| DM Feral |
As Bishop touches the door's handle and pulls, a sickly green ray springs out at him.
Touch: 1d20 + 7 ⇒ (13) + 7 = 20
Neg Levels: 1d4 ⇒ 2
The door opens to a spacious foyer. Chaotic footprints indicate that several men once stood her. An elaborate wide staircase leads up to the second floor and doors on the southern and eastern walls go to other rooms.
Muffled speech can be heard from upstairs and from somewhere on the first floor.
| Aleixica Tas'Vere |
"We don't have time now, but when we get a chance, I can ask Desna to see if she can do something about it."
Unless you want to let remove curse handle it?
"Maybe we need to be a little more careful, though, the rest of the way. We have to deal with the guard and the Songbird."
| Ember Firesong |
"I can certainly give it a try. I like it when the guy is behind me anyway."
With a wink at Bishop, Ember moves up to the door to look it over, checking for traps.
perception for traps 1d20 + 16 ⇒ (13) + 16 = 29
Also, Ember has the Rogue Talent:
Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.
| Ember Firesong |
Ember is just full of little surprises. ;)
Disable 1d20 + 18 ⇒ (7) + 18 = 25
2nd Disable if needed 1d20 + 18 ⇒ (13) + 18 = 31
"Hold still guys, there is a rather interesting looking trap. Give me sec to see what I can do with it."
| DM Feral |
Ember and Lucius work quickly and within a few seconds, the pair are confident that the trap is disarmed.
Opening the door, Bishop finds the manor's kitchen complete with a meal, midway through preparation suddenly abandoned.
Two armored Hellknights look up in surprise at the party as the doors open. Behind them, a backdoor has been broken down.
"Stand down. You are all under arrest!"
Bishop : 1d20 + 6 ⇒ (17) + 6 = 23
Ember : 1d20 + 7 ⇒ (3) + 7 = 10
Alexica : 1d20 + 7 ⇒ (11) + 7 = 18
Tristan : 1d20 + 3 ⇒ (17) + 3 = 20
Lucius : 1d20 + 11 ⇒ (6) + 11 = 17
Hellknights: 1d20 ⇒ 4
???: 1d20 + 6 ⇒ (16) + 6 = 22
Bishop is up.
| Bishop Jerro |
Bishop will 5 foot over to AC28. "Ain't that cute. He think's he's takin' us in." He comments before unloading a barrage of bullets on H2.
Up Close and Deadly, Enervated, PBS: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
1d8 + 2d6 + 10 ⇒ (8) + (1, 2) + 10 = 21
Enervated, PBS: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
1d8 + 10 ⇒ (4) + 10 = 14
Enervated, PBS: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
His last shot fails to go off and his pistol jams again..
| Aleixica Tas'Vere |
Remember, bless is probably still up, unless it's been more than 8 minutes.
AC 22, touch 13, flat-footed 19
Fort +8, Ref +8, Will +10
CMD: 19
HP: 59/59
Touch of Luck: 2/6
Spells used: bless
Effects: bless
"Hold a moment, Tristan," Aleixica calls out, touching him again lightly on the shoulder and granting him a touch of Desna's favor. "Let's try not to kill them, please. Remember we're here to save a life?"
Assuming Tristan holds for her action, she'll use Bit of Luck on him as a standard action, not moving any farther into the room. If he doesn't hold, she'll use it on Ember.
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.
| Lucius Villanova |
Lucius attacks H2.
PBS/Many Shot/Rapid Shot/Deadly Aim: 1d20 + 15 + 1 - 2 - 3 ⇒ (15) + 15 + 1 - 2 - 3 = 26
Many Shot Damage x 2 if hits:: 1d8 + 5 + 2 + 6 ⇒ (8) + 5 + 2 + 6 = 21
Rapid Shot:: 1d20 + 15 + 2 - 2 - 3 ⇒ (13) + 15 + 2 - 2 - 3 = 25
Damage:: 1d8 + 5 + 1 + 6 ⇒ (2) + 5 + 1 + 6 = 14
BAB:: 1d20 + 10 + 2 - 2 - 3 ⇒ (2) + 10 + 2 - 2 - 3 = 9
Damage:: 1d8 + 5 + 1 + 6 ⇒ (3) + 5 + 1 + 6 = 15
| Tristan Striggio |
"And the Hellknights know our faces," Tristan responds to Aleixica, "If we let them live, we'll have more than one life to worry about saving."
Tristan races forward to AD29 and releases holds his hands out, fingers splayed, and thumbs touching. White flames pulsing with a ghostly energy fan outward, catching both Hellknights in its wave as the fire slinks about every corner. Aiming the cone directly south, I should be able to hit both of them.
