Ruins of Azlant (Inactive)

Game Master Nathan Goodrich

Chapter 3: The Flooded Cathedral
Part 2: Exploring Zanas-Tahn

Ruins of Azlant Maps

Starting Day: Oathday, 3rd of Arodus 4717 AR


2,951 to 3,000 of 3,942 << first < prev | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | next > last >>

Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Can I hit them with 10 foot reach?


Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6 | Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

Tettia sends another pair of flaming bolts towards one of the creatures (red).

Scorching Ray Ranged Touch Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Scorching Ray Damage: 4d6 ⇒ (3, 3, 2, 5) = 13

Scorching Ray Ranged Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Scorching Ray Damage: 4d6 ⇒ (1, 6, 2, 5) = 14

Don't forget that everyone should still be hasted.


Chelaxian Bloodrager 8

I think the first javelin missed then. The attack roll was 16 & Sarine has Uncanny Dodge so she wouldn't drop her Dex or Dodge. Plus Shield is still up. So 9+7+5-3=18 damage after DR, right?

Unprepared to fight again so soon, Sarine drops her sword and draws her bow, before firing an arrow at the faceless.

Longbow Attack (inspired, fatigued, hasted): 1d20 + 10 + 4 - 1 + 1 ⇒ (13) + 10 + 4 - 1 + 1 = 27
Damage: 1d8 + 3 + 4 - 1 ⇒ (3) + 3 + 4 - 1 = 9

Current AC is 23.

Edit: I went back to triple check the attacks on Sarine, and you also missed a crit threat on javelin #3. I don't really mind if they don't want to confirm, but....


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

Hearing the cry of allies getting hurt, Zay quickly twists around and zips through the air the other direction.

(Hasted flight will give me enough move to reach new square and I should provoke only once, from red. AC 26)

The air-Zay attempts to smackdown one of the javelin throwers, mostly in the hopes they'll focus their attention closer than on hurt allies.

Vs red, Prim, higher ground, haste: 1d20 + 10 + 1 + 1 + 4 ⇒ (6) + 10 + 1 + 1 + 4 = 22
Damage, Prim: 1d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10

"Too bad I can't slam these ones down to all of you with some water," Zay muses mournfully.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

@Aurelian No can't reach them from below the statue with reach as they are also about 5ft back from the edge.

@Sarine Thanks for the reminders (I promise at some point I'll keep track of your DR and other feats :P)

Confirm: 1d20 + 7 ⇒ (2) + 7 = 9

Adjusted to -18

AoO: 1d20 + 2 ⇒ (7) + 2 = 9


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Quick stats:

HP 54/57; Hero Points 2/2
AC 22 (23 vs. evil), touch 15, flat-footed 18, CMD 21 (23 vs. disarm)
Fort +4, Ref +8, Will +2 (0/1 set mind; 1/4 charmed life; 0/1 defiant luck)
Panache: 3/4 (1/1 deed reroll); 0/1 inexplicable luck
Consumabled: 1/1 swordmaster's flair
Effects: 3 Cha damage, protection from evil

Aurelian pulls a dagger and -- flipping it up so he can grab it first by the blade to give him a better handle -- flings it toward the nearest stalker can see. He then steps in close to the status, ready to scramble up it in a moment.

Dagger: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36
Damage (includes 7 precision damage within 30 ft.): 1d4 + 3 + 7 + 4 ⇒ (3) + 3 + 7 + 4 = 17
Intimidate (demoralize as a swift action on a successful hit): 1d20 + 14 ⇒ (3) + 14 = 17
Crit?: 1d20 + 12 + 4 ⇒ (9) + 12 + 4 = 25
Damage (includes 7 precision damage within 30 ft.): 1d4 + 3 + 7 + 4 ⇒ (3) + 3 + 7 + 4 = 17

If that crit confirms, that's +1 panache, to 4. That said, I'll parry with my sword if one tries to attack me

Parry (DC=attacker's roll): 1d20 + 14 ⇒ (19) + 14 = 33
Back to 2 or 3 panache after that if it goes off.


