
Petracleus |

"Keep your eyes open!!! Anyone or anything moves, Shout......."
Petracleus drops his backpack, locks his sword into his gauntlet and raises his shield.....
It just keeps getting better.....

Shane Greenbottle |

Shane stays silent, still overwhelmed with what he has gotten himself into. He mutters some words at his quarterstaff, which seems to harden. He then peers around, looking for any sign of what caused this tragedy.
Shane casts Shillelagh on his staff. Perception to check the scene 1d20 + 9 ⇒ (6) + 9 = 15

GM Iliad |

Since the corpse is in B6, Beau will stay in A6 and lean forward.
The cleric mutters to Desna as he looks at the corpse on the right, Petracleus next to him, continuing to look around in rain.
As Beau lifts one of the corpse's shredded arms, it starts to shudder for a moment and the halfling leaps to his feet, startled.
Two other corpses H4, J8 also shake. Then the three corpses split apart like overripe melons and the skeletons of the dead men claw their way out and rise to a crouch. A cold orange light gleams in their eyes and their jaws clench and unclench as if they anticipate a meal. They make no move for the weapons on the ground but flex their claws.
1d6 ⇒ 6
1d6 ⇒ 4
Initiative
S2 1d20 + 6 ⇒ (17) + 6 = 23
S4 1d20 + 6 ⇒ (9) + 6 = 15
S6 1d20 + 6 ⇒ (16) + 6 = 22
Beau 1d20 + 1 ⇒ (16) + 1 = 17
Darpan 1d20 + 1 ⇒ (10) + 1 = 11
Petracleus 1d20 + 2 ⇒ (2) + 2 = 4
Shane 1d20 + 1 ⇒ (1) + 1 = 2
Wix 1d20 + 0 ⇒ (8) + 0 = 8
Initiative
Skeleton 2
Skeleton 6
Beau
Skeleton 4
Darpan
Wix
Petracleus
Shane
First two skeletons coming next. Think about your upcoming actions.

Beau Trill |

Beau takes a 5 foot step back and casts Bless.
+1 to All attack rolls and saves against fear for 1 minute.
Beau stumbles back quickly recovering his courage. He takes a cautions step back, out of reach of the skeleton in front of him, and begins to chant.
Sweet Song of the Spheres, grant us your divine favor that we may return these weary travelers to their final journey.
Beau's prepared spells for the day.
Level 0 - Create Water, Detect Magic, Light
Level 1 - Longstrider(D), Sanctuary

GM Iliad |

Skeleton 2 - Init 23
The skeleton in front of Beau rises to its feet, fleshless lips curled in a sinister grin.
"Preeeeeessssst"
It lashes out with both claws.
Claws
1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 2 ⇒ (12) + 2 = 14
Damage
1d4 + 2 ⇒ (3) + 2 = 5
1d4 + 2 ⇒ (3) + 2 = 5
Beau leans backwards but the undead creature slashes his left arm and rips through his chain shirt.
Skeleton 6 - Init 22
Moves to G6
A form rises up across the bridge and creakily walk towards you.
Bursting out and rising was a Move action, leaving each skeleton one additional action this round.
When you post, could you start with the same format above: your name and Init for this round? Should help everyone out.
Beau, you are up. You can ignore your prior post if you want to do something else.

Beau Trill |

Beau - Init (?)
Beau stumbles back quickly recovering his courage. He takes a cautions step back, out of reach of the skeleton in front of him, and begins to chant.
Sweet Song of the Spheres, grant us your divine favor that we may return these weary travelers to their final journey.
Beau takes a 5 foot step back and casts Bless.
+1 to All attack rolls and saves against fear for 1 minute.

GM Iliad |

I'm using a spreadsheet to track initiative. Forgot I only gave you the list, not the numbers. Here you go.
Initiative
Skeleton 2 - 23
Skeleton 6 - 22
Beau - 17
Skeleton 4 - 15
Darpan - 11
Wix - 8
Petracleus - 4
Shane - 2
So, regarding the map, skeleton 6 is now in G6 and Beau is to the left of A6, leaving room for someone to move A6 into if they want.

