The Outsiders: Generations

Game Master Echos Myron


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Let us discuss!


OK, have a basic character built.

Iota:

Iota

Power Level: 10; Power Points Spent: 150/150

STR: +8 (10/26), DEX: +2 (14), CON: +2 (14), INT: +4 (18), WIS: +0 (10), CHA: +0 (10)

Tough: +2/+6, Fort: +4, Ref: +4, Will: +4

Skills: Computers 12 (+16), Gather Information 4 (+4), Notice 12 (+12), Search 8 (+12), Stealth 8 (+30)

Feats: Improved Critical 4 (Unarmed Attack), Power Attack, Well-Informed

Powers:
Compression (Linked)
. . Choke (Suffocate 10) (Linked; DC 20)
. . Density 8 (Linked; +16 STR, Weight Multiplier: x5, Adds: Immovable 2, Protection 4, Super-Strength 2)
. . . . Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
. . . . Protection 4 (+4 Toughness; Extras: Impervious)
. . . . Super-Strength 2 (+10 STR carry capacity, heavy load: 3.7 tons; +2 STR to some checks)
. . Gravity Warp (Flight 10) (Linked; gravity, Speed: 10000 mph, 88000 ft./rnd)
. . Shrinking 20 (Linked; -5 size categories, -25 ft. movement; Normal Strength; Atomic Size)

Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: -12/-10)

Attacks: Choke (Suffocate 10), +12 (DC Fort 20), Unarmed Attack, +12 (DC 23)

Defense: +14 (Flat-footed: +7), Size: Medium/Miniscule, Knockback: +0/-2

Initiative: +2

Languages: Native Language

Totals: Abilities 16 + Skills 11 (44 ranks) + Feats 6 + Powers 105 + Combat 4 + Saves 8 + Drawbacks 0 = 150

Have to work on background and whatnot. Will probably tie him into Ray Palmer.


A killer GM with a killer smile.

If Lance is being pulled out to assist this team, you should give us a brief character profile of the previous teammate (tragically killed on our last mission) that he would be replacing. Make him a great, team oriented guy with impossible shoes to fill, so we can give Gravewound a proper reception ;)


Yes, that would be great. =)


What The Duke lacked in power, he made up for in training, tactical genius, planning and heart. He was almost always the first one in and the last one out, and always the first to buy the group a round. In combat, he stressed the importance of teamwork and it was through his tactical expertise that the Outsiders were able to survive their first romp.
From what you've gathered of his personal life, The Duke was a good ol' boy from Texas who loved his family and his country. Even in the thick of battle, his wholesome hearty laugh could melt away any worry and bolster the team.

If I were to stat him out, he'd possess mostly feats and some gadgets along with some handguns and other pieces of equipment. The only powers he'd possess mechanically would be luck and possibly some sort of aura that increased team saves and attacks. He's a powerless human being who has served in various branches of the military before being discharged and starting up a career as a vigilante. His marksmanship was downright scary, bordering on supernatural. His ability to quick draw was rumored to have bested even Batman (aged, of course). Despite his lack of powers, his sheer determination was a force completely of it's own. He maintained peak human skills across the board. Physically, Mentally, he was the total package. I'd even say that your characters might have speculated that he could've trained with the elderly Batman.


drbuzzard wrote:

OK, have a basic character built.

** spoiler omitted **

Have to work on background and whatnot. Will probably tie him into Ray Palmer.

While I like the concept of a size manipulator on the team, I am weary that everything could be solved by going atomic.

@EVERYONE Here are some build rules I st--borrowed from SS:G

Power Level: 10
Power Points: 165
Impervious: Capped at ½ your Toughness.
Trade Offs: Capped at +/- 4. For instance, Defence/Toughness max at a combined total of 20, average of which would be 10 and 10. Max trade off value would be 6 and 14 or 14 and 6.


The various incarnations of the Outsiders tend toward characters with fairly straightforward, not extremely flexible builds. Is that the sort of thing we want in character submissions? I get that the tone is moral shades of gray, but I guess I mean what sort of characters do you think of? Are we thinking four color powers wrapped in gray packages, or do you want a particular feeling from the power sets?

