Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Forgot haste attack
S: 1d20 + 13 ⇒ (4) + 13 = 17
1d6 + 5 + 2d6 ⇒ (2) + 5 + (4, 6) = 17


Vraxel/Uuranx:

Uuranx: 1d100 ⇒ 42
Uuranx: 1d100 ⇒ 11
Uuranx: 1d100 ⇒ 95
Vraxel: 1d100 ⇒ 35

Uuranx's first 2 strikes miss due to the deceiving fog as does Vraxel's first strike.

The massive creature swings at 1d3 ⇒ 2 Uuranx!

1d20 + 18 ⇒ (2) + 18 = 20
2d6 + 11 ⇒ (1, 5) + 11 = 17
1d20 + 13 ⇒ (16) + 13 = 29
2d6 + 11 ⇒ (4, 5) + 11 = 20

Uuranx make a DC 17 Will save or be cursed: -4 penalty on attack rolls, saves, ability checks, and skill checks.

Randtam's elementals continue to whirl in a frenzy but the fog does not dissapate.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

S: 1d20 + 13 ⇒ (7) + 13 = 20
1d6 + 5 + 2d6 ⇒ (4) + 5 + (5, 4) = 18
haste: 1d20 + 13 ⇒ (8) + 13 = 21
1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 6) = 18
S: 1d20 + 8 ⇒ (13) + 8 = 21
1d6 + 5 + 2d6 ⇒ (1) + 5 + (5, 4) = 15

Alamin misses cleanly 3 times...


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

will: 1d20 + 19 ⇒ (9) + 19 = 28

-20hp

attack powerattack&arcanestrike: 1d20 + 21 ⇒ (11) + 21 = 32

damage: 2d4 + 24 ⇒ (4, 1) + 24 = 29

hastedattack powerattack&arcanestrike: 1d20 + 19 ⇒ (6) + 19 = 25

damage: 2d4 + 24 ⇒ (1, 3) + 24 = 28

last attack powerattack&arcanestrike: 1d20 + 14 ⇒ (10) + 14 = 24

damage: 2d4 + 24 ⇒ (4, 3) + 24 = 31


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

bow: 1d20 + 17 + 3 - 2 ⇒ (8) + 17 + 3 - 2 = 26
dam: 2d6 + 4 ⇒ (6, 4) + 4 = 14

bow: 1d20 + 12 + 3 - 2 ⇒ (9) + 12 + 3 - 2 = 22
dam: 2d6 + 4 ⇒ (2, 5) + 4 = 11

bow: 1d20 + 17 + 3 - 2 ⇒ (2) + 17 + 3 - 2 = 20
dam: 2d6 + 4 ⇒ (1, 6) + 4 = 11

bow: 1d20 + 17 + 3 - 2 ⇒ (5) + 17 + 3 - 2 = 23
dam: 2d6 + 4 ⇒ (1, 4) + 4 = 9


Randtam's elementals finally begin to move the swampy vapors and he can faintly make out his three companions battling some giantish creature in the central hall of the estate.

Randtam still has an action to make.

dice:

Uuranx: 1d100 ⇒ 72
Uuranx: 1d100 ⇒ 3
Vraxel: 1d100 ⇒ 81

The dissipating fog spoils Uuranx's second attack but one each land from him and Vraxel. The massive creature shows no sign of slowing down.

more dice:

on: 1d3 ⇒ 1 Alamin
1d20 + 18 ⇒ (5) + 18 = 23
2d6 + 11 ⇒ (6, 6) + 11 = 23
1d20 + 13 ⇒ (16) + 13 = 29
2d6 + 11 ⇒ (1, 1) + 11 = 13

Two thunderous blows of the tree trunk are thwarted by Alamin's defenses.

Alamin, Uuranx, Vraxel make DC 17 Will checks or suffer from confusion.

3 melee PCs and then Randtam (so 2 posted actions from Randtam).


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

will: 1d20 + 19 ⇒ (1) + 19 = 20

"Ennhhhh! What evil force is this

-Uuranx cursed-

attack with falchionpowerattack&arcanestrike: 1d20 + 17 ⇒ (3) + 17 = 20

hasted attack with falchionpowerattack&arcanestrike: 1d20 + 15 ⇒ (4) + 15 = 19

last attack powerattack&arcanestrike: 1d20 + 10 ⇒ (3) + 10 = 13

Skunked!


Fortunately Uuranx is confused not cursed.

d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject's self)

1d100 ⇒ 99

and attacks

1d3 ⇒ 1 Alamin!

Equally as fortunate his three attacks are no match for her defensive skills.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

will: 1d20 + 14 ⇒ (2) + 14 = 16
percentile: 1d100 ⇒ 48

"Yabba dabba do!"


