The Righteous Shall Rise...

Game Master verdigris

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Defender's Heart Map


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Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

"What about Beagan? Wasn't his gift from Terendelev that of levitation by cloud? Perhaps we need not fear falling from poor climbing skill were he to see us safely to the roof."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra looks at Ely as the man mentions the gnome's scale.

"Yes, that would be helpful...even just to use it one with one bedecked in ropes and hooks. It would help us avoid a painful and exposed insertion," Serra says.

"I might as well ask our arcanists and mages to see if any of them have a scroll of similar." Serra will pardon himself to see if Aya or the arcanist have the spell or a scroll with the spell for use in this urgent matter.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

"I can fly up and scout, hand people ropes or wait as you levitate, whatever."


Map

I really just need to know if one of you is going to scout, or if you are all going.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

I'm flying solo on this one. No fear! Also invisible.


Map

Jurin:
Jurin flies up the side of largest tower.An open-air terrace looks out from the northwest side of the citadel, its interior shattered and broken. A pile of treasure lies gathered in the southeast corner, while a narrow band of stairs is half-seen just above the nearby rubble choking its entrance.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole watches Jurin become invisible.

"Be safe and keep your distance."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra waits uneasily, hoping for good news from Jurin.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Aware of the limits of his invisibility, Jurin quickly ties off the rope and flies back down playing it out.

"It's clear. Looks like the chimera we killed lived there. There are stairs, so we can use that to assault. Hurry."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra becomes the beautiful and graceful Aasimarra so that he might climb the knotted rope. Using his arms that appear to be of sculpted marble, he climbs as quickly as he can, marveling at the strength and slender gracefulness the scale offers him.

Take 10 climb: = 13.

When Aasimarra gets to to the top and after checking for active danger, Aasimarra will examine the Chimera's lair for things of interest. With Detect Magic if necessary.

1d20 + 11 ⇒ (16) + 11 = 27 Perception


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

"Good eye Jurin" Cole calls out toward the empty air that he hopes is Jurin.

He climbs as well, rushing to reach the top.
Take 10 Climb: 10 + 7 = 17

When he reaches the top, he too investigates the lair, but he's looking more for secret panels and hidden doors from which hostiles might jump out, or any traps that might have been left behind for the victors.
Perception: 1d20 + 15 ⇒ (10) + 15 = 25 +1 for traps.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Climb: 1d20 - 1 ⇒ (16) - 1 = 15

The old man debates the rashness of the climb, but throws his strength into it, nonetheless. Finding his way across the roof, he waits patiently as the others search, preferring to keep his eyes to the skies, for what little it does him.


Map

The pile is significant, for a creature of Soltengrabbe's size and contains the following:

The pile of coins and treasure comprises 3,438 cp, 1,319 sp, 7,753 gp,
two pearls worth 500 gp each,
three garnets worth 250 gp each,
eight amethysts worth 100 gp each,
12 agates worth 50 gp each,
an emerald-and-ivory scepter worth 4,000 gp,
a silver candelabra worth 75 gp,
a gold signet ring worth 50 gp,
a moderate sized backpack (radiates moderate conjuration magic)

spellcraft:24:
the backpack is a bag of holding III


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra spends little time on the gems and the like, but does try to estimate values.

1d20 + 8 ⇒ (3) + 8 = 11 Appraise.

Intrigued by the backpack for no particular reason, Aasimarra examines it more 'deeply'.

1d20 + 14 ⇒ (12) + 14 = 26 Spellcraft

He also looks inside the backpack.


Map

Inside the bag:
Inside the bag is a veritable kaleidoscope of magical auras, as well as a small library of rare books on extraplanar knowledge that grant a +4 bonus on Knowledge (planes) checks when they are referenced
(these two dozen books are worth a total of 2,000 gp)

along with an empty book that radiates moderate transmutation, (SpCrft 22)
an chunnky bit of rock, (moderate conjuration, spellcraft 26)
a dose of silversheen, (faint transmutation, spellcraft: 20)
a potion (faint conjuration: 17)
a scroll, (faint conjuration: spellcraft: 19)
a scroll, (moderate transmutation, spellcraft: 21)
a heavy crossbow, (moderate evocation, spellcraft:25)
and a suit of full plate, (moderate conjuration, spellcraft: 24)
a quiver that radiates moderate conjuration (SpCrft: 24)
In it are two javelins (faint evocation, spellcraft: 20)
19 magical arrows, (moderate conjuration, spell craft: 23)


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra rolls up his sleeves (well, he would if they weren't metal and armored), looking down at the pile of magics that were secreted in the backpack.