I have several ideas, but I want to get the right tone.


I think about characters who are "one trick" types. They've got a power that they sit back on and let their training take center stage. Kitty Pryde and Nightcrawler for instance. They shouldn't be able to go toe-to-toe with the JL, but with pre-planning and some set up, they should be able to put a hurting on them. I'm looking for a good blend of skills and feats as opposed to pure power. Looking for smart characters who find interesting ways to use whatever powers or talents they might have.


Presumably, Gravewound's abilities don't exceed that theme to you? He's got a bit of an assortment.

Also since there's a GM swap, making sure you're okay with his "dominate machines" power.

He'll definitely be an asset on assassination missions.


His dominates machines power works for me in concept. I don't think it would pose too much of an issue but if it does I'll talk it over with you.

Gravewound works well.


That is in line with what I was expecting. I have this character I've been wanting to do something with, but I think it will have to be a villain in the JLG campaign.

I'm wanting to do something in the Bat Family.

I should probably sum up what I think is going on in Gotham.

Dick is obviously the head of ARGUS.

Barbara is probably involved in that somehow as Oracle. Or possibly Barbara is dead and Oracle is an AI.

To those in the know, Batman is gone. I'm not sure what to do with Terry or if Batman Beyond even happened, though I do like the notion of the Joker Gang.

To those not in the know, there is still someone being Batman enough that the legend continues.

Jason Todd as Red Hood was a thing, but isn't now.

Knightingale is a Gotham vigilante and member of the JLA.

If I hadn't already used Knightingale, I'd probably go with her.

I'm thinking either a Red Hood, a male Catwoman named Greymalkin. Probably take a shot at building Greymalkin and see what happens.


Being an Outsiders isn't a full-time gig. Think of it as a "when necessary" deal. If you want to go with Knightingale, by all means, bring her on, but it's probably best she leave the cape and cowl and use a different code name.

Capt. Robo referenced Barb and Grayson being married but that was an off the cuff statement I made without thinking of whether she's alive or not. If anything, the current Batman should be Terry.

So far we've got:
A size manipulator
A technologically enhanced swordsman
A gadgeteer
And a Bat Family protege.

should I open up a recruitment for the fifth member?


GM Echos Myron wrote:
drbuzzard wrote:

OK, have a basic character built.

** spoiler omitted **

Have to work on background and whatnot. Will probably tie him into Ray Palmer.

While I like the concept of a size manipulator on the team, I am weary that everything could be solved by going atomic.

You outlaw intangible as well? Atomic does have limitations (unlike the high degree of intangible). I have to buy 20 ranks of a power as a gateway, which is not trivial.

Other than the atomic option, it is impossible to get small enough to be an infiltrator small enough to get into tight places by the simple mechanics of the rules. I bought 20 ranks before I saw the atomic option, and when I realized how little shrinking it was, I rather feared I wouldn't be all that effective at getting into places.

Quote:

@EVERYONE Here are some build rules I st--borrowed from SS:G

Power Level: 10
Power Points: 165
Impervious: Capped at ½ your Toughness.
Trade Offs: Capped at +/- 4. For instance, Defence/Toughness max at a combined total of 20, average of which would be 10 and 10. Max trade off value would be 6 and 14 or 14 and 6.

Well I don't violate any of that (though I didn't know that we have 165 PP). I can adjust.

Just getting the density to work out right was a bit tricky.


I'd rather you play the concept you want while coming to some sort of agreement on what to expect. There will be materials so dense or foreign that will cause dangers at an atomic size. Will they be everywhere? No, but they'll be out there.
Let's go wth it for now. If it proves to be too much for me to handle, I'll talk to you first about it. I won't make you go back to the drawing board or take away the ability to shrink, but probably throw a flaw your way if I have a hard time with it. (I probably won't)


I think 4 people is enough, but if you feel a fifth would be preferable, go for it.


I'm certainly not interested in abusing the power. I just wanted to be small enough to get into stuff.

