Vendra Loaggri

Felina Dubrosky's page

24 posts. Alias of Shaundakul.


About Felina Dubrosky

Felina Dubrosky
Female Druid 1
CN Half-Elf
Init +4 Perception +9

Defense:

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +5
Immune sleep; Resist Elven Immunities, Issian

Offense:

Melee Quarterstaff +1 (1d6+1/20/x2) and
Ranged
Shortspear +2 (1d6+1/20/x2) and
Shortspear +2 (1d6+1/20/x2) and
Unarmed Strike +1 (1d3+1/20/x2)

Statistics:

Str 13, Dex 14, Con 10, Int 10, Wis 16, Cha 15
Base Atk +0; CMB +1; CMD 13

Feats & Treats:

Feats - Druid Weapon Proficiencies, Skill Focus: Handle Animal (Adaptability), Vermin Heart
Traits - Elven Reflexes, Issian, Suspicious

Skills:

Handle Animal +9, Knowledge (Nature) +6, Perception +9, Sense Motive +4, Spellcraft +4, Survival +9

Animal Companion:

Buster
Centipede, Giant
Size Small; Speed 20 ft., climb 20 ft.;
AC +2 natural armor; Attack bite (1d4 plus poison); Ability
Scores Str 8, Dex 17, Con 11, Int —, Wis 10, Cha 2; Special
Attacks poison ( frequency 1 round [6], effect 1 Dex damage,
cure 1 save, Con-based DC); Special Qualities darkvision
60 ft.; CMD can’t be tripped.

Spells:

Druid Spells Known (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) Produce Flame, Entangle (DC 14)
0 (at will) Light, Detect Magic, Stabilize

Special Abilities:

Animal Companion Link (Ex) You have a link with your Animal Companion.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Issian +1 Will save vs. Mind-affecting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.

Languages:

Common, Druidic, Elven

Gear:

Combat Gear Leather, Quarterstaff, Shortspear, Shortspear; Other Gear Backpack (8 @ 13 lbs), Bedroll, Blanket, winter, Flint and steel, Rations, trail (per day) (4), Torch, Waterskin - 51GP, 3SP, 9CP

Appearance:

Felina stands a statuesque 6'1” talls and weighs in at 165lbs. She has raven black hair and fair skin with shining blue eyes. She is quite beautiful. Draped over her shoulders is what at first glance appears to be an odd orange and black scarf, but then you notice the movement and realize it is in fact a large centipede.

Personality:

Felina comes across as regal as if she were a noblewoman, but she has a streak of darkness which occasionally shows itself.

Background:
Felina's mother is the daughter of a wealthy merchant family from New Stetven. She was sent to Absalom to study in her teenage years. She came back to Brevoy in her early twenties with a young daughter. The slightly pointed ears and raven black hair gave away Felina's parentage. She was raised in the house with her many cousins, and eventually with a few siblings. However, her mother and step-father never showed her love, and her other family members refused to even acknowledge her as family.

As she aged she became more and more bitter. To get away, she often ventured into the Gronzi Forest. She befriended a beautiful druid named Shara, and was brought into her fold. She originally thought she was learning about the Green Faith, but as her lessons began to focus more and more on pestilence and disease she began to question her mentor. She was eventually shown the ways of Ghlaunder, and embraced them. For her final initiation into the faith, she brought disease carrying insects to her family home. Within days, all of the children died along with several of her aunts and uncles, her grandmother and step-father. The family home was burned to the ground along with all of their holdings leaving the remain family member desolate. She deeply regretted the deaths, but understood they were a part of the natural order.

With that she left New Stetven and headed south toward the River Kingdoms planning on fostering the natural order of disease, pestilence and decay in honor of her god. By bringing these, she ensures that only the strong survive. It's just part of nature's plan. She passes herself off as a druid of the Green Faith, as many do not understand the need for pestilence and would revile her for her faith.