Geppa

Tettia Tuditanus's page

505 posts. Alias of Itzi.


Race

Female Human Wizard (Universalist) 3 | HP 26 | AC 16 | Fort +7 Ref +6 Will +8 | Perc +6

Classes/Levels

| Hero Point: 2/3 || Familiar (Wallace) AC 16 | HP 15

About Tettia Tuditanus

Basics:

Wizard 3
LG Medium humanoid (human - Taldan, female), 26 years old, 5'8", 131 lbs.

Senses normal vision
Perception +6 (trained prof +2, level +3, Wis +1)
Languages Common, Azlanti, Draconic, Dwarven, Elven, Thassilonian
~~~~~

Defense:

HP 26
AC 16 (base 10, trained prof +2, level +3, Dex +1 )
Fort +7 (E +4, level +3, Con +0) Ref +6 (T +2, level +3, Dex +1) Will +8 (E +4, level +3, Wis +1)
~~~~~

Offense:

Speed 25'

{A} Dagger +6/+2/-2 (1d4 PS) versatile S, agile, thrown (30'), finesse (T +2, level +3, Dex +1)

{A} Staff +5/+0/-5 (1d8 B) two-handed (1d8) (T +2, level +3, Str +0)

{A} Fist +6/+2/-2 (1d4 B) agile, finesse, nonlethal, unarmed (T +2, level +3, Dex +1)

Agile
Multiple attack penalties reduced by 1 (2nd attack) or 2 (3rd attack).

Finesse
Can use your Dex modifier to calculate attacks with this weapon.

Nonlethal
Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.

Unarmed
Not a weapon, and can't be Disarmed.

Versatile
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

~~~~~

Statistics:

Str[b] 10 (+0), [b]Dex 12 (+1), Con 10 (+0), Int 18 (+4), Wis 12 (+1), Cha 16 (+3)
~~~~~

Ancestry = Human (Taldan):

Ethnicity: Varisian
Taldans come from the eastern part of Avistan, and at their empire’s height they ruled over half the continent. Today Taldor is much diminished, but Taldans’ art, literature, and scholarship still set the standard for the Inner Sea region, and the Taldane language is so widespread as to be the language known as “Common” in Avistan. Their accomplishments are matched only by their egos—the Taldans of Taldor in particular tend to believe their land is the center of civilization in Avistan.

Level 1

Hit Points: 8

Size: Medium

Movement: 25'

Ability Boosts
Two free.

Languages: Common + Int modifier

Heritage: Skilled Heritage
Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.

Ancestry Feat: Natural Skill

~~~~~

Background - Avid Researcher:

After being discovered one too many times in the restricted section of the Kitharodian Academy library, you were encouraged very firmly to take a leave of absence from the Academy. After several encounters with mysterious igures near your residence in Oppara, you decided to leave town with Silas Gribb's caravan. While on this forced sabbatical, you haven't abandoned your research into eldritch subject matter.

Choose two ability boosts. One must be to Constitution or Intelligence, and the other is a free ability boost.

You're trained in the Occultism skill, and the Library Lore skill. You gain the Schooled in Secrets skill feat.

~~~~~

Class - Wizard:

You are an eternal student of the arcane secrets of the universe, using your mastery of magic to cast powerful and devastating spells. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient esoteric tomes to discover and understand how magic works. Yet magical theory is vast, and there’s no way you can study it all. You either specialize in one of the eight schools of magic, gaining deeper understanding of the nuances of those spells above all others, or favor a broader approach that emphasizes the way all magic comes together at the expense of depth.

Level 1

Hit Points: 6 + Con modifier

Primary Ability: Intelligence

Basics
Perception: Trained, Fortitude: Trained, Reflex: Trained, Will: Expert

Skills
Trained in Arcana, Trained in 2 other skills + Int Modifier

Offense
Trained in the club, corssbow, dagger, heavy crossbow, staff, and all unarmed attacks

Defense
Trained in unarmored defense

Ability DCs
Trained in Wizard class DC

Spells
Trained in arcane spell attacks
Trained in arcane spell DCs

Familiar
Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You choose a Tiny animal as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant instead of an animal. A familiar has the same level you do.

Familiars have the minion trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time.

Arcane School: Universalist
Instead of specializing narrowly in an arcane school, you can become a universalist wizard—by studying all the schools equally, you devote yourself to understanding the full breadth of the arcane arts. For each level of spell you can cast, you can use Drain Bonded item once per day to recall a spell of that level (instead of using it only once per day in total). You gain an extra wizard class feat, and you add one 1st-level spell of your choice to your spellbook.

Arcane Thesis: On the Methodology and Implementation of a System of Accelerated Memorization and Implantation of Mystical and Symbological Transacription into the Biological Arcanium
Spell Substitution
You don’t accept the fact that once spells are prepared, they can’t be changed until your next daily preparation, and you have uncovered a shortcut allowing you to substitute new spells for those you originally prepared.