He hands the backpack to Cole. "Fill this with all that, if you would. Some of these magics might come in handy in our fight..."

Aasimarra begins to read and identify as properly as he can. Read Magic + Detect Magic. Scrolls are auto checks with Read Magic.

1d20 + 14 ⇒ (18) + 14 = 32 - Book vs. 22
1d20 + 14 ⇒ (17) + 14 = 31 - Rock vs. 26
1d20 + 14 ⇒ (3) + 14 = 17 - Sheen vs. 20
1d20 + 14 ⇒ (8) + 14 = 22 - Potion vs. 17
1d20 + 14 ⇒ (16) + 14 = 30 - Crossbow vs. 25
1d20 + 14 ⇒ (16) + 14 = 30 - Plate vs. 24
1d20 + 14 ⇒ (18) + 14 = 32 - Quiver vs. 24
1d20 + 14 ⇒ (7) + 14 = 21 - Javelins vs. 20
1d20 + 14 ⇒ (12) + 14 = 26 - Arrows vs. 23

Aasimarra identifies all but the 'sheen. He looks stern at the horde, wondering about the deaths of the innocent that gave their lives to the Chimera that supplied the goods.


Map

Since Serra identified everything but the sheen, I'll just post this straight from the book.

"bag of holding (type III) containing a small library of rare books that grant a +4 bonus on Knowledge (planes) checks when they are referenced (these two dozen books are worth a total of 2,000 gp) along with an empty blessed book, an efficient quiver containing two javelins of lightning and 19 +2 magical beast bane arrows, an elemental gem (earth), a dose of silversheen, a potion of lesser restoration, a scroll of dimension door, a scroll of move earth, a +1 f laming heavy crossbow, and a suit of +1 ghost touch full plate."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra looks over the haul, then begins to explain things to Kastor.

"You see, Squire? Do you see?" Aasimarra points to the different items of magical power. "Sometimes your enemies will bequeath magics to you...and when you have the chance to add their power to yours, you must take it." Aasimarra makes a fist to punctuate his point.

He hands the quiver and arrows to Cole, the javelins to Ely, the rest he offers around in case anyone wants it. He puts the scrolls and blessed book into his haversack. The rest he packs back into the backpack.

Aasimarra is ready to continue on, down the stairwell of doom.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli waves off the javelins wordlessly. He takes up position by the stairs, and waits for the others to head into the citadel from above.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole will gladly take the arrows. He'll also pick up the javelins if no one else does. He re-situates his arrows to accommodate the new ones.

Then he draws his bow and gets ready.

I've also updated the Treasure Sheet. PLEASE take a look and see if there's any loot that you want to take. Check the location field, if it's blank it's up for grabs. If it says 'Undivided' it means we intend to sell it, but haven't yet so feel free to grab that too!


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Jurin stands watch while the items are parted out.

Nothing for now, I'll need more armor at some point but not right now.


Map

Sorry for the delay

Serra:
The young squire listens quietly and nods. "Yes, Sir."

Beyond the pile of treasure, rubble chokes the stairs leading down into the citadel. Entry will have to happen from another direction or tons of masonry will need to be moved.

PS: I've loaded a map into roll20 for navigation purposes.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra pokes at the stairwell, frowning. He casts a quick look at Jurin, then at the stairwell, then at Jurin again.

"There's no entrance here, Jurin," Serra says. "I hate to point out the obvious, but the entire reason we came this way was to enter the fort. But again to state the obvious, and it should be obvious even to a baker...that THERE IS NO ENTRANCE HERE!" Serra erupts in a bout of rage that he tries to quell.

He stomps about a bit more, looking for another way in. Finally, he looks at Ely, hoping for other answers.

"You think you can clear a path? Or even open up a hole in the floor/ceiling?" Serra asks Ely. "You seem to have a calling with stone."


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Jurin eyes the floor as Serra stomps around, looking for any structural weak points.

