Where It All Began: Dragoncat's Rise of the Runelords (Inactive)

Game Master Dragoncat

Current Date: Starday, 4th of Neth, 4710 AR

Current Chapter: The Skinsaw Murders

Current Map

Foxglove Manor


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Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

"Are we too late for anyone?" The Monk looks about for anyone living

Perception:1d20 + 11 ⇒ (3) + 11 = 14


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"This wasn't a very well-thought-out ambush," Eostre comments.

"Is there a way we can keep these folks from succumbing to the ghoul fever while we investigate further?"


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

"Ambush hasn't happened yet, survivors strung up like this was to draw us in, the ghouls to make us think we'd already won. The whole setup is to make us lower our guard." Conner spits on the ground, getting some grit out of his mouth. "It's what I'd do. Group up, no one goes anywhere alone."


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"No arguments there. I'm not letting any of you die on MY watch!" Eostre replies.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Nicat stays close to his friends, asking, "Which way do we go?"

On the map there's a yellow box labeled 'Whimpering' (sounds like it could be an English village). Have we checked that out already?


Nicat: Yes, it's just up the road from Moaning & across the river from Pleading. :p

On a more serious note, you've found a sick young woman & her mother. The whimpering was the mother. From what the daughter, Katarina, told you, they only strung up her and her mother...


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

"Neither of them should succumb to the fever in the very near future, not after the scrolls. They're safe, for now."

Evelyn looks back to where the party found Katarina. "Should we bring them with us? I don't feel like we should leave them behind. It may not be safe for them."

"Let's continue toward the building after we've retrieved Katarina?"


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

"Sounds good, Evelyn," Nicat says, his expression grimmer than usual as he wonders what other horrors they'll find.

Welcome back, Evelyn!


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"I agree with the both of you. Father Zantus may have the spell-power to cure it...or at least he'll be able to keep them alive long enough that they can tough it out."

Eostre grips her glaive in both hands.

"Let's finish dismantling this trap."

"Gods, I'm SO glad Connor didn't suggest just setting this field on fire. It'd flush the ghouls out and do some damage, but those folks'd burn like Paulinus and Ameiko's dad did. We're better than Tammerhawk and Tsuto, dammit!" she thinks to herself.


So, are you going to get Genna & Katarina down? Or leave them until you're ready to leave the farm?


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

"Taking them with us poses some dangers, but leaving them behind with roaming ghouls and other threats might be worse so.." He starts to let them down, believing Evelyn has the right of it


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Get them down? I thought we did that as soon as we found them.

Eostre holds her glaive in the crook of her arm as she tries to help Ekan untie the two women, though she has a harder time of it with her fat fingers.


I didn't see any indication that you did. Sorry.

With the two sickly women in tow, the party approaches the barn & farmhouse near the centre of the corn fields.

The farmhouse itself doesn't look too out of the ordinary--it's a simple two-story building with yellow paint that's peeling in several places along the outer walls, with a small set of wooden steps leading up to a covered porch. The building's windows are pitch dark. The barn is a red building that, curiously enough, has a 12 foot high stone statue's head serving as one of the supports. The statue's head is clearly of Thassilonian origin.

The reek of death and decay becomes overpowering the closer and closer the party get to the two buildings.

DC 20 Perception:
...

...

...there's something hiding in the barn. Several somethings.


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Conner follows behind the group as they move towards the buildings, keeping his sword ready rather than help with the women.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

As the party approaches the barn, Nicat raises a warning hand and says quietly, "There's something hiding in the barn! More than one thing...several somethings, I'd say."


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

Evelyn points at the stone head and whispers: "What the heck is that? Does it do anything?"

In response to Nicat's warning, Evelyn continues to whisper: "I have an idea, but let Eostre and me check that weird statue first."

Using detect magic from a distance, Evelyn scans the statue and the barn for signs of magic.

Spellcraft: 1d20 + 3 ⇒ (12) + 3 = 15


Evelyn's Spellcraft:
Aside from the magic on your friends' equipment, there's no magical auras within the vicinity of the barn or statue...