The build is pretty simple really.

Now I just need to get my head into figuring out a good background.

4 is probably enough, but getting a fifth as a buffer for when someone inevitably wanders off isn't a bad idea.


I'll wait until we get more solidified ideas coming in before we recruit someone.

Something to consider in your background: What is your relationship with Dick Grayson? What have you done that's garnered his trust?


Here are two ideas I've had so far:

Knightingale is an unsurprising Bat vigilante. She is the daughter of Oliver Queen and Dinah Lance, though she spent most of her early career working beside Dick Grayson as her parents did not want her to enter the family business. She is a top notch martial artist with a sonic attack that is pretty hard on her.

This concept may overlap too much with Gravewound. If so, I'm working on a couple more. Horus is empowered by Black Adam, somehow connected to Isis and Osiris, or at least following in their footsteps. I may actually just make him Osiris (the hero, not the god).

Knightingale:

Power Level: 10; Power Points Spent: 165/165

STR: +2 (14), DEX: +5 (20), CON: +3 (16), INT: +3 (16), WIS: +3 (16), CHA: +4 (18)

Tough: +3/+8, Fort: +6, Ref: +11, Will: +7

Skills: Acrobatics 8 (+13), Bluff 8 (+12), Climb 7 (+9), Computers 5 (+8/+10), Disable Device 8 (+11), Drive 6 (+11), Escape Artist 6 (+11), Gather Information 6 (+10), Intimidate 8 (+12), Investigate 8 (+11/+13), Knowledge (streetwise) 7 (+10), Notice 8 (+11), Search 9 (+12), Sense Motive 8 (+11), Sleight of Hand 8 (+13), Stealth 10 (+15)

Feats: Accurate Attack, All-Out Attack, Assessment, Beginner's Luck, Defensive Attack, Defensive Roll 3, Defensive Strike, Dodge Focus 11, Equipment 9, Evasion 2, Grappling Finesse, Hide in Plain Sight, Improved Critical (Unarmed Attack), Improved Disarm, Improved Initiative, Improved Throw, Jack-of-All-Trades, Luck 2, Power Attack, Skill Mastery (Acrobatics, Disable Device, Escape Artist, Stealth), Stunning Attack, Takedown Attack, Uncanny Dodge (Hearing)

Powers:
Mask (Super-Senses 7) (darkvision, infravision, radio, tracking: Sight 2 (normal speed))
Protection 2 (+2 Toughness)
Cry (Sonic Control 10) (Radius: 50 ft., DC 20; Cone Area (50 ft. cone - General) [5 ranks only]; Distracting, Range (touch), Tiring; Full Power, Power Loss)
Dazzle 10 (Alternate; affects: 1 sense type - auditory, DC 20; Alternate Save (Fortitude), Cone Area (50 ft. cone - General) [5 ranks only]; Range (touch), Tiring; Full Power, Power Loss (When cannot speak))
Super-Movement 1 (swinging)
Hits out of weight class (Strike 6) (DC 23; Mighty)
Dazzle 3 (affects: 2 sense types - visual, audio, DC 13)
Obscure 4 (affects: 1 sense type - visual, Radius: 50 ft.)
Stun 3 (DC 13; Burst Area (15 ft. radius - General), Range (ranged))

Equipment: Commlink, Costume [Mask (Super-Senses 7), darkvision, infravision, radio, tracking: Sight 2 (normal speed); Protection 2, +2 Toughness], Grapple Gun [Super-Movement 1, swinging], Utility Belt (Boomerang, Computer Kit:, Flash-bangs [Dazzle 3, affects: 2 sense types - visual, audio, DC 13], Gas Mask, Investigator's Kit, Mini-Tracer, Rebreather, Smoke Bombs [Obscure 4, affects: 1 sense type - visual, Radius: 50 ft.], Stun Grenades [Stun 3, DC 13; Burst Area (15 ft. radius - General), Range (ranged)]), Vehicle: Knightcycle

Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +17)

