| Gypsumay |
1d20 + 5 ⇒ (13) + 5 = 18
3d6 ⇒ (4, 6, 2) = 12
miss1-20: 1d100 ⇒ 59
Gypsumay continues her barrage with the much more accurate fire of a musket. "I am taking the cost of these rounds out of your guild you annoying oograh eaters."
| Benris Carr |
The +3 is from Point Blank and Deadly Aim.
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| Fionna Handoverhammer |
Assassin leader is dead Benris.
Fionna, grinning, goes around the rubble and debris behind the corpse of the man with the shattered legs, closing with the archers on the other side. "Evenin' fellas. Figured we could make this a bit more up close 'n personal like." With a howl, the dwarf barrels through the assassin and, if she gets a chance, through the ones next to him too.
Move up past debris, Rage, then Overrun assassin(s) to the right. Opponents cannot avoid or AoO (Improved Overrun). She goes 20 ft., until she runs out of targets, or hits a wall or rough terrain.
CMB Overrun: 1d20 + 6 + 5 ⇒ (9) + 6 + 5 = 20
Opponents who are overrun take 5 damage and are knocked prone.
| Jonathon Brubacher |
Jon smiles to himself as the little dwarf smashes through the nearby assassins. He also notes with interest Benris's zeal regarding the corpse of the assassin leader, wondering whether they had perhaps known each other in the past. As an arrow whizzes by his head he turns, locates the shooter, and closes with him. Jon attempts to throw a hammer-fist at the bridge of the assassin's nose.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
| ---GM Shadowtail24--- |
Clean up. Benris, In applied the extra 3 damage from when I attacked for you. Rupert, thank you. Can you also add Init and Perc?
Crit check: 1d20 + 7 ⇒ (18) + 7 = 25 confirmed.
rounds: 1d6 ⇒ 1
Revised desc for Rupert: The bolt comes flying at Rupert and punches into his gut, causing an involuntary reaction from the human. You are sickened for this round, no additional damage.
Phrenic's missiles: 1d4 + 1 ⇒ (4) + 1 = 5
Jon turns from the leader and take a swipe at his new foe but is unable to land the blow. Benris sends a shot wide. Phrenic missile is true, and much more effective on the underlings than the leader. Gypusmay finishes off the far right crossbowmen, meaning he lost a crossbow and then in life in a span of 6 seconds. (He will later tell Death he is more worried about the crossbow. Death sighs at that.) Fionna crashes into the wake of Gypsumay's massive blast, cleaning up by spreading the rubble around.
The party is up. 2 prone foes and 2 standing foes left.
| Jonathon Brubacher |
Jon ducks under the reach of the crossbowman and releases a vicious uppercut aimed at the protruding jaw of the foe.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
| Rupert L. Wordsworth |
Rupert's movements started to get jerky as the loss of blood and unbalanced emotions, despite the seeming lack of them upon his face, mixed. So with much effort, Rupert would load his gun once more and take aim at the closest target that was still standing before loosing his shot...
Pistol Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Pistol Damage: 1d8 ⇒ 4
Miss Chance (Low is Bad): 1d100 ⇒ 73
...then, as the piece of hot lead left the barrel of his pitol, he would fall prone behind the pile of debris in an attempt to prevent any further crossbow bolts finding their target in his hide.
| Fionna Handoverhammer |
Fionna whirls around, bringing around the hammer mostly by momentum alone, swinging towards the nearest assassin in a mostly-blind stagger of inertia and force. It's pretty obvious the dwarf is moving simply because she's moving, like a sort of perpetual motion machine of destruction, and until she runs into something more solid than she is or something that hits back harder than she does, she's liable to simply crash around the terrain and barrel over anything that gets in her way.
Fortunately for her companions, that's mostly just the guys who have been shooting at them for the past thirty seconds or so.
Move to nearest prone assassin and attack.
Swing: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Smash: 2d6 + 7 ⇒ (4, 5) + 7 = 16
| Benris Carr |
Benris trods on the body of the assassin leader as he gets in position to clean up the rest of the group.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
| ---GM Shadowtail24--- |
Fionna's killing blow seems to be the last straw for the assassin's that are still alive. They flee the scene quickly, looking back intermittently in case of pursuit.