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"It's definitely Thassilonian statuary, just like what we saw on Chopper's Isle and at Thistletop. As much as it offends my sensibilities as an archaeologist, I can't really fault these folks for using it for their barn. To people who aren't scholars like me, it's basically just a large rock."

When Evelyn mentions a plan, she nods.

"I've got an idea too, but I'd need a way to cast a couple of spells at the barn's entrance without attracting the attention of what's inside."

She lowers her voice.

"I've got a pit-making spell and a grease spell prepared. Put them together, and we could set a trap of our own for these things. It'd be like shooting fish in a barrel."


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

"Forget the barn, check the house. If it's safe they can hide there while we clear the ghouls."


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

Evelyn nods excitedly at Eostre's plan. "My idea was to send multiple waves of positive energy into the barn. If you cast your pit and grease, and we then throw the door wide open, I can channel energy into the barn and lure them out."

"Or we could do that," Evelyn responds to Conner. "Though I worry the undead may come out when we leave, and either follow us or wander off some place else."

She looks at Nicat and Ekan. "What do you think? We need to decide fast, or else we'll be spotted for sure..."


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

”I think Evelyn and Eostre’s plan sounds awesome!“ Nicat responds, doing his best to keep his volume down. ”And then I’ll fill them full of arrows when they’re down in the pit!“


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"Exactly," Eostre replies to Nicat.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Ekan nods, and points to their wizard in oracle to show he agrees


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

Evelyn turns back to Eostre, and motions toward the barn's door. "Go ahead then, cast your spells. Maybe you can use your guisarme to throw the door wide open, when I'm ready to channel?"


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"Glaive," Eostre corrects Evelyn before getting in place. "When I cast, you'll have to be ready to act quickly. Ekan? Conner? I want you to hang by me to keep the ghouls off me if they get an inkling of what's going on and try to rush me."


As the group prepares to investigate the barn & farmhouse, a harsh growl comes from the barn's darkened entrance. Three blue-skinned, emaciated & red-eyed humanoids emerge from the shadows, their skin writhing with maggots and the repulsive odour of carrion hanging from their slavering, fanged maws!

Initiative (Eostre): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative (Evelyn): 1d20 + 3 ⇒ (12) + 3 = 15
Initiative (Nicat): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Ekan): 1d20 + 2 ⇒ (15) + 2 = 17
Initiative (Conner): 1d20 + 2 ⇒ (6) + 2 = 8

Initiative (Ghouls): 1d20 + 2 ⇒ (17) + 2 = 19

Round 1: Eostre is up!

The cornfields behind the party begin to rustle as a breeze begins to blow through...


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

"Eostre, ធ្វើរណ្តៅ!" Evelyn yells.

Aklo:
"Eostre, do the pit thing!"


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"នៅ​លើ​វា!" Eostre replies.

Aklo:
"On it!"

She pulls a miniature shovel out of her spell component pouch and waves it around as she chants, causing her tattoos to glow along with runes on the shovel, which she then sticks in the ground, causing a pit to form under the feet of the nearest ghouls.

Eostre casts create pit, creating a 10x10 pit underneath the nearest two ghouls. They need to make a DC 19 Reflex save to jump to the nearest safe spot.


Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 10
Reflex Save: 1d20 + 2 ⇒ (1) + 2 = 3

The ghouls shriek in surprise as the ground suddenly plummets from underneath them, and they tumble head over heels into Eostre's conjured pit!

Fall Damage: 1d6 ⇒ 5
Fall Damage: 1d6 ⇒ 2

They both land awkwardly with unpleasant-sounding *crunches*. They scramble to their feet and try to claw their way up...

Climb: 1d20 + 6 ⇒ (2) + 6 = 8
Climb: 1d20 + 6 ⇒ (2) + 6 = 8 Vs. DC 25

...emphasis on 'try'. The earthen walls of the pit are smooth and finding purchase is all but impossible for them.

There's a *hiss* of fury as the third ghoul races forward, followed by three more ghouls emerging from inside the barn. The ghoul lunges at the armoured Conner!

