Grand Necromancer

Bishop Jerro's page

412 posts. Alias of Daxter.


Full Name

Bishop Jerro

Size

Medium

Age

24

Alignment

LN

Languages

Common,Auran, Terran, Ignan

Strength 10
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 12
Charisma 8

About Bishop Jerro

Bishop
Medium Humanoid(Human) Evoker 3
Init: +4 Senses: Perception +1
Defenses
HP: 26 (3d6+12)
AC: 12 Flat: 10 Touch: 12
Fort: +3 Ref: +3 Will: +4
Spd: 30
BAB +1 CMB +1 CMD 10
Attacks Melee Dagger +1 (1d4/19-20/x2)
Ranged Light Crossbow +3 (1d8/19-20/x2)

Wizard Spells Prepared (CL 3, Concentration +6)
2nd (2/day) Bull's Strength, Bull's Strength, Frigid Touch
1st (3/day) Vanish, Infernal Healing, Mage Armor, Mage Armor
Traits: Reactionary
Skills:knowledge(arcana) +8, knowledge(dungeoneering) +8, knowledge(engineering) +8, knowledge(geography) +8,
knowledge(history) +8, knowledge(local) +8, knowledge(nature) +8, knowledge(nobility) +8, knowledge(planes) +8, knowledge(religion) +8
spellcraft +7
Languages: Common, Auran, Terran, Ignan
Feats: Toughness, Fast Learner, Improved Familiar(Elemental)
Str 10, Dex 14, Con 14, Int 16, Wis 12, Cha 8

Equipment: Spellbook, Dagger, Light Crossbow, Bolts (10)

Special:
Arcane Bond: Bishop has chosen a familiar.
Intense Spells +1 Bishop adds +1 to any spell that deals hp damage.
Force Missile 6/day As a standard action Bishop can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from his intense spells evocation power. This is a force effect.

Spellbook:

1st Level:Shield, Shocking Grasp, Ray of Enfeeblement, Infernal Healing, Mage Armor, Grease, Snowball, Vanish
2nd Level:Bull's Strength, Frigid Touch

Balboa - Battle Form:

N Medium outsider (earth, elemental, extraplanar)(Mauler)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE
AC 17, touch 8, flat-footed 17 (–2 Dex, +9 natural)
hp 13
Fort +4, Ref -1, Will +3
Immune elemental traits

OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d8+6)
Special Attacks earth mastery

STATISTICS
Str 22, Dex 6, Con 13, Int 6, Wis 11, Cha 11
Base Atk +2; CMB +8; CMD 16
Feats Improved Bull Rush, Power Attack, Alertness
Skills Appraise +1, Climb +7, Knowledge (all) +3, Perception +4, Stealth +7
Languages Terran

SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
Battle Form:A mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler's size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size). This ability replaces deliver touch spells.
Improved evasion
Share spells
Empathic link