The World of Eafphqu: Team "good." (Inactive)

Game Master Hoary and Wizened

Setting Site

Battle Grid

Initiative:

Initiative =
Luna, Jun, Psalm, Nikeisha; BG (Red), BG (Orange), BG (Green), BG (Black); Quint, Hack; BG (Blue), BG (Purple), BG (Cyan), BG (Yellow).


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Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

survival: 1d20 + 3 ⇒ (17) + 3 = 20

Psalm studies the footprints in the house and looks to find signs of passage out side.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack also examines the prints.

Survival: 1d20 + 4 ⇒ (6) + 4 = 10


Battle Grid

Gaukridotr is the wealthy landowner on whose land you've been traipsing around (or under) for the past day or so. His are the shepherds that you've been interacting with most recently, and his the biggest stake in getting rid of the worms, as livestock are his business. You've not been invited to his homestead because you've been dealing with his underlings. Also @Psalm, goblins are not the only servants on Iewiuf. Among all the kingdoms, and I do mean all, the wealthy have hired servants. In the Republic, at least, they are considered free citizens, and are servants by choice, with the choice to leave. Obviously, goblins would be a lot less likely to leave once hired, mostly because they are too primitive to understand what a government, that is operated by people that don't live in tents nearby, really means.

Unfortunately for both Psalm and Shenkt, it's been a great number of days since anyone came traveling here. That and the extremely heavy gorse brambles that fill up all the space between the trees surrounding the cottage make it difficult to move about freely. There is a small game trail that leads away from the hunting cabin, to the west. Psalm being a student of Aldellion's natural world, knows, inherently that they are north of where they entered into the worm tunnels, and therefore north of the majority of Gaukridotr's home and outbuildings.

So, gathering up everything of value, and making sure their fire is completely doused, the group heads out following the game trail, and then heading south through the tall plains grasses. It doesn't take long, less than sixty cycles (to clarify, my use of cycle is a movement of the hand on the chronometer from one mark to the next, so a minute.) of Quint's new, once again functioning thanks to his tinkering with it, chronometer, before the group sees a herd of bison nearby. The animals all spread around a small bubbling brook that winds southwest at a crooked angle, twisting and turning about, as it crosses the land. None of the animals give the party any mind, so they are, certainly, domesticated stock. Moments later a group of men (meaning the race Man, ergo human. The leader is actually a female.) on horseback ride up to the group stopping them in their tracks.

The leader of the group, a female with dark brown hair pulled into a functional ponytail and wearing weather-beaten leathers, and well-used hunter's cloak, addresses you from the back of her tall grey gelding. "Whoa, travelers! You're a sight for sore eyes. You must be the group what went underground yesterday morning after the worms, eh? Name's Idona. So, do tell, what the Abyss happened down there?!" She asks with casual confidence.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hack smiles at the woman and awaits the others, more schooled in words, to respond.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Before heading out: "I still think we need to destroy this research. There is little to no good use that it can used for & so there is no good reason to keep it. It seems only usable for what would be an evil intent. If we cannot come to an agreement on destroying this research, then I MUST insist that we split it up into at least three parts & preferably more. Since there are nine of us, I would highly reccomend we split it into nine even parts, & each of us be responsible for carrying 'our' section."
"As to the investigation, perhaps we could use Quint's apparent enthusiasm with this ... tinkering on mechanical devices? for the group to ask on his behalf about someone who might know something about such devices? I also suspect that this Gaukridotr may not even be aware of this 'hunting cabin' existing on his land, so asking as to who owns this cabin may be an excersize in futility."


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1
Bellaluna 'Luna' Liaqirelle wrote:

Before heading out: "I still think we need to destroy this research. There is little to no good use that it can used for & so there is no good reason to keep it. It seems only usable for what would be an evil intent. If we cannot come to an agreement on destroying this research, then I MUST insist that we split it up into at least three parts & preferably more. Since there are nine of us, I would highly reccomend we split it into nine even parts, & each of us be responsible for carrying 'our' section."

"As to the investigation, perhaps we could use Quint's apparent enthusiasm with this ... tinkering on mechanical devices? for the group to ask on his behalf about someone who might know something about such devices? I also suspect that this Gaukridotr may not even be aware of this 'hunting cabin' existing on his land, so asking as to who owns this cabin may be an excersize in futility."