I will post the spols of this fight into the discussion tab. Please note whatever gear you would like and we'll split it up.
Among the gear are a few strange items. There is a claks note, an assassin's guild pin and several assassin's guild licences (1 for each person).
The claks note says "stage 1 complete; be ready for stage 2"
The pin and licences are all fake.
| Fionna Handoverhammer |
Engineering: 1d20 + 9 ⇒ (18) + 9 = 27
Fionna squints irritably at the clacks note, turning it over several times then tapping out the beat of the semaphore pattern on her armor thoughtfully. "Stage two? What was bloody Stage one?"
| Gypsumay |
1d20 + 6 ⇒ (20) + 6 = 26
Gypsumay takes a quick look at the assassin guild paraphanalia.
"Who cares, we were just targeted by a fake guild team. Whoever is try to get rid of us I am guessing we are just an afterthought. Probably just annoying loose ends. I am starting to get that feeling like there is an oncoming flood and no one brought floaties."
| Benris Carr |
"Well, that's a blow to the ol' ego. At least we have all their money to console us. Which way out now?"
Benris only wants an even share of the loot.
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| Jonathon Brubacher |
Moving gingerly to minimize the pain of his wounds, Jon picks up the quarterstaff that he discarded during the fight. He looks around at the carnage.
"I say we talk to the Assassin's guild. I bet they would have something to say about unlicensed assassination and they might help us get to the bottom of things. Or perhaps the engravers guild might know something."
| Fionna Handoverhammer |
Fionna scans about after Benris's inquiry, looking for a reasonable passage that might lead to the surface, starting with back behind the way the assassins came.
| Rupert L. Wordsworth |
Rupert would take his time stowing his pistol away and dusting himself off before gathering up his suitcase once more.
"What makes you say they were a fake team?" he would inquire when Gypsumay brings it up.
| ---GM Shadowtail24--- |
The party finally collects the gear, divies it out and moves along, with the troll carrying much of the mundane gear. (you can keep having it out in discussion if you want.) The party advances, at last seeing a way clear to up to the surface. It takes a little bit of climbing, but eventually Gypsumay is able to punch through the water grate and the party glimpses sunlight once again. Well, sunlight reflected off the moon at least.
Up above another group of men is waiting, uniformed, menacing, and more importantly, armed to the teeth. No, seriously, you're pretty sure one of the guys is wearing brass chompers. Even not the sharpest but definitely the shiniest tool in the shed Gypsumay is able to spot that they are part of the Patrician's guard. Gypsumay whispers as much down the rubble pile and the others follow her example of willingness. This door leads to that door, and eventually the party is in front of Lord Vetinari's door, lacking of course, your weapons, sharp objects (Gypsumay is forced to wear soft boxing gloves).
After several minutes, Drumknot comes from downstairs and admits you into the Patrician's Oblong Office. "You may enter the Patrician's presence now." Inside the Oblong Office are 6 chairs, laid in a semi-circle around the Patrician's desk. Lord Vetinari does not look from paperwork on his desk as you enter, but Drumknot motions to the chairs, sees you seated, and then walks back out, closing the door.
| Rupert L. Wordsworth |
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Rupert would put up no resistance as they were taken into custody and brought to stand, well sit, before the patrician Lord Vetinari himself. He was not sure what this was about, but he felt little need to make a bad situation worse, especially when he was as banged up as he was. Instead, he would wait patiently without a word until the patrician decided to pay them sort of attention, all the while noting the little things that might come in handy later on.
| Benris Carr |
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
As soon as the other man leaves, Benris stands again and offers his hand.
"Benris, Benris Carr. Maybe you've heard of me? A pleasure to meet you sir!"