You can spend 10 minutes to empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you are interrupted during such a swap, the original spell remains prepared and can still be cast. You can try again to swap out the spell later, but you must start the process over again.

Arcane Bond
You place some of your magical power in a bonded item. Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item. You gain the Drain Bonded Item free action.

Level 2

Class Feat: Enhanced Familiar

Dedication Feat: Loremaster Dedication

Skill Feat: Skill Training

New Spells
Sleep, Unseen Servant

Level 3

General Feat: Canny Acumen

Skill Increase (Expert): Arcana

New Spells:
Dispel Magic, Scorching Ray

~~~~~

Feats:

Level 1

Schooled in Secrets (General, Skill)
You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to Gather Information about such groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you.

Level 2

Enhanced Familiar (Wizard)
You infuse your familiar with additional magical energy. You can select four familiar or master abilities each day, instead of two.

Loremaster Dedication (Archetype, Dedication)

You’ve compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in a skill used to Decipher Writing, you gain expert proficiency in Loremaster Lore, but you can’t increase your proficiency rank in Loremaster Lore by any other means. You can take feats in the loremaster’s additional feats entry even if you don’t meet the enigma muse prerequisite.

If you have the Bardic Lore class feat, you gain a +1 circumstance bonus to skill checks with Bardic Lore.

Skill Training: (General, Skill) - Crafting
You become trained in the skill of your choice.

Level 3

Canny Acumen: Fortitude (General)
Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.

~~~~~

Familiar - Frog - Wallace:

Master Abilities

Cantrip Connection
You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can’t otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this.

Familiar Abilities

Tiny, Amphibious, Animal, Minion
darkvision, low-light vision
--------------------
AC 16; Fort +7; Ref +6; Will +8
HP 15
--------------------
Speed 25 feet, swim 25 feet
Touch Telepathy Your familiar can telepathically communicate with you via touch. If it also has the speech ability, it can telepathically communicate via touch with any creature if they share a language.
Other Abilities amphibious, darkvision, land speed

~~~~~

Skills:

T L+2, E L+4, M L+6, L L+8

Academia Lore +9 (Int +4 - T)
Acrobatics +1 (Dex +1 - U)
Arcana +11 (Int +4 - E)
Astronomy Lore +9 (Int +4 - T)
Athletics +0 (Str +0 - U)
Crafting +9 (Int +4 - T)
Deception +3 (Cha +3 - U)
Diplomacy +3 (Cha +3 - U)
Dungeon Lore +9 (Int +4 - T)
Geography Lore +9 (Int +4 - T)
Intimidation +3 (Cha +3 - U)
Library Lore +9 (Int +4 - T)
Loremaster Lore +9 (Int +4 - T)
Medicine +1 (Wis +1 - U)
Nature +6 (Wis +1 - T)
Occultism +9 (Int +4 - T)
Performance +3 (Cha +3 - U)
Religion +6 (Wis +1 - T)
Scribing Lore +9 (Int +4 - T)
Society +9 (Int +4 - T)
Stealth +1 (Dex +1 - U)
Survival +1 (Wis +1 - U)
Thievery +1 (Dex +1 - U)
Wilderness Lore +9 (Int +4 - T)

~~~~~

Gear:

Dagger
Staff

Jeweled necklace (arcane bond)

Belt pouch
[
Flint and steel
13 gp, 5 sp
]

Belt pouch
[
Wallace <3
]

