Celestial Gnome

Gozzamer's page

54 posts. Alias of TheWaskally.


Full Name

Gozzamer

Race

Gnome

Classes/Levels

Sorcerer (sylvan)/1st

Gender

Male

Size

Small

Age

53

Special Abilities

Bloodline Power - Animal Companion (Ex) (wolf), Cantrips, Eschew Materials

Alignment

Chaotic Good

Deity

Desna

Location

Sandpoint, Varisia

Languages

Gnome, Common, Sylvan, Draconic, Elven

Strength 10
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 12
Charisma 17

About Gozzamer

Initiative: +1
Senses: Low-light Vision, Perception +3
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AC 12 (12 Touch, 11 FF)(+1 Dex, +1 Size)
Hp 8/8 (1d6(max) + 2 Con)
Fort +2, Ref +1, Will +3
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Speed 20 ft (20 ft Base)
Melee sickle (small) +1 (1d4+0, x2)
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Spells
Spell-like abilities 1/day—Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
0-level spells Mending, Message, Light, Detect Magic
1st-level spells Magic Missile, Color Spray (0/3 Spell Slots)
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BAB +1, CMB -1, CMD 10
Feats Combat Casting, Eschew Materials
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Skills 4/Level
Appraise +2 (0 Rank, 0 Class, 2 Int)
Bluff +4 (0 Rank, 0 Class, 3 Cha, 1 Gift of Tongues)
Craft +2 (0 Rank, 0 Class, 2 Int)
Diplomacy +4 (0 Rank, 0 Class, 3 Cha, 1 Gift of Tongues)
Fly +1 (0 Rank, 0 Class, 1 Dex)
Intimidate +3 (0 Rank, 0 Class, 3 Cha)
Knowledge (arcana) +6 (1 Rank, 3 Class, 2 Int)
Knowledge (nature) +6 (1 Rank, 3 Class, 2 Int)
Linguistics +2 (0 Rank, 0 Class, 2 Int)
Perception +3 (0 Rank, 0 Class, 1 Wis, 2 Keen Senses)
Profession +1 (0 Rank, 0 Class, 1 Wis)
Spellcraft +6 (1 Rank, 3 Class, 2 Int)
Stealth +5 (1 Dex, 4 Size)
Survival +7 (1 Rank, 3 Class, 1 Wis, 2 Trait)
Use Magic Device +3 (0 Rank, 0 Class, 3 Cha)

SQ:

Weapon and Armor Proficiency
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer’s gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).
Bloodline Powers
Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Animal Companion (Ex): At 1st level, you gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st).
This bloodline power counts as your bloodline arcana and also replaces laughing touch.
Cantrips
Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Eschew Materials
A sorcerer gains Eschew Materials as a bonus feat at 1st level.

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Racial Traits +2 Con, +2 Cha, -2 Str; Small, Slow Speed, Low-light Vision, Gift of Tongues (replaces defensive training and hatred), Gnome Magic, Illusion Resistance, Keen Sense, Obsessive, Weapon Familiarity, Languages.
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Traits Campaign trait: Student Survivalist, Self-taught Scholar.
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Items small sized Sorcerer's Kit (a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.), dandy brush, inkpen, vial of ink, 10 sheets of parchment, and a scroll case.
Combat Gear Sickle

Wealth (6 gp, 3 sp, 8 cp)
Carrying Capacity
Light (33 lbs or less); Medium (34-66 lbs.); Heavy (67-100 lbs.)
Current Load: 20
Height 3'5", Weight 40 lbs, Hair Purple, Eyes Orange
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Description:
Gozzamer (pronounced Gossamer) is a gnome of typical gnomish male height, with purple hair and orange eyes. Above Gozzamer's lip is a fanciful steerhorn moustache.
In clothing, the sorcerer prefers natural greens and yellows,
often sporting a simple green tunic, with leaf stitchwork around the shoulders. The sorcerer is seldom without his animal companion,
Kobo, a dark furred black wolf, of which Gozzamer likes to brush during quiet moments. Kobo has shown he too enjoys the brushing.

Personality:
Being raised by the even-tempered Shalelu has done nothing to stifle Gozzamer's enthusiasm for most things. Ever cautious to 'let the Bleaching take him', as the gnome often says, Gozzamer, like most gnomes, look for new experiences whenever possible. Gozzamer's hope to learn every language is one of many plans the gnome has to keep The Bleaching at bay.
Gozzamer looks up to his adopted elven 'big sis', as she has done her best to help the gnome learn as much has he can about nature: it's beauties and it's dangers.

Background:
All Gozzamer remembers about his parents is his father had purple hair and eyes and his mother had orange hair and orange eyes. What Gozzamer remembers is being found in the middle of a ravaged goblin camp as a young gnome, crying. Shalelu Andosana found the gnome boy, and sensing the strong link with the fey wilds,
decided to help raise the gnome herself, instead of the nearby Sandpoint orphanage.
As he grew, Gozzamer's sorcerous talents began to grow and mature.
The elven ranger did her best to help her young ward, but through experimentation, Gozzamer was able to maintain and control the arcane energies rolling within him.
Several years ago, Gozzamer and Shalelu found an orphaned black wolf cub. With eyes welling with tears, Gozzamer begged for Shalelu to raise the wolf cub as his own. Instantly seeing the similarities between both orphans, the elven ranger consented. Ever since, the wolf, with Gozzamer named Kobo, and the gnome have been near constant companions.
Both gnome and elf had felt a need to leave the comfort of Sandpoint and strike out on their own. Lately Gozzamer has been thinking joining one of Sandpoint's many caravans might be a way to do just that. The gnome hopes the elven ranger will travel with him.