Traits: Shackles Seafarer (You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you), Buccaneer's Blood (+1 Trait Bonus on Profession: Sailor and Intimidate checks, and a one-time +1 to Disrepute and Infamy scores), Strong Swimmer (You gain a +2 trait bonus on all Swim checks, and can hold your breath for an extra 2 rounds when underwater)
Skills (12): Bluff 2/+11(+13 on ship), Diplomacy 1/+5(+7 on ship), Disguise 1/+7 (+9 on ship), Knowledge: Local 1/+3, Sense Motive 2/+8, Stealth 2/+6 Perception 0/+3, Profession (Sailor) 2/+9, 1/Swim +7
Spells:
(0) Light, Spark, Guidance, Purify Food and Drink
(1) Disguise Self (D), Obscuring Mist, Tap Inner Beauty, Read Weather
Domain Powers:
Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Backpack [2lbs, 2g]
Wooden Holy Symbol [1g]
Sewing Needle/Thread [.5]
Belt Pouch x2 [1lb, 2g]
Waterskin [4lbs, 1g]
Dice/Cup
Cash: 5 gp
Concealed Item:
Mother's Locket: This small silver locket contains a miniature portrait of Zaketta's mother. The likeness was commissioned by Zaketta as a girl, shortly after her mother passed. The locket itself was a gift from Zaketta's father before he left her mother- it is quite literally the only link she has left to either parent, and the only way she can ever hope to prove her parentage.
Backstory:
"I'm pirate royalty, you poxy bilge rat!"
Most sailors would say that Zaketta's had a hard life - her father abandoned her mother when she was still with child, and the poor barmaid did not last long with an extra mouth to feed. Zaketta was barely more than a whisp of a girl before she was left to face the dangers of Port Peril all on her own. But that was just fine by Zaketta - that just meant that no one could take credit for all that she's accomplished since then.
For some reason - no one knows why - Zaketta took it into her head that she was the daughter of Kerdak Bonefist himself - a notion that she wasn't shy about sharing when she was still a child. Most sailors laughed off the girl's delusion, but no matter how often she heard the cruel jeers and japes, Zaketta's faith in her parentage never wavered. Of course, the self-styled Hurricane Princess couldn't let a bunch of barnacle-sucking deck-moppers deny her title - she'd just have to prove her lineage by becoming the fiercest, most famous pirate captain in the Shackles.
Zaketta spent every free moment since she was a child preparing for a life of pillage and plunder on the high seas. She learned to drink, to fight, to swear, and to sail as well as any man in Port Peril, and dedicated her efforts to the goddess Besmara, confident that the Pirate Queen would bless her and see her through her trials. She also learned that, though it stung her pride, it was best not to share her dubious ancestry with others - she already had a reputation as a few sheets short of a full rigging - if she was ever going to earn anyone's trust, she would have to rely on her own wind to do so.
After many years of scraping and saving her meager barroom earnings, she finally had enough to outfit herself like a proper buccaneer. Unfortunately, few crews were willing to take on "Mad Zak" - it's bad luck to abuse the name of the Hurricane King, after all. Those few crews that would take her inevitably ran into disaster, and before long, Zaketta was back in Port Peril (and with a rather unfavorable reputation as being bad luck for any voyage). Now she wanders back into the Formidably Maid to plan her next move. She may be down on her luck, but nothing can stop the Hurricane Princess!
Motive for Becoming a Pirate:
Fame/Following in Parent's Footsteps
Whether it's true or not (and Zaketta herself may not be entirely certain), Zaketta has drawn her strength from the belief that she is the daughter of Kerdak Bonefist, and she will not count herself satisfied until she's "proven" her heritage by becoming a famous pirate captain in her own right. She has a lifetime of scorn and ridicule to make up for, so she must work all the harder to build her reputation. No voyage is too dangerous, and no exploit too daring, for the Hurricane Princess!
Appearance/Personality:
Zaketta has long red hair that is typically tied in a ponytail and partially concealed by her jaunty tricorn hat. She wears a long-sleeved shortcoat that comes down to her waist, though on especially hot days she will forsake her jacket and go about in a sleeveless bodice. Her pantaloons are patched and worn, but Zaketta greatly prefers them to skirts (which she rarely wears). A bright green sash holds her weapons of choice: rapier, dagger, and cat-o'-nine tails.
Zaketta is aggressive, cocky, and hungry for fame- she loathes the idea of backing down from a challenge, particularly if it will draw attention to herself. The teasing she's endured from other sailors has put a bit of a chip on her shoulder, and she tends to be sensitive to criticism, particularly if she thinks she's being belittled for her sex.
Though she has a pirate's love for treasure, she is generally quite generous (even careless) in her spending. While others might spend most of their coin on the best gear they can get, Zaketta would rather use her gold to buy fine jewelry, rum, and other entertainments, especially if she can buy such things for others.
Zaketta has little modesty, having long ago learned that such traits are luxuries that pirates cannot afford. As a result, she is quite capable of swearing, making lewd jokes, and engaging in other outrageous behavior (especially if someone else is buying the grog).