Wardens of the Reborn Forge

Game Master dickie

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Male Human Gunslinger/Magus (eldritch archer)

"I've got a rope. We can tie it off and use it to get down, but then we'd have to get past the grubs." Cole says.

"Maybe you two should have a quick look to see if its worth the trouble for us all to get over there."


Tiny ferocious sheep...

The hole itself can be reached from one of the adjacent ledges. It would have been difficult to spot from any angle other than in the air. Passing through the narrow hole, Simo and Isavara are greeted by a large amount of dusty, empty bottles and scattered metal trash. The tubing and large copper flasks look like a liquor still may have once been here.

The pair quickly spot a tan tarp covering other items. Specifically, five days worth of rations, three potions of cure moderate wounds, a bag of dust of disappearance, two elixirs
ef tumbling
, and a newly crafted flask of dust of weighty
burdens
.


Male Gnome Gunslinger (Experimental gunsmith) 9 / Ranger (Trophy hunter) 4 || HP: 112/112| AC:29.|| T20, FF21|| CMD 29 || F 10, R 14, W 7|| Init +5 || Per +28|| Sense motive +6 || Status: Normal

"Probably one of our rodent friend's caches. And seeing that he was far less than candid about the critters around here, we should help our selves to it."

Yep, it's a Gnome thing


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

"Woulda been nice if he had a cache of alchemist fire. We still need to be rid of that swarm. "


Male Gnome Gunslinger (Experimental gunsmith) 9 / Ranger (Trophy hunter) 4 || HP: 112/112| AC:29.|| T20, FF21|| CMD 29 || F 10, R 14, W 7|| Init +5 || Per +28|| Sense motive +6 || Status: Normal

"I've been giving that problem a little thought and I think we should have another chat with our rat friend. If memory serves me his lab quite likely has the incendiary chemicals to do the job, or at least the makings for such devices. And given his general lack of candid information about this place I am sure he could be convinced to help. With the proper inducement that is."


Male Human Gunslinger/Magus (eldritch archer)

"Seems like a useful cache of gear" Cole says.

"Do we need to worry about the grubs now, it seems like they're down there in that pit and pretty happy to stay there."


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Are the grubs in the way of proceeding or not? I get the impression that they are.


They're pretty well stuck down there at the moment. No climb speed.


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Yes, but don't we have to proceed somewhere down that pit? Are they in the way?"


Not really. I mean, there is junk and rubble left unsearched in the pit, but flying over revealed no other passages accessible from the pit itself.


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Ok, how do we go to a lower level then? I must be missing something.


The long, dark tunnel seems to be the best bet from what you've discovered on this level. It is possible to fix the minecart winch device, or simply hoof it.


Inactive

Isavara will pack up the cache as quickly as she can. "Let's head back across and see if there's another way to go. We still haven't found this Ettin the rat spoke of. Wasn't there some steps that the gnome saw as well?"


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

"We can try that I suppose. "


So you've seen two sets of stairs so far. One lead to a wall, the other's top was concealed some by the cavern itself. They're both very close to one another, near the cart track junction closest to the entrance. I've moved the icons on the map to there.


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Take the stairs which don't lead to a wall.


At the top of the stairs is a ten-by-ten foot landing. Three doors are set into the rough cut stone.

A reverberating noise of several snoring creatures can be heard at the top of the landing.


Male Gnome Gunslinger (Experimental gunsmith) 9 / Ranger (Trophy hunter) 4 || HP: 112/112| AC:29.|| T20, FF21|| CMD 29 || F 10, R 14, W 7|| Init +5 || Per +28|| Sense motive +6 || Status: Normal

"Ah! so it's the stairs now? Right, lads the lets be about it.

Upon hearing the apparently sleeping creatures, Nigel whispers.

"I wouldn't normally attack a fellow who's asleep but given the general demeanor of the residents of this place I could make an exception. Which of us is the quietest?


Inactive

Isavara moves to the top of the steps and tries to listen to pin point which door the snoring appears to be emanating from. She moves slowly and quietly, hoping not to disturb those that slumber. At least not until she is ready to do so.

Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Perception\: 1d20 + 26 ⇒ (19) + 26 = 45


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Simo will sneak up behind her.

stealth: 1d20 + 23 ⇒ (20) + 23 = 43


Isavara realizes that there is snoring coming from behind all three doors.


Male Nagaji Bloodrager Spell Eater| HP 113/139 | AC: 25(21) FF: 24(20) Touch: 15(11) | CMD: 30(36) CMB: 20(26) | F: +13(15) R: +8 W: +7(8) | Init: +1 | Per: +14 | Status: Normal |

"Does anybody have anything that could smoke them out and when they run down the stairs, we could slaughter them?"


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

"I'm a bit short on tricky stuff. I'm just good at shooting stuff. "


Male Human Gunslinger/Magus (eldritch archer)

Cole looks to Nigel and says "If we make some noise, they're bound to wake up, come down, and investigate."