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

S1: 1d20 + 13 ⇒ (18) + 13 = 31
1d6 + 5 + 2d6 ⇒ (1) + 5 + (2, 3) = 11
confirm: 1d20 + 13 ⇒ (3) + 13 = 16
1d6 + 5 + 2d6 ⇒ (4) + 5 + (5, 3) = 17
S-haste: 1d20 + 13 ⇒ (3) + 13 = 16
1d6 + 5 + 2d6 ⇒ (6) + 5 + (2, 6) = 19
S2: 1d20 + 8 ⇒ (2) + 8 = 10
1d6 + 5 + 2d6 ⇒ (4) + 5 + (4, 1) = 14

1d100 ⇒ 24

Alamin's attacks are thrown off by Uuranx's unexpected attack. The one blow that might have landed goes wide in the fog.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

What manner of creature is this? What are its weaknesses? KnowNature: 1d20 + 15 ⇒ (9) + 15 = 24

Fireball at its upper portion...try not to hit others.

fire: 9d6 ⇒ (1, 5, 5, 5, 4, 5, 6, 3, 3) = 37


1d20 ⇒ 19

An explosion of flame envelops the top portion of the creature filling the air with the smell of burnt flesh and decay, further reducing the effects of the fog.

One more action from Randtam then monster and the other 3 PCs.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Use Pearl of Power 3. Fireball again, assuming it damaged the creature. If not I will magic missle.

fire: 9d6 ⇒ (4, 5, 2, 5, 4, 6, 5, 1, 2) = 34

Or

missle: 4d4 + 4 ⇒ (1, 4, 2, 4) + 4 = 15


1d20 ⇒ 17

Randtam:

Randtam realizes that the creature is clearly some type of giant, although it does not seem to be of pure giantish blood. He thinks a marsh giant based on the color of the skin and the facial features. No specific weaknesses that he's aware of.

A second burst of fire explodes, wracking the head and upper torso of the creature and finishing off the remaining fog.

Starting to look a little worse for wear the creature swings at
on: 1d3 ⇒ 3 Vraxel, using its long reach and massive tree trunk.
1d20 + 18 ⇒ (15) + 18 = 33
2d6 + 11 ⇒ (2, 2) + 11 = 15
1d20 + 13 ⇒ (20) + 13 = 33
2d6 + 11 ⇒ (2, 2) + 11 = 15
crit: 2d6 + 11 ⇒ (1, 5) + 11 = 17

Uuranx/Vraxel roll again:

Table: Confusion Effects
d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject's self)

DC17 Will for Alamin or be cursed: Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

DC17 Will: 1d20 + 18 ⇒ (9) + 18 = 27

Stay off my companions filth!
S1: 1d20 + 13 ⇒ (10) + 13 = 23
1d6 + 5 + 2d6 ⇒ (1) + 5 + (6, 4) = 16
haste: 1d20 + 13 ⇒ (16) + 13 = 29
1d6 + 5 + 2d6 ⇒ (1) + 5 + (6, 4) = 16
S2: 1d20 + 8 ⇒ (11) + 8 = 19
1d6 + 5 + 2d6 ⇒ (6) + 5 + (6, 6) = 23

Her second swing cuts deep into the creature's side.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

confusion: 1d100 ⇒ 43

"Der frig hie hie zeemo pokkk!!"


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

percentile: 1d100 ⇒ 49

"Gabba gabba hey!"

-47hp


Randtam save us!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

If my air elementals can distract the somewhat based Marsh Giantish creature they will. Complete defense and distraction.

lightning bolt: 9d6 ⇒ (5, 5, 6, 6, 6, 4, 4, 6, 1) = 43


1d20 ⇒ 8

The bolt catches the creature square in the chest, staggering it for a moment. Looking at the combined forces of Alamin, flanked by elementals, and the magical might of Randtam it decides survival is the better part of valor and flees.

Full round action withdrawl.

***end of combat***


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear
Randtam wrote:

If my air elementals can distract the somewhat based Marsh Giantish creature they will. Complete defense and distraction.

[dice=lightning bolt]9d6

Nice rolling Randtam!


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Assuming that I regain my faculties. "Thank you my friends though I'm not really sure what happened here."

Take a look around the area.

perception: 1d20 + 18 ⇒ (5) + 18 = 23


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Can I send elementals to slow creature down to kill it?

Try to get Vraxel and Uuranx back on track. Look to Alamin for help.

Uuranx my German is not fluent, Vraxel, my Bedrock City Flintstone linguistics is a little off too. Are you guys Ok.

