| Vraxel |
Search the man and area
Perception: 1d20 + 18 ⇒ (17) + 18 = 35
-21 hp
| Carrion Crown CAW |
| 1 person marked this as a favorite. |
Search the man and area
[dice=Perception]1d20+18
-21 hp
Upon further review you find:
Trident of warning
wand CLW 12 charges
MW chainmail
MW silver dagger
cloak of resistance +1
ring of force shield
a funky looking key
gold-threaded chasuble worth 75GP
fishgold medallion resembling a cross between an eel, a fish, and an octopus
fishgold ceremonial tiara worth 450 GP
Unholy symbol worth 50GP
There is a painting of the in excellent 500 gp
The pipe rack on the wall holds three pipes: one of meerschaum carved
in the shape of a whaling vessel; one of scrimshaw carved
into an unidentifiable mass of hair, seaweed, or tentacles
| Carrion Crown CAW |
As you investigate the room and body, you notice the corpse begin to shiver and quake.
The head explodes in a pink and white mist, and the body shambles up back onto its feet.
Pale and bloodless, the brutally decapitated corpse lurches forth. Where a head should be instead lashes a forest of horrific, unnatural tentacles, whipping as though trying to simultaneously burrow deeper into and escape from its fleshy husk.
DC25 Will save or take 2d4 WIS damage from viewing the horror pouring out of the what was once a man's neck.
Party action.
| Alamin Silvergleam |
DC25 WILL: 1d20 + 18 ⇒ (19) + 18 = 37
Sweet goddess protect us!
S1: 1d20 + 13 ⇒ (17) + 13 = 30
1d6 + 5 + 2d6 ⇒ (3) + 5 + (6, 1) = 15
confirm: 1d20 + 13 ⇒ (9) + 13 = 22
1d6 + 5 + 2d6 ⇒ (5) + 5 + (3, 3) = 16
S2: 1d20 + 8 ⇒ (18) + 8 = 26
1d6 + 5 + 2d6 ⇒ (3) + 5 + (1, 2) = 11
confirm: 1d20 + 8 ⇒ (16) + 8 = 24
1d6 + 5 + 2d6 ⇒ (5) + 5 + (2, 3) = 15
Alamin slashes savagely at the tentacles.
| Uuranx |
dc25 will:: 1d20 + 20 ⇒ (13) + 20 = 33
"Iomadae at you, foul fiend!!"
activate touchorrage4optimistic gambler: 1d4 + 1 ⇒ (1) + 1 = 2
attack with falchionpwrattk&arcnstrk: 1d20 + 20 ⇒ (16) + 20 = 36
confirmcrit: 1d20 + 20 ⇒ (7) + 20 = 27
critdamage: 4d4 + 54 ⇒ (3, 3, 4, 4) + 54 = 68
regdamage: 2d4 + 27 ⇒ (2, 2) + 27 = 31
last attackpwrattk&arcnstrk: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 2d4 + 27 ⇒ (4, 4) + 27 = 35
| Vraxel |
will: 1d20 + 14 ⇒ (9) + 14 = 23
(if this is a fear effect, then +2 and i make the save, if not)
wis dam: 2d4 ⇒ (1, 1) = 2
bow: 1d20 + 17 ⇒ (7) + 17 = 24
dam: 2d6 + 4 ⇒ (3, 3) + 4 = 10
bow: 1d20 + 12 ⇒ (17) + 12 = 29
dam: 2d6 + 4 ⇒ (3, 2) + 4 = 9
bow: 1d20 + 17 ⇒ (18) + 17 = 35
dam: 2d6 + 4 ⇒ (5, 6) + 4 = 15
| Randtam |
On found objects
knowdung: 1d20 + 11 ⇒ (5) + 11 = 16
KnowNature: 1d20 + 16 ⇒ (8) + 16 = 24
will: 1d20 + 14 ⇒ (4) + 14 = 18
On creature, what are its weaknesses, what is it?
KnowNature: 1d20 + 16 ⇒ (13) + 16 = 29
Magic missle
damage: 4d4 + 4 ⇒ (4, 1, 2, 3) + 4 = 14
I am shielding the baby from the horror, so I got a really good look.
