GM Thrawn
|
As the last goblin goes down to Kobo, you now hold the gate to the city. A number of dead goblins litter the area, far more than you are responsible. (There are 7 goblins in all, including the 3 you just killed.) Littered among the goblins are a number of bones, much to large to be goblins, but still humanoid. Most of the city is raised up, with walkways connecting the different buildings.
| Ayame Kaijitsu |
Ayame let out a long sigh when the last goblin fell. "Okay, I really didn't like goblins to begin with, now I really don't like them." She told the group as she placed a hand on her hip.
| Sarhashil |
Sarhashil stepped into the area and looked around. He saw more death than they were responsible. He worried someone else had shown up to do the job for them. He scratched his head a bit confused.
He looked over his shoulder at the others. "Village was attacked, makes goblins even more defensive. Talking will be harder. Should check for survivors. Goblins alone might offer surrender and could be swayed." he said nodding.
| Sarhashil |
Murderers? So far, you've tried talking to them many times, they continually prove them to be exactly what society as a whole has objectified them as? So far, no one in this group has attacked first, I mean using defensive spells and abilities sure or even pacifistic....but I mean murderers? I could agree to Mercenaries or Bounty Hunters to describe the group :P
Raiyume Xiao
|
To be fair, we've tried to be accommodating? I waited to see if the goblin up here was going to attack or not. This particular tribe apparently doesn't want to negotiate so far, Dav. Don't take it personal. We're not trying to tell you how to play your characters. Don't tell us how to play ours. For a paladin of love and compassion, Dav hasn't really been empathetic. Yes, Raiyume is a murderer. She's a ninja. That doesn't mean she glorifies it. However, she will use whatever skills she has to make sure that her friends don't die, and she'll atone for dishonorable combat to her goddess later. Sorry for the rant length :/
Raiyume removes the ears of the one upstairs, and drops them on Gozzamer playfully. "Only take the ones from our own kills. We didn't earn the others." Raiyume takes a quick glance around the village, afforded from her higher positioning.
Perception, if you'd like one?: 1d20 + 5 ⇒ (15) + 5 = 20
| Davlamin "Dav" Beau |
He said diplomacy takes 10 rounds, and one wasn't a murderer, but the gnome seemed murder happy. Also, he is doing his best. He is quite arrogant still
Davlamin will wordlessly start to dig graves for the goblins and bury them when his companions are done. He will mutter a few prayers over each grave, making sure to do so in front of the Gnome. He will also take time burying the bones.
religion if need be: 1d20 + 5 ⇒ (10) + 5 = 15
GM Thrawn
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GM Thrawn
|
The village looks to be a number of raised buildings connected by wooden walkways up in the air. (The "village" seems to be built on the level Raiyume is at. There is a ladder that goes to that building.)
It does seem strangely quiet after the battle. You would have expected more goblins to join in the defense.
| Sarhashil |
Sarhashil nods to the request and with not a stealthy bone in his body just goes up the ladder and starts walking along checking buildings.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Would take twenty if I can, provided there aren't enemies about.
| Ayame Kaijitsu |
Knowledge(Local): 1d20 + 5 ⇒ (20) + 5 = 25
"These are all human bonds..." Ayame told the group sadly. "And they look to be of Tien blood." She mentioned as she stepped back away from the dead.
"I agree it is too quiet..." She agreed as she followed her friends.
GM Thrawn
|
As you begin to search the village, the hut in the northwest corner looks to have been inhabited by 6 to 10 goblins at one time, but now it stands abandoned. The two guard towards that overlook the courtyard stand just as empty. The entire village has an eerie feel to it. Other than the few stragglers you ran into guarding the gate, the entire place is a ghost town.
I've uncovered the whole map of the village. You can see how the structures interconnect, and from the guard towers, you are able to look over the entire village.
The only activity you spot up in the watchtowers is several goblins picking through the ruins of a burned hut on the east side of the village. It's possible others are hiding in the many other structures on the south end of the village, but it would require going and searching.
| Sarhashil |
Come on Survival: 1d20 + 5 ⇒ (9) + 5 = 14
Sarhashil snorts "Wolves....most likely, maybe we keep other goblins alive and ask what happened. Struggle seems bad for them, may agree to behave if help them."
He turned his attention to Ayame. "You put goblin asleep before...maybe can do to group digging through hut. We tie up, Dav talk to goblins. Best chance to learn" he said before turning his head to Dav "Best chance to save goblins." he said nodding.