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| Gypsumay |
1d20 + 9 ⇒ (3) + 9 = 12
Gypsumay is too annoyed with the whole preceding to notice anything but the sound of her own annoyance. "First someone explodes the party, then some fake assassins try to kill us, and now we are dragged in like common criminals. What you going to do? Threaten us with alternatives until we meekly forget about the whole thing? Cause I am so going to press charges."
| Fionna Handoverhammer |
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Fionna is quiet. She's heard about the Patrician - who in Ankh-Morpork, or quite a few places out of it, hasn't? - and frankly she's not sure what's rumor and what's true and what's both. The dwarf was exceptionally reluctant to relinquish her hammer and musket on the way in, but is silently assuaged by the fact that, if she felt the need, she could use her rotund little body as a sufficient weapon in most cases.
On top of that, she's confident they've done nothing wrong. They didn't make the hole in the floor - and Fionna herself would be the first to tell you, she's an expert at making holes in things, on purpose or otherwise - and they certainly didn't initiate hostilities with the gang of fake assassins. From what she knew of the city, Vetinari ran a tight ship; she imagined he wouldn't take kindly to fakes of any sort trying to do someone's job.
For the moment she planted her feet in place, concentrated on not tripping over them, and waited for the fallout from her companions. And resisted the urge to apply palm to forehead when the troll... well, acted like a troll. It was a close thing, though, and her hand was already halfway up before she realized it and shoved it back down to her side.
| ---GM Shadowtail24--- |
Lord Vetinari, the Patrician of Ankh-Morpork, seems to not hear anything that Risbeth says. Instead he reads the papers on his desk, mouthing unintelligible words to himself. After a few minutes he leans back, a pen knocking against his lip and what looks to be a newspaper in his hand. He finally speaks to the air. "Claude!" He scribbles something on the paper and smiles. "'First name in pie selling', now that is a worthy clue."
Lord Vetinari turns to the waiting crowd. "I'm so glad you could join me, it seems that you guys have created quite the stir." Vetinari straightens the newspaper, showing the back side, and a finished crossword puzzle. He turns it to show you the headlines.
Ex-Alchemist Dead in Explosion
Murder Suspected
"Mr. Deword really is getting quite good at headlines, it is quite a gripping read. This is fresh off the presses, I always get one of the first copies, and I'm sure in the hour or so you guys were underground you didn't get to see the new edition of the Times, so let me elaborate. Reginald Orthem, as you might have guessed, is dead. The Times calls murder because it sell papers. I'm sure they reference several 'sources' that support that claim, but it is a business. My sources thinks it's pretty close to even for murder versus accident." Lord Vetinari pauses and looks at each of you in turn.
"If it is murder, you, Vetinari picks up a paper and glances at it, six are the prime suspects. And that is why I want you six to investigate the murder."
He waits for dramatic effect. "Yes, Benris, I know who he are." He glances quickly at a paper and back. "I make it a habit of knowing all the members of the watch. And Gypsumay, I believe I answered your preemptive question?"
| Rupert L. Wordsworth |
Rupert look upon the patrician with his usually stony demeanor. After giving himself a moment to mull over the patrician's offer, an overly kind term for what was happening, he would speak up, "Just to make sure that I am on the same page as you. You believe that we are not the perpetrators of this crime and in order to prevent ourselves from being hanged for something that we did not do, you want to put us to work solving this case?.
| Gypsumay |
Coulda sworn I replied to this.
"So ya want us to be good little detectives and find out for you, the great and powerful patrician, who decided to blow us up and try and have us killed. I tell ya what, ya let me put a bullet in every single person that had anything to do with this and ya don't try to come after me and we are square. Your little detectives get in my way and I put a round in dem as well, got it?"
| Benris Carr |
"It would be my absolute pleasure, sir! Would this then make us, ah, honorary members of the Watch?"
