Werewolf the Forsaken (Inactive)

Game Master DaWay


1 to 50 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Lantern Lodge

Male

A Pack Defined

January 24, 2014 in Poulsbo, Washington. 10:27 P.M. PST

Mother Luna is half hiding her face above the small Scandanavian town has been unseasonable dry this season though the greenery of the area remains. The air is calm tonight, all your enhanced senses are detecting is the crackling of the campfire and the scent of cedar log burning. You find yourselves on the property of a small Craftsman house just to the southeast of town about a mile from the WA-305 pass onto Bainbridge Island reminiscing over the events leading up to your first time. That is the time before you became Uratha (The People, i.e. Werewolves) when you were still Nuzusul (a werewolf before the first change).

I want you to tell everyone a little about yourself, including how you look/dressed and who you were before the change, at this time you are werewolves. When you reminisce and we do flashbacks you will not be. My role in this part will be merely to help steer the conversation until you need interaction from NPC. After we have finished the First Change portion I will progress us further into it. Think of this as merely a fun way to to flush out your background with everyone being involved.

Zelda during this time you were with Viktor, your "car boyfriend"
Mike you were in Afganistan
Sean you were with your gang, I don't know your hometown though.
Silent you were with your shaman elder, Abraham Spirit-Binder

still need Algar, Katataban, and EldonG


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

Silent Wolf will go first.

The man before you leaves no question of his tribal origin, and holds himself with confidence: cool and composed, and yet ready to act in case of danger. Standing at 5'11", his earthy brown skin complementing the brown leather of his outfit. He wears a blue bandana across his forehead, and his hair comes down around it in straight black strands with feathers, beads and various charms of bone and wood braided into it. His eyes are of a deep hazel, and he has a piercing stare that goes right through you, as if he were learning your life story just by looking at you. He has a prominent jaw line and flat, chiseled nose that is very defining. He holds his mouth sternly and has a small goatee on his pointed chin.
His body is toned, yet not muscular and almost scrawny. He wears only a leather vest and a black wolfskin cloak with a hood on his back, but has a multitude of necklaces of all different materials. He wears tasseled black leather chaps tailored with many pockets on his legs and has leather sandals that strap up to the shins.

Silent Wolf was born in the far north of Washington, in a small native American tribe of only 500 people: the Chinooks. Born into a life of suffering and war, Silent Wolf's parents were killed when he was but five years old, a group of drunk racists attacked the camp with automatic machine guns and yelling "Die you ignorant redskins!". Silent Wolf was taken under the care of the tribe's shaman, who taught him the way of the shaman and how to channel his rage into usable energy. Vengeance appeared to Silent Wolf on the day of his rite of passage; his vision quest. It appeared in the form of a great white wolf, and led him towards Seattle. At 23 years of age, Silent Wolf quested out into the world in search of answers for his parents untimely demise.

Lantern Lodge

Male

Silent Wolf:
Abraham a man of an unknown age though his long peppered hair and leathery skin suggests he has seen many winters, took you under his wing during your formative years as a nuzusul. He told you stories of the origin of your people. At the time you thought he merely meant the Chinook. The tales of Father Wolf and Mother Luna and the love they shared. Ultimately it was a tragic tale when father wolf became too old to perform his duties and one of his nine children had to strike him down only to die in the process. Ultimately it split the children apart and mother luna hid her face from the world. He seemed to talk to you in length about one of the children in particular, Black Wolf, and she was a curious one.
Growing up you had free range of the reservation, Abraham also gave you the use of his truck besides a roof over your head and food in your belly. There was one rule under his tutelage and that was not to go to the cavern beneath the giant oak tree. The rest of the farm was yours. You always respected that rule until one day you could swear you were doing work and you heard voices echoing on the wind.


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

The big guy standing near the window is 6'2" looks to be about 24 years old, dark hair and eyes his hair in a military trim, lean but plenty of muscle. He has more than few scars, a few from bullets and burns but mostly cuts and scrapes. Most aren't visible, except one that is about 4 inches long on the right side of his neck. He has the look of someone who has seen a lot more of life than his years reveal, and not the good kind. Dressed in black boots, blue jeans, thick khaki t-shirt and a warm brown leather jacket. Nothing fancy but clean and neat y'know.