Wix Knickershins |

Wix - 8
Move Action
Moves 5' to A4
Standard Action
Fires Crossbow at Skeleton 1
Attack Roll (+3 ranged, +1 Bless)1d20 + 4 ⇒ (2) + 4 = 6
Damage Roll (1d8)1d8 + 0 ⇒ (2) + 0 = 2
Wix steps back to get a bead on the horror arising from the corpse.
His shot zips past to thunk into the wood of the bridge, doing no damage.
He shouts to Petracleus and laughs with a manic edge:
Petracleus! They're moving!
Arrgh!, stoopid dice.

Petracleus |

Petracleus - Initiative 4
Standard Action
Power Attack (Longsword) against Skeleton 2
Attack Roll (+3, +1 Bless); 1d20 + 4 ⇒ (4) + 4 = 8
Damage Roll (1d8+5); 1d8 + 5 ⇒ (2) + 5 = 7
Move Action
Five Foot Step to C5
"I'll hold the bridge......", Petracleus swings far too wildly against the skeletal horror that confronts him, curses under his breath and steps onto the bridge.
Try and get past me then....

GM Iliad |

Shane's turn. After he goes, I'll post in response to the last couple attacks, put up a new map and we'll start round two.
May have a meeting this morning. If so, might not post until lunch.
As you can see, the paizo dice roller can be brutal!

Shane Greenbottle |

Shane Initiative 2
Full-round action
Shane attacks the skeleton in C6 with both ends of his Shillelaghed quarterstaff.
1d20 + 1 ⇒ (9) + 1 = 10 to hit
1d8 + 2 ⇒ (8) + 2 = 10 damage
1d20 + 1 ⇒ (1) + 1 = 2 to hit
1d8 + 2 ⇒ (1) + 2 = 3 damage
Brutal indeed!
Shane twirls his quarterstaff around, and then swings wildly at an oncoming skeleton.

GM Iliad |

Reacting immediately to the skeleton suddenly standing before him, the agile monk strikes out in a flurry of blows. Unfortunately, his hands glance off the hard bones of the undead creature.
Wix, crossbow at the ready, fires at the same skeleton. His grip slick with the rain, the bolt misses, nearly nicking Darpan in the ear as it flies false.
Petracleus, moving in defense of Beau, swings mightily at a skeleton. However, fighting to keep his balance in the driving rain, his sword glances off the skeleton's arm, not seeming to do any damage.
The druid, a bit concernced that the party can't seem to harm these skeletons, swings his softly glowing staff. A shimmer of light trails the wood as he strikes with both ends. Unfortunately, the bones prove just as resistent to the staff as they did to Darpan's fists.
Round 1 Damage Recap:
Beau from 10 to 5 hp.
That's it
I'll post an updated map and the start of round two within the hour. Better luck on rolls!

GM Iliad |

Round 2 Initiative
Skeleton 2 - 23
Skeleton 6 - 22
Beau - 17
Skeleton 4 - 15
Darpan - 11
Wix - 8
Petracleus - 4
Shane - 2
The skeletons were not slowed down at all by the party's actions and continue their press.
The Skeleton 2 gnashes its teeth as the halfling cleric slides out of his reach. It turns to Petracleus and strikes with its claws.
Claw Attack 1 1d20 + 2 ⇒ (4) + 2 = 6
Claw Attack 2 1d20 + 2 ⇒ (10) + 2 = 12
It lets out an inhuman wail of frustration as its claws harmlessly bounce off of the man's shield.
Petracleus barely has time to turn his attention to the skeleton that moves directly in front of him and slashes at him.
Skeleton 6 moves to D5
Claw Attack 1 1d20 + 2 ⇒ (4) + 2 = 6
Claw Attack 2 1d20 + 2 ⇒ (14) + 2 = 16
The skeleton's attack is rebuffed by Petracleus' armor.
Beau's turn.