Chomp vs. Flat-Footed: 1d20 + 3 ⇒ (15) + 3 = 18

The undead freak's jaws bite at his neck, but he manages to get his shield in the way just in time!

Conner, Nicat, Ekan & Evelyn are up!

The breeze picks up from the cornfields--and it appears that these ghouls are not alone. The sound of slavering beasts & footsteps are coming from the cornfields, and converging on the farmhouse...

You have about 2 rounds before more baddies arrive.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

”With the way Desna favors us, all of these ghouls will wish they fell in that hole!“ Nicat cracks, taking a few steps away to get a clearer shot with his bow.

Standard action to start Inspire Courage for +2 attack, damage and saves vs fear (2/14 rds today), Move action to move 3 squares south. I can’t edit the map on my device, can someone move my token?


Done.

Evelyn, Ekan & Conner are up!


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

Evelyn pulls out her buckler as she joins Conner on the front line, making sure the ghouls won't be able to get to the women the party rescued.

Placing her free hand against her chest, Evelyn focuses and channels a burst of divine energy to harm all of the undead.

Positive Energy, IC: 2d6 + 2 ⇒ (4, 2) + 2 = 8
DC 16 Will for half


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Seeing Evelyn moving towards the ghoul, Conner knows he has to finish it quickly. Dropping his shield a little, he brings his sword up and over the edge to stab down into the undead's torso.

Attack: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d10 + 7 ⇒ (3) + 7 = 10


GM Rolls:
Will Save: 1d20 + 7 ⇒ (20) + 7 = 27
Will Save: 1d20 + 7 ⇒ (18) + 7 = 25
Will Save: 1d20 + 7 ⇒ (4) + 7 = 11
Will Save: 1d20 + 7 ⇒ (16) + 7 = 23
Will Save: 1d20 + 7 ⇒ (4) + 7 = 11
Will Save: 1d20 + 7 ⇒ (7) + 7 = 14

The ghouls seem to be resistant to the channelled energy of Desna's grace--but even their innate resilience isn't enough to save one of them. One of the ghouls in the pit screams and melts into ashes--the others wince as the holes in their skin glow with holy light.

Conner puts the ghoul in front of him out of its misery with one strike.

Ekan is up!


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"អេវលិន!អ្នកទទួលបានមួយ!" Eostre cries as she sees the embers flutter up from the pit.

Aklo:
"Evelyn! You got one!"


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Ekan tries a flury of blows with his Kama upon the ghouls that already look wounded by the holy light. Were these living beings he'd find it dishonorable, but in this case, with undeed as targets? Better to end their freakish misery.

Kama strike one to hit: 1d20 + 7 ⇒ (7) + 7 = 14
dmg if hits 1d6 + 3 ⇒ (3) + 3 = 6
Kama strike 2 to hit: 1d20 + 7 ⇒ (6) + 7 = 13
Dmg if it hits 1d6 + 3 ⇒ (2) + 3 = 5


Ekan's kama rakes across one's face, tearing a bloody hole through its cheek and exposing jawbone, but the ghoul is still standing nonetheless.

Round 2: Eostre's up!


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

"ល្អណាស់! ឥឡូវសូមបញ្ចប់នូវអ្វីដែលនៅសល់!"

Aklo:
"Nice! Now, let's finish the rest!"


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"មើលជំហានរបស់អ្នក! Watch your step!" Eostre says, both in Aklo and Common for the benefit of all members of the party, as she reaches into her component pouch, taking a fingerful of butter and flicking it towards the approaching ghouls. She recites her spell, creating a shiny, slippery coat over the grass.

Eostre casts grease in a 10 by 10 square right in front of Conner, Evelyn and Ekan. The two ghouls in the square will need to make DC 18 Reflex saves to avoid slipping.


Reflex Save: 1d20 + 2 ⇒ (15) + 2 = 17
Reflex Save: 1d20 + 2 ⇒ (3) + 2 = 5

One ghoul almost manages to keep its footing, but its buddy slips and knocks both of them flat on their backsides. One tries to scramble to its feet, leaving itself wide open for Ekan's attack...

Ekan gets a free AoO vs. the ghoul next to him.

