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About Inquisitor Isavara Bon'yeaPhysical Description:
Isavera stands just over 6 feet tall and weighs around 160 pounds. She is tall and covered in tattoos and piercings. Some are her own doing but most where done by her tribe when she was a child. Her flesh has been decorated for as long as she can remember. In those rare spots that she doesn’t have tattoos, she is heavily scarred from frequent torture sessions. She keeps her hair cropped close and wears clothing of average make. Fluff:
The result of a brutal union between a human man and an orc woman, Isavara was raised in a savage tribe of orcs and half-orcs. Her mother was punished with banishment from the tribe for failing to resist Isavara’s father. He died several years later during a border skirmish between his village and the orc tribe. She never knew either of them. She was instructed by the half-orcs in the ways of the tribe. She was to be their next shaman, assuming she survived the trials, for even at a young age, even these savages could see the intelligence in her eyes. Her tribal life was interrupted by a raiding party of slavers. Being less than a teenager, she was easily captured along with numerous others and sold into slavery. She ended up a house servant and plaything for the children. It was a much easier life than the orc tribe, and she was educated and learned much more than she new existed. She was content with this life for a while, but now exposed to so many things, she sought more. She escaped the family’s estate one night when a mysterious fire broke out. She did not wait to see the extent of the fire, she left as soon as she was clear of the property. She spent the next several years as a sewer rat, living off of whatever she could find and stealing the rest, until she happened upon a priest of Gorum. Intrigued, she sought out to learn more and eventually became a diligent follower of Gorum. She now spends most of her time in the churches libraries learning as much as she can about every creature listed in any book she can find.
Buffs:
Align Weapon: makes any weapon chaotic, evil, good, or lawful to overcome damage reduction; 13 minutes/standard action. Bestow Weapon Proficiency: grant proficiency with any weapon to any one creature; 13 minutes/standard action. Burst of Speed: +10 foot bonus to speed, movement does not provoke, can move through Large or bigger opponent’s squares, cannot end movement in opponent’s square; 1 turn/swift action. Communal Resist Energy: 30 resistance to one element, share with allies; Deadeye’s Lore: +4 sacred bonus to Survival checks, move at full speed when tracking; 13 hours/standard action. Divine Favor: +4 luck bonus to hit and damage; 1 minute/standard action. Divine Power: +5 luck bonus to attack rolls, damage rolls, strength checks, and strength-based skill checks, 13 temporary hit points, and one additional attack when making a full attack; 13 rounds/standard action. Effortless Armor: Removes reduction to speed and reduces acp by 3; 13 minutes/standard action. Greater Magic Weapon: +3 enhancement bonus to weapon touched; 13 hours/standard action. Greater Stunning Barrier: +2 resistance to saves, +2 deflection to AC, stuns opponents that successfully attacks for 1 round if fails Will save; 13 rounds or stuns 13 opponents/standard action. Linebreaker: +20 foot bonus to speed when charging, +2 to bull rush or overrun; 13 minutes/standard action. See Invisibility: view invisible and ethereal creatures and objects; 130 minutes/standard action. Wrath: +3 morale bonus to hit and damage, caster level checks to penetrate spell resistance, and improved critical; 1 minute/standard action. Tactics:
Isavara will attempt to overrun to get into the middle of the enemies so she can flank with group members. She will buff up to help her to hit roll mostly and attack with power attack. If she hits while power attacking, she gets a free intimidate check on the target. If the intimidate check is successful, the target is shaken. If she hits a shaken target with her cruel greatsword, the target becomes sickened for a round. If a shaken opponent is knocked unconscious or killed, she gains 5 temporary hit points. Isavara Bon’yea
Favored Class Bonuses:
1 brand (0) 2 detect poison (0) 3 sift (0) 4 compel hostility (1st) 5 alarm (1st) 6 effortless armor (2nd) 7 align weapon (2nd) 8 blistering invective (2nd) 9 greater magic weapon (3rd) 10 burst of speed (3rd) 11 greater stunning barrier (3rd) 12 dispel magic (3rd) 13 freedom of movement (4th) Feat Progression:
1st – Combat Reflexes 3rd – Power Attack (3rd) 3rd – Precise Strike (Teamwork, 3rd) (when flanking) 5th – Improved Overrun 6th – Outflank (Teamwork, 6th) (when flanking) 7th – Cornugon Smash 9th – Heavy Armor Proficiency 9th – Shielded Caster (Teamwork, 9th) (must be adjacent) 11th – Improved Critical 12th – Seize the Moment (Teamwork, 12th) (threaten same opponent) 13th - Charge Through Ledger:
$16,000 - Headband of Inspired Wisdom +4 [headband] {1 lbs} $16,000 – Belt of Physical Perfection +2 [belt] {1 lbs} $19,550 – +3 Mithral Full Plate w/ armor spikes [+12 AC; +3 Dex; -3 ACP; 30 lbs; 25% ASF] [armor] {30 lbs} $11,050 - +1 Cruel Adamantine Greatsword [weapon] {8 lbs} $5,000 – Jingasa of the Fortunate Soldier [head] {3 lbs} $4,000 – Inquisitor’s bastion vambraces [wrists] {3 lbs} $10,000 – Bane Baldric [chest] {1 lbs} $2,500 – Eyes of the Eagle [eyes] {0 lbs} $8,500 – Ring of Force Shield [finger] {0 lbs} $14,350 – Demonspike Pauldrons [shoulders] {8 lbs} $495 – MW silver heavy flail {10 lbs} $50 – MW backpack {2 lbs} $30 – Inquisitor’s kit {34 lbs} $2 – cold iron dagger {1 lbs} $250 – Traveler’s Any-Tool {2 lbs} Starting Stats:
Str: 14 (5) Dex: 14 (5) Con: 13 (3) Int: 12 (2) Wis: 14 (5) +2 racial bonus Cha: 10 (0) |