Beau Trill |

Beau Init 17
Beau glances at his throbbing arm.
"Focus your mind and the pain will pass. Remember your training. Focus on the problem ahead of you drown out everything else."
As the last skeleton moves into range Beau unleashes a burst of positive energy. Dozens of butterflies of light, flutter out from Beau and land on the skeletons damaging them as they land.
After unleashing the Energy, Beau slides back another step, sure that will get the skeletons attention on him.
Standard Action, Beau casts Channel Positive Energy to damage undead. Will Save DC12 for half damage. Skeletons 1, 2, 3, 4, and 6 are all in range and will be affected if they are undead. (I'm assuming they're playing possum.)
1d6 ⇒ 5
Move Action. Beau moves another 5' back diagonal, Moving directly behind Wix.

GM Iliad |

Beau concentrates on his holy symbol of Desna as he sends her power at the undead creatures.
Will Saves
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (5) + 2 = 7
Burning holes pockmark the skeletons in front of Darpan and Petracleus (6, 4) and they crumble into ashes which are immediately blown away in the rain and wind.
The remaining skeleton (2) gives an inhuman scream as the butterflies bore holes into its bones, but it remains upright.
Beau's channeling only affects the three skeletons; not the corpses.
Before the party can exult in the cleric's work, the other three corpses burst apart and three more skeletons rise from the lumps of flesh.
The three new skeletons are delayed for round 2. Darpan, Wix, Petracleus and Shane go in order next.
Skeletons 1, 3 and 5 are standing in their squares now. You can attack them. I'll have a new initiative list for Round 3.
Beau can be standing in the #5 for his 5' Step back.

Wix Knickershins |

Wix - Initiative 8
Move Action
Moves 20' to C7 (one down, two diagonals), slinging crossbow and drawing short sword along the way
Standard Action
Sneak Attack on Skeleton 1 (now flanked with Petracleus)
Attack Roll (+2 melee bonus, +1 Bless): 1d20 + 3 ⇒ (16) + 3 = 19
Damage Roll (1d6 + 2 base, 1d6 for Sneak): 2d6 + 2 ⇒ (6, 6) + 2 = 14
Nice!

GM Iliad |

Petracleus, don't post yet, please.
Wix, your BAB is 0. Putting away your crossbow is a move action, as is drawing a short sword. So, switching weapons would be a double move, leaving you in A4 with a sword in your hand and it being Petracleus' turn.
Also if you moved A5, B6, C7 (I think that's what you posted), that would give Skeleton 2 an AoO on you.
Going back to it being the start of your turn again, what would you like to do?

Wix Knickershins |

Bummer, too much action for one round then. I guess Wix will stick with his crossbow. Too bad, though, that was pretty awesome.
Wix - Initiative 8
Move Action
Moves 15' to C2 (A4 -> B3 -> C4)
Free Action (Rapid Reload)
Reloads Crossbow
Standard Action
Ranged Attack on Skeleton 3 - Pierce Damage
Attack Roll (+3 ranged bonus, +1 Bless): 1d20 + 4 ⇒ (5) + 4 = 9
Damage Roll (1d8): 1d8 ⇒ 8

Petracleus |

Petracleus - Initiative 4
Standard Action
Attack (Longsword) against Skeleton 2
Attack Roll (+4, +1 Bless); 1d20 + 5 ⇒ (7) + 5 = 12
Damage Roll (1d8+3); 1d8 + 3 ⇒ (5) + 3 = 8
Move Action
5 foot step to D5
Petracleus ducks as a crossbow bolt flies perilously close to his head, "Hey!!!", and swings at the Skeleton again.....not pausing to see the effectiveness of his blow, he steps onto the bridge.