"Do you have anything we could use to trip them up at the bottom of the stairs?"


Male Gnome Gunslinger (Experimental gunsmith) 9 / Ranger (Trophy hunter) 4 || HP: 112/112| AC:29.|| T20, FF21|| CMD 29 || F 10, R 14, W 7|| Init +5 || Per +28|| Sense motive +6 || Status: Normal

"I think I might just have the very thing for this situation."

Says the Gnome as he is furiously digging in his backpack. A moment later holds up two items, one a small blue bottle and the other a little silver device. Grinning he says.

"These ought to do the trick, a bottle of liquid ice and my signal whistle."


Okay, so you're preparing an ambush. The stairs are only five feed wide, the chamber in the mine at the bottom of them is relatively open, with some pillars of rock and tunnels to conceal you. If you don't have the ability to move your token, let me know so I can try and fix that. I know that we had some issues after I copied the game over when I couldn't get it to load properly forever ago, so let's get that worked out while you set this ambush up.


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Feel free to move me to a good location for ambush.


Male Nagaji Bloodrager Spell Eater| HP 113/139 | AC: 25(21) FF: 24(20) Touch: 15(11) | CMD: 30(36) CMB: 20(26) | F: +13(15) R: +8 W: +7(8) | Init: +1 | Per: +14 | Status: Normal |

I'll be at the bottom of the stairs where it open up ready to take them on in melee while the ranged fighters take up position to hit them from behind.


How would everyone else like to be arrayed? Gear readied, spells, etc?


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Simo is waiting with his crossbow ready.


Inactive

Seeing the others ready in their spots, Isavara takes a deep breath and lets it out slowly. She quietly mutters a few words to summon her god's favor and then she tries the closest door.


Standard Action: Casting divine favor.
Move Action: Open door


Male Nagaji Bloodrager Spell Eater| HP 113/139 | AC: 25(21) FF: 24(20) Touch: 15(11) | CMD: 30(36) CMB: 20(26) | F: +13(15) R: +8 W: +7(8) | Init: +1 | Per: +14 | Status: Normal |

Tatsumi Casts Shield Spell and waits with Sword drawn.


Isavara opens the door to see a large chamber filled with damaged furniture and two sleeping gugs.

DM Roll:
Perception vs DC 28: 1d20 + 27 ⇒ (4) + 27 = 31
Perception vs DC 30: 1d20 + 27 ⇒ (10) + 27 = 37

Both gugs sit up when the door creaks open and look about groggily. Seeing the half-orc at the door, the pair bellow and look ready to charge.

Gug Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Isavara Init: 1d20 + 9 ⇒ (17) + 9 = 26
Simo Init: 1d20 + 9 ⇒ (9) + 9 = 18
Cole Init: 1d20 + 4 ⇒ (20) + 4 = 24
Nigel Init: 1d20 + 5 ⇒ (13) + 5 = 18
Tatsumi Init: 1d20 + 1 ⇒ (18) + 1 = 19

The gugs are currently only aware of Isavara. Everyone can take a Surprise round action if they need, and then everyone gets a full-round action before the gugs react.


Inactive

Isavara briefly prays to Gorum for protection and moves south back towards the stairs.


Standard Action: Cast greater stunning barrier


AC: 31


Active Spells
Magic Weapon: +3 to hit and damage (weapon enhancement bonus) [11 hours]
Divine Favor: +4 to hit and damage (luck bonus) [10 rounds]
Greater Stunning Barrier: +2 deflection AC and +2 resistance saving throws; opponents that strike Isavara with a melee attack must make a DC 18 Will save or be stunned for 1 round. [12 rounds]


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Simo conceal himself.

stealth: 1d20 + 23 ⇒ (11) + 23 = 34

Then he waits till the targets present themselves as I understand it we can't see them from the ambush location.


Yeah, they haven't moved from what used to be the mine barracks yet.

I've been heavily distracted by things going on around me IRL, but I need to get this back on track, so calling for actions in the next 24 hours! If you've been checking in but not posting, come back to the game :)

Surprise round + full round actions can be taken before the gugs come out, upset at the interruption to their sleep.


Male Human Gunslinger/Magus (eldritch archer)

Cole moves up behind Isavara and casts Divine Favor on myself.


Male Nagaji Bloodrager Spell Eater| HP 113/139 | AC: 25(21) FF: 24(20) Touch: 15(11) | CMD: 30(36) CMB: 20(26) | F: +13(15) R: +8 W: +7(8) | Init: +1 | Per: +14 | Status: Normal |

For the suprise round Tatsumi casts Long Arms and will wait around the corner for them to come out.


Male Gnome Gunslinger (Experimental gunsmith) 9 / Ranger (Trophy hunter) 4 || HP: 112/112| AC:29.|| T20, FF21|| CMD 29 || F 10, R 14, W 7|| Init +5 || Per +28|| Sense motive +6 || Status: Normal

Nigel moves to the bottom of the stairway taking coverand leveling Prudence

stealth: 1d20 + 16 ⇒ (18) + 16 = 34

Intending to use covering fire to aid Isavara's armor class (+2) with a shot when a Gug appears

attack ranged touch: 1d20 + 18 ⇒ (13) + 18 = 31


The first gug bellows then swiftly moves to Isavara, squeezing through the door to try and knock her out of the way with a heavy strike.

