| Serra Iondri Phaer |
Serra looks at Ely as the man mentions the gnome's scale.
"Yes, that would be helpful...even just to use it one with one bedecked in ropes and hooks. It would help us avoid a painful and exposed insertion," Serra says.
"I might as well ask our arcanists and mages to see if any of them have a scroll of similar." Serra will pardon himself to see if Aya or the arcanist have the spell or a scroll with the spell for use in this urgent matter.
| GM_Verdigris |
| Jurin Kreedsön |
Aware of the limits of his invisibility, Jurin quickly ties off the rope and flies back down playing it out.
"It's clear. Looks like the chimera we killed lived there. There are stairs, so we can use that to assault. Hurry."
| Serra Iondri Phaer |
Serra becomes the beautiful and graceful Aasimarra so that he might climb the knotted rope. Using his arms that appear to be of sculpted marble, he climbs as quickly as he can, marveling at the strength and slender gracefulness the scale offers him.
Take 10 climb: = 13.
When Aasimarra gets to to the top and after checking for active danger, Aasimarra will examine the Chimera's lair for things of interest. With Detect Magic if necessary.
1d20 + 11 ⇒ (16) + 11 = 27 Perception
| Cole Zeff |
"Good eye Jurin" Cole calls out toward the empty air that he hopes is Jurin.
He climbs as well, rushing to reach the top.
Take 10 Climb: 10 + 7 = 17
When he reaches the top, he too investigates the lair, but he's looking more for secret panels and hidden doors from which hostiles might jump out, or any traps that might have been left behind for the victors.
Perception: 1d20 + 15 ⇒ (10) + 15 = 25 +1 for traps.
| Elyanias Myoch |
Climb: 1d20 - 1 ⇒ (16) - 1 = 15
The old man debates the rashness of the climb, but throws his strength into it, nonetheless. Finding his way across the roof, he waits patiently as the others search, preferring to keep his eyes to the skies, for what little it does him.
| GM_Verdigris |
The pile is significant, for a creature of Soltengrabbe's size and contains the following:
The pile of coins and treasure comprises 3,438 cp, 1,319 sp, 7,753 gp,
two pearls worth 500 gp each,
three garnets worth 250 gp each,
eight amethysts worth 100 gp each,
12 agates worth 50 gp each,
an emerald-and-ivory scepter worth 4,000 gp,
a silver candelabra worth 75 gp,
a gold signet ring worth 50 gp,
a moderate sized backpack (radiates moderate conjuration magic)
| Serra Iondri Phaer |
Aasimarra spends little time on the gems and the like, but does try to estimate values.
1d20 + 8 ⇒ (3) + 8 = 11 Appraise.
Intrigued by the backpack for no particular reason, Aasimarra examines it more 'deeply'.
1d20 + 14 ⇒ (12) + 14 = 26 Spellcraft
He also looks inside the backpack.
| GM_Verdigris |
(these two dozen books are worth a total of 2,000 gp)
along with an empty book that radiates moderate transmutation, (SpCrft 22)
an chunnky bit of rock, (moderate conjuration, spellcraft 26)
a dose of silversheen, (faint transmutation, spellcraft: 20)
a potion (faint conjuration: 17)
a scroll, (faint conjuration: spellcraft: 19)
a scroll, (moderate transmutation, spellcraft: 21)
a heavy crossbow, (moderate evocation, spellcraft:25)
and a suit of full plate, (moderate conjuration, spellcraft: 24)
a quiver that radiates moderate conjuration (SpCrft: 24)
In it are two javelins (faint evocation, spellcraft: 20)
19 magical arrows, (moderate conjuration, spell craft: 23)
| Serra Iondri Phaer |
Aasimarra rolls up his sleeves (well, he would if they weren't metal and armored), looking down at the pile of magics that were secreted in the backpack.
He hands the backpack to Cole. "Fill this with all that, if you would. Some of these magics might come in handy in our fight..."
Aasimarra begins to read and identify as properly as he can. Read Magic + Detect Magic. Scrolls are auto checks with Read Magic.
1d20 + 14 ⇒ (18) + 14 = 32 - Book vs. 22
1d20 + 14 ⇒ (17) + 14 = 31 - Rock vs. 26
1d20 + 14 ⇒ (3) + 14 = 17 - Sheen vs. 20
1d20 + 14 ⇒ (8) + 14 = 22 - Potion vs. 17
1d20 + 14 ⇒ (16) + 14 = 30 - Crossbow vs. 25
1d20 + 14 ⇒ (16) + 14 = 30 - Plate vs. 24
1d20 + 14 ⇒ (18) + 14 = 32 - Quiver vs. 24
1d20 + 14 ⇒ (7) + 14 = 21 - Javelins vs. 20
1d20 + 14 ⇒ (12) + 14 = 26 - Arrows vs. 23
Aasimarra identifies all but the 'sheen. He looks stern at the horde, wondering about the deaths of the innocent that gave their lives to the Chimera that supplied the goods.
| GM_Verdigris |
Since Serra identified everything but the sheen, I'll just post this straight from the book.
