| Vraxel |
"Everyone ready to continue? We haven't explored the double doors to the South."
When everyone is ready, check the door for traps and listen.
perception: 1d20 + 18 ⇒ (18) + 18 = 36
| Carrion Crown CAW |
Not hearing anything or detecting any traps but aware that things can just 'appear', Vraxel cautiously opens the door.
It's an odd shaped drawing room with a grand view of the entrance and courtyard below and a door to the S.
Wide windows provide a panoramic view over the grounds of the estate. A grand desk of finely carved hickory sits before these windows, along with a large chair of rotted leather.
| Vraxel |
perception: 1d20 + 18 ⇒ (6) + 18 = 24
cast detect magic
If i don't see anything dangerous move forward and explore the desk.
perception: 1d20 + 18 ⇒ (3) + 18 = 21
| Carrion Crown CAW |
Not detecting any magic Vraxel enters the room and examines the desk.
As he opens a drawer a cloud of yellow mold explodes from the desk filling the room with thousands of spores.
Vraxel DC 22 FORT save for 6 rounds or take 1d3 CON each round. One successful save eliminates the need for more.
The rest of the party DC 15 save for 6 rounds or take 1d3 CON damage each round. One successful save eliminates the need for more.
| Alamin Silvergleam |
DC 15 CON: 1d20 + 16 ⇒ (6) + 16 = 22
COUGH! COUGH!
Nasty stench; smells like 3 weeks of dirty socks!
| Vraxel |
"Maybe I'll let you take point Uuranx since you're used to the smell."
fort: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Assumes heroism is still active.
| Alamin Silvergleam |
My guess is that if it was the baby we'd all be dead. I wish there was some type of spell for that. Actually, maybe there is. Couldn't you use prestidigitation to handle that? Maybe there could be a new cottage industry for minor mages...
| Vraxel |
Any portraits that we recognize?
know local: 1d20 + 9 ⇒ (15) + 9 = 24
Check the north door, then open.
find traps: 1d20 + 20 ⇒ (10) + 20 = 30
| Carrion Crown CAW |
The paintings depict eight Undiomede lords of Illmarsh. Though all of the portraits are darkened and faded with age and mildew, their subjects are still visible - sinister, dark-featured men with hard eyes and pinched faces, all bearing a distinct family resemblance. Each portrait bears a small brass nameplate. Farthest west is a man in sea captain’s garb holding a spyglass in one hand and a partially rolled parchment scroll in the other. The brass plate bears the name “Cassius Undiomede, Pactforger”. The final portrait at the eastern end shows a bitter-looking older man with the same pinched face but a receding hairline. He sits in a wheeled chair and has a decorative blanket lying across his legs. Standing behind him in a position to push the chair for him is a young man with the same features, though without the bitterness. The nameplate reads, “Claudius Undiomede and son, Manus.”
The room beyond the N door appears to once have been a lounge of some sort. There is a man with a round face and with a horrid complexion of scaly pockmarks and a double chin, his eyes large and spaced far apart giving him a profoundly unpleasant look.
He yells out in anger as you open the door Unbeliever scum! and attacks. You notice a clear family resemblance between this man and the head priest from the Order's halls in Illmarsh.
| Vraxel |
ref: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
"Ouch"
bow: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
dam: 2d6 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12
bow: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
dam: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18
bow: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
dam: 2d6 + 4 + 2 ⇒ (1, 4) + 4 + 2 = 11
| Carrion Crown CAW |
An attempt at a better description:
The man stands in the N end of a room that is 15'x15'; say mid-point of the far 5' square and middle 5' square.
Vraxel opened a door on the S side of the room and stepped through into the 5' square in the room, stepping back (I assume) from the wall of blades that sliced him up. The other 3 party members are on the S side of the door and will have to move through the whirling wall of blades to engage in melee with the man.
Let me know if this makes sense. Vraxel, let me know if you wanted to move forward through the wall of blades (requiring another DC 25 REF save) or back out of the room.
| Alamin Silvergleam |
Holy sun dispel this evil!
With a loud shout Alamin calls upon Sarenrae to remove the wall of blades.
