| Fibek Entine |
I propose, if we are using caravan rules, we do the following:
Starting caravan has fortune teller, covered wagon, supply wagon
Starting feat = lucky caravan (fortune tellers tent and grants reroll)
Our caravan can hold 10 people, so we buy two more covered wagon for 500gp.
Our cargo capacity is now 26. We can take 22 people total.
Sandru's caravan starts with six travelers—Sandru,
Koya, Ameiko, Shalelu, and two Varisian brothers named
Bevelek and Vankor (additional drivers for the caravan,
with Sandru himself serving as the third driver).
We hire 5 traders at 10gp each
We hire 2 cooks at 10gp each
We hire 2 wainwrights at 10gp each
We buy a ballista for 500gp
10 trade goods for 100gp
4 repair kits for 100gp
6 sets of stores 30gp
Put one point in mobility, offense and defense each.
We have 180 gp left, enough to pay our workers twice if necessary.
| Ikshvaku "Vak" Charayana |
How much do caravan Primary Stat points cost? If they're one point each, we have four points to spend. How about going with:
Offense 1 (no points put into this yet)
Defense 2 (one point in it)
Mobility 3 (two points in it)
Morale 2 (one point in it)
| The_Ninja_DM |
OK, folks, here's an idea. Maybe not a great one, but... ;)
I'm currently playing in a Jade Regent gestalt game that's gone through two GMs and is currently at about the same place we are, though it's been running much longer. Not the fault of the current GM, however, I was thinking of asking if they'd like to merge.
The current PCs there are:
Natara: human female Ninja/Sorc (my PC, who would become an extra NPC)
Mai: tiefling (half-elf) female Ninja/Fighter (current GM's former PC)
Sir Alfric: half-elf male Cavalier/Ranger
Parvaneh: human female Cleric/Rogue (currently stabilized, I hope, due to wandering lizardmen)
They'd need to be updated to MY gestalt rules and could be added at any time along the trip if they accepted.
Your call, folks. I will not mention anything about this to them unless you folks OK it.
| Ikshvaku "Vak" Charayana |
That's worth considering. More players would make for fewer gaps in posting, I think, with a decent likelihood of being able to pick up the pace. My concern, though, is that the party would look like:
Fibek: ranger/summoner/cleric
Ikshvaku: fighter/soulknife
Braydon: inquisitor/soulknife
Mai: ninja/fighter
Alfric: cavalier/ranger
Parvaneh: cleric/rogue
I see a whole lot of melee power, decent healing, decent scouting, depth in the face role, possible softness in ranged combat, and a big gap in the primary arcanist role. The only 9-level arcane caster would be an NPC. In addition, Fibek would be the only character with all Knowledge skills as class skills, and a lot of other things competing for his skill ranks; I don't know how much of a hit that would be, but since we're going to an unfamiliar place it might hurt.
That's my guess, anyway. Knowing what's coming, Spiral, do you think we have any lacks? If necessary, I'd be willing to swap Ikshvaku for an arcanist, though it'd mean a minor reshuffling of the backstory. Thoughts?
| The_Ninja_DM |
I agree, we do seem to have a major lack of arcane firepower, regardless of merger. Hm.
Up to you, Vak.
I admit that I was very hesitant about even suggesting adding Natara. I dislike GMPCs due to past issues. (Some my own errors, hey I'm not perfect.) That said, I've had no issues with the current GM's handing of his character.
Also, if desired, I am considering allowing the new 'hybrid' classes, but only in a 2-class gestalt mix. Once the playtest is out, I'll review and make a more informed decision.
Last edit: If no one objects by Sunday evening, I'll post the offer over there.
| Fibek Entine |
Fibek gets 8 skill points a level. Covering the knowledge skills will happen as we level more. With the merger he will go archmage instead of hierophant as the cleric rogue is probably better suited to covering that role.
That said, the summoner gets haste as a level 2 spell and he will be buffing some serious damage dealers. I would rather take the challenge as we have four bada$$ characters besides Parvaneh and Fibek that can really mix it up.
And, finally, this group is quite awesome. We have not been seriously challenged yet. If it takes playing light on arcane I am all for it!
I would keep the DMPC in the pocket to be inserted if we run into problems, which I predict we will not.
| The_Ninja_DM |
Ok, so I've spoken/posted with the other group. I haven't heard from Parvaneh, but Mai and Sir Alfric are interested and updating their characters.
I've worked out how they join: they were in Sandpoint when Sumisu returned with the goblin ears for the bounty and the map for Shalelu. She asked them to accompany her and they were outside the cave fighting lizardmen when you folks finished off the samurai skeleton. They were also caught in the radius of the effect that gave everyone their mythic level. They spoke to the sheriff first, giving him details and are now headed to the Rusty Dragon to get caught up.
| Ikshvaku "Vak" Charayana |
Sounds good. I'm going to get a tracking sheet together for the caravan and put it on Google Docs. Speaking of the caravan, since it's second level we get a caravan feat. At the moment we qualify for Efficient Consumption, Enhanced Caravan, Extra Wagons, Scavengers, and Terrain Mastery. Thoughts?
| Fibek Entine |
We have lucky caravan.