"Sorry Serra, sometimes I forget you can't turn into gas, just produce it. Let me check for another entrance quick. Do you think any of these open topped towers with ballista on them would work?"


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole slides to a more central position where he can see farther. Bow out, he watches for flying demons as he waits for the invisible Jurin to return with better intelligence.

"Anything that gets us under some cover and down into the depths of this fortress is good Jurin. Just pick something with an open stairwell."


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli waits for Jurin to find the next best thing for their entry from above.


Map

if looking specifically for a way in from the air, F11b shows a broken wall, with steps leading down. F14 looks like it might also be a way in, though 4 small demonic looking creatures with blue skin and burning hooves seem to be guarding this broken parapet. F9B has two sets of double doors leading into the citadel, as does F22, the terrace immediately below the one with the treasure


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole suggests we gather the ropes and lower ourselves to F22, but whatever Jurin decides when he returns is also fine.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Jurin returns and conveys the information on various entrances.

"There, that's an entrance, ropes down."

To push it along Jurin will move the ropes to F22 access.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra nods at Cole, following along. He barely casts an annoyed look at Jurin, as if the baker could turn into gas and float inside, let alone Cole or Ely.

"Come along, Kastor."

Serra moves to F22.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole climbs down quickly, feeling exposed on the ropes. Once down, he takes his position, readies his bow, and nod to Jurin to open the doors if they are unlocked.

If the doors are locked:
Cole approaches taking out his thieves tools and tries to work the lock. He starts by taking-10 to quickly open the door.
Disable Device: 10 + 18 = 28

If that fails, he tries again.
Disable Device: 1d20 + 18 ⇒ (18) + 18 = 36

GM Verdigris - you can assume Cole always does this at any locked door if you ever want to speed things up. He'll first take-10, then roll, unless there is something else going on.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

If Cole Fails to PopLock:

Eli attacks the (hopefully wooden) door several times over.
Hammer Damage: 1d12 + 4 ⇒ (6) + 4 = 10
Hammer Damage: 1d12 + 4 ⇒ (1) + 4 = 5
Hammer Damage: 1d12 + 4 ⇒ (11) + 4 = 15
Hammer Damage: 1d12 + 4 ⇒ (7) + 4 = 11

He doesn't enjoy the lack of quiet in doing so, but grows more desperate to get inside, fearing for more chimera.


Map

The doors fall before Cole's superior house breaking skills, revealing a chamber furnished as a study and a bedroom, but it looks as if the room’s inhabitant left the area quickly and recently. Papers and clothes lie scattered about and drawers are only half closed.

perception:15:
amongst the papers, there are several foul but reverent references to Deskari, as if from a devout worshipper. Plans for a Scorched Earth gambit to be followed from some safe room deep below, should the Citadel fall into the wrongs hands. It's apparent that the inhabitant has relocated to begin such a move.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Take 10 Perception: 10 + 15 = 25

Cole takes a quick, cursory look around and gathers the papers for more careful reading later - just glancing at them briefly now.

"Some references to a Deskari character, and plans for a scorched earth campaign against us from some safe room deep below. We should hurry before they have time to complete their task."

He urges quickness.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra nods at Cole, trying to be as hasty as possible, making snap judgements without thinking.

As such, he quickly peers in the room (unmarked) between F22 and F21. He then moves the party towards F16 stopping before the doors there.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli moves up with the pack, and considers anything useful he might be able to contribute. He brings out his scale for the day, to bless his hammer, Eli's bow, and Jurin's weapon Align Weapon(Good) 17 minutes


Map

perception:

Cole Zeff: 1d20 + 9 ⇒ (16) + 9 = 25
Elyanius Myoch: 1d20 + 8 ⇒ (6) + 8 = 14
Serra Iondri Phaer: 1d20 + 8 ⇒ (14) + 8 = 22
Jurin: 1d20 + 1 ⇒ (4) + 1 = 5

initiative:
Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
Elyanius Myoch: 1d20 + 0 ⇒ (10) + 0 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (3) + 1 = 4
Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
Jurin: 1d20 + 1 ⇒ (15) + 1 = 16
T-1: 1d20 + 2 ⇒ (16) + 2 = 18
T-2: 1d20 + 2 ⇒ (20) + 2 = 22
T-3: 1d20 + 2 ⇒ (20) + 2 = 22

23: Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
22: T-2: 1d20 + 2 ⇒ (20) + 2 = 22
22: T-3: 1d20 + 2 ⇒ (20) + 2 = 22
18: T-1: 1d20 + 2 ⇒ (16) + 2 = 18
16: Jurin: 1d20 + 1 ⇒ (15) + 1 = 16
15:Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
4: Serra Iondri Phaer: 1d20 + 1 ⇒ (3) + 1 = 4

The group descends, the follows the stairs to the double doors. Jurin opens them, revealing a long narrow room with arrow slits in the northside wall. Three sallow skinned demons grin as the doors open.

