Sajan Gadadvara

Toanga's page

28 posts. Alias of Sir Jolt.


About Toanga

TOANGA CR 1/2
Male Human (Mwangi: Bekyar) Cleric 1 (of Ng the Hooded)
NN Medium Humanoid (Human)
Init +4; Senses Perception +2
Height 7'0" Weight 250 lbs. Hair Bald (Black) Eyes Grey
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DEFENSE
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AC 18, touch 11, flat-footed 17. . (+5 armor, +2 shield, +1 Dex)
hp 12 (1d8+4)
Fort +3, Ref +1, Will +5
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OFFENSE
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Spd 30 ft.
Melee Gauntlet (from Armor) +3 (1d3+3/20/x2) and
. . Morningstar +3 (1d8+3/20/x2) and
. . Shield, Heavy Wooden -1 (1d4+3/20/x2) and
Ranged Crossbow, Light +1 (1d8/19-20/x2)
Special Attacks Agile Feet (5/day)
Spell-Like Abilities Lore Keeper (At will)
Cleric Spells Known (CL 1, 3 melee touch, 1 ranged touch):
1 (2/day) Magic Weapon (DC 13), Comprehend Languages (DC 13), Bless
0 (at will) Create Water, Detect Poison, Guidance (DC 12)
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STATISTICS
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Str 16, Dex 12, Con 12, Int 12, Wis 15, Cha 12
Base Atk +0; CMB +3; CMD 14
Feats Toughness +3, Desperate Battler
Traits Fast-Talker, Reactionary, Once bitten Twice shy (+1 Will)
Skills Appraise +1, Bluff +6, Climb -3, Diplomacy +5, Heal +2, Intimidate +1, Knowledge (Nature) +5, Knowledge (Religion) +5, Sense Motive +6, Survival +2Languages Common, Polyglot, Sylvan
SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 11) (Su), Cleric Domain: Knowledge, Cleric Domain: Travel, Spontaneous Casting
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Morningstar, Scale Mail, Shield, Heavy Wooden; Other Gear Backpack (13 @ 11.84 lbs), Bedroll, Blanket, Lantern, bullseye, Oil (1-pint flask) (5), Rations, trail (per day) (10), Shaving kit, Waterskin
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SPECIAL ABILITIES
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Agile Feet (5/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (4/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Knowledge Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 18.
Spontaneous Casting The Cleric can convert stored spells into Cure spells.
Desperate Battler +1 attack and damage rolls when no ally within 10' and not being helped by the Aid Another action

BACKSTORY

Toanga was born in a settlement slightly to the north of Kibwe in the Mwangi Exapnse. His father, Nahoto, worked in the Bekyar block of the city helping expedite the process of moving the slave caravans through the city (slave-taking itself being forbidden within the city). The few times he was allowed to help his father in the city he enjoyed himself. Not the work, which he found unbearably dull, but the life of the city itself that was fascinating. He enjoyed, and was highly amused by, seeing the dichotomy of what people said and how they actually acted. People who claimed to be of high scruples quickly abandoned them in the face of temptation while swaggering bullies would cower when confronted. Unfortunately, these visits were not as frequent as he would have liked.

As a child, it was determined that Toanga would marry one of the village chief’s daughters. As the chief had fourteen daughters from five wives (no sons) and he was to marry the eleventh, this seemed to Toanga to be more of a shackle than an honor (though he father viewed it as just the opposite). His interests were inclined to the spiritual and he loved to learn of Gozreh, Shimye-Magalla and Juju Totenism. As a Bekyar, he also learned of the darker forces of Lamashtu, Angazhan, Dagon and Zura. These studies, however, did not sit well with those who had decided his marital future. They believed his should be strengthening his body so that he could protect his future wife Babushik…Babshak… whatever the hell her name was. Over the years, they put him through many grueling tests which he grew to resent. It didn’t help that these “teachers” kept mispronouncing his name as Tonga instead of Toanga, a name that he didn’t think was particularly hard to remember.

Years later, on a rare visit to his father, he chanced upon a small group of gnomes in the city. Having never had the chance to converse with these small folk, he availed himself of the opportunity. He was fascinated by their talk of the First World. The gnomes were gregarious and they talked for many hours. It was then that Toanga dedicated himself to Ng the Hooded. Afterwards, without really even thinking about it, Toanga took some of his father’s money and fled north. He knew that there were no major cities to the north and hoped to leave the Mwangi Expanse entirely.

Although there were no large cities, there were many tribal settlements. His 7’0” frame clearly marked him as a Bekyar and was met with varying degrees of hostility wherever he went. One settlement attacked him on sight and he barely escaped with his life; now bearing a jagged scar on his back going from his right shoulder all the way down to his left thigh.
He passed into Osirion through the Kho-Rarne pass (though he completely missed the ruins of Kho). He quickly realized that his height made him stand out even more here than it did in the Expanse. He soon hit upon the Crook River and traveled it until it became the River Sphinx all the way to Sophis. From there, he booked passage across the Inner Sea and forever left his old life behind.

In the years that followed, he has travelled slowly northward though none of the cities he has visited has entranced him the way that Kibwe did; that is, until he arrived in Pitax where he has resided the last three years.

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