The Twice Dead Professor's Carrion Crown

Game Master gmpathfinder

Beginning in January 2013


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M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

I should have updated: I have midterms due tomorrow, so I will post tomorrow night after the dust has settled.


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

My apologies folks, been out of commission with a wicked virus the last few days. I'm going to post tomorrow.


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Hrm, that seems to be going around these boards. I think it might be in the water around here.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)
Awnara Puddyfoot wrote:
Hrm, that seems to be going around these boards. I think it might be in the water around here.

That's what you get for sharing dice.

Likely no post tomorrow night (I may get to it during the day, though). #Meeting a real life pathfinder group at a new game shop. Wish me luck!


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Hmmm, good point. *pulls out the disinfectant and gives the dicebot a good cleaning*

Good luck, GMTDP! Hope everything goes well. Are you playing or running?


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Playing. Apparently I'm the "rules lawyer" of the group...

Actually, only the GM and I had ever played pathfinder, so he was thankful I knew some of the rules. I think I'll go back- they're planning a weekly game.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Ooh, that's great! *grin* Being the rules lawyer in a group of newbies can be tiring, but I hope ya had fun!


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

I'm about to make a rookie mistake, but I don't care.

So, tell us about your character, Prof!

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The DM is using a homebrew world; the group is heavy with elves and humans. I took the arcane role as a gnome evoker. Some people just want to see the world burn...


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Why so serious, indeed.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

I think you're in good shape with your review of the plot. What's next?


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

roll some dice try not to get killed. You know the usual


1 person marked this as a favorite.
M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Sorry for the delay, family stuff... I should post tomorrow a big update.


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Sorry for the delay, I'll post tomorrow. Hellishly busy week at work.


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

I hear you, Edrik. This week has been insane!


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Gilda, I don't think you leveled your character...a few weeks ago, we hit level two.


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Again, sorry... crazy week with parent-teacher night and a field trip in the works. I'll post in full tomorrow afternoon.

Things will get better in about a month.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Busy week here (back from spring break, all my classes have exams). I'll post tomorrow.


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

My word, many many apologies for the delay... this week was crazy. Things are getting better though at work, so I'll be able to post with more frequency.

I'm to catch up and post later tonight.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Look a map!


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Pretty spiffy, DM!


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Yay maps!


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Traveling tomorrow, likely no update until Friday.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

I'm not sure if there are any skeletons or other targets remaining!


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

die roll for hit points 1d8 ⇒ 4

Half the hit dice is 4.5 which rounds up to 5.

So 5.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Level three HP roll 1d8 ⇒ 2

So I'll take the five, like Gilda.


Male Varisian Imperious Human Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Hurray for GM Magic!

Garin Veacali - Level 3:

===============
Garin
===============
Garin HP: 1d10 ⇒ 8

HP: 9 = 8 + 1 (con)
+1 BAB
+1 Ref
+1 Will

Special: Cavalier's Charge
Feat: Ride-by Attack

Skill Ranks: 4
+1 Knowledge (Engineering)
+1 Knowledge (Nobility)
+1 Perception
+1 Ride

Favored Class Bonus: +1/4 cavlier's banner bonus

===============
Brun
===============
+1 Will
+2 Natural Armor Bonus
+1 Str/Dex Bonus

Special: Evasion

Bonus Trick: Stay


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Shel level 3:

Rogue
+1 BAB
+1Fort.
+1 Will
2d6 sneak attack
Trap Sense +1
Feat: Two Weapon Fighting
9 Skills: Acrobatics, Diplomacy, Disable Device, Perception, Stealth, UMD (x2), Sense Motive, Escape Artist
HP: 7 (5 plus 1 Con plus 1 Favored Class)


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

1d8 ⇒ 3


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

taking the average.

+1 Fort

Thunder Call

Skills sing, dance, diplo, nature, geography, stealth, spellcraft, perception, survival

Selected rapid shot as my feat, but I am not sure I will keep that.


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

Added 5 hit points, 1 skill point as favoured class bonus, Level 2 spells, cure moderate wounds and Inheritor's smite, added points to skills in sense motive x2, perception, knowledge (history). New feat is Extra Channel.


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

HP: 1d6 ⇒ 1

Yeah, that'll be half plus one, plus favored class bonus makes it +6 hp.
Saves: Fort, Ref increased by 1.
Feat: Augment Summoning
Bloodline Power: Celestial Resistances (acid 5, cold 5)
Bloodline Spell: bless
Spells/Day: +1 1st
New Spell: magic weapon


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

I've sent Edrik a pm. Hopefully it's not anything serious.


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Hey folks,

My apologies, and no its not serious but I appreciate the thought. Just been busy with end of term stuff, though today was the last day of classes.

In any event, I'll catch up on the posts this evening and get back into the swing of things. Again, my apologies... shouldn't be doing that.


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

Oh snap, level up.

Taking average HP: 6 +2 Con +1 favored class
+1 Attack Bonus
+1 Reflex Save
Divine Health, Aura of Courage, Mercy (Shaken)


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Welcome back!


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

I've lost the file where I was tracking loot and such. I have no idea how much cash I have.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Hmm It's safe to say you've got a little more than starting gold at this point. I haven't been too free with money yet. You've got a big payment coming in 28 days from the professor's estate. Also, you could probably get a loan from Kendra.

I would assume you could buy the holy water.


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

OK, so it looks like we can ask the Piper a question. I think we should ask him something along the lines of: "Why are you and the rest of the spirits at Harrowstone not at rest?" Would anyone like to make any refinements to this?


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

maybe only ask about him. What if they have different reasons? Otherwise i think it is good


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

I agree with Vachordi. Tomorrow we could also try and ask the professor something if we could find enough clues to narrow the topic.