Detect magic and look around perception: 1d20 + 15 ⇒ (19) + 15 = 34


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Not sure if Uuranx was hit? I can burn some spells or pulse, but below is my only heal spell memorized (domain)

CMW Vraxel: 2d8 + 8 ⇒ (1, 4) + 8 = 13


After a few minutes Uuranx and Vraxel return to their senses a little worse for wear. Randtam's elementals batter futilely at the giant, but are unable to slow it down or cause significant harm to it and it proceeds to escape.

A vast chamber occupies the space below the mansion’s cracked dome. Sweeping stone stairways, their wooden railings long since rotted away, climb to a balcony overlooking the room below. From the center of the floor rises a rough, flat stone with scorch marks on its center, large enough to be a table.
More surprising are the columns that support the dome high above. Rather than the finished pillars one would expect in such a stately chamber, seven massive stones stand along the walls instead, crudely chiseled and set on end in a rough circle. It appears that the lords of Undiomede did not just place their
seat at an age-old sacred site, but built their house upon the ancient stone menhirs of the druid ring itself.

Randtam discovers a secret door in the NE wall!

There is a door (N) leading outside and doors leading to the E and W wings.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

on self: clw wand: 4d8 + 20 ⇒ (2, 2, 2, 4) + 20 = 30

Check secret door for traps
find traps: 1d20 + 20 ⇒ (3) + 20 = 23

-4hp


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

The perceptive Randtam says look over here.

Randtam looks around at his surroundings hoping to learn something. Have I learned anything more about Umndiomde? Druid intell...

KnowNature: 1d20 + 15 ⇒ (12) + 15 = 27

local: 1d20 + 15 ⇒ (2) + 15 = 17


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Cast two infernal heals on myself...


Randtam wrote:

The perceptive Randtam says look over here.

Randtam looks around at his surroundings hoping to learn something. Have I learned anything more about Umndiomde? Druid intell...

[dice= KnowNature]1d20 + 15

[dice=local]1d20 + 15

The standing stones are ancient having seen years without count and have a number of weathered symbols carved into them. You know that they were once used by some druidic cult no long forgotten.


Vraxel wrote:

on self: [dice=clw wand]4d8+20

Check secret door for traps
[dice=find traps]1d20+20

-4hp

Vraxel does not find any traps on the door.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Uuranx wrote:
Cast two infernal heals on myself...

That is evil... Alamin will not like that...hide away you ...hide away you...it is necromancy and evil. How do I talk with Alamin after this diabolical healing?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Randtam wrote:
Uuranx wrote:
Cast two infernal heals on myself...
That is evil... Alamin will not like that...hide away you ...hide away you...it is necromancy and evil. How do I talk with Alamin after this diabolical healing?

You are indeed correct, Alamin does NOT like that and would never accept that healing for herself. However, she understands that Uuranx's code and paladinic relationship with his god differ from hers and if his deity is OK with Uuranx using those magics (conjuration school BTW) then who is she to judge?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I cannot read Druidic so history: 1d20 + 11 ⇒ (5) + 11 = 16

Any other linguistic ability to understand.[dice=linguistics]1d20 + 18[/dice[


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Alamin, we are all different, do not judge us along your way of life.The farmer next to you can be an anvil agInst evil . You judge way too early..But that is who you are?.

Judge individuals by their actions...

Are we resting or moving on?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

When everyone is ready I will open the secret door and take a look.

perception: 1d20 + 18 ⇒ (13) + 18 = 31


Randtam wrote:

I cannot read Druidic so [dice=history]1d20 + 11

Any other linguistic ability to understand.[dice=linguistics]1d20 + 18[/dice[

The runes are indeed in some type of ancient Druidic script and even if you read modern Druidic it would be incredibly difficult to translate them.

As best you can decipher they reference some type of sacrificial worship ceremony that may have once been conducted here.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Randtam wrote:

Alamin, we are all different, do not judge us along your way of life.The farmer next to you can be an anvil agInst evil . You judge way too early..But that is who you are?.

Judge individuals by their actions...

Are we resting or moving on?

A look of disgust crosses Alamin's usually angelic face-Don't think to lecture ME about judging a way of life. What's right is right and what's wrong is wrong. The difficulty is discerning which is which and then standing fast to one's principles. You are but a moral weathervane blowing with the winds of fate in a manner most convenient to explain the shortcomings of your life. The righteous walk a difficult path and must hew to it regardless of the sweet mouthings of ethical convenience.

Get that door opened Vraxel so I can best use my energy on a proper foe.


Vraxel cautiously opens the secret door revealing a hallway with doors on the N and S ends.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Let's try to keep quiet and focused on our enemies."