An orphan who was raised by two ex-Marine foster parents, who did a fairly good job. He managed to stay out of trouble growing up most of the time, except when his temper got the better of him. He joined the Marines at eighteen, did six years of active duty in Afghanistan made it up to Sergeant. The Marines were his community, his platoon his family. He was good at keeping his guys alive and killing the ones that needed to be.

Sgt. Stone was discharged from the Marine Corps after a nasty firefight when he lost nearly half his guys and in a fit of rage he disobeyed orders and gunned down the surrendering insurgents. He managed to get away with an honourable discharge due to his excellent service record. He returned to the States and tried to figure out how to adapt to civilian life, learn to contribute to a constructive society when his only talents lay in destruction while dealing with his increasingly uncontrollable temper.


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

ST:

Spoiler:
Perception check on the voices in the wind. Perception is +6 (wits 3 and composure 3)1d10 + 6 ⇒ (7) + 6 = 13
Silent Wolf wants to discern the direction of the voices, and stop what he is doing, close his eyes and listen. After doing that, I look for a weapon and think back and try to remember if Abraham is still on the farm.

OOC: could you tell me some specifics about Black Work?

Lantern Lodge

Male

Mike Stone:
You have made your way from New York and are gassing up somewhere in the middle of BFE South Dakota.
DING, DING, DING
The car at the pump next to you seems to have left it open while they go inside.
DING, DING, DING.
God, that's getting annoying. Ever since that day in Afganistan when the crap really hit the fan your sense of hearing has been impeccable. That and all your other senses. Not to mention you came out of the incident without a scratch.
DING, DING, DING.
It's only getting worse. That now coupled with the sickly sweet smell of soda pop whafting from that car. Could anything be worse?

Silent Wolf:
6d10 ⇒ (10, 5, 7, 1, 7, 2) = 32The voices seem to be coming from all around, the wind has taken to the valley and is bouncing off all the structures. You catch a couple of words though Nuzuhul, Magath, and Hirafahra Hissu
You think that Abraham and his granddaughter left for Sequim less than an hour ago.

Perception 1:
You hear the sound from the TV on channel 5, KONG news report from Abbey Gibbs. It seems that there was a massive fire from a single family home in Lakewood, a district of Seattle. No one was hurt and the home had been left vacant for year or more though the flames reached three stories in height. Truly a devastating fire.

-1 form the dice pool due to the crackling fire, and -1 if you are currently involved in conversation with someone else.

If I key a skill with a number, it is going to mean that you need to roll that many successes or more to read the spoiler


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

ST:
OOC: ahhh so if I have a +6 that means I get six dice to roll! You are going to have to walk me through the dice rolling mechanics, lol

What would be the check to see if these names hold any meaning to me; if I remember them?

Silent Wolf is going to wait outside for another 10 minutes, and if nothing happens, he is going to go back into the house and search through Abraham's books (specifically his secret books) looking for any words that match the words I heard.

Lantern Lodge

Male

Roll intelligence and wits to recall information. And I apologize I meant to say Death Wolf not black wolf.


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Spoiler:
MIke finishes topping up his tank and heads in to pay for the gas. He can't take it anymore as he passes the car. He leans inside the car and smashes the deck in with one immense punch, venting his anger. He grabs the soda and furiously tosses it in the trash before he enters the store. He picks up a 6 pack of bud. He pops one can and takes a long sip as he says to the cashier, still seething, "How much?".


Recall 1:
6d10 ⇒ (6, 9, 2, 10, 8, 9) = 44 1d10 ⇒ 7

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Zelda is a small woman, only 5' 3'', but her confidence makes her seem much larger. Leaning against a white classic Mustang with a blue stripe (if you know your cars, it's actually a 1967 Shelby Cobra GT500) she is wearing a black demin jacket with a short cropped top underneath showing off her large stomach tattoo (photo-realistic greyscale scene of a white wolf on a rock in the desert, howling at the new moon. This tattoo is very recent, so won't be present in her flashbacks, but she has others I'll try to remember to mention when they can be seen) black leather pants with lots of buckles and chains, and ankle-high black leather boots. She has short black hair, a ring piercing in her nose (right side) with a stud piercing next to it (in the crease of her cheek/lip,) and one-inch discs in her earlobes.