Wisdom damagewis: 2d4 ⇒ (1, 2) = 3
| Carrion Crown CAW |
Alamin cuts into the 'thing' twice and Uuranx lays a savage slice on it as Vraxel lands two arrow strikes (save fails) and Randtam blasts it with force missiles.
Unfortunately, this thing is beyond anything Randtam has ever heard of at University. Randtam takes WIS: 2d4 ⇒ (3, 1) = 4
The tentacles thrash about!
on: 1d3 ⇒ 1Alamin
slam: 1d20 + 15 ⇒ (6) + 15 = 21
1d6 + 8 ⇒ (3) + 8 = 11
on: 1d3 ⇒ 2Uuranx
slam: 1d20 + 15 ⇒ (8) + 15 = 23
1d6 + 8 ⇒ (6) + 8 = 14
on: 1d3 ⇒ 1Alamin
tentacle: 1d20 + 10 ⇒ (5) + 10 = 15
| Uuranx |
attack misses, ac25 with prot. evil cast
attack with falchion pwrattk&arcnstrk: 1d20 + 20 ⇒ (19) + 20 = 39
confirmcrit: 1d20 + 20 ⇒ (1) + 20 = 21
damage: 2d4 + 27 ⇒ (3, 1) + 27 = 31
last attack pwrattk&arcnstrk: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 2d4 + 27 ⇒ (4, 3) + 27 = 34
| Randtam |
I rolled my wisdom damage...it was 3. Knowledge 29 nets me nothing? Ouch.
Stay out of reach. Magic Missle...damage: 4d4 + 4 ⇒ (3, 1, 2, 1) + 4 = 11
| Vraxel |
Vraxel's repulsion and disgust do a good job of spoiling his aim.
bow: 1d20 + 17 ⇒ (1) + 17 = 18
dam: 2d6 + 4 ⇒ (6, 4) + 4 = 14
bow: 1d20 + 12 ⇒ (6) + 12 = 18
dam: 2d6 + 4 ⇒ (2, 6) + 4 = 12
bow: 1d20 + 17 ⇒ (6) + 17 = 23
dam: 2d6 + 4 ⇒ (1, 6) + 4 = 11
| Alamin Silvergleam |
-5HP
S1: 1d20 + 13 ⇒ (7) + 13 = 20
1d6 + 5 + 2d6 ⇒ (1) + 5 + (3, 1) = 10
S2: 1d20 + 8 ⇒ (7) + 8 = 15
1d6 + 5 + 2d6 ⇒ (3) + 5 + (6, 6) = 20
Alamin slashes futilely at the writhing tentacles.
| Carrion Crown CAW |
Uuranx lands another solid blow, and Randtam's force missiles again strike unerringly, but Alamin and Vraxel do no damage.
The tentacles writhe!
on: 1d3 ⇒ 3 Vraxel
slam: 1d20 + 15 ⇒ (8) + 15 = 23
1d6 + 8 ⇒ (2) + 8 = 10
on: 1d3 ⇒ 1 Alamin
slam: 1d20 + 15 ⇒ (13) + 15 = 28
1d6 + 8 ⇒ (2) + 8 = 10
on: 1d3 ⇒ 1 Alamin
tentacle: 1d20 + 10 ⇒ (6) + 10 = 16
1d8 + 4 ⇒ (7) + 4 = 11
| Uuranx |
attack with falchion pwrattk&arcnstrk: 1d20 + 20 ⇒ (5) + 20 = 25
damage: 2d4 + 27 ⇒ (3, 1) + 27 = 31
last attack pwrattk&arcnstrk: 1d20 + 13 ⇒ (15) + 13 = 28
confirmcrit: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 2d4 + 27 ⇒ (2, 3) + 27 = 32
| Vraxel |
With pro from evil the tentacles just miss Vraxel
Bow : 1d20 + 17 ⇒ (3) + 17 = 20
Bow : 1d20 + 12 ⇒ (4) + 12 = 16
Bow : 1d20 + 17 ⇒ (14) + 17 = 31
dam: 2d6 + 4 ⇒ (3, 6) + 4 = 13
| Alamin Silvergleam |
-5HP
S1: 1d20 + 13 ⇒ (4) + 13 = 17
1d6 + 5 + 2d6 ⇒ (5) + 5 + (3, 3) = 16
S2: 1d20 + 8 ⇒ (12) + 8 = 20
1d6 + 5 + 2d6 ⇒ (5) + 5 + (6, 5) = 21
The visage of tentacled horror distracts Alamin's attacks.
| Carrion Crown CAW |
Are we doing any damage?