"Oh look. I bet their commander sent them here to die!" of course, said commander is up now, followed by the demons.


Map

knowledge planes: 15:
These are Thoxel Demons, also known as insubordination demons. The usual 1 question for every 5 above 15 applies.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

1d20 + 13 ⇒ (20) + 13 = 33 Know (Planes)

Serra glares at the demonkind, his mind searching for weaknesses to use against them.

"You see, Kastor, every enemy has a weakness. Find that and attack it if you wish to be victorious."

DRs? SR? Special attacks? Worst save?

"Those are Thoxel demons. Try..." Serra reveals the answers to his questions."


Map

knowledge planes: 33+:

DRs: None SR: none
Special attacks: betrayer’s blade, disrupt coordination
Worst save: Will

Betrayer’s Blade (Su) If a thoxel demon hits a creature with both ends of its two-bladed sword in the same round, the target is compelled to attack its leader. The target can negate this effect with a successful DC 15 Will save. A creature affected by this effect turns on its leader or commander and attacks as if it were dominated for 1d6 rounds. An animal companion, cohort, or familiar must attack its master, and a called, charmed, dominated, or summoned creature must attack the creature controlling it. If a creature has no leader, it instead attacks a random ally. This is a mindaffecting compulsion effect, and the save DC is Charisma-based.

Disrupt Coordination (Su) Whenever a creature threatened by a thoxel demon uses the aid another action, the thoxel can, as an immediate action, attempt to interrupt and negate that action. The thoxel demon must make an attack roll. The attack roll of the creature performing the aid another action must equal or exceed the thoxel demon’s attack roll; otherwise, the aid another action is negated.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 1, Initiative: 23

Status:
AC: 18 (f14/t14) HP: 63/63
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 45/45
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 5/5
+1, Holy, Cold Iron Blanch Arrows = 1/1
+1, Magical Beast Bane Arrows = 19/19
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Align Weapon Good (1/17m)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 3/3 (stand., bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Knowledge Planes: 1d20 + 11 ⇒ (7) + 11 = 18

Cole 5’ steps closer, but must target the far demon as the closer ones have total cover from him. So he does so.

bow (magic, cold iron): 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d8 + 8 ⇒ (6) + 8 = 14
bow (magic, cold iron): 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d8 + 8 ⇒ (3) + 8 = 11
iterative bow (magic, cold iron): 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d8 + 8 ⇒ (2) + 8 = 10

crit threat iterative bow (magic, cold iron): 1d20 + 5 ⇒ (6) + 5 = 11 damage: 2d8 + 16 ⇒ (1, 1) + 16 = 18

He steals a quick look behind them to make sure nothing sneaks up on them from behind.


Map

Round 1 continues

23: Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
22: T-2: 1d20 + 2 ⇒ (20) + 2 = 22
22: T-3: 1d20 + 2 ⇒ (20) + 2 = 22 (-24 hp)
18: T-1: 1d20 + 2 ⇒ (16) + 2 = 18
16: Jurin: 1d20 + 1 ⇒ (15) + 1 = 16
15:Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
4: Serra Iondri Phaer: 1d20 + 1 ⇒ (3) + 1 = 4

T3 Grins and takes aim, shooting the closest person to the door Jurin.

longbow, TH 3: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (3) + 4 = 7
longbow, TH 3: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 4 ⇒ (2) + 4 = 6

TH2 disappears in a puff of brimstone.

Th 1 casts, his malevolent gaze upon the most armored of the party, Will save DC 13, Serra, then draws his an evil looking double bladed sword.