"bag of holding (type III) containing a small library of rare books that grant a +4 bonus on Knowledge (planes) checks when they are referenced (these two dozen books are worth a total of 2,000 gp) along with an empty blessed book, an efficient quiver containing two javelins of lightning and 19 +2 magical beast bane arrows, an elemental gem (earth), a dose of silversheen, a potion of lesser restoration, a scroll of dimension door, a scroll of move earth, a +1 f laming heavy crossbow, and a suit of +1 ghost touch full plate."
| Serra Iondri Phaer |
Aasimarra looks over the haul, then begins to explain things to Kastor.
"You see, Squire? Do you see?" Aasimarra points to the different items of magical power. "Sometimes your enemies will bequeath magics to you...and when you have the chance to add their power to yours, you must take it." Aasimarra makes a fist to punctuate his point.
He hands the quiver and arrows to Cole, the javelins to Ely, the rest he offers around in case anyone wants it. He puts the scrolls and blessed book into his haversack. The rest he packs back into the backpack.
Aasimarra is ready to continue on, down the stairwell of doom.
| Cole Zeff |
Cole will gladly take the arrows. He'll also pick up the javelins if no one else does. He re-situates his arrows to accommodate the new ones.
Then he draws his bow and gets ready.
I've also updated the Treasure Sheet. PLEASE take a look and see if there's any loot that you want to take. Check the location field, if it's blank it's up for grabs. If it says 'Undivided' it means we intend to sell it, but haven't yet so feel free to grab that too!
| GM_Verdigris |
Sorry for the delay
Beyond the pile of treasure, rubble chokes the stairs leading down into the citadel. Entry will have to happen from another direction or tons of masonry will need to be moved.
PS: I've loaded a map into roll20 for navigation purposes.
| Serra Iondri Phaer |
Serra pokes at the stairwell, frowning. He casts a quick look at Jurin, then at the stairwell, then at Jurin again.
"There's no entrance here, Jurin," Serra says. "I hate to point out the obvious, but the entire reason we came this way was to enter the fort. But again to state the obvious, and it should be obvious even to a baker...that THERE IS NO ENTRANCE HERE!" Serra erupts in a bout of rage that he tries to quell.
He stomps about a bit more, looking for another way in. Finally, he looks at Ely, hoping for other answers.
"You think you can clear a path? Or even open up a hole in the floor/ceiling?" Serra asks Ely. "You seem to have a calling with stone."
| Jurin Kreedsön |
Jurin eyes the floor as Serra stomps around, looking for any structural weak points.
"Sorry Serra, sometimes I forget you can't turn into gas, just produce it. Let me check for another entrance quick. Do you think any of these open topped towers with ballista on them would work?"
| Cole Zeff |
Cole slides to a more central position where he can see farther. Bow out, he watches for flying demons as he waits for the invisible Jurin to return with better intelligence.
"Anything that gets us under some cover and down into the depths of this fortress is good Jurin. Just pick something with an open stairwell."
| GM_Verdigris |
if looking specifically for a way in from the air, F11b shows a broken wall, with steps leading down. F14 looks like it might also be a way in, though 4 small demonic looking creatures with blue skin and burning hooves seem to be guarding this broken parapet. F9B has two sets of double doors leading into the citadel, as does F22, the terrace immediately below the one with the treasure
| Serra Iondri Phaer |
Serra nods at Cole, following along. He barely casts an annoyed look at Jurin, as if the baker could turn into gas and float inside, let alone Cole or Ely.
"Come along, Kastor."
Serra moves to F22.
| Cole Zeff |
Cole climbs down quickly, feeling exposed on the ropes. Once down, he takes his position, readies his bow, and nod to Jurin to open the doors if they are unlocked.
Disable Device: 10 + 18 = 28
If that fails, he tries again.
Disable Device: 1d20 + 18 ⇒ (18) + 18 = 36
GM Verdigris - you can assume Cole always does this at any locked door if you ever want to speed things up. He'll first take-10, then roll, unless there is something else going on.
| Elyanias Myoch |
Eli attacks the (hopefully wooden) door several times over.