[dice=knowarcana]1d20 + 18
Magic missile
[dice=damage]4d4 + 4
A quick look at the otherworldly horror pouring out of the man's corpse neck hole reveals that many of the tentacles are limp and thrashed by damage incurred. You are clearly doing SOMETHING to it, but maybe the extra-dimensional thing facing you is not damaged like beings from your existence.
| Randtam |
oh well let's see what happens
Randtam Summon 5
Large Positive Energy Elemental
slam: 1d20 + 15 ⇒ (20) + 15 = 35
amage: 1d8 + 2 ⇒ (7) + 2 = 9
slam: 1d20 + 15 ⇒ (19) + 15 = 34
amage: 1d8 + 2 ⇒ (2) + 2 = 4
Not sure how this will work.
crit damage: 1d8 + 2 ⇒ (3) + 2 = 5
This is all damage AND plus positive energy damage.
Do not understand positive damage need help with this.
AC21 HP 84
Missed + 2 attack and +2 damage
| Vraxel |
Die again foul beast, go back to the Nine Hells!
bow: 1d20 + 17 ⇒ (19) + 17 = 36
dam: 2d6 + 4 ⇒ (5, 1) + 4 = 10
bow: 1d20 + 12 ⇒ (11) + 12 = 23
dam: 2d6 + 4 ⇒ (1, 3) + 4 = 8
bow: 1d20 + 17 ⇒ (2) + 17 = 19
dam: 2d6 + 4 ⇒ (4, 3) + 4 = 11
| Carrion Crown CAW |
The tentacled horror can't sustain any more of a beating and goes limp; apparently dead although still twitching from time to time.
***end of combat***
| Vraxel |
perception: 1d20 + 18 ⇒ (1) + 18 = 19
"Yep, sure is dead."
| Randtam |
Let me look at it
perception: 1d20 + 15 ⇒ (17) + 15 = 32
Perceptive Randtam reveals his findings.
Did positive energy elemental make a difference in this battle? Randtam needs to know. What has Randtam learned since fighting these beasts from another plane?
How do I make sure it is dead, and it stays dead?
Check for treasure and secret doors/passages. perception: 1d20 + 15 ⇒ (9) + 15 = 24
| Randtam |
Previous spellcraft checks...
Trident: 1d20 + 18 ⇒ (12) + 18 = 30. Pass
forceRing: 1d20 + 18 ⇒ (17) + 18 = 35. Pass
CLW Wand: 1d20 + 18 ⇒ (17) + 18 = 35. Pass
cloak: 1d20 + 18 ⇒ (2) + 18 = 20. Pass
Let everyone know about my understanding of Skum. No female Skum were created. They were slaves. I wonder if the girls from town are being used for breeding?
| Carrion Crown CAW |
Let me look at it
[dice=perception]1d20 + 15
Perceptive Randtam reveals his findings.
Did positive energy elemental make a difference in this battle? Randtam needs to know. What has Randtam learned since fighting these beasts from another plane?
How do I make sure it is dead, and it stays dead?
Check for treasure and secret doors/passages. [dice=perception]1d20 + 15
Randtam doesn't think the positive energy had any additional effect on the tentacled horror; they just added additional pounding to the thing to subdue it. This thing was not from another plane, rather it appears to be from the cracks between planes that open upon other dimensions of reality. Randtam has read about the ancient humans of the world worshiping dark otherworldly forces. These rites of worship were generally stamped out with the arrival of the new gods thousands of years ago and very few examples of there existence have been found since.
Given the evidence of the small snail things, this tentacled creature appears to be some type of seed pod and the snails its seeds. Randtam isn't sure why the snails died, apparently they didn't get enough sustenance from the tentacles before being released. The party is probably very fortunate that no one was hit by the thing before it died.
Is thing dead? Probably. Of course it could just be 'inert' waiting for something to energize it once more.