The Party is up, starting with Jurin


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 1

Status:

HP = 51/64
AC/T/FF = 16/11/15
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/8
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—haste, vampiric touch
. . 2nd—blur, mirror image, acid elemental intensified shocking grasp[M]
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None

Jurin moves into the room and gives TH1 the DyrantEye.

Evil Eye Hex, DC 17 Will Save or -2 to AC for 7 rounds, 1 round is Save is made.

"Kill that one!"


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

1d20 + 7 ⇒ (8) + 7 = 15 Will Save

"Cole! You stand back! Stand back!" Serra warns, fighting off the complusion, but worried he might not again.

Will post full turn tonight.


Map

will save vs evil hex: 1d20 + 2 ⇒ (18) + 2 = 20

The creature tsks and shakes his head at Jurin.

Jurin:
The voice wheedles into your mind, an echo of laughter behind the thoughts, "Fight for him, will you? Die for him as well? Look how he hides in the back while you take the pain. It can't be worth it, no matter what he promises. And when you die, he'll just fill the void with some other brave soul..."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 1, Init 4

Brave, brave Ser Serra charges into the room to engage the demons. He attacks the closer demon.

1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 to hit:
2d4 + 5 ⇒ (1, 3) + 5 = 9 damage

Serra Stats:

Serra Stats/Effects:
AC 19 (4 armor +1 shield +2 dex + 1 NA)
HP: 58/58

Wand of MM (lvl 3) 10/11 charges left
Wand of MM (lvl 5) 31/31 charges left
Mythic 0/4 used
Ranseur 0/3 used

dice]1d20+7[/dice] to hit:
dice]2d4+5[/dice] damage.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 1, Init 15

Status:

AC = 17
HP = 57/57
Weapon Equipped = +1 Cold Iron Lucerne Hammer, Aligned Good, Legendary
Condition(s) = Align(Good)

Knowledge(Planes): 1d20 + 16 ⇒ (5) + 16 = 21

Eli darts forward, bringing his hammer full-swing on the demon Jurin indicates.

+1 CI Lucerne Hammer, Power Attack, Charge: 1d20 + 9 - 2 + 2 ⇒ (19) + 9 - 2 + 2 = 28 for 1d12 + 4 + 6 ⇒ (2) + 4 + 6 = 12 damage


Map

Ely rushes forward, swinging his hammer on the way. It catches the creature in the side, drawing a surprised groan. I need a Will save vs DC 15 from Ely, please, and 1 question for his knowledge check.

Serra shrugs off whatever the creature tried to cast, then charges, hitting the gray and red skinned creature, and even injuring him somewhat, though the ranseur is still a little much for him.

Round 2, Cole is up

round 2

23: Cole Zeff: 1d20 + 3 ⇒ (20) + 3 = 23
22: T-2: 1d20 + 2 ⇒ (20) + 2 = 22
22: T-3: 1d20 + 2 ⇒ (20) + 2 = 22 (-24 hp)
18: T-1: 1d20 + 2 ⇒ (16) + 2 = 18
16: Jurin: 1d20 + 1 ⇒ (15) + 1 = 16 (-7 hp)
15:Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
4: Serra Iondri Phaer: 1d20 + 1 ⇒ (3) + 1 = 4


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

DemonQuery:

What be this aura you sport, demon? Special Abilities?

Will Save v DC 15: 1d20 + 9 ⇒ (13) + 9 = 22

Eli looks over the creature, slowly understanding that he's managed to avoid some further demonic subjugation.

"Careful, men. There's something about this thing..." Eli elaborates on what he senses.


Map

Answers for Ely:
Aura of Insolence (Su) Any creature adjacent to a thoxel demon must succeed at a DC 15 Will save or become insolent and uncooperative with its allies. Creatures affected by this aura stop functioning as allies to other creatures. An affected creature can’t provide flanking, can’t serve as an ally for teamwork feats or aid another actions, and doesn’t allow its allies to move through its space. Any spell or effect that requires a willing target fails if it is used on an affected creature, and even harmless effects require an attack roll (if applicable) and require the insolent creature to attempt a saving throw against them. An affected creature remains insolent as long as it is adjacent to a thoxel demon and for 1d4 rounds thereafter. A creature that successfully saves is not subject to the same thoxel’s aura for 24 hours. Thoxel demons are immune to this effect. The save DC is Charisma-based.[/ooc] Ely shrugs off the creature's influence and warns the others.

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