Dispel magic: 1d20 + 8 ⇒ (6) + 8 = 14
But the man's magic resists Alamin's attempt!
| Vraxel |
Assume I stepped back. Shoot through the barrier.
bow: 1d20 + 17 ⇒ (10) + 17 = 27
dam: 2d6 + 4 + 2 ⇒ (6, 4) + 4 + 2 = 16
bow: 1d20 + 12 ⇒ (5) + 12 = 17
dam: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18
bow: 1d20 + 17 ⇒ (9) + 17 = 26
dam: 2d6 + 4 + 2 ⇒ (3, 4) + 4 + 2 = 13
| Randtam |
Everyone to me. Uuranx are able to cast dimension door? I can take three people with me past the blades. But that means I would have to leave the baby behind. You can use my scroll and take Alamin and Vraxel. I will teleport myself and my belongings after you are all inside the barrier.
Hand Uuranx the Scroll of Dimension Door. Use my special teleporting ability once they are safely inside.
| Randtam |
Randtam casts Summom 4 before the others goi N.
Hound Archon
AC 19 HP 51
Hopefully flanking bad guy
GS: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11
GS: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8
bite: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Add +2 if able to flank
| Carrion Crown CAW |
Vraxel's arrows are either intercepted by the wall of swirling blades or glance off the powerful magics guarding the man. The diminutive halfling prepares to fire another volley.
Alamin moves back next to Uuranx, That is a keen plan Randtam, but stay on this side of the blades if you please. I see no advantage to you being up close and personal and I'd rather not take undue risks with the child. I'll go with Uuranx. We should be more than a match once we are past this wall of death.
The divine hounds appear from their planar home to do Randtam's bidding but the man's defenses are far superior to their snapping jaws and he remains unharmed.
Uuranx casts a protective spell on himself as Alamin moves back towards him.
Round 3
A blast of icy cold shoots from the man's palms and one of the hounds and the party are withered by extreme cold.
12d6 ⇒ (4, 4, 1, 5, 2, 3, 6, 6, 2, 4, 4, 4) = 45 DC 25 REF for 1/2 damage.
Party action.
| Alamin Silvergleam |
DC 25 REF: 1d20 + 7 ⇒ (17) + 7 = 24
Alamin's body is wracked by the deathly polar air.
-40 HP
1/6LOH: 1d6 ⇒ 4
-36 HP
Waiting for Uuranx's magic scroll.
| Randtam |
Assuming Uuranx reads the scroll that would conclude round 3 for him; Alamin would still be able to act.
Actions from Vraxel and Randtam and the hounds.
Summon 4 is the same as Summon IV. There is only one hound.
| Randtam |
Hound Archon has constant magic circle v. Evil....all individuals within 10 foot radius gain Pro. V. Evil.
Spell Resistance 15
Hound Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
Hound attacks again...
GS: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9
GS: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
bite: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Randtam fires magic missle from wand damage: 4d4 + 4 ⇒ (2, 1, 1, 3) + 4 = 11
Possible crit
GS: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 12d6 + 5 ⇒ (1, 3, 2, 4, 4, 3, 5, 1, 4, 1, 1, 3) + 5 = 37
Hound 6/51 HP
Randtam reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Randtam 27/72 HP
| Vraxel |
reflex: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Bow: 1d20 + 17 ⇒ (11) + 17 = 28
Dam: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9
Bow : 1d20 + 12 ⇒ (13) + 12 = 25
Dam: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18
Bow : 1d20 + 17 ⇒ (18) + 17 = 35
Dam: 2d6 + 4 + 2 ⇒ (5, 5) + 4 + 2 = 16
-41
| Carrion Crown CAW |
The blast of cold rips across the party as Randtam attempts to shield the small babe slung across his back. There is a pitiful wail from the child and then silence.
The hound snaps and snarls, this time getting a bite in as Randam's force bolts blast into the man. One of Vraxel's arrows darts in striking the man's leg as Uuranx and Alamin suddenly appear next to him.
| Alamin Silvergleam |
-36HP
2/6LOH: 1d6 ⇒ 1
-35HP
Time to pay for your evil, villain!
S1: 1d20 + 13 ⇒ (1) + 13 = 14
1d6 + 5 + 2d6 ⇒ (3) + 5 + (6, 2) = 16
S2: 1d20 + 8 ⇒ (12) + 8 = 20
1d6 + 5 + 2d6 ⇒ (5) + 5 + (5, 5) = 20
But the shock of the magical transfer has completely disoriented her.
| Carrion Crown CAW |
The man sneers at Alamin's feeble strikes, The Lord of the Deep longs for your sweet flesh. Bow down to him!