Attacks: Boomerang, +12 (DC 19), Cry (Sonic Control 10) (DC Fort/Ref 20), Dazzle 10 (DC Fort 20), Dazzle 3, +12 (DC Fort/Ref 13), Hits out of weight class (Strike 6), +12 (DC 23), Stun 3 (DC Fort/Staged 13), Unarmed Attack, +12 (DC 17)

Defense: +12 (Flat-footed: +1), Knockback: -4

Initiative: +9

Languages: Native Language

Totals: Abilities 40 + Skills 30 (120 ranks) + Feats 45 + Powers 11 + Combat 26 + Saves 13 + Drawbacks 0 = 165

Horus:

Osiris

Power Level: 10; Power Points Spent: 162/165

STR: +11 (10/32), DEX: +0 (10), CON: +9 (10/28), INT: +0 (10), WIS: +4 (8/18), CHA: +0 (10)

Tough: +16, Fort: +9, Ref: +14, Will: +10

Skills: Diplomacy 13 (+13), Notice 11 (+15)

Feats: Attack Focus (melee), Beginner's Luck, Fearless, Luck, Power Attack, Quick Change, Ultimate Effort (Reflex save)

Powers:
Immunity 10 (life support, starvation & thirst)
Magical Lightning Blast (Electrical Control 10) (DC 25, Feats: Quick Change; Limited (Must include self in line), Side-Effect (sometimes - Normal identity if unable to make reflex save); Indirect 2 (any point, directed away))
Protection 7 (+7 Toughness; Impervious)
Stamina of Shu (Enhanced Constitution 18) (+18 CON)
Strength of Amon (Enhanced Strength 22) (+22 STR)
Super-Senses 7 (awareness: Choose Sense Type, cosmic awareness, extended: Normal Vision 2 (-1 per 1k ft), extended: Normal Hearing 2 (-1 per 1k ft))
Swiftness of Heru (Array 15) ([0 active, 0/30 PP, 2/r], default power: super-speed)
Flight 15 (Array; [0 active, 0/30 PP, 2/r], Speed: 500000 mph, 4400000 ft./rnd)
Super-Speed 6 (Default; [0 active, 0/30 PP, 5/r], Adds: Quickness 6, Speed 6, Feats: Improved Initiative 6)
Quickness 6 (Perform routine tasks at 100x speed)
Speed 6 (Speed: 500 mph, 4400 ft./rnd)
Super-Strength 10 (Array; [0 active, 0/30 PP, 2/r+6], +50 STR carry capacity, heavy load: 1.1k tons; +10 STR to some checks; Bracing, Countering Punch, Groundstrike (Radius: 100 ft., DC 20), Shockwave (+10, Cone: 100 ft., DC 20), Super-Breath (+10, Cone: 100 ft., DC 20), Thunderclap (Area: 50 ft., DC 20))
Wisdom of Zehuti (Enhanced Wisdom 10) (+10 WIS)

Attack Bonus: +3 (Ranged: +3, Melee: +4, Grapple: +15)

Attacks: Magical Lightning Blast (Electrical Control 10), +3 (DC 25), Unarmed Attack, +4 (DC 26)

Defense: +4 (Flat-footed: +2), Knockback: -11

Initiative: +0

Drawbacks: Involuntary Transformation, uncommon, irresistible, Into Normal Identity when struck by Lightning r, Normal Identity, uncommon, Must be able to speak

Languages: Native Language

Totals: Abilities -2 + Skills 6 (24 ranks) + Feats 6 + Powers 125 + Combat 14 + Saves 20 - Drawbacks 7 = 162


I don't mind overlap, especially since it mostly seems to be story overlap. Your dad was my surrogate grandad, sort of. Would give her a good reason to dislike me, which i always nice.

Horus just sounds AWESOME though, concept-wise.


I like both Knightingale and Horus. Knightingale could lead to some good RP ties with Gravewound and Grayson, while Horus can be the heavy hitter in case things go sour.


It is amazing how much easier it was to build Horus/Osiris, who is really quite a bit more powerful. I cut nothing from my initial concept, and had about 10 points left over. I based Knightingale on the Costumed Adventurer archetype and could have used way more points.

