| Petracleus |
All the help we can get right now......
Petracleus offers his arm to Yrena for her ministrations......
"Kind lady, if you would show us the back door we will be on our way"
| GM Iliad |
Yrena ties a hair bracelet (ick) around each of your wrists.
Chase to start next post coming from me
Pack Horse - you won't be delivering that...You will get to pick through the remnants for any stuff you might have had it carrying.
| GM Iliad |
Yrena looks at each of you, Alayna standing by, looking at all of you with fear in her eyes.
"Now, ye need to make it to the Low Road. The path ye took here is too crooked: ye'd never make it afore the troll got ya. So, head overland and don't look back. As the legend says, the bridge troll can't go on the Road. It's not far to the bridge once ye make it."
She then gives you some directions on how to get there. She pauses:
"Ye'll pass by here if...when ye take the body to the family cemetery. I can aid ye with a little healin' if ye be needin it. May
Gozreh watch over ye."
Lord Klaustad looks to you. "Thank you. Though I dread what must come, please put my son to rest."
He then casts a spell upon himself. "I shall lure the beast away. You can sneak out the door and head to the Low Road. Good luck."
With a grim smile, he opens the door and steps outside. The troll roars louder than ever so far.
If anyone goes to the window, you see Klaustad move about double speed and blow into the woods, the troll lumbering behind. Regardless,
When you step out front, the troll is gone, some fallen trees evidence of his passage into the woods.
As a group, you move around the side of the building and to the rear. You push your way through a dense Hedge of Brambles (Location One).
| GM Iliad |
Will roll init next round
As a group, you move around the side of the building and to the rear. You push your way through a dense Hedge of Brambles (Location One).
Round One - All - Location Two - Narrow Path
The hedge opens onto a Narrow Path lined with dense trees, their branches forming a canopy. There is no sign or sound of the troll.
DC10 Acrobatics check to take careful steps along the path
DC15 Perception to discover a wider game path.
Go in any order. If somebody before you posts that they marked the trail (a Location can only be marked once), the DCs are reduced by -2
One check, two checks or spell.
Let the chase begin!
| Petracleus |
Acrobatics: 1d20 - 1 ⇒ (17) - 1 = 16
Perception: 1d20 ⇒ 19
Despite the unwieldiness of his armour, Petracleus somehow manages to navigate the narrow path without undue noise until, noticing Darpan's gestures, he moves over to the easier game path
| Beau Trill |
Acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Beau follows the others down the larger game path, doing well to take careful steps along the way. He pauses for a moment to look back to the inn to see if they are being pursued and loses his footing for a moment falling behind the others.
| GM Iliad |
The party proves to be adept at moving through the stormy night, hurrying down the Narrow Path and fiding a safe, quick route through a section of Tangled Forest.
Round Two - All - Treacherous Path (Location Four)
You come upon a series of trees felled by the intense storm, which has created a Blocked Path.
DC 10 Acrobatics check to scramble over the fallen trees, or
DC 15 Survival check to identify a safe way around
One check, two checks, mark path or a spell. Any order
| Beau Trill |
Acrobatics:+1 Skill, +2 40' Movement1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Survival: +2 Skill, +2 40' Movement1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Beau attempts to climb the trees but his small stature seems to be quite a hindrance falling a number of times. He begins to look for an easier path around the trees, instead finding Shane falling as he was and moves to ensure his companion is uninjured instead.
Damnit GM I'm a doctor not an acrobat :P
You totally jinxed us saying how well we were rolling.
| Petracleus |
Acrobatics: +1 Dex, -2 Armor Penalty, +2 Longstrider Spell 1d20 + 1 ⇒ (20) + 1 = 21
Feeling the benefit of Beau's spell, Petracleus attempts to bound over the trees following the same route as Darpan. Amazed at the ease with which he negotiates the obstacle, he smiles and turns to thank Beau.....who isn't there anymore....
Now isn't the time to be getting lost in the undergrowth.....
"Guys? Are you okay back there?"
| Petracleus |
Well it still seems to have had some kind of Placebo effect on Petracleus!!!
| GM Iliad |
Longstrider - oops
FYI: This is the BLOCKED PATH. TREACHEROUS PATH is Location Five (I listed both here in Location Four)
You can only make a skill check or mark the path. Darpan, since your roll is listed first, we'll go with that.
