The Tomb of Horrors Part 1 (4e) - Group 1

Game Master Rev Rosey

The monster that is Tomb of Horrors.
Two groups are going through this.
For some reason I set up a second game thread for Group 2, but not for Group 1.


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Norrin watches to see that everyone gets safely out of the room.

Note that you will need to clear the doorway first.

MAP

To end encounter, whenever Darwyn hits a target, that target grants CA to him and all allies to end his next turn.

You can attack the tapestries. AC29, all defenses 27, 10hp per section.

Levana - BLOODIED
Samson - used second wind;
Darwyn - BLOODIED
Darion - used second wind;
Tapestries
Norrin - used second wind; used AP
Lyan (darkvision) - used AP; +2 all defenses to start next turn (used second wind) - DELAYED


Bumping for Levana.


Female Elf Seeker, Crimson Hunter / 12

Is that a tapestry hanging over the exit?
If so, Ranged Basic Attack, 1d20+20=27 vs Tapestry's AC, 1d10+19=21 damage.


Levana does her best, but can't clear an exit for the party.

Yes. Tapestry over the doorway.

MAP

To end encounter, whenever Darwyn hits a target, that target grants CA to him and all allies to end his next turn.

You can attack the tapestries. AC29, all defenses 27, 10hp per section.

Samson - used second wind;
Darwyn - BLOODIED
Darion - used second wind;
Tapestries
Norrin - used second wind; used AP
Lyan (darkvision) - used AP; +2 all defenses to start next turn (used second wind) - DELAYED
Levana - BLOODIED


Samson strides forward, determined to get out of the room as soon as possible. Brutally jabbing at the tapestry masking the door, he leaves the exit clear.

1d20+18=33 - basic melee against tapestry. Hits. 17 damage.

OUT OF COMBAT. Please take 1767XP each bringing you to a total of 39,433.


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

Rev,

Encounter spoilers:
If you don't mind me asking, was the lavish banquet of food a trap as well? Or was it just a red herring?


Norrin

Spoiler:
It would be worth your while to run an arcana check on the food. It's a kipper of a slightly different colour.


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

As he's about to follow Samson out of the room, a plate of juicy steaks catches the ranger's attention. He hauls it out of the feast hall for further investigation.

Arcana check 1d20 + 7 ⇒ (17) + 7 = 24


Acerack appears to have a particularly perverted sense of humour. The food is not just good to eat, but restorative as well. Norrin the natural gourmet realises that eating this food will restore lost powers and health.

i.e. if you take 5 minutes to eat this stuff, you gain the effect of an extended rest. HP/surges/powers restore to full, APs reset to 1.


Sorry I haven't posted in a while. Are we still supposed to stay in initiative order or can I grab a bite to eat and follow suit?


Female Elf Seeker, Crimson Hunter / 12

"A light snack couldn't hurt."


You're out of combat and can act in any order.

Let me know who is eating.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Yes. A growing hobgoblin needs his vegetables.


Lyan, Levana and Norrin find viands to suit and start to stuff themselves with envigorating vitamins.


"May I have one of those steaks Norrin?" Darion asks while scanning the table for a suitable dessert.


Piles of sweet smelling strawberries, mountainous trifles and heaping dishes of lovingly crafted cake swim before the paladin's eyes, dazzling him with choice.


"Don't worry yourself over the steak. I've always had more of a taste for the sweets anyway!"

Darion proceeds to make a cake disappear.


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

"Sure!" says the half-orc as he realises the magic probably sustains the food only within the confines of the feast hall.

"Help yourself," he offers as he puts the dish back in its original place.

He tries some of the canapes, as well as some roast duck. Eating quickly to gain the benefit of an extended rest.


The friends happily stuff their faces.

Lyan, Levana, Norrin and Darion are all eating and gain the benefits of an extended rest. Darwyn and Samson - are you doing likewise?


Male Dragonborn Warlord/Battle Captain

Sorry for the extended absence

Samson joins the feast.


[ooc]No problem and welcome back. Has anyone seen or heard anything of Darwyn lately? He's in Ireland and I know has had hideous internet problems. Those won't have been helped if he's been hit by the same snow and ice we've had here.[/oco]


Bad snow and ice indeed! It's made it harder to go into college to use the internet, but I'm not goe anywhere!

Darwyn will happily join the feast humming a jaunty tune to himself, and use another healing surge.


No need to spend any surges if you're eating Darwyn. The food in the Feast Hall gives you all the benefits of an extended rest.

Sated and happy, the companions consider their next move. Ahead of them the doorway to further horrors awaits.


'No time like the present I suppose. Either way we are still in the Moil, so it's hardly staff to stay still.'

Darwyn gathers his things, and checks his scabbard and equipment before following whoever volunteers to go first.


"Right you are. I'll take point."