Zelda was born in Loveland, Colorado to a werewolf mother and wolf-blooded father from Denver. She was raised in the know about the basics of the supernatural (her mother's girlfriend is a mage) enough to keep her safe at least in the city caught in a sort of cold war between a mostly decimated Forsaken pack and her Ivory Claw great-aunt's Pure pack that the Forsaken "rescued" her mother from during her first change under the new moon.

In school, Zelda mostly hung out with the alternative crowd, especially popular because her knowledge and love of classic American muscle cars rivaled many of the boys. She also protected her mother's girlfriend's son from those who made fun of him for his femininity.

During the summers she stayed with her father and stepmother in Denver, where her father owned a tattoo parlor.

For her 16th birthday, Zelda's mother gave her the 1967 Shelby Cobra that had originally belonged to her great-grandfather (same as it was given to her when she turned 16) and she started taking auto repair classes at the local vocational school (part of her high school options) and sneaking out at night to go to street racing events.

When she graduated a semester early at 17, she moved to Los Angeles where she mostly couch surfed with the street racing crowd as she raced. After a particularly good winning streak, she did a race for "pinks" and lost her car. Her opponent made a deal with her than if she was his girlfriend for a year, he would give her back her car's title at the end of the year, and let her continue to drive/race it sometimes.

GM:

Spoiler:
Not sure if she would have her car back yet at this opening point, but if not he still legally owns it, so it's not like she can just drive off with it (well, she could... but that would be felony grand larceny) and breaking her deal.

Lantern Lodge

Male

Silent Wolf:
They are the names for a pre first change wolf like yourself. When two spirits form on amalgamation they are called a magath. And the last name was Death Wolf, or more specifically her children, the Bone Shadows.

Mike Stone:
6d10 ⇒ (2, 10, 2, 5, 6, 6) = 31You notice that there are no bottles present in the suv. That and both the driver side and passenger side windows are gone. Not rolled down, not broken, just gone.
The kid, whose face is broken out, no doubt due to his age and being around the greasy food so much, where a faded Nirvana shirt says. Gas and beer is $67.38.
A couple brushes past you, their skin feels wrong. It's too smooth and hard, kind of like glass. They look at you peering through their aviator glasses. There eyes are just glass orbs. No pupils, not glass eyes, just orbs of glass.
You think back to your time spent in Afganistan. After your first change and you were in the throes of the kuruth. You were only brought out of it by one soldier. A ranger whom you only saw briefly before. He explained things over time. How you have a spiritual duty to police the physical and spiritual and some times there are fugutives that need to be taken care of. He was one of your tribe and for a brief time your mentor. You recall that these are spirit ridden people. The souls of the people are no more and they seek to become stronger on this side of the veil.
If you need any more questions just tell me you want to remember your teachings with Myrimidon
They are heading to the SUV that you just freaked out on.

Zelda:
You just arrived after a long road trip in northern Kitsap county. Where you were supposed to meet a contact of your mothers to be finally placed in a pack. The only problem is that you have been on the run for so long after Viktor, your boyfriend, freaked out on you, and hit you in the gut, that sent you reeling from the pain. Driving through the desert was when you came to a realization of who you were. It was after your gas ran out and you were miles from a gas station. The pain still fresh in your mind though your body had recovered.


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Perception: 4d10 ⇒ (7, 4, 9, 7) = 27


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Spoiler:
Remember: 4d10 ⇒ (10, 7, 6, 6) = 29
On realising that the couple are spirit ridden he is overcome by a sense of duty. He quickly pulls out the cash and hands the kid $70, "Keep the change." He tries to recall what he had learned about spirits. "I can't let them get away."

Lantern Lodge

Male

Sunshine:
After hearing the report on the news you think that is where the rest of your pack went. As well as these strangers. There packs all went to fight something bad in Lakewood. You can't help but think something went wrong after all a fire is a sure way to attract attention.

Mike Stone:
The place the glass bottles down on the hood. The spirit ridden man and woman turn their gaze to meet you. They seem to recognize the predator hiding just beneath the surface in you and raise their arms in an offensive manner. init: 1d10 + 4 ⇒ (5) + 4 = 9

By the way XP awards for completing a back story: Silent 2, Mike 3, Zelda 2, Sunshine 2...
Still waiting for Algar, Sean Fitzpatric and possibly 2 more


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

ST:
Hmm... Magath, the combination of two spirits... Abraham's last name is Spirit-Binder... Is there a connection? I must ask for his council on this.


