
GM thunderspirit |

Vayu shoots (and scores!), but his bullet does not appear to damage the canister!
Clara's acid splash also hits, but suffers much the same fate!
Azimuth withdraws!
Payj, Lore!

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"I have rope, Monk, can you use you restrain her, or at least knock her out?"
Payj takes a full action to remove rope from her kit.
The Eagle continues it's futile attempts at attacking the canister.
Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Talon 1: 1d20 + 3 ⇒ (15) + 3 = 18
Talon 2: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm Crit Talon 3: 1d20 + 3 ⇒ (10) + 3 = 13 Confirms I guess
Bite Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Talon 1: 1d4 + 2 ⇒ (4) + 2 = 6
Talon 2: 2d4 + 4 ⇒ (1, 2) + 4 = 7

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Spear Throw: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d20 + 4 ⇒ (11) + 4 = 15
With the last of his epic strength, Lore hurls a shortspear at the cannister thing.
With that, the rage brought on by George's death passes. Lore slumps his shoulders and wipes his brow.
Fatigued for 10 rounds. Sorry about my absence, my moms house flooded. 3 inches of rain in 20 minutes. Geeze.

GM thunderspirit |

Real Life Comes First [tm], Lore. No worries.
Payj pulls out a rope and plots with Azimuth! Her eagle strikes the cylinder with all three attacks, but to no avail!
Lore flings his spear at the cylinder. It hits and penetrates the hardness, doing some damage!
As the cylinder is struck by Lore's spear, the woman grabs her head in much the same fashion as she did when the umbilicles were severed! Clara surmises that what is controlling her may be held within the cylinder itself!
Recovering almost at once, she sneers at the party, and spends her entire round casting!
enlarge person
6, -2 Str
Party up!

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Vayu pulls the air in around him creating a powerful gust of wind, hurling it towards the woman in an attempt to trip her and disrupt the spell.
Breezed Kissed Racial Trait, Trip Combat Maneuver: 1d20 + 2 ⇒ (17) + 2 = 19
With her down [?] he advances on her drawing his rapier. If she does not go down he backs up to 35 ft from her.

GM thunderspirit |

concentration check: 1d20 + 6 ⇒ (9) + 6 = 15
The woman falls prone, but continues to cast!

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Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18
"She's trying to enlarge herself. Don't let her finish that spell!" Payj shouts as she focuses her mind and casts acid splash at the prone woman.
Acid Splash -4 for her being prone: 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d3 ⇒ 3

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Grapple: 1d20 + 2 ⇒ (13) + 2 = 15
When the girl hits the ground, Azimuth pounces. He covers the ground between them and locks her arms in his, trying his best to hold her up.
(Note that a prone character is -4 to their CMD. I'm assuming I'm successful, since a 19 tripped her!)
"Someone tie her up! Then we can take all the time needed to destroy the cylinder!"

GM thunderspirit |

Since the grapple was successful and there are no in-game repercussions, I'm gonna let the spear damage stand; can't go back in time, right? ;-)
Payj flings an acid splash at the woman, and before she can even try to concentrate through the pain, Azimuth grabs her and holds her fast!
Clara & Lore have actions!

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I'll help restrain the woman. She has to be pinned to tie up, right? Lore'll aid Az on his next grapple check, giving him +2...I think.
Lore moves in to assist Azimuth in restraining the woman.
"Someone bring us the rope, huh?"

GM thunderspirit |

Unable to complete her spell, the woman screams in a foreign tongue...
FOOLS! Kuburrum Ishme-Dagan will have your souls for dinner this night!
...then struggles to break free!
Escape Artist: 1d20 + 2 ⇒ (7) + 2 = 9
Nope.
Azimuth and Lore have her grappled.
Payj said she had a rope.
Clara and Vayu, whatcha gonna do?

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Vayu gags and binds her ... Taking assists from others and at an appropriate time letting the best knot tier finish it up.
For Vayu's part ...
tie her up: 1d20 ⇒ 11
Anyone not actively involve in tying should ready an action to punch her in the face until she's unconcious.
"knock her out if she resists"
If she fights back Vayu will switch to pummeling.

GM thunderspirit |

Okay, one more Escape Artist attempt...
Escape Artist: 1d20 + 2 ⇒ (1) + 2 = 3

GM thunderspirit |

LOL!
I'm calling this bad boy (er, girl) defeated.
Wrap-up to follow shortly.

GM thunderspirit |

The woman — who is certainly Imrizade Blakros, although does not seem to be herself at the moment — thrashes about but cannot get free from Azimuth's grasp. Payj and Vayu work to tie her up, and Clara helps Lore disconnect the cylinder from the archway made of strange metal (which you later learn to be Abysium). Lore manages to break through the hardness and destroy the cylinder with considerable effort, which begins twisting and shaking itself apart over a number of seconds, until it finally disintegrates.
Imrizade comes back to her senses then, thanking the party and informing them she discovered the metal cylinder inscribed with peculiar hieroglyphs while exploring a forgotten Osirian tomb. The canister was indescribably ancient, older even than the tomb in which it lay. In fact, it dated back to a time in Golarion’s distant past, when the Gate of Beyond was originally constructed.
What Imrizade didn't know was that, sealed within the container for tens of thousands of years, was the preserved brain and ghostly consciousness of the ancient aberrant sorcerer Kubburum Ishme-dagan, roused from millennia of torpor by Imrizade's discovery. Kubburum's telepathic whispers awakened that part of Imrizade's mind touched by the Gate of Beyond when she was a child — two decades before, Imrizade was playing in the museum's basement archives when she stumbled upon a secret trapdoor. Investigating the hidden chamber below, she found the portal, broken and inactive after long centuries of neglect yet somehow insinuating strange whispers in her young mind. In due time, however, she grew bored with her "secret playroom" and soon forgot the incident entirely.
Her history was just what Kubburum needed, however, and he quickly possessed her. Used as a conduit for Kubburum's ghost brain, Imrizade effectively became an aberrant sorcerer herself. Once in control, Kubburum directed her back to Absalom and the dormant portal beneath the Blakros Museum. Imrizade began working to reactivate the Gate of Beyond, inadvertently unleashing horrifying aberrant energies from the planet Aucturn, the farthest planet in Golarion's solar system, as well as attracted a variety of bizarre and dangerous creatures to the museum.
With the Gate of Beyond demolished and Imrizade freed from Kubburum's control, you each earn the gratitude of Nigel Aldain, of the powerful Blakros family, and of Imrizade herself, who happily turns over the Osirian artifacts she collected, and grants the Pathfinder Society unrestricted access to the Blakros family archives. Imrizade finds she still retains the aberrant sorcerer bloodline, however, and is plagued afterward by strange dreams of nightmare vistas and bizarre beings from the Dark Tapestry.