Hammer Damage: 1d12 + 4 ⇒ (6) + 4 = 10
Hammer Damage: 1d12 + 4 ⇒ (1) + 4 = 5
Hammer Damage: 1d12 + 4 ⇒ (11) + 4 = 15
Hammer Damage: 1d12 + 4 ⇒ (7) + 4 = 11
He doesn't enjoy the lack of quiet in doing so, but grows more desperate to get inside, fearing for more chimera.
| GM_Verdigris |
The doors fall before Cole's superior house breaking skills, revealing a chamber furnished as a study and a bedroom, but it looks as if the room’s inhabitant left the area quickly and recently. Papers and clothes lie scattered about and drawers are only half closed.
| Cole Zeff |
Take 10 Perception: 10 + 15 = 25
Cole takes a quick, cursory look around and gathers the papers for more careful reading later - just glancing at them briefly now.
"Some references to a Deskari character, and plans for a scorched earth campaign against us from some safe room deep below. We should hurry before they have time to complete their task."
He urges quickness.
| Serra Iondri Phaer |
Serra nods at Cole, trying to be as hasty as possible, making snap judgements without thinking.
As such, he quickly peers in the room (unmarked) between F22 and F21. He then moves the party towards F16 stopping before the doors there.
| GM_Verdigris |
Cole Zeff: 1d20 + 9 ⇒ (16) + 9 = 25
Elyanius Myoch: 1d20 + 8 ⇒ (6) + 8 = 14
Serra Iondri Phaer: 1d20 + 8 ⇒ (14) + 8 = 22
Jurin: 1d20 + 1 ⇒ (4) + 1 = 5
Elyanius Myoch: 1d20 + 0 ⇒ (10) + 0 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (3) + 1 = 4
Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
Jurin: 1d20 + 1 ⇒ (15) + 1 = 16
T-1: 1d20 + 2 ⇒ (16) + 2 = 18
T-2: 1d20 + 2 ⇒ (20) + 2 = 22
T-3: 1d20 + 2 ⇒ (20) + 2 = 22
23: Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
22: T-2: 1d20 + 2 ⇒ (20) + 2 = 22
22: T-3: 1d20 + 2 ⇒ (20) + 2 = 22
18: T-1: 1d20 + 2 ⇒ (16) + 2 = 18
16: Jurin: 1d20 + 1 ⇒ (15) + 1 = 16
15:Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
4: Serra Iondri Phaer: 1d20 + 1 ⇒ (3) + 1 = 4
The group descends, the follows the stairs to the double doors. Jurin opens them, revealing a long narrow room with arrow slits in the northside wall. Three sallow skinned demons grin as the doors open.
"Oh look. I bet their commander sent them here to die!" of course, said commander is up now, followed by the demons.
| GM_Verdigris |
| Serra Iondri Phaer |
1d20 + 13 ⇒ (20) + 13 = 33 Know (Planes)
Serra glares at the demonkind, his mind searching for weaknesses to use against them.
"You see, Kastor, every enemy has a weakness. Find that and attack it if you wish to be victorious."
DRs? SR? Special attacks? Worst save?
"Those are Thoxel demons. Try..." Serra reveals the answers to his questions."
| GM_Verdigris |
DRs: None SR: none
Special attacks: betrayer’s blade, disrupt coordination
Worst save: Will
Betrayer’s Blade (Su) If a thoxel demon hits a creature with both ends of its two-bladed sword in the same round, the target is compelled to attack its leader. The target can negate this effect with a successful DC 15 Will save. A creature affected by this effect turns on its leader or commander and attacks as if it were dominated for 1d6 rounds. An animal companion, cohort, or familiar must attack its master, and a called, charmed, dominated, or summoned creature must attack the creature controlling it. If a creature has no leader, it instead attacks a random ally. This is a mindaffecting compulsion effect, and the save DC is Charisma-based.
Disrupt Coordination (Su) Whenever a creature threatened by a thoxel demon uses the aid another action, the thoxel can, as an immediate action, attempt to interrupt and negate that action. The thoxel demon must make an attack roll. The attack roll of the creature performing the aid another action must equal or exceed the thoxel demon’s attack roll; otherwise, the aid another action is negated.
| Cole Zeff |
Round: 1, Initiative: 23
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 45/45
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 5/5
+1, Holy, Cold Iron Blanch Arrows = 1/1
+1, Magical Beast Bane Arrows = 19/19
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Align Weapon Good (1/17m)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 3/3 (stand., bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Knowledge Planes: 1d20 + 11 ⇒ (7) + 11 = 18
Cole 5’ steps closer, but must target the far demon as the closer ones have total cover from him. So he does so.