Sorry about this, Aleixica.
Intensified Burning Hands Fire Damage: 8d4 ⇒ (2, 4, 4, 2, 1, 1, 4, 3) = 21
Ugh, some pretty weak rolls. Reflex DC 16 halves.
| DM Feral |
Reflex: 1d20 + 4 ⇒ (7) + 4 = 11
Reflex: 1d20 + 4 ⇒ (15) + 4 = 19
Lucius's arrows bring the wounded Hellknight to his knees and Tristan's spell cooks him in his armor. The armored figured falls to the ground, a charred husk.
Unfortunately, he can't charge Ember. There's a Tristan in the way.
The other Hellknight raises his blade rushes forward to cut down the witch.
Longsword /w Power Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 11 ⇒ (3) + 11 = 14
| Tristan Striggio |
As the Hellknight's longsword cuts deep into Tristan's frame, the witch's eyes turn completely black. He exhales a cloud of black smoke into the Hellknight's face, enveloping his foe in the choking illusory fumes, cursing him.
Fate’s Retribution (Su): Starting at 1st level, when you are hit by a melee attack, as an immediate action, you can curse the creature that struck you. The target takes a –2 penalty on all attack and damage rolls for 1d4 rounds.
Will DC 14 negates.
Rounds cursed on a failed save: 1d4 ⇒ 4
| DM Feral |
From entryway two angelic figures with black feathered wings fly into the dining room.
"Dissidents!" they shriek. "They must be punished!"
One fires a bow made of gnarled black wood while the other gestures and pummels the party with unholy power.
Bow vs Lucius: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Damage: 1d8 + 1d6 + 6 + 1 ⇒ (5) + (5) + 6 + 1 = 17
Unholy Blight DC: 19: 6d8 ⇒ (4, 3, 1, 3, 1, 5) = 17
It hits everyone. Will save for half. Half again if you're not good. In addition, if you fail the will save, you're Sickened.
The party minus Bishop is up.
| Lucius Villanova |
Will: 1d20 + 6 ⇒ (11) + 6 = 17
PBS/Many Shot/Rapid Shot/Deadly Aim: 1d20 + 15 + 2 - 4 - 3 ⇒ (18) + 15 + 2 - 4 - 3 = 28
Many Shot Damage x 2 if hits:: 1d8 + 5 + 1 + 6 - 2 ⇒ (5) + 5 + 1 + 6 - 2 = 15
Rapid Shot:: 1d20 + 15 + 2 - 4 - 3 ⇒ (3) + 15 + 2 - 4 - 3 = 13
Damage:: 1d8 + 5 + 1 + 6 - 2 ⇒ (6) + 5 + 1 + 6 - 2 = 16
BAB:: 1d20 + 10 + 2 - 4 - 3 ⇒ (7) + 10 + 2 - 4 - 3 = 12
Damage:: 1d8 + 5 + 1 + 6 - 2 ⇒ (7) + 5 + 1 + 6 - 2 = 17
+4 to attack and damage if the creature is an evil outsider.
Lucius takes 25 damage and is sickened. He attacks the winged creature.
| Aleixica Tas'Vere |
Will save: 1d20 + 10 ⇒ (7) + 10 = 17
AC 22, touch 13, flat-footed 19
Fort +8, Ref +8, Will +10
CMD: 19
HP: 50/59
Touch of Luck: 2/6
Spells used: bless
Effects: bless
Aleixica cries out in pain as the power rushes over her.
What are these? Know (planar)? 1d20 + 9 ⇒ (19) + 9 = 28
Don't see the figures on the map yet; is it possible to catch the two of them and the hellknight in a 20-foot burst without catching my allies?
| Aleixica Tas'Vere |
Oh crap, they're behind us!
AC 22, touch 13, flat-footed 19
Fort +8, Ref +8, Will +10
CMD: 19
HP: 50/59
Touch of Luck: 2/6
Spells used: bless, chaos hammer
Effects: bless
"Erinyes!" Aleixica yells. "They're tough unless you've got good-aligned weapons."
Suddenly remembering the halfling, she quickly adds, "And they're immune to fire!"
She quickly calls on Desna's might and puts the hammer down on them, a burst of multicolored energy exploding and leaping between them.
Casting chaos hammer, centered on AC-20; 29 hp, slowed 4 rounds; DC 17 Will for half damage and no slow
8d6 ⇒ (2, 6, 6, 1, 2, 6, 1, 5) = 29
1d6 ⇒ 4
Caster check for SR: 1d20 + 11 ⇒ (6) + 11 = 17
Reroll from Good Fortune ability 1/day: 1d20 + 11 ⇒ (12) + 11 = 23