A heavy mist springs up around the man, obscuring his location, as a blast of maleficent energy explodes from him:
negative energy burst: 6d6 ⇒ (5, 1, 4, 2, 1, 6) = 19 DC18 Will for 1/2.
Party action.
| Alamin Silvergleam |
-35HP
3/6LOH: 1d6 ⇒ 1
-34HP
DC18WILL: 1d1 + 18 ⇒ (1) + 18 = 19
-53HP
Alamin takes the full blast of negative energy from the man, the power of his deity washing over her, wracking her with pain.
S1: 1d20 + 13 ⇒ (19) + 13 = 32
1d6 + 5 + 2d6 ⇒ (4) + 5 + (4, 6) = 19
confirm: 1d20 + 13 ⇒ (9) + 13 = 22
1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 5) = 17
S2: 1d20 + 8 ⇒ (13) + 8 = 21
1d6 + 5 + 2d6 ⇒ (2) + 5 + (3, 1) = 11
1 is a miss: 1d5 ⇒ 1
Alamin appears to have a good blow lined up but her strike is thwarted by the mist.
One might say she mist her target. Mi-hoy!
| Randtam |
Assuming me behind the wall after mm attack...
The Lord of the Deep Goes to the Light...Death to you!
I shall not die with a babe on my back!
Or DCwill: 1d20 + 14 ⇒ (18) + 14 = 32
hound: 1d20 + 5 ⇒ (6) + 5 = 11
Remember everyone within 10 ft radius is in Protection from Evil.
Assume attack Ear Piecing Scream on evil man
earpiercing: 1d9d6 ⇒ (6, 1, 1, 5, 4) = 17. relax DC 19
| Uuranx |
dc18will: 1d20 + 17 ⇒ (14) + 17 = 31
activate touch of rage 3optimisticgambler: 1d4 + 1 ⇒ (1) + 1 = 2
attack with falchion PA&AS: 1d20 + 20 ⇒ (15) + 20 = 35
critcheck: 1d20 + 20 ⇒ (17) + 20 = 37
damage: 4d4 + 54 ⇒ (1, 3, 3, 3) + 54 = 64
last attack with falchion PA&AS: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 2d4 + 27 ⇒ (3, 1) + 27 = 31
-30hp
| Vraxel |
will: 1d20 + 14 ⇒ (9) + 14 = 23
Bow: 1d20 + 17 ⇒ (13) + 17 = 30
Dam: 2d6 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15
Bow : 1d20 + 12 ⇒ (15) + 12 = 27
Dam: 2d6 + 4 + 2 ⇒ (5, 1) + 4 + 2 = 12
Bow : 1d20 + 17 ⇒ (19) + 17 = 36
Dam: 2d6 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15
-50
| Alamin Silvergleam |
-67HP
4/6 LOH: 1d6 ⇒ 6
-61HP
Alamin moves about the treacherous terrain created by the massive ice rocks and attacks the evil priest.
S1: 1d20 + 13 ⇒ (16) + 13 = 29
1d6 + 5 + 2d6 ⇒ (6) + 5 + (4, 1) = 16
confirm: 1d20 + 13 ⇒ (6) + 13 = 19
1d6 + 5 + 2d6 ⇒ (3) + 5 + (1, 4) = 13
S2: 1d20 + 8 ⇒ (1) + 8 = 9
1d6 + 5 + 2d6 ⇒ (5) + 5 + (1, 3) = 14
1 is a miss
1d5 ⇒ 2
Alamin connects with a solid cut of her scimitar!
| Uuranx |
-49hp
2/6 LOH:: 1d6 ⇒ 2
-47hp
move out of icy area and attack!
pwrattk&arcnstrk: 1d20 + 20 ⇒ (8) + 20 = 28
damage: 2d4 + 27 ⇒ (2, 4) + 27 = 33
miss on 1: 1d5 ⇒ 2
last attack pwrattk&arcnstrk: 1d20 + 13 ⇒ (20) + 13 = 33
critdam: 4d4 + 54 ⇒ (4, 2, 1, 4) + 54 = 65
miss on 1: 1d5 ⇒ 2
| Alamin Silvergleam |
-61HP
Holy goddess, bind us with your love.
healing pulses: 14d6 ⇒ (2, 1, 5, 3, 4, 4, 3, 2, 6, 1, 2, 5, 6, 4) = 48
That is all the divine pulse energy I am gifted with this day.
-13HP
5&6/6LOH: 2d6 ⇒ (4, 4) = 8
-5HP