Wix, Patracleus, Darpan and Zane get past the Blocked Path.
Beau, his size suddenly becoming an impediment, fails to penetrate the blockage.
[ooc]Beau loses his turn next Round. Trying both checks is risk).
[b]Round Two - Troll
Beau, looking back, doesn't see any sign of the Troll.
| GM Iliad |
Round Three - Darpan, Wix, Petracleus, Shane - Treacherous Path (Location Five)
The last few fallen trees create a Treacherous Path across a swollen brook.
DC10 Acrobatics check to balance on slippery logs; or
DC15 Swim to make a quick swim across the brook.
One check, two checks, mark the trail or spell.
Also, you can go back one Location (to fight or cast spell. No "Aid Another") on your turn. You'd have to pass the skill check again to advance.
| Petracleus |
Acrobatics: +1 Dex, -2 Armor Penalty 1d20 - 1 ⇒ (17) - 1 = 16
Petracleus considers swimming the brook but, feeling the burden of the armour he is wearing, opts for balancing along the slippery logs. For a third time, he surprises himself with his agility.
No way my luck's going to last.....hope Beau's okay......
| GM Iliad |
Petracleus, Shane and Darpan all easily navigate the treacherous path and come to a halt as they hear, then see, a nest of angry snakes blocking the path.
Wix, realing the cleric is no longer with them, moves back along the path.
Round Three - Troll
Beau gives a worried glane backwards but does not see any sign of the troll approaching.
| GM Iliad |
Round Two- Beau, Wix - Location Two - Narrow Path
The hedge opens onto a Narrow Path lined with dense trees, their branches forming a canopy. There is no sign or sound of the troll.
DC10 Acrobatics check to take careful steps along the path
DC15 Perception to discover a wider game path.
One check, two checks, spell.
| Petracleus |
Fortitude Save: 1d20 + 5 ⇒ (17) + 5 = 22
Petracleus stumbles across the lair of snakes, considers the stealthy option and swiftly discounts his chance of sneaking past. Gritting his teeth, he runs through the nest of snakes hoping that there aren't any particularly vicious serpents there.
He feels one, maybe two bites to his legs as he runs through but seems immune to any poison that was delivered.
| Beau Trill |
Acrobatics:+1 Skill, +2 40' Movement, +2 marked Path1d20 + 1 + 2 + 2 ⇒ (17) + 1 + 2 + 2 = 22
Survival: +2 Skill, +2 40' Movement, +2 marked path 1d20 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12
Beau follows Wix's markings but still manages to miss the large game pass as he continues forward.
Darpan you rolled a d10 instead of a d20
| GM Iliad |
Round Four - Troll
Beau and Wix look back but don't see any sign of the Troll. Yet...
BTW, I mismarked Beau - he was at the Blocked Path (Location Four) not Narrow Path - Location Two.
SUMMARY through Round Four
Petracleus and Shane are on to Location Seven
Darpan is at Location Six
Beau is at Location Five
Wix is at Location Four (no good deed goes unpunished...)
| GM Iliad |
Round Five - Darpan - Angry Snakes (Location Six)
Across the brook lairs a nest of Angry Snakes.
DC15 Stealth check to pass by, making no sudden movements; or
DC15 Fortitude save to avoid being delayed by snakebites
One check, two checks, spell or go back
No need to do a Fortitude check for failing the Stealth check. It's just part of the options available to do one or both checks in a Turn.
| GM Iliad |
Round Five - Shane, Petracleus - Crack in the Earth (Location Seven
Beyond the snakes, a clear path is suddenly rent by a deep, stony Crack in the Earth.
DC 15 Acrobatics check to make a giant leap across; or
DC 10 Survival to finda way around this crack.
One check, two checks, mark the trail or spell
| Petracleus |
Survival +4 Skill 1d20 + 4 ⇒ (6) + 4 = 10
Petracleus slows down, noticing that he has outpaced the rest of his friends, and takes a while to inspect the crack in the path.....it takes a while and the path looks barely navigable, but Petracleus manages to identify a safe route.