Raiyume Xiao
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trying to get a survival check better than the lizard guy: 1d20 + 5 ⇒ (15) + 5 = 20
Judging by the remains found, the things ayame had to say earlier, and the footprints on the ground... "Guys, I don't think we, or anyone like us, was the main threat here. My guess is that they were attacked by someone who had control over the dead. Either that, or they had a really bad case of no-meat-on-the-bones feet. Perhaps if Dav has a chance to speak with some of these goblins, we can trade them a peace treaty for taking care of their dead problem."
| Ayame Kaijitsu |
"Wait undead?" Ayame asked with a raised eyebrow. "Alright so... put a goblin to sleep, have Dav speak to them, and possibly get answers?" She asked to ensure she had everything right.
GM Thrawn
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ayame: 1d20 + 4 ⇒ (14) + 4 = 18
dav: 1d20 + 0 ⇒ (13) + 0 = 13
gozzamer: 1d20 + 3 ⇒ (14) + 3 = 17
raiyume: 1d20 + 5 ⇒ (10) + 5 = 15
sarhashil: 1d20 + 1 ⇒ (14) + 1 = 15
ji-hwan: 1d20 + 4 ⇒ (9) + 4 = 13
While watching the goblins at the eastern edge of the village, Ayame, Gozzamer, Raiyume, and Sarhashil here the laughter of two more goblins approaching the gate from the north, and those in the tower are able to see what looks like two goblins and two wolves approaching the village, apparently returning from their patrol. The three other goblins continue to pick through the rubble to the east.
| Ayame Kaijitsu |
"Do you want me to wait? I can take care of them now... though I can only get one group." Ayame whispered to the group. "My choice?" She asked.
| Ayame Kaijitsu |
"Get ready to deal with the wolves then. My slumber spell doesn't work on animals." Ayame whispered before she turned to the group of three and began to softly sing.
Sleep! DC 14
GM Thrawn
|
3d20 ⇒ (5, 3, 12) = 20
initiative
ayame: 1d20 + 2 ⇒ (17) + 2 = 19
dav: 1d20 + 1 ⇒ (9) + 1 = 10
gozzamer: 1d20 + 1 ⇒ (7) + 1 = 8
raiyume: 1d20 + 3 ⇒ (19) + 3 = 22
sarhashil: 1d20 + 3 ⇒ (1) + 3 = 4
ji-hwan: 1d20 + 4 ⇒ (10) + 4 = 14
goblins: 1d20 + 6 ⇒ (20) + 6 = 26
worgs: 1d20 + 2 ⇒ (14) + 2 = 16
The three goblins around the rubble drop to sleep, alerting the wolves and goblins at the gate to the party's presence. Surprisingly, the wolves seem to order the goblins forward towards the wall as one wolf follows behind them and the other starts to rush towards the sleeping goblins.
Conditions:
PC's are on raised platforms. Wall = 10' up, and tower = 20' up
Mists still give 20% miss chance on ranged attacks.
No movement penalties on the walls.
Initiative: (bold to post)
ROUND 1
Raiyume
Ayame (spell was surprise round, go again)
Worgs
Ji-hwan (likely botting?)
Dav (likely botting?)
Gozzamer
Sarhashil
ROUND 2
Goblins
| Ayame Kaijitsu |
Keeping with her normal plan Ayame began to sing once more, filling her allies with courage as she drew her wakizashi.
Inspire courage!
GM Thrawn
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warg bite,charge: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 for 1d6 + 2 ⇒ (3) + 2 = 5 and 1d20 + 5 ⇒ (20) + 5 = 25 trip
dav acrobatics: 1d20 - 3 ⇒ (18) - 3 = 15
warg bite: 1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 + 2 ⇒ (6) + 2 = 8 and 1d20 + 5 ⇒ (10) + 5 = 15 trip
dav greatsword: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12 for 2d6 + 4 ⇒ (4, 5) + 4 = 13
Ji-Hwan acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
Ji-Hwan kick: 1d20 + 4 ⇒ (17) + 4 = 21 for 1d6 + 4 ⇒ (4) + 4 = 8
One worg charges at Raiyume, giving her a viscous bite and dragging her to the ground. The other worg waits at the bottom of the wall near the goblins as Dav and Ji-hwan jump down. Dav manages to keep his feet jumping from the wall in spite of his armor, and the small worg leaps at him, taking him to the ground. He strikes back from the ground with his greatsword, wounding the beast badly. Ji-hwan manages to finish the creature with a kick.
Conditions:
PC's are on raised platforms. Wall = 10' up, and tower = 20' up
Mists still give 20% miss chance on ranged attacks.
No movement penalties on the walls.
Initiative: (bold to post)
ROUND 1
Gozzamer
Sarhashil
ROUND 2
Goblins (green, yellow)
Raiyume (5 dmg, prone)
Ayame
Worgs (blue)
Ji-hwan (botted)
Dav (botted, 8 dmg, prone)
| Sarhashil |
Sadly that should take all my movement to 1/2 speed climb and then move behind the beast. Next round though, I'm ma kick it in the wolf testicles.
| Gozzamer |
"Aw damn! Aw dawm! Aw damn!"
