Werewolf the Forsaken (Inactive)

Game Master DaWay


151 to 160 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1
DaWay wrote:

There needs to be a locus to step sideways, though luckily there was a locus here. Also you need a reflective surface to stepsides ways.

Sean, mike and zelda you are able to do so without worry.

ah right okay i remember that now. Hmmm should I go back and read what everyone else has been doing? At what point did I show up to the current events? Bit confused now since we skipped from prelude to current where I fit in...


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Oh well...he is probably right. Sunshine sucks in a fight. Instead, she chats with him, doing her best to be a distraction...


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Wow...that looks crazy...did it just burn down?

Sunshine turns on the charm, flirting mildly...playing with her hair and looking the officer up and down, allowing a light blush to her cheeks...

Lantern Lodge

Male

Yes ma'am the crews have been fighting it all night, look you really need to stay back here behind the line.

Sunshine lets work on opening those 'doors' lets get your opener. I am thinking manipulation (because you are trying to get something from him) and Persuasion. Though you can argue for another set if you'd like.


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Sounds good. Bonus for striking looks? How many, total?

Lantern Lodge

Male

yes you can get your full bonus for striking looks


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Flirting: 7d10 ⇒ (8, 6, 2, 5, 8, 1, 2) = 32

I found brackets!


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

I assume I have him somewhat distracted...for the moment, at least...

Lantern Lodge

Male

The guard is somewhat distracted but only for a moment. Thoughts of Sunshine being to young for him quickly creeps into his mind.

So you have one turn in order to figure something out.


Male Werewolf

We are following the footprints. Do they lead anywhere? What do we see? Etc?

151 to 160 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's WtF Chronicle All Messageboards

Want to post a reply? Sign in.