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

"...nice shot," whistles Zay-the-wind at watching that dagger toss.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Aurelian grins at the praise, though he doesn't seem to preen quite as much as usual.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Prim starts singing once again to inspire the others as she hoists up her banner to further inspire her allies. Tettia casts a spell as two fiery rays fly toward one of the faceless, the first one goes wide but the second connects doing some damage.

Sarine worn out from her earlier fit of rage drops her sword and pulls out her bow, landing a shot on the already injured faceless monster. Zay adds further harm to the injured one as she zips over to the creature and slams into it with her windy form.

Aurelian pulls out a dagger and flings it at the closest one he can see (green), sticking the thing right in the creatures neck as he grievously wounds the monster. It still stands but holds onto the wound desperately.

The two that had been focusing on Sarine turn their attention to the airy Zay as they both try and slam Zay.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Attack: 1d20 + 2 ⇒ (3) + 2 = 5

Neither get anywhere close to hitting Zay. The other two throw their last javelins at Aurelian.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Thanks to Tettia's spell the one just misses Aurelian and the swordsman manages to knock the other incoming javelin away with a quick flip of his wrist and his blade.

Group is up!


Chelaxian Bloodrager 8

Encouraged by her success, Sarine continues firing arrows into the enemy ranks. Preference for any target that doesn't have cover and isn't in melee. Otherwise, most injured first. If it becomes relevant, Sarine does have low-light vision.

Longbow Attack (inspired, fatigued, hasted): 1d20 + 10 + 4 - 1 + 1 ⇒ (1) + 10 + 4 - 1 + 1 = 15
Longbow Damage: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13 - on the last attack I subtracted 1 for fatigue, but I'm not sure why now. Sarine can still reach the strength rating for the bow.

Longbow Haste Attack (inspired, fatigued, hasted): 1d20 + 10 + 4 - 1 + 1 ⇒ (2) + 10 + 4 - 1 + 1 = 16
Longbow Damage: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Longbow Iterative Attack (inspired, fatigued, hasted): 1d20 + 10 - 5 + 4 - 1 + 1 ⇒ (3) + 10 - 5 + 4 - 1 + 1 = 12
Longbow Damage: 1d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Wow, those are bad rolls.


Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6 | Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

Tettia blasts her final set of fiery bolts towards Aurelian's foe (green).

Scorching Ray Ranged Touch Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Scorching Ray Damage: 4d6 ⇒ (1, 5, 1, 5) = 12

Scorching Ray Ranged Touch Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Scorching Ray Damage: 4d6 ⇒ (1, 2, 4, 4) = 11


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Green is now down.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Quick stats:

HP 54/57; Hero Points 2/2
AC 22 (23 vs. evil), touch 15, flat-footed 18, CMD 21 (23 vs. disarm)
Fort +4, Ref +8, Will +2 (0/1 set mind; 1/4 charmed life; 0/1 defiant luck)
Panache: 2/4 (1/1 deed reroll); 0/1 inexplicable luck
Consumabled: 1/1 swordmaster's flair
Effects: 3 Cha damage, protection from evil, haste, +5 ft. reach

Using Tettia's spell, Aurelian tosses his rapier high into the air. As it reaches the apex, he scrambles up the rock, before reaching out to snatch it back out of the air again and set himself for the stalkers' attack.

Climbing, with derring-do. I feel like doing all that will probably take all my actions for the round (climbing would be the move action, and I figure standard would be dealing with the blade in my hand in some manner), so not going to make an attack.
Climb with panache: 1d20 + 6 + 1d6 ⇒ (11) + 6 + (4) = 21

Parry (DC=attacker's roll): 1d20 + 14 ⇒ (15) + 14 = 29
Riposte (if parry succeeds): 1d20 + 14 ⇒ (16) + 14 = 30
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (6) + 7 + 7 = 20
Crit?: 1d20 + 14 ⇒ (7) + 14 = 21
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (5) + 7 + 7 = 19
Down to 1 panache if I need to parry; back to 2 if that crits.


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

5ft in, full attack

Zay makes an approving susurrus of air as one drops, and angles in to keep striking.....