GM Iliad |

Confident that his quarterstaff is an effective weapon against these undead, Shane clubs the tar out of the skeleton to his right. As the enchanted staff staves in ribs and other bones, the skeleton collapse to the ground like a pile of foul toothpicks.
Skeleton 3 having shed it's dead skin, steps forward and faces Petracleus. "Fleeeeeesssssh...."
The other skeleton moves foward towards the party.
Skeleton 3 to E5. Skeleton 5 to F6
Summary
Skeleton 1 - Dead
Skeleton 2 - Dead
Skeleton 4 - Dead
Skeleton 6 - Dead
Beau - 5 HP (-5)
Beau is up!

GM Iliad |

Another torrent of butterlies descend upon the two remaining skeletons, though there seems to be less burning of the bones.
Skel 3 Init 1d20 + 6 ⇒ (11) + 6 = 17
Skel 5 Init 1d20 + 6 ⇒ (17) + 6 = 23
Skeleton 3
Petracleus tries to fend off an attack from the undead directly in front of him, but he feels claws raking across his side.
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (2) + 2 = 4
1d4 + 2 ⇒ (1) + 2 = 3
Skeleton 5
Moves to D6 and attacks
Then he tries to avoid the claws of the other remaining skeleton as it moves forward and attacks. His armor deflects this one, however.
1d20 + 2 ⇒ (3) + 2 = 5
Darpan's turn

Wix Knickershins |

Wix - Iniative 8
Free Action
Drops Crossbow
Move Action
Draws short sword
Standard Action
Attacks Skeleton 5 with short sword
Attack Roll (+2 melee bonus, +1 Bless): 1d20 + 3 ⇒ (12) + 3 = 15
Damage Roll (+2 stregth bonus): 1d6 + 2 ⇒ (3) + 2 = 5
Wix, seeing the skeletons have closed range on him, whips his shortsword out of its scabbard as his crossbow clatters to the ground at his feet. With a shout of Desna take you, fiend! he takes a swipe at the skeleton.

Petracleus |

Petracleus - Initiative 4
Standard Action
Attack (Longsword) against Skeleton 5
Attack Roll (+4, +1 Bless); 1d20 + 5 ⇒ (11) + 5 = 16
Damage Roll (1d8+3); 1d8 + 3 ⇒ (7) + 3 = 10
Blood trickling from the gash in his mail shirt, Petracleus let's out a vicious roar and, abandoning any finesse, slams his sword against the skull of the last remaining skeleton.
Posting assuming that Wix hasn't dispatched the skeleton with his last attack

GM Iliad |

Wix, tired of shooting bolts into the river, drops his crossbow and, drawing his blade, connects with the skeleton's left leg. The undead seems unaffected, however.
But Petracleus' sword caves in the left side of the skeleton's skull and it falls to pieces.
The group breathes a sigh of relief: the battle is over!
INJURY REPORT
Beau 5 HP (down from 10)
Petracleus 10 HP (down from 13)
No more initiative: folks can post willy nilly. You've got piles of bones scattered around and an overturned wagon.

Petracleus |

Kicking the bones away in disgust (with the occasional wince of pain), Petracleus turns to Beau "You alright? Looks like you've taken a pretty nasty scratch there......."
That was a wake up call....this is not a safe land. We will need our wits about us if we are going to survive....
"Darpan, that was a great display of Martial Skill......do you prefer to fight without weapons in Vudra?"

Darpan |

Darpan nod to the warrior. "In many places I wandered with my Holyman weapons were forbidden to commoners. As his protector I was trained to use my body as a weapon, so I would never be without a means to protect myself and my Swami. Irori gives us all the weapons we need upon birth, it is up to us how we hone them! Unfortunately I am not well trained to deal with injury."he grimaces as he sees Beau's rather deep lacerations.

Petracleus |

"You were trained well......but, I would never be without a good blade of cold, hard steel...."
Petracleus grips his sword harder than before and turns to his friends,
"We need to look for survivors....and don't relax yet, we are not safe"