Bedroll
Waterproof bag
[
Drawing tools
Ink, black
Journal
Spellbook
]

~~~~~

Intro/Background:

As her sister walked into the library, Tettia shoved the book she'd been looking at back onto the shelf.

"There you are, Teddy. Mother's looking for you," Tettia's sister, Taldera exclaimed as she shut the door to the hall behind her.

Taldera was the mirror image of her twin sister. Tall, but not tall enough to raise eyebrows, slender and shapely enough to attract admirers. Although where Tettia's curly blond locks always hung loose and wild, Taldera's hair was held back neatly and styled in the latest fashion. Also, her dress was a pale blue while Tettia's was darker.

"Please don't tell me she's right behind you?" Tettia said with apprehension while watching the door.

"Please. She sent me to find you while she yells at the cook. Why are you so nervous? They're not announcing the engagement until tomorrow. It's just dinner tonight."

Tettia wrung her hands together.

"I don't know if I can go through with it, Toddy."

"Dinner?"

"The engagement."

"Is this because they didn't announce our engagements at the same time?" Taldera said, waving her hand dismissively. "You know they couldn't do that - it would be gauche. They had to announce mine first, after all, I'm the oldest."

"By seven minutes," Tettia snarked with a roll of her eyes. This was obviously a practiced banter.

"That's still older."

Tettia stuck her tongue out at her older sibling. Taldara responded with crossed eyes.

"No. It's not that. I just ... I don't want to get married," Tattia said after the smiles faded. "I'm happy for you. I really am, but that's not what I want."

"Teddy, you can't just be a student for the rest of your life. I know you've excelled at almost every subject you've tackled," Taldara began.

"You're just not going to let it go that I can't cook, are you?" Tettia said with a frown.

"But now it's time to become an adult," Taldara continued, ignoring Tettia's interruption. "You've spent six years at university and you still have no marketable skills to speak of, you need to get married."

Tettia eyed the door nervously.

"I'm ... uh ... I'm not a student at university any more," she whispered quietly.

"You quit!? Why would you ...?" Taldara exclaimed in voice that most likely carried.

"Hush!" Tettia replied, waving her sister to lower her voice. Still looking nervously at the door, she walked back to the bookshelf and removed the book she was examining. From within its pages, she pulled a folded letter. Without a word she returned to her sister and presented the parchment.

The woman took the parchment suspiciously, unfolded it and began to read.

"'Dear Miss Tuditanius ... regret to inform you ... due to ... unauthorized entrance ... Kitharodian Academy ... repeated violations?'." The looked up accusingly to which Tettia simply shrugged her shoulders and rolled her eyes. Toddy returned her attention to the letter. [b]"... only option remaining ... expulsion ... leave the city within forty-eight hours ...'."

Taldara looked up at her sister.

"This letter is dated yesterday, Teddy!" she said in disbelief. "What are we going to do?"

"Shhhh!" Tettia hissed, snatching the letter back. "I know that. And I ... There's a caravan that I've contacted and they're heading out tomorrow morning."

"You're ... you're leaving? You're leaving me ... us?"

"Oh Toddy!" Tettia said, wrapping her arms around her twin. "I have to go. This is my chance. I'll finally be able to see all those things I've read about. And when I'm done, I'll come back and settle down and ... and fit into whatever role Mother wants me to play."

Taldara sniffs as tears begin filling her eyes.

"But Mother will never let you go."

Tettia leans back to look her sister in the eye.

"Only if she knows about it. And you and I are the only ones who do."

"But if the caravan leaves tomorrow morning, don't you need to pack or ... get things for the trip ... Mother won't give you any money for that sort of thing and you won't have time to ... Teddy you can't go."

The library door opened with a squeak of hinges and Tettia grabbed the letter from her sister and shoved it under a nearby cushion.

"Tettia? Taldara?" the stern woman questioned as she stepped in. "There you are, girls. Come along now. Dinner is beginning and there's no time for dawdling. Taldara? What's going on with your face? Fix it."

Taldara reached up to wipe the brimming tears from her eyes and looked at her sister. Tettia returned her gaze with pleading eyes.

"Teddy was teasing me because my engagement was before hers," she says with another sniff. She looked at her sister with meaning. "In fact I'm very angry with her and I don't want her at dinner. I think she can find something more productive to do then to tease me."

The Lady Tuditanus rolled her eyes in annoyance at her daughters behavior.

"We don't have time for such juvenile histrionics. Tettia, why don't you go over the seating plans for tomorrow's engagement dinner," she said . "I've sent them to your room. Finish them up and show you can accomplish something worthwhile for a change."

"Yes, Mother," Tettia said, looking at her sister.

"Taldara, come along. We don't want to keep the guests waiting."

"Yes, Mother. I'll be along in a moment."

The Lady gave a very unladylike harummph and left, shutting the door behind her.

"Now you have tonight to prepare," Teldara said as tears filled her eyes again.

"But I don't have any ... "

Taldara reached out and put her finger on her sister's lips. She then reached up and removed the necklace with pale green stones from from around her neck.

"Richard gave this to me. He said it complimented my eyes," she said as she placed the necklace in her sister's hands.

"But ... but your eyes are blue."

"Thank you for that oh-so-clever observation," Taldara responded, a hint of an edge entering her voice. "But it might do you some good. It should be worth a bit of coin. Perhaps enough to make sure you're outfitted appropriately."

"Toddy, I can't take ... "

"Shhh... " Taldara said as she leans forward and places a kiss on her sister's forehead. "Just stay safe and come back to me."

She then turned and, without a glance back, exited the library.

Appearance:
Teddy stands a slender 5' 8" tall. She leaves her curly blond hair loose, so is constantly pushing it out of her face to reveal her pale blue eyes. She's dressed in dark blue skirt pants and a similarly colored loose blouse. She carries a well-made backpack and an expensive quarterstaff that she just manages not to bang into things as she walks.

Status - Prepared Spells Macro:

[spoiler=Current Status/Spells]
[ooc]Current HP: [i]20/20[/i][/ooc]
[ooc]Current Effects: n/a[/ooc]
[ooc]Spell DC: 19[/ooc]
[ooc]Spell Attack: +9/+4/-1[/ooc]

[ooc]Prepared Spells[/ooc]
[ooc]Cantrips (6) - [i]dancing lights, detect magic, electric arc, prestidigitation, shield, telekinetic projectile[/i][/ooc]
[ooc]1 - [i]color spray, grease, magic missile[/i][/ooc]
[ooc]2 - [i]dispel magic, scorching ray[/i][/ooc]
[/spoiler]