Vs purple, Prim, higher ground, haste: 1d20 + 10 + 1 + 1 + 4 ⇒ (7) + 10 + 1 + 1 + 4 = 23
Damage, Prim: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Attack 2: 1d20 + 16 ⇒ (17) + 16 = 33
Damage, Prim: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

Before he climbs up, Primrose dashes up to reach out and touch Aurelian's leg. She pauses her singing momentarily to state "Go be a hero." and casts a spell on him before resuming her banner holding and inspiring song once more. IC +4 is still going.

Casting Heroism - Aurelian gains an additional +2 morale bonus on attack rolls, saves, and skill checks.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sarine takes aim with her bow, apparently overconfident with the success of her previous shot as all three arrows whiz past their target and fly off into the other side of the room. Tettia unleashes her fiery spell once again. As before one hits while the other misses, but it is enough to put an end to the one severally injured faceless creature.

Prim rushes up and casts a spell on Aurelian as he starts climbing on top of the statue to fight the others grabbing his blade out of the air just as he gets his footing up top. Zay drops the injured one and then strikes out at the next one over doing some more damage.

Both Zay and Aurelian see, down at the other end of the statue more faceless stalkers climb up, these ones wielding falchions, ready to come and join the fight.

The two remaining without weapon strike out at Aurelian and Zay, respectively.

Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Attack: 1d20 + 2 ⇒ (17) + 2 = 19

Neither manage to hit their targets though and the one attacking Aurelian gets a rapier in the face for its trouble, nearly putting an end to it in a single blow.

Group is up!


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

Aurelian's heroism last 10 minutes, so he'll get those additional +2 buffs for the remainder of this fight. He and Zay are moving out of ranger of my standard though, so Aurelian's bonuses will be +5 and Zay's +3.

Primrose tries to climb up the wall to follow Aurelian, but her climb skills are not as polished as she would like them to be.

Climb: 1d20 + 2 ⇒ (8) + 2 = 10


Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6 | Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

Missing with half her attacks causes Tettia to resort to a spell that doesn't miss.

Magic Missile vs Blue: 4d4 + 4 ⇒ (3, 4, 1, 3) + 4 = 15

It doesn't do a huge amount of damage, though.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Quick stats:

HP 54/57; Hero Points 2/2
AC 22 (23 vs. evil), touch 15, flat-footed 18, CMD 21 (23 vs. disarm)
Fort +4, Ref +8, Will +2 (0/1 set mind; 1/4 charmed life; 0/1 defiant luck)
Panache: 2/4 (1/1 deed reroll); 0/1 inexplicable luck
Consumabled: 1/1 swordmaster's flair
Effects: 3 Cha damage, protection from evil, haste, +5 ft. reach, heroism, inspired

"More are coming!" Aurelian calls as he steps forward and drives his rapier right through the head of the nearest stalker. Using his impressive reach, he turns his attention to the next of the creatures purple and thrusts twice, letting out a cry to let it know it's next to die.

+2 relic rapier: 1d20 + 14 ⇒ (18) + 14 = 32
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (6) + 7 + 7 = 20
Crit?: 1d20 + 14 ⇒ (16) + 14 = 30
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (1) + 7 + 7 = 15
Assuming that's a critical hit that kills it, so +2 panache, putting me back to 4

+2 relic rapier: 1d20 + 9 ⇒ (8) + 9 = 17
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (3) + 7 + 7 = 17

Bonus haste attack: 1d20 + 14 ⇒ (11) + 14 = 25
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (3) + 7 + 7 = 17
Intimidate (demoralize as a swift action on a successful hit): 1d20 + 14 ⇒ (2) + 14 = 16

Parry (DC=attacker's roll): 1d20 + 14 ⇒ (2) + 14 = 16
Riposte (if parry succeeds): 1d20 + 14 ⇒ (18) + 14 = 32
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (2) + 7 + 7 = 16
-1 panache (to 3) if parry goes off


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

How many more rounds of haste do we have, Tettia? I think it's probably running low

"Yes, four more, coming across this rock formation," Zay whistles gustily in agreement with Aurelian.