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Sunshine is a young girl, just the right age for highschool, with cheerleader looks...braided long blonde hair and just enough curves on her slight, but developing, body. She wears a caftan, hiding a lot, and comfortable jeans.

Her face is beautiful... but her expression is dark. Absently, she scratches at the scruff of the white dog beside her.

She thought she was losing her mind. She was having dreams...strange, freaky dreams...and her folks responded with new age silly crap. The problem was...sometimes the dreams came when she was awake.

She ran away, after a while. Nobody took her seriously, after all...just a teen girl thing. Yeah, right. The last time...the fifth time...she stayed gone...living in the woods...taking drugs to forget the dreams...sleeping with strange men for the money for drugs. The only friend, during the whole time, was her dog, Thoreau.

It's been a long, crazy three months.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

"Running out of gas in the desert, miles from a gas station? Wonderful."

Zelda gets a gas can out of the trunk, makes sure nobody is looking, and turns into a wolf. She then takes the gas can in her mouth and runs away from the road, but still able to see it, then follows the road until she finds a gas station. Sneaking up behind the gas station, she returns to human form and buys hopefully enough gas to get to the gas station, then sneaks behind the gas station, shifts and returns to her car the same way.

ST:
So, at this point where we are going to join a pack, is my title back in my name, or is it still in Viktor's due to the freak out?


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Spoiler:
Initiative: 1d10 + 6 - 1 ⇒ (3) + 6 - 1 = 8-1 for Alcohol
Mike immediately realises the ridden mean him harm. His years of training and recently sharpened senses kick in. He finds the closest object that will do and he runs for it, diving for cover. ”How do I deal with these things? What had the ranger said? he tries to remember.

Reroll 10: 1d10 ⇒ 10 One success from earlier plus this roll since I forgot to re-roll the 10. I'm not sure if I re-roll this 10 as well, so just in case Reroll 10: 1d10 ⇒ 8


Male Werewolf

Perception -1: 5d10 ⇒ (2, 9, 7, 9, 7) = 34

Sean is still a child. Perhaps 16 years old now, though no-one knows the precise age, not even himself. Not yet fully grown he stands at about five foot two. Years of living on the streets of Seattle has made him strong and a creature of the night, long before he first turned. He retains a lot of his traits from before, messy, curious and sharp of mind. Thankfully his now heightened senses have made him clean himself more often.

Sitting on top of Sean's head is a mess of red hair that looked like it had never been cut properly in his life. His cloths are ragged and functional, with no thought put to style. His eyes are sharp, always looking out for danger from those larger than himself.

Are we all going through our own backgrounds individually in spoilers, rather than talking about them amongst themselves?

Lantern Lodge

Male

Zelda:
I am running you through the first change. You are not yet uratha. And please remember that even if you have the right of dedication has not been performed for you. So you will have nothing on you going in to wolf form which takes a roll. And no you are on the run from viktor at the moment

Mike:
you remember the ranger teaching you some of the ridden can be taken care if by mundane means. Foot, fist, pipe, bullet. Just do it fast to protect the veil. The herd must not know. The more this guy talks the more you get the feeling he isn't exactly military, though he has walked through hell that much is obvious.
The ridden close in on you each through a strike in your direction. One a punch to the head. The other a kick to the mid section. 1d10 ⇒ 11d10 ⇒ 8

Sean and Sunshine I will get to you later today.

Lantern Lodge

Male

You are going through them. I am leaving it up to you to reveal how much you tell them and whether or not it's the truth.

Lantern Lodge

Male

Sunshine:
You meet one of your johns in a truck stop. The usual amount of coy small talk and haggling take place before you climb up into the big rig. The usual occurs. The incessant rocking of the rig. You experienced it all before. In the bad rhythm just keeps going until you can't take it anymore and something in you snaps.
Things go black.
You awaken naked covered in blood. Your dog is sleeping at the paws of a big black wolf. Then it speaks. Como Estas?


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

ST:
What the hell?