The party finds no other items besides what were listed above.
There are 2 rooms to the S or the stairs back down.
| Carrion Crown CAW |
Previous spellcraft checks...
[dice=Trident]1d20 + 18. Pass[dice=forceRing]]1d20 + 18. Pass
[dice=CLW Wand]1d20 + 18. Pass
[dice=cloak]1d20 + 18. Pass
Let everyone know about my understanding of Skum. No female Skum were created. They were slaves. I wonder if the girls from town are being used for breeding?
For the most part, the skum have been less than successful at this endeavor, and today they exist in a shadow of their previous multitude, most of them dwelling deep underground in slowly crumbling ruins left standing only because their enemies have lost interest in pursuing the now-won war against these fish-like humanoids. Skum have even lost their own name. Today, most identify themselves with the racial epithet applied to them by surface-dwellers—“skum.”
Skum do not age, and barring death by violence or disease, they can live forever. Unfortunately, this near immortality is crippled by the fact that skum are incapable of reproducing among themselves, for all skum are male. Yet terribly, this does not mean that skum cannot breed. Originally created from human stock, skum can impregnate humans, and the children issued from such unholy unions are invariably deformed. Those who are not born skum undergo gradual transformations throughout their lives, and when they would normally die of old age, such hybrids instead go through “the change,” shedding their wrinkled flesh and transforming. While most skum tribes lack the drive to perpetuate their race and would prefer to languish in their hideous sunken ruins, tribes settling offshore of remotely populated coastlines seem to be on the rise. Some such communities raid villages for breeding stock, but a few more insidious tribes form alliances with these desperate folk, providing protection and bounty from the sea in return for wives.
| Randtam |
Do we rest? Or move forward? If soVrqxel, you have point. Ido not like these creatures who bleed through a different existence/ plane. I am not sure how to stop them.
Randtam makes sure the baby is well taken care of.
Randtam uses wand of lesser restoration restore: 1d4 ⇒ 4
Can we divvy up the goods yet? A CLW wand might be important right now among other things
| Vraxel |
perception: 1d20 + 18 ⇒ (18) + 18 = 36
Head for the 2 rooms to the South.
-21 hp
-2 wisdom
| Vraxel |
"thanks Urranx"
SW door, check for traps, listen then open.
perception: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
| Vraxel |
Detect magic
Perception : 1d20 + 18 ⇒ (8) + 18 = 26
| Carrion Crown CAW |
| 1 person marked this as a favorite. |
Randtam is unsure what exact type of creatures might have hatched out of the egg shells (certainly marine in nature), but he determines from the sediment on them that they must have come from the deepest depths of a fresh body of water; probably nearby Lake Encarthan. How they were brought to the surface and then to this place is a mystery. He knows that collectors would pay dearly for such rare samples and the egg shells are worth 750 GP in the right market.
| Vraxel |
perception: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
check the window for traps then look out of it
| Randtam |
Randtam takes the shells. I will take the shell. Not sure why I want them, But I think they are necessary. Maybe I can learn more.
| Vraxel |
Check the final door on the 2nd level, then open it.
find traps: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
| Carrion Crown CAW |
As Vraxel works over the door, spectral hands reach through it and grasp at him!
touch attack: 1d20 + 10 ⇒ (13) + 10 = 23
1d8 ⇒ 4
If hit gain 2 negative levels! DC 20 FORT save to negate.
touch attack: 1d20 + 10 ⇒ (19) + 10 = 29
1d8 ⇒ 4
If hit gain 2 negative levels! DC 20 FORT save to negate.
touch attack: 1d20 + 10 ⇒ (17) + 10 = 27
1d8 ⇒ 7
If hit gain 2 negative levels! DC 20 FORT save to negate.
| Vraxel |
back away from the door
fort: 1d20 + 15 ⇒ (8) + 15 = 23
fort: 1d20 + 15 ⇒ (2) + 15 = 17
fort: 1d20 + 13 ⇒ (16) + 13 = 29
-2 levels
-2 wisdom
-28 hp
| Alamin Silvergleam |
Suns! Stand back Vraxel and let us at whatever creatures are behind that door. Let me know when you are all ready, I'll open it.
| Vraxel |
"I guess we best get this over with."