Dak, is there any vegetation in these ruins? Moss or grass coming through cracks, etc? Or is it all pretty bare? Will take actions depending on if that's a yes or a no:

If yes, 5' back from current square (shown on map) and cast entangle on the farther bunch of incoming; if a no, 5' forward into red's square, and two attacks with haste

Entangle would be a DC 15 Reflex save for all four of the new doppels. Or, attacks on purple as follows:

Attack 1, lotta bonuses: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Attack 2, lotta bonuses: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13


Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6 | Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

Haste is a round per level so 7 rounds. How many rounds have we gone?


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

At LEAST 5, as I've made five rounds with attacks that benefited from haste, but we had a minor break of a round or two between the first fight and this one, so I'd imagine it's either run out or just about to.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sure there can be moss to utilize. As for rounds there was a 1 round break essentially so I believe next round will be the last round of haste.


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

Alright, moss-tangle it is!


Chelaxian Bloodrager 8

That climb DC is pretty high for Sarine. Is there any other way up apparent? I'm assuming that she can't see the new faceless up there.

Denied a proper shot and not wanting to leave her sword behind, Sarine picks the weapon up and sheathes it, then steps toward Tettia, looking for a better angle.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

No easier way up, at least on this side of the statue and correct she likely can't see the new faceless. Someone could hold a rope for you to climb up, but would obviously be disadvantageous tactically.


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

I think Aurelia forgot his IC+Heroism buffs?

What about if Prim gives Sarine a boost to climb?
Assist Sarine Climb?: 1d20 + 2 ⇒ (11) + 2 = 13


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

WTF? How did I manage to not add those in after paying so much attention. I swear I was thinking about it and then ... I'm a fricking idiot!


Chelaxian Bloodrager 8

Prim, I've already declared Sarine's action for the round. Also, her Climb while fatigued is +0 (no ranks in Climb & ACP) so an assist isn't going to make it smart to use actions trying to get up a DC 20 surface. Now that Sarine has her sword, she can try to run down the length of the statue to find either a firing position or an easier way to get up.


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

Primrose looks back at Tettia and asks, "Do you have anything in that book of yours to help us get up there?"


Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6 | Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

The young woman considers the question for a moment. "I have a spell that can make you more nimble, but in my experience it takes more strength than agility to climb well."

Sorry. Nothing to fly with and only cat's grace for stat buffs.


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

Looking at wall, she shakes her head no. Not happening.

With no way up, Primrose just continues to sing and hold her flag, inspiring her companions.


Chelaxian Bloodrager 8

Are we waiting for the next combat round resolution? It seems like it.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Prim attempts climbing up to join Aurelian and Zay but the brass statue is too slippery and she can't find good footing. Tettia unleashes a spell as missles slam into the already injured monster putting a prompt end to it.

Aurelian makes quick work of the other one close to him after several jabs of his rapier. Zay floats back and casts a spell at the incoming faceless in an attempt to slow their progress toward the group. Sarine still tired from her earlier fit of rage decides to pick up her bow and then look for a place to move to get an open shot.

For people wanting to target the faceless from the ground you will need to move to the SE/NE around the sides of the statue about 50f

Ref-B: 1d20 + 4 ⇒ (7) + 4 = 11
Ref-G: 1d20 + 4 ⇒ (6) + 4 = 10
Ref-P: 1d20 + 4 ⇒ (18) + 4 = 22
Ref-O: 1d20 + 4 ⇒ (16) + 4 = 20

The two faceless on the southern side of the statue get caught up in the vines while the two on the north manage to avoid the entangling vines. They move up toward the group ready for a fight. The other two easily slip out of the entangling vines (auto-succeed Escape Artist check) and move up, but can't quite get clear of the vines.

Group is up!


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Quick stats:

HP 54/57; Hero Points 2/2
AC 22 (23 vs. evil), touch 15, flat-footed 18, CMD 21 (23 vs. disarm)
Fort +4, Ref +8, Will +2 (0/1 set mind; 1/4 charmed life; 0/1 defiant luck)
Panache: 4/4 (1/1 deed reroll); 0/1 inexplicable luck
Consumabled: 1/1 swordmaster's flair
Effects: 3 Cha damage, protection from evil, haste, +5 ft. reach, heroism, inspired

Aurelian closes in, moving still with the supernatural speed as Tettia's spell fades think this is the last round, and thrusts at the purple-tinged stalker, before assuming his usual guarded stance. He lets out a sharp cry as he hits, making it clear only more of the same is to come.

