Voice in the Void (low tier) for PbP GameDay 2 (Inactive)

Game Master thunderspirit

Blakros Museum basement

Sub-basement


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Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

As Azimuth steps in to have a look about, he notices that the room is significantly cooler than the surrounding rooms have been — almost cold.

Azimuth also sees,half overgrown with mold and fungus, a backpack lying in the corner, as though discarded in haste by its previous owner.

Silver Crusade

Monk 1 (Sohei), 8/13 Hp / AC15 / CMD 17 (5 subdual)

He walks over and picks up the backpack, rifling through it's contents.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

non-lethal cold damage: 3d6 ⇒ (6, 1, 3) = 10

As Azimuth starts around the corner, he feels incredibly fatigued by a rush of cold! (cold resistance applies)

Kn (dungeoneering) DC 12:

This is a patch of brown mold. Brown mold feeds on warmth, drawing heat from anything around it. The temperature is always cold in a 30-foot radius around it.

Kn (dungeoneering) DC 17:

Fire brought within 5 feet of brown mold causes the mold to instantly double in size. Cold damage instantly destroys it.

Silver Crusade

Monk 1 (Sohei), 8/13 Hp / AC15 / CMD 17 (5 subdual)

Azimuth becomes aware of an extremely uncomfortable cold coming from the room. As it gets near unbearable, he realizes that it isn't the cold from the room, but the warmth leaving him!

He backpedals out, leaving the pack behind.

"That.. was an uncomfortable experience."

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"Hmm, sucks your heat out you say? George doesn't have much heat, you know, being dead and all. Maybe he can play fetch?"

Clara orders George to retrieve a backpack, and if he is still hungry, he can eat some more fungus.

Silver Crusade

Monk 1 (Sohei), 8/13 Hp / AC15 / CMD 17 (5 subdual)

Azimuth frowns.

"Do not let him return it to us! I think the backpack is what has the mod on it. If he carries it here we will be affected again."

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"I have faith. You all stand back. When he arrives, if I do not die, it is safe."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

While George is mindless (I know, I'm disparaging your pet) and thus doesn't know what a backpack is, I don't really see a problem with him fetching you a bunch of things until he gets it right. :-) So...

The backpack holds a collection of canopic jars, jeweled death masks, gilded ushabti, and other Osiriani relics of some value. Also inside is a scrap of paper with writing in similar script to that which was found in the Scriptorium.

Osiriani:

The phrase "The Eye is always vigilant" is written on this scrap of paper.

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"The Eye is Vigilent," Clara reads aloud. A passphrase for something, or a curse? What do you all make of this?

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

"This is all meaningless to me."

Lore heads to the western door and cautiously enters the room.

Do we know where this obstacle is in the room?

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

"Whenever I hear someone talk of the "eye" I think of the legendary beholde ... er ... I mean floating eye."

Vayu looks nervously around expecting the valiant Knights of Intellectual Property Rights to come bursting into the room.

"Other than that possibility, I too have no idea ..."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
Lore Jorinson wrote:
Do we know where this obstacle is in the room?

The door was difficult to open due to the overgrown fungi all about the eastern portion of the room.

Entering the archive room via the Scriptorium door, Lore notes that there are more tall bookcases here with significantly less fungus growth on this side. His Perception check doesn't reveal anything else, however.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Recap: there's something in the middle of the room that gave Azimuth a nasty bout of non-lethal damage. (I don't think anyone has Kn: dungeoneering to identify it.) And there's a massive explosion of overgrown fungi that gets more significant west to east in the archive room.

Whatcha gonna do now?

Silver Crusade

Monk 1 (Sohei), 8/13 Hp / AC15 / CMD 17 (5 subdual)

"Lets go a different way, or have all other rooms been exhausted? I do not know what to do about whatever it was that sucked the warmth from my bones."

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

"This side of the room seems safe-ish, but I don't see anything useful over here. We have to feed Nigel to the mold. It's the only way to advance. Or we could knock the bookshelves over and light the room on fire."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

You guys seem to have found all the rooms in the basement.

And I am thoroughly entertained by the prospect of feeding Nigel to the fungus, especially in light of all the PFS encounters with that particular "old friend of the Society." LOL

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

"I am for burning ... what's the worst that could happen?"

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"Well, assuming it attacked with cold, it could very well be extremely susceptible to cold. On the other hand, it it absorbed heat, it is likely that the fungus feeds on heat, and we could make the entire area a much, much more dangerous version of what it already is, that covers most of the basement, and sucks all the warmth from our bodies. On the bright side, George would be fine under the latter."

Silver Crusade

Monk 1 (Sohei), 8/13 Hp / AC15 / CMD 17 (5 subdual)

"Send George to eat it and see what happens?"