The gnome sorcerer frets at his situation. No offensive spells left. Just a trusty wolf and his sickle.
"Oh Desna! Please protect my worthless gnomish arse!"
"Come on, Kobo! Let's meet our end like true warriors!" Gozzamer directed Kobo to attack the green goblin again with the puns as he jumped down the platform to meet his wolf friend.
Bite (Kobo): 1d20 + 2 ⇒ (13) + 2 = 15 Just missed!
Sickle (Gozzamer): 1d20 + 1 ⇒ (8) + 1 = 9 Another miss!
GM Thrawn
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dogslicer: 1d20 + 2 ⇒ (8) + 2 = 10
dogslicer: 1d20 + 2 ⇒ (3) + 2 = 5
With a flurry of combat, Gozzamer, his wolf, and the two goblins flail at each other, but nobody is able to land a blow.
Conditions:
PC's are on raised platforms. Wall = 10' up, and tower = 20' up
Mists still give 20% miss chance on ranged attacks.
No movement penalties on the walls.
Initiative: (bold to post)
ROUND 2
Raiyume (5 dmg, prone)
Ayame
Worgs (blue)
Ji-hwan (botted)
Dav (8 dmg, prone)
Gozzamer
Sarhashil
ROUND 3
Goblins (green, yellow)
GM Thrawn
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warg bite: 1d20 + 5 ⇒ (10) + 5 = 15
Ji-hawn punch: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d6 + 4 ⇒ (3) + 4 = 7
The warg attacks Raiyume again, once again missing. Ji-hwan punches one of the nearby goblins, dropping it to the ground.
Conditions:
PC's are on raised platforms. Wall = 10' up, and tower = 20' up
Mists still give 20% miss chance on ranged attacks.
No movement penalties on the walls.
Initiative: (bold to post)
ROUND 2
Dav (8 dmg, prone)
Gozzamer
Sarhashil
ROUND 3
Goblins (yellow)
Raiyume (5 dmg, prone)
Ayame
Worgs (blue)
Ji-hwan (botted)
| Sarhashil |
Sarhashil lashes out with a swift kick at the mutt now that Raiyume is up and on her feet.
Kick to the Mutt: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
GM Thrawn
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dogslicer, prone: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Sarhashil kicks the worg solidly, but it keeps it's feet. Gozzamer is unable to hit the last goblin, but Kobo bites it, leaving a large wound and dragging it to the ground. The goblin tries to counter attack feebly from the ground, but is unable to hit.
Conditions:
PC's are on raised platforms. Wall = 10' up, and tower = 20' up
Mists still give 20% miss chance on ranged attacks.
No movement penalties on the walls.
Initiative: (bold to post)
ROUND 2
Dav (8 dmg, prone)
ROUND 3
Raiyume (5 dmg, prone)
Ayame
Worgs (blue, 8 dmg)
Ji-hwan (botted)
Dav (8 dmg, prone)
Gozzamer
Sarhashil
ROUND 4
Goblins (yellow, 5 dmg, prone)
| Ayame Kaijitsu |
Ayame's song went silent though it still rang in the ears and hearts of those around her. Taking a scroll from her pack she quickly up behind Dav and jumped down beside him.
Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
While she landed next to him flat on her back the young bard didn't seem to care as she spoke the words aloud and touched Dav.
Scroll of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
GM Thrawn
|
warg bite: 1d20 + 5 ⇒ (18) + 5 = 23 for 1d6 + 2 ⇒ (3) + 2 = 5 and trip: 1d20 + 5 ⇒ (1) + 5 = 6
Ji-hawn punch: 1d20 + 4 ⇒ (9) + 4 = 13
The worg turns to face Sarhashil and bites into his leg, but fails to take him to the ground. In the meantime, Ji-hwan tries to finish off the last goblin, but fails to land a hit.
Conditions:
PC's are on raised platforms. Wall = 10' up, and tower = 20' up
Mists still give 20% miss chance on ranged attacks.
No movement penalties on the walls.
Initiative: (bold to post)
ROUND 3
Raiyume (5 dmg)
Dav (8 dmg)
Gozzamer
Sarhashil (5 dmg)
ROUND 4
Goblins (yellow, 5 dmg, prone)
Raiyume (5 dmg)
Ayame
Worgs (blue, 8 dmg)
Ji-hwan (botted)
Dav (8 dmg)
Gozzamer
Sarhashil
| Sarhashil |
Sarhashil grunts a bit as the worg gets a hold of his leg. He rears back and kicks into the worg's stomach with his other leg.
Swift kick: 1d20 + 4 + 2 - 1 ⇒ (13) + 4 + 2 - 1 = 18
Damage if hit: 1d6 + 6 ⇒ (2) + 6 = 8
He grunts as he slams his shin into the worg's ribs "GET OFF" he simply yells out.