Move to quietly to the S end and looking for traps, listen at the door.

stealth: 1d20 + 21 ⇒ (15) + 21 = 36

perception: 1d20 + 18 ⇒ (7) + 18 = 25


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Very interesting. Easy to get under the Paladins skin. I wonder what the world would look like if everyone was righteous on the lawful good side. Who would they rail and fight against? Each other? Something for me to ponder....

Quietly before we enter, Alamin my words have offended you. I am sorry for that. I was definitely not trying to lecture you. You are an incredible ally that I actually call a friend. My mind works at an exceptional pace and sometimes I speak without thinking. I always try to look at things from different points of view. I try to look at all of the possibilities and questions before me. It is who I am.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Randtam wrote:

Very interesting. Easy to get under the Paladins skin. I wonder what the world would look like if everyone was righteous on the lawful good side. Who would they rail and fight against? Each other? Something for me to ponder....

Quietly before we enter, Alamin my words have offended you. I am sorry for that. I was definitely not trying to lecture you. You are an incredible ally that I actually call a friend. My mind works at an exceptional pace and sometimes I speak without thinking. I always try to look at things from different points of view. I try to look at all of the possibilities and questions before me. It is who I am.

Alamin gives Randtam a stony look Fair enough; I accept your apology. As they say, judge a tree by the fruit it bears.


Vraxel wrote:

"Let's try to keep quiet and focused on our enemies."

Move to quietly to the S end and looking for traps, listen at the door.

[dice=stealth]1d20+21

[dice=perception]1d20+18

Vraxel creeps up to the door.

Vraxel:

For just a moment you swear you hear the whimpering of what must be an infant followed by shushing sounds.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Signal everyone forward, when they are ready, open the door.

perception: 1d20 + 18 ⇒ (15) + 18 = 33


Whatever furnishings were once in this room have been used as fuel in the old fireplace, which contains a fairly fresh collection of ash. Only a plain wooden bench now remains beneath the western window. A single lit lantern, hooded so that its light does not shine beyond this chamber, has been set upon the hearth.

Standing in the room are two men, both wearing the elaborate sea green robes of the Recondite Order, and the more senior of the two wearing an ornate sliver tiara. The tiara wearing man has a narrow pockmarked face and is holding a small child swaddled in his arms.

The man's breath hisses in as he sees Vraxel and the party open the door. Shouting to the other man, KILL THEM!

P: 1d20 ⇒ 7
F: 1d20 ⇒ 16

The younger man looks at Vraxel and utters a single word Halt. DC15 Will save or freeze in place blocking the door.

In the meantime the older man casts a spell bringing down a slew of massive hailstones on the party.

DC 20 Reflex or take:
bludgeoning: 3d6 ⇒ (3, 6, 2) = 11
cold: 2d6 ⇒ (6, 6) = 12

Vraxel goes then the rest of the party.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

will: 1d20 + 14 ⇒ (15) + 14 = 29
reflex: 1d20 + 18 ⇒ (18) + 18 = 36

Vraxel grits his teeth and evades the spells. He fires back at the younger human.

"Sick bastards!"

bow: 1d20 + 17 + 2 - 2 ⇒ (17) + 17 + 2 - 2 = 34
dam: 4d6 + 6 ⇒ (5, 6, 3, 1) + 6 = 21

bow: 1d20 + 12 + 2 - 2 ⇒ (19) + 12 + 2 - 2 = 31
dam: 4d6 + 6 ⇒ (1, 4, 5, 1) + 6 = 17

bow: 1d20 + 17 + 2 - 2 ⇒ (20) + 17 + 2 - 2 = 37
dam: 6d6 + 12 ⇒ (3, 4, 6, 4, 6, 4) + 12 = 39


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

reflex: 1d20 + 12 ⇒ (18) + 12 = 30

Cast Haste on the party and move in.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

DC20 REF: 1d20 + 7 ⇒ (15) + 7 = 22

Alamin evades most of the damage from the icy stones and storms into the room, blade slashing out at the older man.

-6HP

S: 1d20 + 14 ⇒ (20) + 14 = 34
1d6 + 5 + 2d6 ⇒ (1) + 5 + (1, 2) = 9
crit: 1d6 + 5 + 2d6 ⇒ (1) + 5 + (5, 2) = 13


Vraxel pincushions the younger man to death; he drops quietly to the floor.

Alamin lays a vicious cut on the older man's left leg, avoiding the babe nestled in his arms, but he still stands.

Randtam then enemy response.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

reflex: 1d20 + 9 ⇒ (12) + 9 = 21

Wonder if the baby is actually the leader? Or evil?

perception: 1d20 + 15 ⇒ (20) + 15 = 35

With fine precision Randtam fires magic missiles missing the baby.

damage: 4d4 + 4 ⇒ (2, 1, 1, 1) + 4 = 9

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