Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Everyone ready to continue? We haven't explored the double doors to the South."

When everyone is ready, check the door for traps and listen.

perception: 1d20 + 18 ⇒ (18) + 18 = 36


Not hearing anything or detecting any traps but aware that things can just 'appear', Vraxel cautiously opens the door.

It's an odd shaped drawing room with a grand view of the entrance and courtyard below and a door to the S.

Wide windows provide a panoramic view over the grounds of the estate. A grand desk of finely carved hickory sits before these windows, along with a large chair of rotted leather.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

perception: 1d20 + 18 ⇒ (6) + 18 = 24

cast detect magic

If i don't see anything dangerous move forward and explore the desk.

perception: 1d20 + 18 ⇒ (3) + 18 = 21


Not detecting any magic Vraxel enters the room and examines the desk.

As he opens a drawer a cloud of yellow mold explodes from the desk filling the room with thousands of spores.

Vraxel DC 22 FORT save for 6 rounds or take 1d3 CON each round. One successful save eliminates the need for more.

The rest of the party DC 15 save for 6 rounds or take 1d3 CON damage each round. One successful save eliminates the need for more.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

DC 15 CON: 1d20 + 16 ⇒ (6) + 16 = 22

COUGH! COUGH!

Nasty stench; smells like 3 weeks of dirty socks!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

dc 15 con: 1d20 + 17 ⇒ (17) + 17 = 34

"Smells like a normal orc village...hehehe"


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Maybe I'll let you take point Uuranx since you're used to the smell."

fort: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23

Assumes heroism is still active.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

"Remember, I left the orc village..."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

fort: 1d20 + 14 ⇒ (5) + 14 = 19

Whew....Oh, did the baby crap his diaper?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

My guess is that if it was the baby we'd all be dead. I wish there was some type of spell for that. Actually, maybe there is. Couldn't you use prestidigitation to handle that? Maybe there could be a new cottage industry for minor mages...


1d20 ⇒ 16
Vraxel checks the door in the E wall and not finding any traps opens it.

A series of portraits hang along the curving inner wall of this dim hallway.

There is a door to the N and 2 in the S one towards the W and one towards the E.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Any portraits that we recognize?

know local: 1d20 + 9 ⇒ (15) + 9 = 24

Check the north door, then open.
find traps: 1d20 + 20 ⇒ (10) + 20 = 30


The paintings depict eight Undiomede lords of Illmarsh. Though all of the portraits are darkened and faded with age and mildew, their subjects are still visible - sinister, dark-featured men with hard eyes and pinched faces, all bearing a distinct family resemblance. Each portrait bears a small brass nameplate. Farthest west is a man in sea captain’s garb holding a spyglass in one hand and a partially rolled parchment scroll in the other. The brass plate bears the name “Cassius Undiomede, Pactforger”. The final portrait at the eastern end shows a bitter-looking older man with the same pinched face but a receding hairline. He sits in a wheeled chair and has a decorative blanket lying across his legs. Standing behind him in a position to push the chair for him is a young man with the same features, though without the bitterness. The nameplate reads, “Claudius Undiomede and son, Manus.”

The room beyond the N door appears to once have been a lounge of some sort. There is a man with a round face and with a horrid complexion of scaly pockmarks and a double chin, his eyes large and spaced far apart giving him a profoundly unpleasant look.

He yells out in anger as you open the door Unbeliever scum! and attacks. You notice a clear family resemblance between this man and the head priest from the Order's halls in Illmarsh.


man: 1d20 ⇒ 13
party: 1d20 ⇒ 10

A wall of whirling blades springs up in front of the man.

Vraxel DC 25 REF save or take 12d6 ⇒ (2, 5, 2, 6, 5, 6, 2, 2, 4, 4, 1, 2) = 41

Party action


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Cast Bull Strength and fly over


It's a wall of whirling blades, no flying over


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Can I attack through the blades?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Wall of Blades ....Ozzonid


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

ref: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24

"Ouch"

bow: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
dam: 2d6 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12

bow: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
dam: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18

bow: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
dam: 2d6 + 4 + 2 ⇒ (1, 4) + 4 + 2 = 11


An attempt at a better description:

The man stands in the N end of a room that is 15'x15'; say mid-point of the far 5' square and middle 5' square.

Vraxel opened a door on the S side of the room and stepped through into the 5' square in the room, stepping back (I assume) from the wall of blades that sliced him up. The other 3 party members are on the S side of the door and will have to move through the whirling wall of blades to engage in melee with the man.

Let me know if this makes sense. Vraxel, let me know if you wanted to move forward through the wall of blades (requiring another DC 25 REF save) or back out of the room.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Holy sun dispel this evil!

With a loud shout Alamin calls upon Sarenrae to remove the wall of blades.

Dispel magic: 1d20 + 8 ⇒ (6) + 8 = 14

But the man's magic resists Alamin's attempt!