Silver Crusade

Female Human Thassillonian Specialist (Conjuration) HP 14/14, AC 12, 12, 10, Saves F 2, R 2, W 3, Acid Dart 7/day, Perception 0, Initiative 2

"Let us take a closer look at the fungus," Payj says confidently.

She approaches the fungus and begins to take a close look.

Take 20 for 21

We're looking for something more than this fungus, I suggest we all take 20, with all of us aiding the person with the highest perception.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Taking 20 is enough.

Vayu convinces Azimuth to come back into the archives room and help him search about in the eastern area. With some difficulty, they discover a secret trapdoor hidden beneath the substantial layer of fungus behind the last bookshelf.

Silver Crusade

Monk 1 (Sohei), 8/13 Hp / AC15 / CMD 17 (5 subdual)

"Well, there we go. Shall we continue?


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

With some time and significant effort, Lore and Azimuth get the trap door open. The scenario calls for a Strength check, but I figure eventually you guys would get it.

Beneath the trap door, a circular, 10-foot diameter shaft drops 40 feet from the archives to the level below. A narrow flight of stone steps can be seen spiraling down along the shaft's circumference, coated with slime and mold, which also covers the walls.

Marching order and Acrobatics checks for anyone descending the stairs please. Half-speed can be attempted which may lower the DC.

Silver Crusade

Monk 1 (Sohei), 8/13 Hp / AC15 / CMD 17 (5 subdual)

Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18

Azimuth takes the stairs first.

"I'll take a quick peek, since I can see in the dark. If you have rope, it might make things easier."

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"I think we should figure out what the note means, but we can talk about it on the way down I suppose. I don't like being in back, but I hate being in front. Perhaps I should sit in the middle. . . George can go first. That way, if there are traps, he can just bungle through and not worry much about it. Sound good?"


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

No problem with George going down too, but he too will need to make the Acro check.

Silver Crusade

Female Human Thassillonian Specialist (Conjuration) HP 14/14, AC 12, 12, 10, Saves F 2, R 2, W 3, Acid Dart 7/day, Perception 0, Initiative 2

Payj removes a rope and a dagger. She ties one end of the rope to her dagger and asks one of the big strong lads to drive it into the floor. She then scampers down the rope.

That is, if it is possible?


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Sure, why not?

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

Acro: Me: 1d20 + 2 ⇒ (9) + 2 = 11
Acro: Pet: 1d20 ⇒ 18

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Azimuth go first? Or the pet?

Acro: 1d20 + 5 ⇒ (8) + 5 = 13


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

With the aid of the rope, Lore can't fail the check.

The shaft deposits you in an alcove at the far end of an antechamber, free of the riotous growths of fungi and mold that choke the shaft and archives above. The simple, clean lines of the basement's basalt walls give way here to a disturbing, organic style of architecture that makes it seem like you are walking through the gullet of some monstrous behemoth. At the far end of the hall, a large, ornate arch that looks disconcertingly like the beast's toothed maw stands in the wall, covered by a heavy black curtain with sickly green light from the chamber beyond shining around the edges. A plain iron box sits on the floor in the middle of the room.

MAP

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"Maybe the phrase keeps bugging me. Maybe it is the phrase that keeps this room from swallowing us." Clara ponders a while letting the others take point, especially George.

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

"Right. Secret cave under the city. The plot thickens. You're our foremost expert on dead Osirians, Clara. If none of that stuff in the bag rings any bells I don't think anyone else knows. I think you'd look good in one of those masks, if that helps."

He glances around the cave, half expecting the walls to spring to life.

"Careful folks, every room thus far has had something try to kill us or someone recently killed or Nigel in them. That box is probably known as 'the Master of Shadows' where it comes from."

Lore tosses his sunrod at the iron box and ducks behind George.

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"Worth a try. . . " Clara casts Detect Magic and inspects the masks, then tries whispering "The Eye is Vigilent" to the mask, in Osirioni, before putting it on.

"Keep an eye out for an eye, or anything else I suppose. I am sure that there has to be more to this phrase than a slogan to mark a backpack."

Approaching the box Clara also tries the phrase, in both common and Osirioni.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

None of the masks detect as magical. After Clara puts a particularly interesting one on, she moves toward the box just as Lore tosses his sunrod...

ranged touch vs. AC 12: 1d20 + 3 ⇒ (19) + 3 = 22

...and a high-pitched alarm sounds as a small stone rolls out from behind the box. The alarm sounds a few seconds until Clara utters "the eye is always vigilant, whereupon the alarm stops.

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"Bet they notice we are here!" Clara nods to Lore.