"Too soon. There might be information in here that solves a similar riddle elsewhere. We might leave here to find this dead fool is but one whom his master has working similar riddles. This research might be the key to fighting it in the future. Once we are sure . . . I think you are right destroying it might be the best way to go."


"Sinkhole, big one. Some kind of new waterway opened up a lot of loose earth...found another one of those worms but nothin' to blow your skirt up."

Deception: 1d20 + 3 ⇒ (6) + 3 = 9


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Psalm smiles, he looks sidelong at Gomdebo. "Lots of earthy tunnels and more sleep than usual. Must be the lack of sun."

Advantage to Gom's deception.


Advantage roll: 1d20 + 3 ⇒ (4) + 3 = 7


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

Jun begins to reply to the woman's questions, then choses to remain silent as Gombedo begins his bluff.


Battle Grid

Idona Insight: 1d20 ⇒ 15

Idona adjusts the whip and shortsword at her side, as she dismounts, and approaches the group. Standing over Gomdebo, she looks down at her and says. "That the truth of it? Seems like there'd be a bit more to that tale than 'meh,' to me. Especially seein' as you all didn't come out the same hole you went in... Where did you come from, anyway?" Her tone isn't accusatory, not yet; she's got no reason to disbelieve anyone in the group, but it's clear she's inclined not to believe anyway.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Psalm adds. "We fought some worms and left the caverns through a nearby fissure to the surface." All true

He changes the subject ignoring the growing tension. "We did run across some goblin tracks. Odd it seemed to me. but I understand its not impossible that someone in these lands has a servant. With the recent attacks. I hope there have been no reports of anyone missing such a servant."


Battle Grid

"Caverns?" Idona quirks her brow and looks down at the gnome covered in the trappings of a nature-worshiper. "There's no caverns around here that I know about. Course, there weren't any worms or sinkholes around here too long ago neither. Speaking of, you say you killed some, are there more? Is the threat removed? Or should we still be on the lookout for more to come?" Gaukridotr's ranch hand seems to completely ignore the mention of goblins. Perhaps that, in and of itself, is an admission?


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

"The worms move through the earth. Caverns can be created when things shift." He waves his hand indicating the next step in the logic of the situation. "Like the sink hole."

"I think we faced some worms. It may be early to say the threat has been lifted."

He shrugs, "Well I guess no one in this region has any Goblin servants perhaps someone in town can point us in the right direction there. Just a Goblin I suppose. Still it would be nice to know if no one else was being attacked."


Battle Grid

"There are definitely a couple goblin servants in town. I've seen 'em milling about on the docks and in some alleys behind the shops. Not right sure for whom they work. I try to not to mix with goblins if I can help it." Idona says accepting Psalm's explanation of things. "Guess I'll tell th'boss to keep up the extra night watches then." She says, walking back toward her grey-gelding.

I'm going to leave Idona and her cronies here for a bit, in case others have things they'd like to say, or questions they'd like to ask. :)


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

sense motive: 1d20 + 3 ⇒ (12) + 3 = 15 Do they seem to be hiding anything about local goblins?


Battle Grid

Psalm neither feels nor sees any signs of deception in Idona concerning her knowledge of local goblin citizens.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

You really haven't seen any goblins around here? The tracks we found were right next to the fissure we crawled out of. From the way the tracks were spread around, we figure it must have seen something, and we'd really like to talk to it. From the tracks, it looked like a fat one, if that helps.

Deception: 1d20 + 4 ⇒ (20) + 4 = 24

Now THAT's how you tell a lie :)

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Lindaer looked at Quint and thought to himself Really? I didn't see any tracks. Then it hit him that the gnome was lying. It really was that convincing! He could think of a few people from his last life who would have fallen over themselves to get the rogue on their payroll.


Battle Grid

Climbing back into the saddle Idona looks down at Quint with more than a passing bit of contempt. "Listen, I cover a lot of ground in any given day, following these herds around" she jerks a thumb down the hill in the direction of the mass of brown fur grazing on grass, and drinking out of the creek. "If there were any tracks on the ground, they'd be long gone by the time I got there. And if there were any goblins around, fat or otherwise, they'd know better than to stick their heads out where I could see 'em." She lifts the reins off of the horn of her gelding's saddle and then looks at the whole group. "That about it then? Or should we all waste more of our time?"