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Assume I stepped back. Shoot through the barrier.

bow: 1d20 + 17 ⇒ (10) + 17 = 27
dam: 2d6 + 4 + 2 ⇒ (6, 4) + 4 + 2 = 16

bow: 1d20 + 12 ⇒ (5) + 12 = 17
dam: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18

bow: 1d20 + 17 ⇒ (9) + 17 = 26
dam: 2d6 + 4 + 2 ⇒ (3, 4) + 4 + 2 = 13


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Everyone to me. Uuranx are able to cast dimension door? I can take three people with me past the blades. But that means I would have to leave the baby behind. You can use my scroll and take Alamin and Vraxel. I will teleport myself and my belongings after you are all inside the barrier.

Hand Uuranx the Scroll of Dimension Door. Use my special teleporting ability once they are safely inside.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

When everyone is ready, I attempt to read the scroll dc8 castercheck: 1d20 ⇒ 15


Vraxel and Alamin have already acted this round. Do you wait a round for them?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam casts Summom 4 before the others goi N.

Hound Archon

AC 19 HP 51

Hopefully flanking bad guy

GS: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11

GS: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8

bite: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Add +2 if able to flank


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Yes, in which case I'll cast Protection from Evil on myself.


Vraxel's arrows are either intercepted by the wall of swirling blades or glance off the powerful magics guarding the man. The diminutive halfling prepares to fire another volley.

Alamin moves back next to Uuranx, That is a keen plan Randtam, but stay on this side of the blades if you please. I see no advantage to you being up close and personal and I'd rather not take undue risks with the child. I'll go with Uuranx. We should be more than a match once we are past this wall of death.

The divine hounds appear from their planar home to do Randtam's bidding but the man's defenses are far superior to their snapping jaws and he remains unharmed.

Uuranx casts a protective spell on himself as Alamin moves back towards him.

Round 3

A blast of icy cold shoots from the man's palms and one of the hounds and the party are withered by extreme cold.

12d6 ⇒ (4, 4, 1, 5, 2, 3, 6, 6, 2, 4, 4, 4) = 45 DC 25 REF for 1/2 damage.

Party action.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

DC 25 REF: 1d20 + 7 ⇒ (17) + 7 = 24

Alamin's body is wracked by the deathly polar air.

-40 HP
1/6LOH: 1d6 ⇒ 4
-36 HP

Waiting for Uuranx's magic scroll.


Assuming Uuranx reads the scroll that would conclude round 3 for him; Alamin would still be able to act.

Actions from Vraxel and Randtam and the hounds.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Carrion Crown CAW wrote:

Assuming Uuranx reads the scroll that would conclude round 3 for him; Alamin would still be able to act.

Actions from Vraxel and Randtam and the hounds.

Summon 4 is the same as Summon IV. There is only one hound.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Hound Archon has constant magic circle v. Evil....all individuals within 10 foot radius gain Pro. V. Evil.

Spell Resistance 15
Hound Reflex: 1d20 + 5 ⇒ (3) + 5 = 8

Hound attacks again...

GS: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9

GS: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10

bite: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Randtam fires magic missle from wand damage: 4d4 + 4 ⇒ (2, 1, 1, 3) + 4 = 11

Possible crit
GS: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 12d6 + 5 ⇒ (1, 3, 2, 4, 4, 3, 5, 1, 4, 1, 1, 3) + 5 = 37

Hound 6/51 HP

Randtam reflex: 1d20 + 9 ⇒ (8) + 9 = 17

Randtam 27/72 HP


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

dc25 ref: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34

Read the scroll with Alamin...

LOH1: 1d6 ⇒ 3

-20hp


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

reflex: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33

Bow: 1d20 + 17 ⇒ (11) + 17 = 28
Dam: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9

Bow : 1d20 + 12 ⇒ (13) + 12 = 25
Dam: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18

Bow : 1d20 + 17 ⇒ (18) + 17 = 35
Dam: 2d6 + 4 + 2 ⇒ (5, 5) + 4 + 2 = 16

-41


The blast of cold rips across the party as Randtam attempts to shield the small babe slung across his back. There is a pitiful wail from the child and then silence.

The hound snaps and snarls, this time getting a bite in as Randam's force bolts blast into the man. One of Vraxel's arrows darts in striking the man's leg as Uuranx and Alamin suddenly appear next to him.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-36HP
2/6LOH: 1d6 ⇒ 1
-35HP

Time to pay for your evil, villain!
S1: 1d20 + 13 ⇒ (1) + 13 = 14
1d6 + 5 + 2d6 ⇒ (3) + 5 + (6, 2) = 16
S2: 1d20 + 8 ⇒ (12) + 8 = 20
1d6 + 5 + 2d6 ⇒ (5) + 5 + (5, 5) = 20

But the shock of the magical transfer has completely disoriented her.


The man sneers at Alamin's feeble strikes, The Lord of the Deep longs for your sweet flesh. Bow down to him!

A heavy mist springs up around the man, obscuring his location, as a blast of maleficent energy explodes from him:

negative energy burst: 6d6 ⇒ (5, 1, 4, 2, 1, 6) = 19 DC18 Will for 1/2.