bow (magic, cold iron): 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d8 + 8 ⇒ (6) + 8 = 14
bow (magic, cold iron): 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d8 + 8 ⇒ (3) + 8 = 11
iterative bow (magic, cold iron): 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d8 + 8 ⇒ (2) + 8 = 10
crit threat iterative bow (magic, cold iron): 1d20 + 5 ⇒ (6) + 5 = 11 damage: 2d8 + 16 ⇒ (1, 1) + 16 = 18
He steals a quick look behind them to make sure nothing sneaks up on them from behind.
| GM_Verdigris |
Round 1 continues
23: Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
22: T-2: 1d20 + 2 ⇒ (20) + 2 = 22
22: T-3: 1d20 + 2 ⇒ (20) + 2 = 22 (-24 hp)
18: T-1: 1d20 + 2 ⇒ (16) + 2 = 18
16: Jurin: 1d20 + 1 ⇒ (15) + 1 = 16
15:Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
4: Serra Iondri Phaer: 1d20 + 1 ⇒ (3) + 1 = 4
T3 Grins and takes aim, shooting the closest person to the door Jurin.
longbow, TH 3: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (3) + 4 = 7
longbow, TH 3: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 4 ⇒ (2) + 4 = 6
TH2 disappears in a puff of brimstone.
Th 1 casts, his malevolent gaze upon the most armored of the party, Will save DC 13, Serra, then draws his an evil looking double bladed sword.
The Party is up, starting with Jurin
| Jurin Kreedsön |
Round 1
HP = 51/64
AC/T/FF = 16/11/15
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/8
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—haste, vampiric touch
. . 2nd—blur, mirror image, acid elemental intensified shocking grasp[M]
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None
Jurin moves into the room and gives TH1 the DyrantEye.
Evil Eye Hex, DC 17 Will Save or -2 to AC for 7 rounds, 1 round is Save is made.
"Kill that one!"
| GM_Verdigris |
will save vs evil hex: 1d20 + 2 ⇒ (18) + 2 = 20
The creature tsks and shakes his head at Jurin.
| Serra Iondri Phaer |
Round 1, Init 4
Brave, brave Ser Serra charges into the room to engage the demons. He attacks the closer demon.
1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 to hit:
2d4 + 5 ⇒ (1, 3) + 5 = 9 damage
Serra Stats/Effects:
AC 19 (4 armor +1 shield +2 dex + 1 NA)
HP: 58/58
Wand of MM (lvl 3) 10/11 charges left
Wand of MM (lvl 5) 31/31 charges left
Mythic 0/4 used
Ranseur 0/3 used
dice]1d20+7[/dice] to hit:
dice]2d4+5[/dice] damage.
| Elyanias Myoch |
Round 1, Init 15
AC = 17
HP = 57/57
Weapon Equipped = +1 Cold Iron Lucerne Hammer, Aligned Good, Legendary
Condition(s) = Align(Good)
Knowledge(Planes): 1d20 + 16 ⇒ (5) + 16 = 21
Eli darts forward, bringing his hammer full-swing on the demon Jurin indicates.
+1 CI Lucerne Hammer, Power Attack, Charge: 1d20 + 9 - 2 + 2 ⇒ (19) + 9 - 2 + 2 = 28 for 1d12 + 4 + 6 ⇒ (2) + 4 + 6 = 12 damage
| GM_Verdigris |
Ely rushes forward, swinging his hammer on the way. It catches the creature in the side, drawing a surprised groan. I need a Will save vs DC 15 from Ely, please, and 1 question for his knowledge check.
Serra shrugs off whatever the creature tried to cast, then charges, hitting the gray and red skinned creature, and even injuring him somewhat, though the ranseur is still a little much for him.
Round 2, Cole is up
round 2
23: Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
22: T-2: 1d20 + 2 ⇒ (20) + 2 = 22
22: T-3: 1d20 + 2 ⇒ (20) + 2 = 22 (-24 hp)
18: T-1: 1d20 + 2 ⇒ (16) + 2 = 18
16: Jurin: 1d20 + 1 ⇒ (15) + 1 = 16 (-7 hp)
15:Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
4: Serra Iondri Phaer: 1d20 + 1 ⇒ (3) + 1 = 4
| Elyanias Myoch |
What be this aura you sport, demon? Special Abilities?
Will Save v DC 15: 1d20 + 9 ⇒ (13) + 9 = 22
Eli looks over the creature, slowly understanding that he's managed to avoid some further demonic subjugation.
"Careful, men. There's something about this thing..." Eli elaborates on what he senses.
| GM_Verdigris |