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

Lore peeks out from behind George.

"Is anyone surprised? Anyone? The mask does suit you, though."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

What's the plan now?

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"Since we are given away, I vote we all charge in head first and blind! We can do it! Besides, think of the epic songs if we all die? It will be amazing!

Silver Crusade

Monk 1 (Sohei), 8/13 Hp / AC15 / CMD 17 (5 subdual)

Azimuth frowns, looking ahead.

"The girl could still be alive. Lets check."

Azimuth doesn't bother hiding, the stone ruined that. He does however, move to partial cover and peek around the wall. (Darkvision)

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

"Fine, no headlong charge into battle and certain doom. You do realize that makes for a much more boring story though, right?" the gnome sighs at the thought of lost glory, and orders her skelebear to take position center of the curtain.

Clara moves to the other side of the curtain, and also peaks past. Unlike her companion, Clara does opt for some stealth.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Beyond the curtain, Azimuth and Clara can see that the walls and ceiling of this chamber bulge outward, continuing the grotesque architectural style of the antechamber, as if you were peering into the leviathan's
stomach. Queer, glowing nodules protrude from the walls at seemingly random intervals, bathing the room in their sickly green glow. A tall, free-standing, almost organic-looking archway carved from a strange, glowing blue-green stone stands atop a low dais in a wide alcove at the far end of the chamber. The center of the arch is empty, revealing the wall behind it, but the space occasionally flickers with curtains of starry darkness, as if somewhere else lies just beyond the portal. A susurrus of ghostly whispers seem to issue from the gate, their language and meaning unclear, but fraught with a sense of wrongness. A small iron cylinder is attached to the apex of the arch.

A half-Osirian woman, with long, dark hair and light brown skin, wearing a weathered explorer's outfit, is connected to the arch by five disgusting, fleshy, fungoid umbilicals attached to her hips, shoulders, and the base of her skull. Her eyes are completely black, showing no iris or whites.

Nearby are a handful of figures dressed similarly to the hapless guards upstairs; most remain lying on the floor, but one is upright and moving. Clara recognizes it as a zombie!

In a deep, gravelly voice that certainly does not match the woman's appearance, she shouts across the chamber!

Osiriani:

Foolish infidels! You shall all perish for your insolence!

Initiatives!

Init rolls:

Azimuth: 1d20 + 1 ⇒ (4) + 1 = 5
Clara: 1d20 + 6 ⇒ (14) + 6 = 20
George: 1d20 + 6 ⇒ (6) + 6 = 12
Lore: 1d20 + 2 ⇒ (18) + 2 = 20
Payj: 1d20 + 4 ⇒ (8) + 4 = 12
Vayu: 1d20 + 3 ⇒ (16) + 3 = 19
woman: 1d20 + 7 ⇒ (7) + 7 = 14
zombie: 1d20 + 1 ⇒ (2) + 1 = 3

Clara
Lore
Vayu
woman
George
Payj
Azimuth
zombie

Clara, Lore, and Vayu are up!

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

Clara orders George to move to attack the fungoid tentacles while she channels negative energy in an attempt to harness the zombie.

[OOC]Command Undead, DC 15[/Dice]

Silver Crusade

Female Human Thassillonian Specialist (Conjuration) HP 14/14, AC 12, 12, 10, Saves F 2, R 2, W 3, Acid Dart 7/day, Perception 0, Initiative 2

Knowledge?


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

The woman would be Kn (local); it doesn't specify for the fungoid umbilicles, but I'll say it's Kn (dungeoneering). The zombie is a gimme. LOL

DC 15 Will save: 1d20 + 3 ⇒ (19) + 3 = 22
Not THIS time, Clara! ;-)

Scarab Sages

29917-6 Gnome 7/7 HP | Fort: +1 Refex: +2 Will: +0 | Initiative: +6 | Perception: +0 | AC: 14 (17) /13/12 (15)

Tis ok, I have several more channels/day. He will be mine!

Silver Crusade

Azata Blooded Aasimar Bard/1
Stats:
HP 10/10; AC 13, 13, 13 ; F+2, R+5, W+2; Init +3; Per +4; CMD +13

Lore moves to the curtain, grabbing his light from the vicinity of the box.

" Ok. Anyone seen anything like this before?"


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Clara tries to secure another pet, but this doggie in the window says no.

Lore moves up, grabbing his sunrod on the way. He pulls the curtain aside and takes in the odd scene.

Vayu!

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Vayu double moves while readying his pistol ...


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

We're playing this at 6-7, right...? ;-)

The woman barks an order to the zombie in Osiriani and draws out a wand, holding it at the ready.

George, Payj, Azimuth!

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