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Bah, mostly-wasted nat-20, but at least now we can confidently say that she doesn't know anything about a goblin, and thus that trying to talk to the land owner would probably be a dead-end as well. Back to Blueblossom?


You didn't have confidence in Psalm's 15 Insight roll, huh? :P
I would never consider a nat 20 on a skill check that confirmed a player's suspicions a "waste." :P :P


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Well, I thought maybe the high roll combined with adding the fat detail might somehow get something useful out of her, even if it was just remembering that she had seen a fat goblin in town. Since it didn't, I think it's safe to say that there's nothing for us to learn on the goblin front around here (unless, maybe, as they're about to ride off, one of the other humans remembers having seen a fat goblin, and gives us a lead?). Anyway, I did say mostly wasted.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

After she leaves, Hack speaks to everyone.

I hope you singin' and playin' types are ready to tell how we vanquished the foes. Why are we hidin' it? These folks need to know what we did.


Recognizing a goblin as fatter than other goblins would require looking at goblins, period. Let alone looking at them as individuals instead of inferiors. A ranch hand like Idona sees goblins in much the same way people see trees when they are driving on the highway, "ah yes, those are trees." ;)


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Well, then I guess we should just head back to Blueblossom. Along the way, we can talk to more squirrels. Apparently, goblinoid girth is more interesting to them than it is to humans :P


Literal LOL. Thanks for that. Of course goblin girth is important to squirrels, squirrels spend most of their time trying to get fat, and they don't consider any humanoid inferior. :P ;)


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1
Shenkt "Hack" Corchran wrote:

After she leaves, Hack speaks to everyone.

I hope you singin' and playin' types are ready to tell how we vanquished the foes. Why are we hidin' it? These folks need to know what we did.

Psalm looks back at Shenkt, "We will but for now we wanted to know more about local goblins and details about the lodge and its owner. "

"We know that the land owner here Gaukridotr, whose workers have been relatively helpful owns the cabin. But we didn't know if he had a Goblin. If Gom was thinking the same way I was she was hoping to get a feel if the woman was worried that we had seen a Goblin or if she was going to fly off the handle that we were in the Cabin. Nor did we want to tip our hand that the Cabin is connected to the worms until we have run the leads to ground."


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

"We did kill every worm we were able to find, but considering their ability to burrow through the dirt it's impossible to say if we have eliminated the entire threat, but I would say the most immediate threat has been eliminated."


GG Forest Gnome Boddynuck Male Wizard Folk Hero | Hp 18/18 | AC 12 | S -1/D+2/ C+3//I+7/W+3/C+1 | Passive Per 11 | Per +1 | Insight +1| Acro +2 Spells DC 15 save, [3/3 L2]

Boddy looks visibly unhappy with the way the conversation is going but doesn't say anything

"I refuse to lie and prevaricate like these others are doing. I'll just keep quiet but I'm NOT going to participate in a lie. I'd have thought Paladins would be more forthright and honest. I guess the tales about them being honest and honourable people are exaggerated"


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Luna, they had a group mentality and we killed the queen. The others suffered at her death. We saw it.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

"At least they won't be breeding more right now," Nikeisha added. Well. She hoped they wouldn't. What happened if a community went without a queen for long enough? Would one of the workers change into one? Or would they die out?

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

”If that was the only queen. Prudence would be to wait to see if this really has ended the threat before claiming victory.”


"Maybe Hack, maybe. Knowing our enemy without our enemy knowin' us just seemed an advantage. I'll not step on your fame." she shrugs.


Battle Grid

--Byrthelm Republic, Blueblossom Haven, Midvale Province - Aldelday, 2 Ilsa, Just After Noon, 146 R.R.--

Travelling back to town is no less boring than the trip to Gaukridotr's lands was in the first place, rolling pastures and meadows dotted with hillocks here and there, some with grazing animals shepherds and ranch hands milling about them. On occasion the group is again stopped by one of the shepherds or ranchers, and the questions are almost always the same: did you kill 'em all? and where'd they come from?. It's clear that as vast as these tracts of land are, all the farmers and their workers have a cohesive and efficient system of communication. At Shenkt's insistence, the group has started to answer the former with, "yes, we did," affording accolades and cheers. The latter, though, is always answered with misdirection or ambiguity.