I may try rebuilding her equipment as device arrays instead of just buying a bunch of equipment with equipment points. A vehicle array and a utility belt array might make for a better use of points.

Regardless, we can see what Rigor brings in and decide what ability sets we need more.


I'm wondering, was there are Young Justice in this world and did Grayson have any relationship to it? I'm trying to think of how a son of Ray Palmer could have some sort of connection.

Figure he'll be a kid via Palmer's nutbag ex wife, who she kept secret from him.


A killer GM with a killer smile.

My concept is for a kind of esoteric misfit genius.

I remember a scene in the movie "Broken Arrow" that stars John Travolta as the villain, where the heroes try to sneak up on a nerdy looking computer specialist working for Travolta, only to get their collective asses handed to them as it turns out, appearances aside, their computer geek also happened to be a former Navy Seal.

I am thinking of one part Geek Seal (from the above example), one part Doctor Krieger from Archer (he's not actually a doctor, Doctor is his first name, which gives you a bit of insight into his character), and one part Butters from the Dresden Files.

Basically, he will be a ridiculously intelligent inventor/mad scientist, which while he is physically fit, is pretty unimposing without his gear. I'm thinking a guy that stands 5'3", and weighs about 120 lbs (though without his shirt he's built like Bruce Lee). He is socially awkward/inept and severely introverted.

I'm thinking of some character story connections that might give him connections to previous figures, perhaps someone like Lucius Fox, which gives him a Bat-family connection.

Main "Powers" will be gadgets, a variable power with a technology descriptor, a very high Intelligence, Inventor feat, and a lot of crafting and knowledge skills.

I was also thinking of having a vehicle, though in this case I was thinking of something more mobile command like, like a drop ship similar to the Quinjet or the Milano.

Echos, any restrictions on powers? I was wondering about device based teleportation, like the ability to open Boom Tubes or Motherbox style portals.


I'm going to be bold and go with Knightingale. I think she is mechanically the weaker choice, but i think the story elements are way better, and the team will be pretty well connected with each other.

I'm going to try to squeeze a few more feats and connections in and maybe tweak her gear.

She can be "injured" in the attack on the Hall and unable to work with the new League.

Of course, what has to happen now is that the two teams have to have some reason to fight.


drbuzzard wrote:

I'm wondering, was there are Young Justice in this world and did Grayson have any relationship to it? I'm trying to think of how a son of Ray Palmer could have some sort of connection.

Figure he'll be a kid via Palmer's nutbag ex wife, who she kept secret from him.

There was a Young Justice basically as depicted in the Cartoon Network series. In that show, Grayson is a mentor at times to the younger heroes and a big part of the League when the bigguns are away.

It is loose canon in this world that the relationship between Superboy and Miss Martian in that series resulted in offspring.

I think 'Gale was probably a part of a Teen Titans or Young Justice team. Do we want to go so far as to say that Kid Atom, Canary (Me), and whatever Gravewound was beforehand were on a team together as teens and have been separated for a while? Maybe another team member died and everyone went their own way?

I saw the "kept secret" part, but just a thought.


I could roll with that. Lance was the new "Speedy" for a while.


re: Restricted Powers
This being my second attempt at running a M&M PbP game, I don't really know what works and doesn't work just yet. If I see anything super cheesy or overpowered, I'll allow it the first time and then get in contact to see if we can rework it in a way that doesn't make my head hurt.

With that said, how would you feel about a boom tube portal with the unreliable flaw?


Made a recruitment post, so feel free to keep an eye out on any potential squad mates you may or may not like.


Ok, Iota will have been Kid Atom, not knowing he was Pamler's son but had sought him out as a mentor owing to the similarity of powers. Palmer had modified his own genes through repeated exposure to his white dwarf matter powered size changing belt, and this caused the power to be inherent in his progeny.

I'll have to think of some twist where he learns the truth. Apparently Atom eventually commits his mom Jean Loring to Arkham, so there's a bit of bitterness likely. Of course she was completely nuts and deserved it though.