+2 relic rapier: 1d20 + 14 + 5 ⇒ (10) + 14 + 5 = 29
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (1) + 7 + 7 = 15
Intimidate (demoralize as a swift action on a successful hit): 1d20 + 14 ⇒ (11) + 14 = 25

Parry (DC=attacker's roll): 1d20 + 14 + 5 ⇒ (13) + 14 + 5 = 32
Riposte (if parry succeeds): 1d20 + 14 + 5 ⇒ (5) + 14 + 5 = 24
Damage (includes 7 precision damage): 1d6 + 7 + 7 ⇒ (2) + 7 + 7 = 16
Down to 3 panache if parry goes off


Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6 | Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

Feeling that her spell of speed is beginning to fade, Tettia casts it again to give her companions that edge that they desperately need.

haste


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

Who all is getting the new haste? the party is too spread out to catch everyone, I think.

With a somewhat disgruntled sigh at a less than effective mosstangle, Zay steps in closer and again strikes.

5-ft in, attack redurple, last round of original haste

Attack with all the bonuses: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Attack with all the bonuses: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Hasted AC 26/ Non-hasted AC 25


Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6 | Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

Tettia will move up before casting and if she moves to the indicated spot, everyone should be in range.


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

Sarine and Prim would have to move as well, everyone receiving it has to be within 30' of each other, so the two furthest apart targets are the metric.


Chelaxian Bloodrager 8

Sarine moves up alongside the statue, searching for a better way up.


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

Primrose hustles forward as she sings and raises the banner, also searching for another way up.

Double move, staying within 30'.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

While the others move up to try and help Aurelian and Zay battle the faceless creature snot stuck in the entangling mossy vines. They find there doesn't appear to be any easier way up, but at least now they can see all the other enemies up top.

Aurelian and Zay lay into the nearest enemy doing significant harm, but it still manage to stay on its feet. Tettia follows up by casting another spell to keep ever one a little quicker on their feet.

Ref-B: 1d20 + 4 ⇒ (19) + 4 = 23
Ref-G: 1d20 + 4 ⇒ (17) + 4 = 21

Two two still in the entangled area manage to stay free as they advance toward Prim, using their long reach to their advantage. The severly injured one turns to run while the uninjured one strikes out at Aurelian.

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11

Ref-P: 1d20 + 4 ⇒ (8) + 4 = 12

The injured one just barely steps into the vines before getting stuck, but then manages to break himself free. The two attacking Prim land both of their blows doing a good amount of damage to the woman. The one attacking Aurelian misses horribly and gets stabbed by the swashbuckler for his failure.

Group is up!


Chelaxian Bloodrager 8

"Prim!" Sarine calls out, alarmed but unable to stop the attacks on Sarine's friend. She moves beside the woman and fires her bow at the faceless creature above her.

So much provoking here, but hopefully they'll take it and leave Prim alone. I'm also hoping that Sarine's position can let Prim withdraw without provoking, but if they take their attacks vs Sarine hopefully that won't matter. I'm expecting them to have cover and melee bonuses. Sarine's AC for the attacks of opportunity should still be 23.

Longbow Attack (inspired, fatigued, hasted): 1d20 + 10 + 4 - 1 + 1 ⇒ (18) + 10 + 4 - 1 + 1 = 32
Longbow Damage: 1d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Quick stats:

HP 54/57; Hero Points 2/2
AC 22 (23 vs. evil), touch 15, flat-footed 18, CMD 21 (23 vs. disarm)
Fort +4, Ref +8, Will +2 (0/1 set mind; 1/4 charmed life; 0/1 defiant luck)
Panache: 3/4 (1/1 deed reroll); 0/1 inexplicable luck
Consumabled: 1/1 swordmaster's flair
Effects: 3 Cha damage, protection from evil, haste, +5 ft. reach, heroism, inspired

Aurelian steps up, continuing to mow down the enemies as quickly as he can. He has more important things to do, like find his friends.