Entering town right near midday means there's a deal of foot traffic about. The only tavern on the main street is Cuthin's Prancing Stag, but the group heard tell of another, The Bloody Dagger. Blueblossom Haven only has four streets running roughly east to west, and three avenues running roughly north to south, the main avenue being Dockside Avenue that runs along the wharf of the River of the Republic.

Looking around at the bustle of people, and then at each other, everyone is thinking, but nobody is speaking, one question: "where to first?!"


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Has the senator that asked for our help come to Blueblossom or is she in the capital.

"Gom I think you Jun and Quint might be the best ones to see what information we can gather 1st on any Goblin's servants, maybe someone even knows who Grugiz is. I wonder if we should just ask around about the mage we found too. We know his name maybe he has a reputation? I know you all are dying to find out about the thingy Quint found too."


Gom stops a random person asking about the Bloody Dagger, and how to get there...

Persuasion: 1d20 + 3 ⇒ (5) + 3 = 8

...but her accent elicits the 'f*$@ off' response she is used to.


Battle Grid

Senator Akassa is still in Rydwryna. Mayor Camatil was your government contact here in town. Gom, you forgot to add "dwarf!" at the end of your 'f+#~ off.' :P


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

"Should we fill the mayor in on what we've done with the worms, if not the whole mess beyond that?" If nothing else, keeping the people employing you somewhat in the loop seemed like a good idea.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

That's a great question Nikeisha. In the DM's cut scene he had us admitting that we killed the worms. I think this might have been him suggesting that the idea that we aren't going to be able to keep it secret that at least for now things have turned the corner and people will notice that the worms are done for now. We should revisit how much benefit we are gaining by not admitting that we killed the queen and very hopefully put a stop to the current threat. Assuming we don't bump into a smoking hot lead we may even want to send an update to the Senator.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

if our Bards do not start singing about it, I am telling everyone who will listen.,


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage
Nikeisha wrote:
"Should we fill the mayor in on what we've done with the worms, if not the whole mess beyond that?" If nothing else, keeping the people employing you somewhat in the loop seemed like a good idea.

"That seems like a reasonable suggestion to me. I do still recommend keeping quiet about everything we found after killing the mother though."


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
Bellaluna 'Luna' Liaqirelle wrote:
"That seems like a reasonable suggestion to me. I do still recommend keeping quiet about everything we found after killing the mother though."

For now, Quint is quick to add, until we have a better idea who's involved.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

I am not a bard. I am a simple merchant. =P

"Since we are looking to cover as much ground as we can, perhaps in town would be a good place to split into two or three groups? We can have one go speak to the mayor, another go to the Prancing Stag, and another go check out the docks. Given that it's past noon at this point, I think we should maximize our time while we can. Let's plan to meet up here at sunset and share information over dinner. Does that work for everyone?"


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Why do you always want to split up, Jun, the Bard?

The Exchange

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[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

How else can he elope with...wait, you didn’t know?


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

Fairly certain that the ida of splitting up the party was already voted down by an overwhelming majority the first time you suggested it Jun, but just to be clear I am AGAINST splitting up.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1
Bellaluna 'Luna' Liaqirelle wrote:
"That seems like a reasonable suggestion to me. I do still recommend keeping quiet about everything we found after killing the mother though."

"I think the fall of the worms is the information everyone wants. What we learned after that might best be shared after we learn more."

Jun Valanthe wrote:
"Since we are looking to cover as much ground as we can, perhaps in town would be a good place to split into two or three groups? We can have one go speak to the mayor, another go to the Prancing Stag, and another go check out the docks. Given that it's past noon at this point, I think we should maximize our time while we can. Let's plan to meet up here at sunset and share information over dinner. Does that work for everyone?"

Psalm nods absently mouse in his brain wheel turning, "I think I might prefer to stick together. Though I certainly understand that sometimes gathering information is hindered in a crowd."


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I agree.


Gom walks down to the mayor's office and tries to get his audience, telling him everything that happened up to the death of the mother in a plain, matter of fact way. When met with incredulous looks she pulls out the psychic teats and tendrils for display.

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