I think on the teen team one of teammates should have died (and stayed dead).

Any nominees?


A killer GM with a killer smile.

Time Drake is hard to kill, Cyborg is connected to Captain Robo, so must have survived his Titans days, Raven doesn't seem the type to stay dead, even if she was killed, Starfire is too powerful for most things to kill. Process of elimination makes Beastboy a good cantidate, or possibly Terra.


Terra already died though. In the cartoon, anyway.

There's a bunch of Titans that have died in the later teams.


One thing that's been bothering me is adjusting the sliding time scale for what we're doing. I know our game takes place 20 years after current comic book continuity, but how old does that put everyone at? How old is everyone? I figure Dick's gotta be in his 40's, which would put Superman, Batman and their generation closer to mid-to-late 60's? Possibly older? What are you guys thinking?


Mid 60's sounds about right, assuming we're taking place around the same time Batman Beyond does. Bruce was in his 60's or so there (unspecified "middle aged" when he retired, and it was 20 years later at the start). If we're not quite there yet, mid to late 50's sounds closer.


I'd say Beast Boy is a good choice. It's always strained my credulity how he survives in combat with super folks when all he does is become a garden variety animal. He gets blasted, shot, and pummeled by very power stuff and just brushes it off. Of course that's fairly comic normal, but this guy presumes to tank without anything to support it.


Well, he can turn into alien animals and mythical animals (like a Phoenix), and I'm pretty sure an elephant or T-Rex are buff enough to mimic at least minor "invulnerability" like some heroes have.

Plus I'm pretty sure he blocks some attacks with his massive package.


GM Echos Myron wrote:
One thing that's been bothering me is adjusting the sliding time scale for what we're doing. I know our game takes place 20 years after current comic book continuity, but how old does that put everyone at? How old is everyone? I figure Dick's gotta be in his 40's, which would put Superman, Batman and their generation closer to mid-to-late 60's? Possibly older? What are you guys thinking?

I have a timeline in my head. I'm going to double check some ages from the various animate series and I will post it here and in the JLG campaign info.


Here is a beginning of a timeline. I need to work the other Legacies into the timeline, but this will show you what I was thinking. It is further in the future of the character's careers than you guys were thinking. I'm open to discussion.

Once I get it a little more finished I will throw up a Google Doc so we can all edit it.

Timeline:

Timeline

1986? 53 years ago:
Bruce Wayne considers his training complete and begins his mission as Batman, though he remains an urban legend at this point, only gradually coming onto the public stage
Bruce is 25 years old

52 years ago:
Bruce Wayne adopts Richard Grayson, who soon joins him as Robin, The Boy Wonder
Dick is 12 years old.
Clark Kent begins his public role as Superman.
51 years ago:
Justice League formed by Batman, Superman, Wonder Woman, Green Lantern (Jon Stewart), Flash (Barry Allen), Hawkgirl, Martian Manhunter

49 years ago: Thanagarian Invasion leads to disruption of Justice League and recruitment drive to expand membership. (Justice League Unlimited)
(Oliver Queen is 30, Dinah Lance is 25)

48 years ago:
Justice League sidekicks come together to form Young Justice: Robin (Dick Grayson), Aqualad (Kaldur), Kid Flash (Wally West), Miss Martian, Superboy (Conner Kent). Team is mentored by Red Tornado. [Young Justice Season1]

47 years ago:
Dick Grayson becomes Nightwing

43 years ago:
[Young Justice Season 2]

46 years ago:
Dick Grayson becomes Nightwing

35 years ago:
Oliver Queen and Dinah Lance give birth to Dinah Moira Lance (Knightingale)
(Oliver is 44, Dinah is 39)

20 years ago:
Bruce Wayne retires as Batman at the age of 57
19 years ago:
Terry McGinnis is recruited as Batman
10 years ago:
Terry McGinnis is killed leaving the world without a Batman [This was my original plan, it’s negotiable]
The Present
Bruce Wayne current age is 77, Dick Grayson current age 62,


I had imagined this campaign (now these campaigns) taking place after Batman Beyond. It would be pretty easy to knock 15 to 20 years off the end of the timeline and be before Batman Beyond.