Targeting whichever of the two looks more injured to start
+2 relic rapier (power attack): 1d20 + 12 + 5 ⇒ (2) + 12 + 5 = 19
Damage (includes 7 precision damage): 1d6 + 11 + 7 ⇒ (6) + 11 + 7 = 24
Intimidate (demoralize as a swift action on a successful hit): 1d20 + 14 ⇒ (14) + 14 = 28
+2 relic rapier (power attack): 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14
Damage (includes 7 precision damage): 1d6 + 11 + 7 ⇒ (2) + 11 + 7 = 20

Extra haste attack: 1d20 + 12 + 5 ⇒ (4) + 12 + 5 = 21
Damage (includes 7 precision damage): 1d6 + 11 + 7 ⇒ (3) + 11 + 7 = 21

Parry (DC=attacker's roll): 1d20 + 12 + 5 ⇒ (17) + 12 + 5 = 34
Riposte (if parry succeeds): 1d20 + 12 + 5 ⇒ (9) + 12 + 5 = 26
Damage (includes 7 precision damage): 1d6 + 11 + 7 ⇒ (6) + 11 + 7 = 24
Lousy attack rolls though with all my buffs, they might still be enough?; down to 2 panache if the parry goes off.


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

I can only see Tettia and Prim's HP in Roll20, Dak. Can you put visibility on the others please?

Primose screams when she get skewered by the faceless stalkers. She puts her hands over her wounds as blood pours out of her body and she staggers backwards, withdrawing as Sarine comes to her rescue. She stumbles behind Tettia and stops, looking over her shoulder back to Sarine.

Withdraw.


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

"That sounded painful," Zay mutters at hearing Prim's cry. The airy form whips around and strikes twice at one of the two opportunists on the ledge behind.

5 ft step, hasted attacks on red-blue

Attack with all previous buffs: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Attack: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13


Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6 | Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

Tettia gestures and articulates and four more missiles of arcane energy streak towards one of the creatures facing Aurelian. (red-purple)

Magic Missile: 4d4 + 4 ⇒ (4, 4, 3, 1) + 4 = 16


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sarine moves up to try and help Prim after she gets bashed by the faceless near her. She gets close and takes a shot at the nearest one sticking an arrow into its side, but opening herself up to attacks at the same time.

AoO-Move: 1d20 + 8 ⇒ (8) + 8 = 16
AoO-Move: 1d20 + 8 ⇒ (12) + 8 = 20
AoO-Shoot: 1d20 + 8 ⇒ (9) + 8 = 17
AoO-Shoot: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11

Luckily she manages to avoid all but one of the the swings of their falchions. Up on the statue Aurelian quickly finishes off the one faceless trying to flee and then jabs his blade into the next one dealing a significant blow.

Prim, now well aware of her poor positioning turns to flee, and she manages to avoid provoking from the one, but there isn't enough room as she slips past Sarine and the other swipes at her as she goes by.

AoO-Move: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9

It slices into her again but at least she gets some distance between her and the enemies. Zay lashes out at the already injured faceless doing a good bit of damage and Tettia unleashes a spell that nearly ends the monster, but it is still barely hanging on.

The one near Aurelian tries to hope down to get away from the dangerous man.

Acrobatics: 1d20 + 3 ⇒ (1) + 3 = 4
Fall Damage: 1d6 ⇒ 1

As he does so though he leaves himself open to an attack from Aurelian. The two near Sarine try hitting her again.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Attack: 1d20 + 8 ⇒ (9) + 8 = 17

Neither get close though.

Aurelian you get an AoO on the one fleeing, if you don't take it down it runs to the north and then toward the east.

Group is up!


N Undine Druid | AC 25 - HP 84/84| F+9 R+8 W+11 | Per +16 | Cold Resist 10

Zay continues to buffet the adjacent faceless...

Vs RedBlue

Attack with all previous buffs: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Red-Blue is down

1 to 50 of 3,942 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Ruins of an Empire Gameplay All Messageboards

Want to post a reply? Sign in.