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Oh! Now, that's a better idea. We don't know what might happen if we contact the spirits of the prisoners, but the Professor would probably be a much safer initial contact as we feel out how this thing works. So, let's start with him. Now, what do we want to ask him? Can someone do a summary of what we know from the disparate clues we've accumulated?


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

I think that post the DM made about his journal/library info would be the best place to start. Unfortunately, I have no idea where it is located at in the game thread. DM, I wouldn't suppose you know the general time frame of that post, do you?


Male Human Undead Scourge Paladin 3
Quick Stats:
HP 33/33; AC 19/11/18; Fort +7, Ref +4, Will +6; Init +3, Move 20, Perc +1

I've re-posted the journal entry from the Professor (originally posted on Jan 12th) if that helps.

Journal:
While most of the journal is a bland tale of daily research, there are some entries that have been circled in the same red ink as the note. They are presented here:

Ten Years Ago:
The Whispering Way is more than just a cabal of necromancers. I see that now. Undeath is their fountain of youth. Uncovering their motivation does not place me at ease as I thought it might. Their desire to be eternal simply makes them more dangerous.

Two Months Ago:
It is as I had feared. The Way is interested in something here in Ravengro. But what could it be?

One Month Ago:
Whatever the Way seeks, I am now convinced their goal is connected to Harrowstone. In retrospect, I suppose it all makes sense—the stories they tell about the ruins in town are certainly chilling enough. It may be time to investigate the ruins, but with everyone in town already being so worked up about them, I’d rather not let the others know about my curiosity—there’s plenty of folks hereabouts who already think I’m a demonologist or a witch or something. Ignorant fools.

Twenty Days Ago:
It is confirmed. The Way seems quite interested in something—no, strike that—someone who was held in Harrowstone. But who, specifically, is the Way after? I need a list of everyone who died the night of the fire. Everyone. The Temple of Pharasma must have such a list.

Eighteen Days Ago:
I see now just how ill prepared I was when I last set out for the Harrowstone. I am lucky to have returned at all. The ghosts, if indeed they were ghosts (for I did not find it prudent to investigate further) prevented me from transcribing the strange symbols I found etched along the foundation—hopefully on my next visit I will be more prepared. Thankfully, the necessary tools to defend against spirits are already here in Ravengro. I know that the church of Pharasma used to
store them in a false crypt in the Restlands at the intersection between Eversleep and the Black Path. I am not certain if the current clergy even know of what their predecessors have hidden down below. If my luck holds, I should be able to slip in and out with a few borrowed items.

Seventeen Days Ago (by your calculations, right before the Professor died):
Tomorrow evening I return to the prison. It is imperative the Way does not finish. My caution has already cost me too much time. I am not sure what will happen if I am too late, but if my theory is right, the entire town could be at risk. I don’t have time to update my will, so I’ll leave this in the chest where it’ll be sure to be found, should the worst come to pass.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

How about asking him who in the prison the Way was after.

We also need to see about transcribing those symbols he mentioned. There MIT be someone at the temple that can decipher them..


Quick Stats:
I +2, P +3, F +3, R +4, W +6, AC 13, HP 8/8 Spells/Day: 1(6)

Yeah, that's probably our best angle. If there's no objections, I'll ask him that.


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

There's no guarantee that you'll get the professor's soul, unless you have some prior knowledge of how to grab him from his plane of afterlife restitude (if, in fact, he has moved beyond). As of yet, we've not encountered the ghost of the professor (if he is a ghost, moved on to the afterlife, or is trapped himself...)

The planchet will grab any receptive spirit. The ones in the mansion might know what's going on at the prison- but the prison spirits would be a better chance (albeit a bit more risky!).

I'm glad this is PBP because my pokerface isn't that great for your question discussion!


Quick Stats:
I +3, P +8, F+5, R+2, W+8, AC 18, HP 26
Dwarf Cleric, 4 (5/5 Channels)

Back to the prison, then?


Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2

sure


M Human
Stats:
Ini: +0, hp 0/?, Attack: AC 10
Wizard (unknown level)

Cutscene: the Sheriff Caeler report.

YOU SNUCK INTO HARROWSTONE? You fools! Do you know how dangerous that place is? I've written to Caliphas dozens of times to get experts here, and I know the church has as well. I have a report from the last inspection by the church here somewhere... He rummages through the mess of papers stacked on a chair near his desk, destined for the rubbish bin. Finally he holds out a dusty scroll.

Reading off of it, the sheriff saysAccording to our estimations, the ruins of Harrowstone are haunted, but do not present a significant danger to the nearby town. Hundreds of souls are trapped, yet they seem to be confined to the influence of the grounds. We suggest a high fence, restrict access to the site, and a re-evaluation in a decade. The report is dated from over 20 years ago.

After Vachordi's explanation, he sighs and runs his hand through his thinning hair. You lot seem fairly capable, but I simply don't have enough evidence to convince the council to act. Gibs is off his rocker; he always has been. He, like the rest of the town, blame the unrest on the necromancy of your dead professor. And here you are, stirring up another hornets nest. Word of this might make the town lynch you on the spot, and me as an accomplice. I can't sanction your suicide mission back into that place.

He pauses.
On the other hand, I can pretend we haven't had this conversation. Trust me when I say this: neither me, nor my men, nor any of the town will repeat the favor we did for your professor- retrieving his body was the last time anyone here will set foot on those accursed grounds. Go. Don't go. I don't want to know. Anyone that dies there will stay there. Don't tell me anything until you've got some evidence that the mishaps in town are being caused by some cult, or the grounds acting up themselves.

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