Made some tweaks for the Knightingale build. I was trying to give her a vehicle array and a headquarters that would get her a little closer to being Batman or Green Arrow, but those were just to expensive for too little. Even tried giving her a transforming vehicle as a sidekick, but that was also too expensive.

Ended up deciding that since she is going Black Ops, she is putting away all of the big toys, which are as much about flash and intimidation as anything.

Replacing them with a jetpack/wings in the style of Batman Beyond.

Knightingale:

Knightingale

Power Level: 10; Power Points Spent: 165/165

STR: +2 (14), DEX: +5 (20), CON: +3 (16), INT: +3 (16), WIS: +3 (16), CHA: +3 (16)

Tough: +3/+8, Fort: +6, Ref: +11, Will: +7

Skills: Acrobatics 8 (+13), Bluff 8 (+11), Climb 7 (+9), Computers 5 (+8/+10), Disable Device 8 (+11), Drive 6 (+11), Escape Artist 6 (+11), Gather Information 6 (+9), Intimidate 8 (+11), Investigate 8 (+11/+13), Knowledge (streetwise) 7 (+10), Notice 8 (+11), Search 9 (+12), Sense Motive 8 (+11), Sleight of Hand 8 (+13), Stealth 10 (+15)

Feats: Accurate Attack, All-Out Attack, Assessment, Beginner's Luck, Defensive Attack, Defensive Roll 3, Defensive Strike, Dodge Focus 11, Equipment 7, Evasion 2, Grappling Finesse, Hide in Plain Sight, Improved Critical (Unarmed Attack), Improved Disarm, Improved Initiative, Improved Throw, Jack-of-All-Trades, Luck 2, Power Attack, Skill Mastery (Acrobatics, Disable Device, Escape Artist, Stealth), Stunning Attack, Takedown Attack, Uncanny Dodge (Hearing)

Powers:
Mask (Super-Senses 10) (communication link: Batcave, communication link: Justice League Headquarters, communication link: Grayson, darkvision, infravision, radio, tracking: Sight 2 (normal speed))
Cry (Sonic Control 10) (Radius: 50 ft., DC 20; Cone Area (50 ft. cone - General) [5 ranks only]; Distracting, Range (touch), Tiring; Full Power, Power Loss)
Dazzle 10 (Alternate; affects: 1 sense type - auditory, DC 20; Alternate Save (Fortitude), Cone Area (50 ft. cone - General) [5 ranks only]; Range (touch), Tiring; Full Power, Power Loss (When cannot speak))
Super-Movement 1 (swinging)
Hits out of weight class (Strike 6) (DC 23; Mighty)
Knight Armor (Device 1) (Hard to lose)
Body Armor (Protection 2) (+2 Toughness)
Flight (Flight 3) (Speed: 50 mph, 440 ft./rnd; Limited (Requires Arms))
Dazzle 3 (affects: 2 sense types - visual, audio, DC 13)
Obscure 4 (affects: 1 sense type - visual, Radius: 50 ft.)
Stun 3 (DC 13; Burst Area (15 ft. radius - General), Range (ranged))

Equipment: Commlink, Costume [Mask (Super-Senses 10), communication link: Batcave, communication link: Justice League Headquarters, communication link: Grayson, darkvision, infravision, radio, tracking: Sight 2 (normal speed)], Grapple Gun [Super-Movement 1, swinging], Utility Belt (Boomerang, Computer Kit:, Flash-bangs [Dazzle 3, affects: 2 sense types - visual, audio, DC 13], Gas Mask, Investigator's Kit, Mini-Tracer, Rebreather, Smoke Bombs [Obscure 4, affects: 1 sense type - visual, Radius: 50 ft.], Stun Grenades [Stun 3, DC 13; Burst Area (15 ft. radius - General), Range (ranged)]), Vehicle: Knightcycle

Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +17)

Attacks: Boomerang, +12 (DC 19), Cry (Sonic Control 10) (DC Fort/Ref 20), Dazzle 10 (DC Fort 20), Dazzle 3, +12 (DC Fort/Ref 13), Hits out of weight class (Strike 6), +12 (DC 23), Stun 3 (DC Fort/Staged 13), Unarmed Attack, +12 (DC 17)

Defense: +12 (Flat-footed: +1), Knockback: -4

Initiative: +9

Languages: Native Language

Totals: Abilities 38 + Skills 30 (120 ranks) + Feats 43 + Powers 15 + Combat 26 + Saves 13 + Drawbacks 0 = 165


Revised timeline, dropped 20 years off the end. Makes way more sense now.

revised timeline:

Timeline

1986? 33 years ago:
Bruce Wayne considers his training complete and begins his mission as Batman, though he remains an urban legend at this point, only gradually coming onto the public stage
Bruce is 25 years old

32 years ago:
Bruce Wayne adopts Richard Grayson, who soon joins him as Robin, The Boy Wonder
Dick is 12 years old.
Clark Kent begins his public role as Superman.
31 years ago:
Justice League formed by Batman, Superman, Wonder Woman, Green Lantern (Jon Stewart), Flash (Barry Allen), Hawkgirl, Martian Manhunter

29 years ago: Thanagarian Invasion leads to disruption of Justice League and recruitment drive to expand membership. (Justice League Unlimited)
(Oliver Queen is 30, Dinah Lance is 25)

28 years ago:
Justice League sidekicks come together to form Young Justice: Robin (Dick Grayson), Aqualad (Kaldur), Kid Flash (Wally West), Miss Martian, Superboy (Conner Kent). Team is mentored by Red Tornado. [Young Justice Season1]

27 years ago:
Dick Grayson becomes Nightwing

23 years ago:
[Young Justice Season 2]

26 years ago:
Dick Grayson becomes Nightwing

25 years ago:
Oliver Queen and Dinah Lance give birth to Dinah Moira Lance (Knightingale)
(Oliver is 34, Dinah is 29)

The Present
Bruce Wayne current age is 58, Dick Grayson current age 44,


I'll chime in on my thoughts about the timeline tomorrow. Had a pretty busy weekend with work.


Regarding time line: The second seems to be more what I had in mind.

Regarding Knightingale Build:
Keep in mind, this is black ops stuff where she won't want to carry around anything that could identify her. Think of that time Peter Parker took on those other identities that weren't spiderman.


Sure. I've been working on an alternate identity. The different suit works with that. I'll throw some N'th metal in the flavor to link it to Warhawk and maybe call her Sparhawk or something.


We've got Iota, Knightingale and Gravewound all statted out. Waiting on the gadgeteer from Rigor whenever you get the chance.


A killer GM with a killer smile.

Ya ya... and here I was feeling good about myself for managing a faster pace on the Suicide Squad board.

He's mostly done, I'll try to have him wrapped up today. Part of the problem is of course my inability to refrain from over-engineering my characters. Should be done soon.


Hah you've done a great job!


A killer GM with a killer smile.

Got most of the numbers done, but still struggling to come up with a good theme (Superhero/Supervillian connection).

I have the generally themes of his backstory in mind, but I am looking for that framework in which to tailor it.

Any ideas from anyone on some heroes or villains, or supporting characters that might make good parents or mentors for a socially awkward super genius mercenary?

Clock King is an idea (for the socially awkward genius).
The Riddler is a genius, but less on the inventor side.
Mad Hatter was a nerdy neuroscientist, and a poor fit for a merc.
Booster Gold has the tech, but is almost too futuristic for what I have in mind, and is not a genius from anything I've seen.
Lucius Foxx is a genius inventor in the Nolan movies, but more of a businessman in the DCAU.

Any thoughts? Any straight gadgeteers in DC?


The second Blue Beetle, Ted Kord.


Ted's dead, baby. Ted's dead.

The sidekick from Static Shock! Was he even a character in the comics?

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