Party action.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-35HP
3/6LOH: 1d6 ⇒ 1
-34HP
DC18WILL: 1d1 + 18 ⇒ (1) + 18 = 19
-53HP

Alamin takes the full blast of negative energy from the man, the power of his deity washing over her, wracking her with pain.

S1: 1d20 + 13 ⇒ (19) + 13 = 32
1d6 + 5 + 2d6 ⇒ (4) + 5 + (4, 6) = 19
confirm: 1d20 + 13 ⇒ (9) + 13 = 22
1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 5) = 17
S2: 1d20 + 8 ⇒ (13) + 8 = 21
1d6 + 5 + 2d6 ⇒ (2) + 5 + (3, 1) = 11

1 is a miss: 1d5 ⇒ 1

Alamin appears to have a good blow lined up but her strike is thwarted by the mist.

One might say she mist her target. Mi-hoy!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Assuming me behind the wall after mm attack...

The Lord of the Deep Goes to the Light...Death to you!

I shall not die with a babe on my back!
Or DCwill: 1d20 + 14 ⇒ (18) + 14 = 32

hound: 1d20 + 5 ⇒ (6) + 5 = 11

Remember everyone within 10 ft radius is in Protection from Evil.

Assume attack Ear Piecing Scream on evil man

earpiercing: 1d9d6 ⇒ (6, 1, 1, 5, 4) = 17. relax DC 19


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

dc18will: 1d20 + 17 ⇒ (14) + 17 = 31
activate touch of rage 3optimisticgambler: 1d4 + 1 ⇒ (1) + 1 = 2

attack with falchion PA&AS: 1d20 + 20 ⇒ (15) + 20 = 35
critcheck: 1d20 + 20 ⇒ (17) + 20 = 37

damage: 4d4 + 54 ⇒ (1, 3, 3, 3) + 54 = 64

last attack with falchion PA&AS: 1d20 + 13 ⇒ (12) + 13 = 25

damage: 2d4 + 27 ⇒ (3, 1) + 27 = 31

-30hp


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Redo ear piercing scream

Fortitude DC 17

sonic: 5d6 ⇒ (6, 6, 3, 2, 5) = 22. Dazed for one round if effected.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

will: 1d20 + 14 ⇒ (9) + 14 = 23

Bow: 1d20 + 17 ⇒ (13) + 17 = 30
Dam: 2d6 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15

Bow : 1d20 + 12 ⇒ (15) + 12 = 27
Dam: 2d6 + 4 + 2 ⇒ (5, 1) + 4 + 2 = 12

Bow : 1d20 + 17 ⇒ (19) + 17 = 36
Dam: 2d6 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15

-50


1 is a miss
Uuranx: 1d5 ⇒ 4
Vraxel: 1d2 ⇒ 2
Vraxel: 1d2 ⇒ 1

Uuranx's first attack hammers into the man's body as does Vraxel's first arrow.

Randtam can't see the man to target him because of the obscuring mists. Take a different action please.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Move behind something so I can not be hit by a spell.

Drink CMW CMW: 2d8 + 3 ⇒ (1, 3) + 3 = 7


Dagon's teeth!

The man calls down a rain of magical hailstones which savage Alamin, Uuranx, and Vraxel!

cold: 2d6 ⇒ (1, 5) = 6
bludgeoning: 3d6 ⇒ (5, 3, 5) = 13


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-67HP
4/6 LOH: 1d6 ⇒ 6
-61HP

Alamin moves about the treacherous terrain created by the massive ice rocks and attacks the evil priest.

S1: 1d20 + 13 ⇒ (16) + 13 = 29
1d6 + 5 + 2d6 ⇒ (6) + 5 + (4, 1) = 16
confirm: 1d20 + 13 ⇒ (6) + 13 = 19
1d6 + 5 + 2d6 ⇒ (3) + 5 + (1, 4) = 13
S2: 1d20 + 8 ⇒ (1) + 8 = 9
1d6 + 5 + 2d6 ⇒ (5) + 5 + (1, 3) = 14

1 is a miss
1d5 ⇒ 2

Alamin connects with a solid cut of her scimitar!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

-49hp
2/6 LOH:: 1d6 ⇒ 2
-47hp

move out of icy area and attack!
pwrattk&arcnstrk: 1d20 + 20 ⇒ (8) + 20 = 28

damage: 2d4 + 27 ⇒ (2, 4) + 27 = 33
miss on 1: 1d5 ⇒ 2

last attack pwrattk&arcnstrk: 1d20 + 13 ⇒ (20) + 13 = 33
critdam: 4d4 + 54 ⇒ (4, 2, 1, 4) + 54 = 65
miss on 1: 1d5 ⇒ 2


With a well placed cut, Uuranx spill's the evil priests bowels out in front of him ending his life.

***end of combat***


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-61HP

Holy goddess, bind us with your love.

healing pulses: 14d6 ⇒ (2, 1, 5, 3, 4, 4, 3, 2, 6, 1, 2, 5, 6, 4) = 48

That is all the divine pulse energy I am gifted with this day.

-13HP

5&6/6LOH: 2d6 ⇒ (4, 4) = 8

-5HP

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