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| ---GM Shadowtail24--- |
The Patrician smiles as the questions begin. "That is actually an important distinction. You will be working on the case, but not as the Watch, or with the Watch, or alongside the Watch, you will just both be working on the case. Should you interfere with the Watch's investigation without extreme due cause, you will be locked in a cell until the investigation is resolved. If the Watch interferes with you, then too bad." He looks at the three who had spoken. "I believe that answers all of your questions?"
| Rupert L. Wordsworth |
"I believe that you merely hinted at an answer, but either way I don't think a straightforward answer is needed in this case. However, I'm not sure how well the public is going to take to us walking among them after this fiasco." Turning his head to regard his business partners, Rupert would continue on to ask, "Do you think it would be of benefit to perhaps disguise ourselves for the time being?"
| Benris Carr |
Benris visibly deflates. "Oh. I see. Well then, I'm sure it'll all come out in the papers soon enough. Where should we start?"
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| Fionna Handoverhammer |
Fionna squints slightly at Rupert. Given that when the Patrician makes you an offer it's typically considered unwise to refuse, she's had nothing to say thus far other than the occasional nod. But the fellow has a good question, and it's actually addressed her way (if not exclusively so) so the dwarf at last deigns to speak up.
"Well, considerin' we'll be by necessity workin' at cross-purposes with th' Watch, who I 'magine'll be lookin' for folks matchin' our general descriptions, it ain't a bad idea." There is a bit of a grumble before the dwarf goes on. "What of us can manage disguises anyway," she adds, glancing at the troll, then turns back to Rupert. "Longer we can go without gettin' int'rupted or chased or in-terror-gated, the better our chances o' figgerin' this out are."
| ---GM Shadowtail24--- |
Disguises will not be necessary. As for where to start, that is up to you. Perhaps picking up a copy on the way out would be beneficial though, there is some interesting discussion around you in the latest issue.
The patrician smiles and turns to his Thud board. Drumknot enters and leads you out of the room, down the stairs, and out the side door or the palace. Guards are standing there with your gear, which is returned to you.
| Benris Carr |
"OK, where's the nearest paper boy? I want to see what they said about me."
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| ---GM Shadowtail24--- |
sadl?
A copper piece buys you the Times from a nearby beggar. He is very smelly.
Relevant clips from the paper:
Last night, the Times itself was witness to what many are calling a murder. That is to say, Times reporter William De Worde was among the first to see the crime scene.
Sources are confirming that the party was for a group of alchemists, inspired by ex-guild member Reginald Orthem. The group included two official guild alchemists members, who will remain nameless at this time, and several other assistants. The Times can exclusively report that the the Alchemist's Guild is looking to remove the assistants (That's you guys) from any guild affiliations they have for quote 'working on materials that are dangerous to the welfare of the public of Ankh-Morpork.
The story outlines several more devious plots of the Alchemist's Guild, devious being my word and not the Times. The patent, filed for Reginald Orthem and backed by the same two members of the Alchemists Guild, unnamed for security reasons. You would know them as Stortham and Mortham, two brothers who were actually somewhat competent alchemists. Their interests were more in the profits from the scheme than the recognition. The Times does not name any suspects, but says The Watch is on the case.
| Benris Carr |
"I learned those business cards were a bad investment; they didn't even remember MY name. Also, we may want to start the investigation with the 'ortham brothers."
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| Rupert L. Wordsworth |
We have no prior knowledge of the other two backers/brothers? And I don't think they are the Orthem brothers. I think Orthem was the patent holder, while the brothers were the backers.
| ---GM Shadowtail24--- |
To clarify, you have worked with Stortham and Mortham for the entirety of the project. The similarity of their names to Orthem's is actually one of the reasons the three worked together, though that story is wildly inappropriate to tell a day after Reggie's death. Stortham and Mortham were the official guild reps on the team, and provided legitimacy to the project, since Reggie did not have full guild status. The two prefer to follow more than lead so they were excellent candidates to have on the team, as most of the other alchemists would have wanted to be in charge.
| Rupert L. Wordsworth |
"Hmm...they could be suspects, but neither of them gave me the sense of wanting to take charge of this project. However, fame and fortune can be quite the motivational tool," Rupert would say in a monotone voice.
What time of the day is it currently?
| Rupert L. Wordsworth |
"It also seems likely that we might be attacked at some point through the night, so I would suggest we choose to all stay in a singular location or make plans to meet at a specified time and place tomorrow."