Awesome blow w/squeeze: 1d20 + 15 ⇒ (11) + 15 = 26

The clumsy attack is hindered by a combination of the narrow space and the distraction from the shards of rock and wood as Nigel's shot whizzes past it's head.

The other gug squeezes into the small landing at the top of the steps, and likewise tries to tear the half-orc apart with a vicious bite.

Bite w/squeeze: 1d20 + 13 ⇒ (15) + 13 = 28

The teeth are stymied by the magical force of Isavara's force field.

The third door at the top of the stairs is flung open to a third angry gug. It bellows loudly, the terrible cry echoing through the mine.

DM rolls:
Perception vs 37 (Simo) and 16 (Nigel, assuming -20 for snipe): 1d20 + 27 ⇒ (17) + 27 = 44
Perception vs 37 (Simo) and 16 (Nigel, assuming -20 for snipe): 1d20 + 27 ⇒ (20) + 27 = 47
Perception vs 37 (Simo) and 16 (Nigel, assuming -20 for snipe): 1d20 + 27 ⇒ (13) + 27 = 40


Surprise/Round 1 Recap

Cole - Spells himself and Isavara up.
Isavara - Spells up and initiates combat.
Nigel - Attempts to hide while providing covering fire to Isavara.
Simo - Conceals himself from the attackers.
Tatsumi - Spell-up and prep to attack.
Gug 1 - Fails to knock Isavara down the stairs.
Gug 2 - Fails to bite Isavara.
Gug 3 - Unable to do anything, simply screams for help that isn't coming.

Everyone can act before the gugs go again.


Inactive

"Cole, remember the plan and fall back. I'll be right behind you." She drops the tip of her greatsword down towards the ground before bringing it up as fast as she can, slicing upward at the Gug adjacent to Cole.

Greatsword, power attack, divine favor, greater magic weapon: 1d20 + 17 ⇒ (3) + 17 = 20

Isavara casts burst of speed on herself and retreats down the steps after Cole.


Swift Action: cast burst of speed
Move Action: 30 feet down the stairs.
Standard Action: Attack Gug


Burst of Speed: Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are wearing Medium or Heavy armor), your movement does not provoke attacks of opportunity, and you can move through the space of creatures that are larger than you are, but you cannot end your movement this round in a space occupied by a creature.


Despite the clumsy attack, Isavara manages to connect with her greatsword before scurrying down the stairs.

Isavara's low roll was saved by the -4 AC from the gug squeezing. Guess you weren't expecting that to actually hit, but add in your damage when you have a chance.


AC 31 T 25, FF 21, Fort +14, Refl +19, Will +12, CMD 39, CFF 26, Perception +23, Status: normal

Simo is holding his action until he has a target.


Inactive

Damage: 2d6 + 21 ⇒ (4, 2) + 21 = 27


Male Human Gunslinger/Magus (eldritch archer)

Cole backs away with a move action. (probably provoking)

He squeezes through Nigel's space. "Excuse me, pardon me, just passing through."] and ends up behind him and Isavara.

He rasies his pistol high and fills it with Holy Power (Divine Bond: adding +1 enhancement and Holy)


Male Nagaji Bloodrager Spell Eater| HP 113/139 | AC: 25(21) FF: 24(20) Touch: 15(11) | CMD: 30(36) CMB: 20(26) | F: +13(15) R: +8 W: +7(8) | Init: +1 | Per: +14 | Status: Normal |

Tatsumi is waiting for Nigel to move so I can take his place (don't think Nigel whats to be in the front line) and readies an action to attack when they get into range.


Cole Redhand wrote:
Cole backs away with a move action. (probably provoking)

You had cover from the gug, so no provocation.

The first gug through the door takes a nasty slash in the gut from Isavara's sword and roars in rage.


Male Gnome Gunslinger (Experimental gunsmith) 9 / Ranger (Trophy hunter) 4 || HP: 112/112| AC:29.|| T20, FF21|| CMD 29 || F 10, R 14, W 7|| Init +5 || Per +28|| Sense motive +6 || Status: Normal

Nigel falls back taking cover and readies Prudence to engage the Gugs

Ready attack action when Gug appears

Range touch with deadly aim 1 shot: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 1d10 + 9 ⇒ (6) + 9 = 15


The gugs bellow and pour out of the door, crowding the stairwell in pursuit of Isavara. On the narrow stairs, they're at a serious disadvantage.

Simo has a shot available to him, and Nigel rolled a 20, so let's get a confrimation roll. Assuming the gug survives those two:

It takes a swipe at Isavara with a meaty claw.

Claw w/squeeze: 1d20 + 13 ⇒ (13) + 13 = 26

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