Sunshine looks around dizzily, trying to get her bearings. She just knows she doesn't want to remember, but she has to figure out where she is. Wait...did Thoreau just...ask me how I am? In Spanish? Damn...I must be having another dream...Uh...s*%%...I...I dunno. Thoreau? Damn...big wolf. You made a friend?

Suddenly realizing she's naked...and bloody...Crap, crap, crap! What did I do? Damn...clothes...s@$~, where are my clothes?

Sunshine looks around frantically, now, for her clothes...checking to see if she's bleeding... If that jerk cut me, I'm gonna cut off his scrawny balls and shove 'em down his throat!


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Spoiler:
"Downing that beer wasn't such a good idea right before a fight. Just going to have to hit harder."

Mike's hands ball into fists as he get ready to unleash a pounding on the first one.

Strength + Brawl - 1(Alcohol): 5d10 ⇒ (7, 6, 7, 9, 6) = 35

-Posted with Wayfinder

Lantern Lodge

Male

Sean:
it wasn't always so for you. There was a period of time in which you were happy and content. Life was easy. Of course back then you couldn't reach the countertops. It was an early change for you one you can barely remember. The details are a bit fuzzy but you were with your parents on the way to take your dog to the vet to be put down. He was attacked by a coyote earlier in the evening. You were upset and remember crying in the back of the BMW. It was a Seattle winters night. The fog was heavy, the roads were slick and next thing you knew there was a screech and a bang. Everyone was laying on the side of the road unmoving. The rain was falling but it didn't seem to bother. You got up in the middle of I-5 on all fours and began running.
... To be continued ...

Sunshine I will get back to you later today.

Mike don't forget they have a defense of 2. So you need to take off two dice from your attack rolls.


Male Werewolf

Spoiler:
Sean ran from the fear and the confusion. He ran from the pain both physical and mental. It was as if he was not truly in control, a base survival instinct had kicked in and he had no will to oppose it. He was not sure what had happened to him. Nor did he understand what had happened to his family. Not on the surface anyway. The true Sean Fitzpatric retreated inside himself and allowed his baser instinct to take over. Only vaguely aware of the world passing by around him as he ran, and of the bits of cloths awkwardly clinging to his wet, rain soaked body. Was it only rain? Sean shrank away from the thought. Deeper inside he hid.

ST:
I hope you don't mind that I added some flavour text. I'd rather if Sean Fitzpatric was his real name, rather than a name someone gave him when they found him. I left some of his cloths on him so he would have some form of ID on him.


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Hey...did anybody else catch...that fire...there was a report on the TV...

Sunshine walks over to the TV and checks other channels for more...

I have a really bad feeling.

Lantern Lodge

Male

Sunshine:
Ah, ingles. Ahem, sorry you speak english says the wolf. Sorry for the surprise visit but I had to pull you out of the situation before you broke the veil. Ah but I am getting ahead of myself. Where was I. The wolf slowly changes, first his paws become hands and feet, then his arms and legs appear, then the trunk and torso, lastly the head. Until you see a comely hispanic man. Fully clothed, wearing jeans and a t-shirt, a scarf wrapped around his neck which he takes off the shirt and scarf to hand to you. I am Santiago Mendes...and you too are a werewolf. He says with an alluring smile.

Sean:
You run and run until finally you tire. You aren't quite sure if it was the wreck or hunger. You shrink in fear from many of the denizens of the streets save for one of the destitute. He sees you approach, smiles, and offers a sandwich to you. description wise imagine Shepherd Book from Firefly.

Mike:
With one punch connecting but failing to do any damage to you, and your retaliates like wise coming up short they attack again. 2d10 ⇒ (10, 10) = 20 reroll 10s 2d10 ⇒ (4, 5) = 9

Zelda I am waiting for an edit.

Sorry for the short posts tonight. Trying to spend sometime with my daughter before she goes to bed.


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Spoiler:
Mike takes a couple of good hits. "That all you got? My grandma hits harder than that." and he returns the blows.

3d10 ⇒ (10, 1, 3) = 14

-Posted with Wayfinder


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

"Yes I heard that too, but I fear it is too late to do anything about it. The weather has been extremely dry so far, so it doesn't surprise me that the fire grew so large and out of control. But why should a vacant house just go up in flames like that?