Darion cautiously steps through the doorway.

Perception if relevant: 1d20 + 8 ⇒ (12) + 8 = 20


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Onward


The archway leads down a short section of corridor which opens out into a ruined chamber. Around the crumbling walls, altars (or something very like them) wait, piled high with skulls. There is no obvious exit.

Darion notices noting particularly untoward.

MAP

Put you roughly where it seems to make sense, but tell me if I'm wrong.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)
Rev DM wrote:

The archway leads down a short section of corridor which opens out into a ruined chamber. Around the crumbling walls, altars (or something very like them) wait, piled high with skulls. There is no obvious exit.

Darion notices noting particularly untoward.

A juxtaposition that only makes sense in ToH . . .


Yes!


I'm fine with where I am. Is that a door in front of us or can we see passed that? I ask cause you described all the altars and stuff.


It's an open door that you can see through.


Male Dragonborn Warlord/Battle Captain

I'll be in J11 once everyone starts heading into the room.


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

Norrin peeks over the paladin's shoulder into ruined chamber.

L12 looks good!


Norrin and Samson lead the way in. Nothing moves or disturbs the ancient skull piles, but on the table to the left Norrin sees something glinting deep among the bones.

MAP


"Well, this place doesn't look particularly inviting..."

K10 Please


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

Norrin looks up at the ceiling for monsters before checking out the shiny object.


Norrin sees no monsters (nor any exits) before rooting through the skulls to find the source of the glitter. He finds a brooch, long forgotten but still infused with arcane power.

Spoiler:
Brooch of No Regrets

Level: 13
Price: 17,000 gp
Item Slot: Neck
Enhancement: +3 Fortitude, Reflex, and Will

Power (Daily): Free Action. Use this power when an ally within 20 squares of you fails a saving throw. That ally rerolls that saving throw with a +2 power bonus and must use the second result, even if it’s lower.


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

"Anyone ask Santa for a brooch of no regrets?"


Spoiler:
They didn't, but many of you have no wish lists and this seemed like a useful item for anyone, particularly given the preponderance of save ends effects being hurled at you.

Speaking of which - Christmas is coming. Even in the depths of the Tomb of Horrors I may be inclined to generosity. If you haven't done a wish list yet, get one up and in your profile where I can find it :)


H14, could have sworn I had a wish-list!


Female Elf Seeker, Crimson Hunter / 12

L15, please
Levana keeps her back to the wall and her bow at the ready.


The dead continue to sleep quietly in the chamber. Nothing moves, threatens or breaks the silence apart from the footsteps of the companions and the creak of armour and weaponry.

MAP


If I might tentatively make a suggestion, you might want to find a way out.


I was just thinking that during some training actually. lol
You said the walls were crumbling. Are there any doorways we can climb to? Can we see through gaps in the walls? Either to the outside or to other rooms? Has the floor collapsed anywhere? If so, can we see the room below?

Darion looks around at the crumbling walls and debris.

"I wonder what caused this damage... Does anyone see a way out of here or shall we head back the way we came?"

Perception again since I'm actually within the room? 1d20 + 8 ⇒ (6) + 8 = 14


Darion sees no doorways or other visible exits. The collapsed walls are simply old and uncared for and reveal no further rooms beyond the one you are in. The floor however is surprisingly intact.


"Well, it looks like we should head back the way we came. Let me know when you all are ready."

Darion scans the rubble and tables one last time before heading toward the door.

I'm stumped Rev. I'll try perception again to see if there are any religious markings or trap doors or anything linked to the tables but I think it may require someone else to get us moving again :P
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Religion (if relevant): 1d20 + 13 ⇒ (4) + 13 = 17
Aaaand just in case...Dungeoneering to see if Darion can figure out why the floor isn't trashed along with the rest of the room...1d20 + 8 ⇒ (18) + 8 = 26


Just as he's on the point of giving up, Darion sees that there is a slight discrepancy in the floor. Careful prodding reveals a pit, dropping twenty feet. Unpleasant spikes adorn the bottom, but with care they can be navigated.

Just needed a higher perception check from inside the room.

By the way, who is using the Brooch of No Regrets?

Pit descent is a DC20 Athletics to avoid the spikes. Only one character can fit down at the bottom.

MAP


"Wait a second! Check this out, there's a pit here! I'd like to climb down but I'm honestly a bit worried I'll fall onto the spikes with all this plate on. Perhaps someone more nimble could see what's down there?"

Darion kicks a rock down into the pit, curiousity beginning to get the best of him.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

"Right." 1d20 + 13 ⇒ (8) + 13 = 21

Oops. Was an 18 total.


Rev:
If noone speaks up in a reasonable time, I'll try climbing down.
Athletics: 1d20 + 8 ⇒ (20) + 8 = 28

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