...and the other pulls itself up, steps out of the grease, and bites at Evelyn!

Chomp: 1d20 + 3 ⇒ (5) + 3 = 8

It stumbles too far forward and the oracle is able to sidestep it with ease.

The other ghoul skirts between the grease puddle and the pit and bites at her as well.

Chomp: 1d20 + 3 ⇒ (1) + 3 = 4

Only to nearly trip over its greased-up friend and stagger forward.

The last ghoul tries to climb up...

Climb: 1d20 + 6 ⇒ (17) + 6 = 23 vs. DC 25

...and its fingers peek over the edge of the pit. It's on the edge, and could easily fall off.

Will resolve last ghoul's attack once Ekan takes his AoO.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Ekan hammers away with a kama blow
To hit: 1d20 + 7 ⇒ (4) + 7 = 11
Dmg: 1d6 + 3 ⇒ (4) + 3 = 7


That last blow from Ekan hacks the ghoul's head from its shoulders.

Evelyn, Ekan, Conner & Nicat are up!

The smell of death surrounds the party, and starts getting stronger--it's coming from the farmhouse now!


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

I’m a little confused, as there are still lots of ghouls on the map, but DMCat says we’re on the last ghoul, and that Ekan just took it out. Will post based on the description.

As the last ghoul falls, Nicat sniffs the air and says, ”Yick! What is that? It’s coming from the farmhouse. I guess we should check it out...unless someone has a better idea?“

Just in case, he raises his bow and prepares to shoot at any more undead that appear. With his bow string creaking, he adds, ”Nice work on the pit, channel and grease plan, by the way, Sis and Evelyn!“

Ready attack to shoot at anything he recognizes as undead.

+1 Bow Attack, PBS: 1d20 + 11 ⇒ (16) + 11 = 27
Damage, Arcane Strike, PBS: 1d4 + 5 ⇒ (3) + 5 = 8


The last ghoul I'm referring to is in the pit Eostre made--the one trying to climb up.

And you never did explore the cornfield thoroughly... :)


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

Noticing the smell coming from the farmhouse, Evelyn figures the current fight should be ended as soon as possible. She focuses, and another wave of positive energy envelops all undead within 30 feet.

Positive Energy, IC: 2d6 + 2 ⇒ (6, 2) + 2 = 10
DC 16 Will for half


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12
GM_Runecat wrote:
The last ghoul I'm referring to is in the pit Eostre made--the one trying to climb up.

Okay, in that case I'd like to change my action to one based on what's actually going on, and just full attack.

Nicat keeps up his encouraging banter, while sending a volley of arrows at the ghouls!

Full attack with Rapid Shot (so there's a -2 penalty to my previous shot as well as this one) against the one outlined in green.

+1 Bow Attack, PBS: 1d20 + 11 ⇒ (13) + 11 = 24
Damage, Arcane Strike, PBS: 1d4 + 5 ⇒ (4) + 5 = 9


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

"We need to get this under control, Eostre watch our north flank." He advances on the nearest ghoul and brings his sword down on it's shoulder.

Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d10 + 7 ⇒ (5) + 7 = 12


Will Save: 1d20 + 7 ⇒ (10) + 7 = 17
Will Save: 1d20 + 7 ⇒ (8) + 7 = 15
Will Save: 1d20 + 7 ⇒ (16) + 7 = 23

Nicat's & Evelyn's efforts annihilate the last ghoul mere moments after Conner slices another ghoul asunder.

1 round before reinforcements arrive!


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

With the last ghoul, for now, gone, Ekan looks about for more movement, then says "So, do we head to the farmhouse slowly? I think we'll have company soon."[/B]

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

"Here! This ought to help!" Eostre says. She pulls a shaving of licorice root from her bag and crushes it in her hand as she chants another spell, before zapping Conner with a beam of emerald-green light. When it strikes him, he feels increased vigor flowing through his muscles, while things seem to have slowed around him to his eyes.

Eostre casts haste on Conner. Does he benefit from it for 3 rounds (the level of the spell) or 5 (Eostre's level)?

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