Silent Wolf seems puzzled as he goes into a trance. "Magath... Hirafara... But why..."

Lantern Lodge

Male

Mike:
More trading of blows 2d10 ⇒ (1, 4) = 5Sometimes a pipe, or a bullet is just as effective Just want it to be more than a trading of blows being completely ineffective, another round or two and I will just go to narrative

Silent:
I am assuming that you just want to wait for Abraham and Savannah to get back?


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Spoiler:
Realising that though the two ridden don't know what they're doing in a fight he was still outnumbered, he reaches for the Colt. Time to finish this.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

ST:
OOC Wait... so we are going to join a pack before we are werewolves? I'm confused... I was going to meet a contact of my mother's to join a pack... So, then either way if I can't change yet then I'll still get the gas can, but I'll just walk along the road until I find a gas station, hopefully it's not too far... or someone I think I can trust offers me a ride (like probably a woman I'd trust, not a man. Pretty confident if the woman did end up being a psycho I do have combat skills somewhat, I could fight back, but a man would more than likely have the strength advantage, and not quite confident on the use his strength against him Judo stuff yet.)

OOC Also, a note to every this is my first play by post game, so while I've read over other people's campaigns, I am without experience of my own and I can tend to be long-winded in posts so I might end up trying to do more... I will however try to remember that if I need to make a roll at any time, I'll stop there... or what is the best way to handle it? I'll go over some other campaigns again and try to see how much they do at a time, etc.


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

Spoiler:
Yeah, I don't know what else to do except go into the cavern under the big oak tree and investigate. Does Silent Wolf have any reason to do so?


Male Werewolf

Spoiler:
Sean's fear subsides a little. Only a little. Why should he trust this man? It's not really food he wanted. Though he didn't have the capacity to understand, it was comfort he wanted. Comfort and all the things that implies. Friends and family and everything he just lost in an instant.

Sean showed his teeth but did not growl. He watched the man but did not approach. He keeps a nose for the scent of predators, but he does not run. Something made Sean curious about the man. Somehow Sean knew the man should be afraid but he was not. Instead the stranger had a welcoming air. He smelled... Different.


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Spoiler:
Holy s#$*! My god what did that jerk slip me? I swear...dude...a moment ago, I thought you...did you say...werewolf?

Sunshine starts to put the shirt on, but stops when she sees the blood again.

Crap...I must have a head wound or something... she runs her fingers through her hair, and starts checking her body again...Oh, s@%&...this isn't my blood...is it?

Sunshine breaks down into tears...curling up and hugging her knees...burying her face...What the hell is going on?

Lantern Lodge

Male

mike:
seeing as how you don't have quick draw and the ridden since the predator in you go to attack again. 2d10 ⇒ (1, 1) = 2

zelda:
You walk for what seems like an eternity. The hot desert sun beating down on you. You weren't made for this kind of heat. Finally you make it to a little gas station, parched and cotton mouthed, you begin trying to fill the gas can though it seems the attendant has not flipped the switch to allow you to pump.would things have been better if you just stayed with the abusive viktor It doesn't seem as if he is paying attention. That or wants you to come in.

sean:
You bear your teeth and the man merely smiles. Its okay pup. There are many things to learn. First calm yourself. It's easier to switch back without that anger

Silent:
you pace back and forth for Abraham and Savannah to return. Back and forth, to and fro, until you cannot stand it anymore. Something in you snaps. There is pain, oh the pain. There was ripping and tearing, and snapping and cracking. Much like the werewolf change from hemlock grove. and you walk off towards the cave on four legs.

Sunshine:
No, seniorita, it is not your blood. Come walk with me. Talk with me, No? . He pauses for a moment and when he doesn't see you budging. He tosses down $200 in twenties. Come that gives me two hours does it not?


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

Spoiler:
Still sobbing, Sunshine manages to get into the shirt...and picks up the money...mutely following...


Male Werewolf

Spoiler:
It took effort for Sean to conseal his teeth, and even more effort for him to respond.
"I don't want your sandwich! Who are you?" Sean responded, not aproching.

Lantern Lodge

Male

Sunshine:
and so begins your tutelage. Do you need a basic rundown of how forsaken culture is or are you pretty familiar with it?

