're next in the pot! And you WILL be tasty!" Even without ketchup.
| Aramis Steele |
I like how it's 'kinda' unconscious. Reminds me of this:
"Turns out your friend here is only MOSTLY dead!"
"What's the difference?"
"Mostly dead is slightly alive! With all dead... well, with all dead there's only one thing you can do."
"What's that?"
"Go through his clothes and look for loose change."
Or this gem from the homebrew game I'm in (as a low-wisdom pyromaniac gnome sorcerer)
Ranger: "Oh crap, she set me on fire, didn't she?!"
GM: "Little bit."
| Aramis Steele |
My gnome - Kara Silverthorn - sets everything on fire. If there aren't any levers for her to pull, or shiny things for her to look at, she gets bored and sets something on fire - usually the hem of the ranger's cloak.
She's so much fun. I misread the random height and weight tables, and thought the base height for a gnome was 2' instead of 2'10", so she's almost a foot shorter than most gnomes. The half-elf ranger jury-rigged some pauldrons that act as a seat/saddle for her, so she sits on his shoulders unless something needs setting on fire. The pyromania came in handy when we fought a troll... that was the same fight where the fighter wanted to charge the troll, but there was a gelatinous cube in the way. The GM said if he rolled high enough, he'd allow him to charge through the cube and out the other side.
Player thinks for a moment. Makes an Intelligence check for his INT 8 fighter. Final result is a 3. "Warrigan thinks this is a GREAT idea!" Then he rolled a natural 20 on his Strength check to charge through the cube. Towards the troll. Who was on fire.
Good times.
| Diabolito Stormbeard |
That's just priceless, Aramis.
I was once part of a group that had a couple of casters (my gnome was one of them). It was a homebrew world, and we'd been collecting these highly explosive rocks in a backpack, throughout the course of the game. We were in a cavern, where there were about 200 enemies between our group of 4 & the BBEG. Our ranger (the defacto leader) got a natural 20 on his perception roll, and noticed that the cavern also happened to be carved of the explosive rock AND there was a major support column in the room made of the rock. Well, the DM said "I'll give you 5 minutes to plan without me in the room" and out he walked
So what happened?
5 minutes later, we came up with an infamous plan, now known as "The Flying, Flaming Bear Bomb." We summoned a bear, cast a high level Invisibility spell on it, strapped the backpack full of explosive rocks to its back and had it barrel its way through all the enemies to the column. Meanwhile, the other caster decided to cast a few other spells (noticeably the same nasty version of invisibility on myself and them, as well as flight). So we dive bombed along behind the bear, once it got to the column, exploding the bear, the backpack, all the explosive rocks in the backpack, AND the column.
Needless to say, we DIDN'T get XP for all the enemies we killed, but we DID get a great deal of extra XP awarded for our ingenious solution. One that actually made our DM (who had been RP-ing for about 20 or so years at that point) stare at us dumb founded and ask us to explain said "flying, flaming bear bomb."
Even now, it just shouldn't have worked, but the dice gods were in our favor.
| Aramis Steele |
... wow. That's... that's rather beautiful. Sometimes, the best things are the things that shouldn't work, but do (due to a combination of good rolls and "rule of cool").
... we were in a cave full of kobolds, and we had to fight our way through due to triggering a landslide at the other entrance. We'd been bottlenecked thanks to our idiot half-orc ranger, and the bottleneck was blocked by a grease spell (fluffed as thick black pond slime). So we were trying to get over the slime, out of the bottleneck, and of course we kept failing our reflex saves.
By 'we' I of course mean Warrigan (our 8 int human fighter), who was having a bad day. "Steve" (our half-elf ranger, who my gnome has wrapped around her finger) had decided not to risk it, and was shooting at the kobolds, managing to drop one each round with rapid shot. My dragon-bloodline gnome was sitting on his shoulders, but unfortunately for her, the kobolds a) weren't hindered at all by the slime, and b) had spears.
So she's sitting on "Steve"'s shoulders, casting burning hands from her wand at any kobold that comes into range, when one manages to get right up to her and stab her with a spear. I pick up my d20 and turn to the GM. "If I roll high enough, would you allow me to jump off Steve's shoulders and attack the kobold with my claw attacks?"
"I'll need an acrobatics check, followed by an attack roll."
I roll both. Natural 20 on the acrobatics check, and a high enough roll for the attack. So Kara leaps off of Steve's shoulders, sprouts her claws in midair, then lands with both knees on the kobold's chest, knocking him to the ground, and drives both clawed hands directly into his throat, killing him instantly.
The group started calling me 'Wolverine'. I felt more like Ezio.
GM: "Okay, now I'm going to need a Reflex save."
I rolled a 1 for poor Kara's reflex save. So she essentially pulled off her awesome move, stood up excitedly shouting "Steve, Steve did ya see that?!", then fell over, ass over tea-kettle. The worst part was, none of the other characters saw her awesome stunt, and refuse to believe her.
| Aramis Steele |
I really need to get Aramis interacting with the rest of the party. I always do this; I latch on to one or two other people and don't pay much attention to the rest... Mind you, most of the campaigns I've been in don't make it past 1st level. :/
| Doc Williams |
I wouldn't worry about it too much, we're just at the start, and there'll be plenty of time for all of us to interact. Keep in mind that IRL, people tend to do exactly what you're describing in social situations.
As an aside, I may not be able to post tomorrow night or Saturday as I'll be headed out of town.
| Aramis Steele |
In real life, I have Asperger's, so I pretty much do that all the time. I have very few friends, and stick to them fiercely. And my boyfriend, after four years, can't understand why I hate parties so much...
On that note, there'll be a good chunk of tomorrow and Sunday (er... my Sunday, that is) where I won't be posting. Got my real-life games, so I'll be putting Aramis aside in favour of my pyromaniac gnome sorcerer, and my cleric of Pharasma (who is a finely-tuned undead-destroying machine).
| Nissa Alami |
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Personally, I prefer baby-making, life-taking machines because they can make more people in their tummies.
| GM Hills |
Sorry for the delay tonight, folks. Our daughter had an appointment this morning, followed by a long drive to and from grandma's, then we had an appointment, and then we decided we were up for some PFS, so we went and played The Elven Entanglement. Posting some stuff up in just a couple (I'm also working on my employees schedule atm).
| Zaketta "Mad Zak" Flynn |
Okay, so who is up for a round of sneaking about the ship during the night time actions? If Doc can supply us with a disguise self potion, Zaketta can use her domain spell to do the same. I figure we can impersonate some of the less-friendly crew whilst we sneak about.
And for that matter, what parts of the ship do we want to explore?
| Doc Williams |
Speaking of infusions, I wanted to check that my interpretation of the Infused Curatives ability was right. It says:
When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used).
I interpret this to be sort of a reverse spontaneous casting. If I prepare a cure infusion in the morning, given a few minutes during the day later, I can deactivate that infusion and prepare it as something else. Basically meaning that instead of leaving empty slots open for stuff later in the day, I just pack them with cure extracts.
Am I reading this correctly?