Sean:
remember that unless you have partial change you cannot talk in wolf form. You have been in wolf since the car wreck. Easy now. I know everything is confusing. I was once like you. Things get better as you grow to understand it more. My name is Joseph and I first changed under the crescent moon as well. He puts down the sandwich and shifts into a wolf form as well, though he looks malnourished and mangy.


Male Werewolf

Spoiler:
Sorry, as I say I'm new to the game. I didn't know that. I guess my character wouldn't know that either

Seans words came out as a jumble of barks and growls. He began to realise that he wasn't in his normal body. His paws against the ground. The wet fur sticking to his skin. The smells of the world in his nostrils.
What's going on? I don't understand? I don't like it!
The kid backed up as he watched the man change, he was clearly not a threat. He looked weak and dirty. Weak, dirty and friendly.

Sean tried to change back to his old self. The way the man had just changed into a wolf. It wasn't easy. It was an absurd thing for his mind to try and grasp


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Spoiler:
Dex+Firearms+Colt1911+WIllpower: 10d10 ⇒ (8, 5, 2, 5, 9, 2, 2, 4, 10, 10) = 57 Reroll: 2d10 ⇒ (7, 10) = 17 Re-reroll: 1d10 ⇒ 10 Re-Re-reroll: 1d10 ⇒ 9 -2 Dice Defense -1 Dice Alcohol 7 Successes,.

Mike avoids the feeble assaults. He raising the gun and focuses squeezing the trigger. "OO-RAH"


defense: 3, health: 7, speed: 9, perception: 5, initiative: 5, armor 0, willpower: 4, harmony: 7

There's something going on at that fire...the others packs...they went that way...didn't they?


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

ST:
"Where ARE they? Abraham should have come back now. He of all people should KNOW what is going on here. I can't wait any LONGER, if I do I might explode. It feels as though my entire body is on fire, the flames of a thousand dying SUNS! Aaaarghh, what is that?! IT HURTS, IT HURTS, IT HURTS!"

Silent Wolf looks down at his forearms and sees thick black hair growing from them, rapidly.

"Oh no, IT's happening! I must stop this. There has to be a way, there has to be a way, THERE HAS TO BE A WAY!"

Silent Wolf let's out a beastial roar-howl and fully changes, all remnants of Silent Wolf's conscious self has faded into the background, leaving only pure instinct.

'Arooooooo!'

Silent Wolf is silent no longer. He travels down into the cave and looks around.

Perception check if necessary (plus 3 for Gauru form): 9d6 ⇒ (6, 1, 4, 2, 1, 4, 1, 4, 4) = 27

Silent Wolf is so enrapt in his bestial rage that he takes little care to inspect his surroundings.

Lantern Lodge

Male

Sean go ahead and roll stamina and survival

Mike:
With a cacophany ringing as glass shatters when your bullet passes through the head of the male ridden. The female attacks 4d10 ⇒ (3, 3, 6, 2) = 14

Sunshine are you going to leave the fire and watch the news report?

Silent:
The cave grows dark, the air stale and there is something rotten in the cave. You see a rotten deer in the cave before you but you sense something much darker watching you. If you wish to see a glimpse of what is going on roll wits and empathy.


Male Werewolf Cahalith Bone Shadow Defense 3/ Health 8/Speed 9/Perception 6/Initiative 6/Armor 0/Willpower 5°5/Harmony 7

ST:
6d6 ⇒ (5, 1, 1, 4, 4, 6) = 21 What... What is this?


Male Defense 3 | Health 8 | Speed 11 | Perception 6 | Initiative 6 | Armor 1/2 | Willpower 5/6 | Harmony 5

Spoiler:
7d10 ⇒ (10, 3, 6, 8, 5, 3, 9) = 44 1d10 ⇒ 5

Mike watches the first one drop and the goes for the next raising his gun. "Your turn." and the gun goes off.


Male Werewolf

Spoiler:
Stamina**+Survival**: 4d10 ⇒ (1, 6, 8, 5) = 201 success

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

ST:
Zelda walks into the gas station, and looks around for the attendant, in the meantime heading toward the refrigerator case for a Snapple Tea or something similar.

1 to 50 of 160 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's WtF Chronicle All Messageboards

Want to post a reply? Sign in.