Let's add enhanced caravan and push our stats. I suggest we head towards offense 3 to get first strike soon.
Extra wagons is definitely a good one, but we don't need the space yet.
Thoughts for the merger--if merging cleric is going hierophant, that makes me want to do archmage. I was going to go for the mythic bless, but I will probably do the mythic command.
| Braydon Chem |
Braydon gets all the 'monster ID' skills, with a healthy bonus to ID powers and weaknesses, as well as 6+ skills per level, so I can help cover the battle-oriented KN skills. Out-of-fighting skills (geography, engineering, et al) can be picked up hodgepodge and spread around.
Also, it does depend on the other group agreeing to port over. I'm sure some will. Let's just see what mix we end up with, and fill in as needed for NPCs.
| Sir Alfric, The Green Knight |
OK, I think I'm done here. Man that's a lot of stuff for second level...
Also, just how many people took Shalelu as their campaign trait focus?
| Sir Alfric, The Green Knight |
Now Fibek, you will see what I'VE had to deal with... *points at Mai*
Sir Alfric sells his scale armor and leather barding. He buys a Masterwork Agile Breastplate for himself, and a Masterwork Laminar Leather Armor barding for Zephyr.
| The_Ninja_DM |
I propose, if we are using caravan rules, we do the following:
Starting caravan has fortune teller, covered wagon, supply wagon
Starting feat = lucky caravan (fortune tellers tent and grants reroll)
Our caravan can hold 10 people, so we buy two more covered wagon for 500gp.
Our cargo capacity is now 26. We can take 22 people total.
Sandru's caravan starts with six travelers—Sandru,
Koya, Ameiko, Shalelu, and two Varisian brothers named
Bevelek and Vankor (additional drivers for the caravan,
with Sandru himself serving as the third driver).We hire 5 traders at 10gp each
We hire 2 cooks at 10gp each
We hire 2 wainwrights at 10gp each
We buy a ballista for 500gp
10 trade goods for 100gp
4 repair kits for 100gp
6 sets of stores 30gpPut one point in mobility, offense and defense each.
We have 180 gp left, enough to pay our workers twice if necessary.
Sorry, but I just had to reply: What, no chuck wagon?
| Ikshvaku "Vak" Charayana |
Link to caravan sheet is HERE. I haven't set permissions to make it editable by anyone but me yet, though, and I haven't filled in any of the things we discussed except the level. (I also tentatively named it Muddlin' Through, which seemed marginally appropriate. Other candidates are welcome.)
| The_Ninja_DM |
When you're setting up the caravan travelers, don't forget to count yourselves. Here's a list, with caravan jobs showing:
NPCs:
Sandru (driver, guard, trader, wainwright)
Koya (fortune-teller, guard, healer, spellcaster)
Ameiko (cook, entertainer, fortune-teller, guard, spellcaster, trader)
Shalelu (guard, scout)
Bevelek (driver)
Vankor (driver)
PCs:
Sir Alfric
Braydon
Fibek
Ikshvaku
Mai
Job descriptions & requirements:
Job [Monthly Wage: Benefit (Requirement)]
Cook [10 gp: reduce consumption by 2 (at least 1 rank in Prof: baker, brewer, cook, fisherman, gardener, innkeeper, or tavern keeper)]
Driver [10 gp: none (at least 1 rank in Prof: driver; may fill trader or entertainer job when in town)]
Entertainer [50 gp: +1 bonus to Resolve Checks (at least 1 rank in any Perform)]
Fortune-teller [PC or allied NPC only: special (at least 1 rank in Prof: fortune teller or ability to cast Divination spells)]
Guard [100 gp: +1 to Offense/guard; +1 to Security to avoid surprise (min BaB of +1)]
Guide [50 gp: +1 on Security Checks (at least 1 rank in KN: geography)]
Healer [50 gp: special (at least 1 rank in Heal)]
Hero [PC only: special (does not count as a job)]
Passenger [none: none/payment (none)]
Scout [100 gp: +2 provisions/day or +1 to Security/day (at least 1 rank in survival and do not count against caravan consumption)]
Spellcaster [PC or allied NPC only: able to cast spells (does not count as a job; may fill other jobs even if does not meet requirements)]
Trader [10 gp: sell cargo units (at least 1 rank in Bluff, Diplomacy, or Prof: merchant)
Wainwright [10 gp: spend cargo to make repairs (at least one rank in Prof: engineer or wainwright or at least 1 rank in Prof: carpentry)
Special Jobs description:
Fortune-teller: Fortune-tellers play a unique role in a gypsy caravan they serve as advisors, inspirations, and proxy mothers to everyone in the caravan. Fortune-tellers are traditionally elderly women, although this isn’t always the case. A gypsy caravan without a fortune-teller takes a –2 penalty on all Attack, Security, and Resolve checks. Once per week, a fortuneteller can give advice on how best to handle the coming week’s perils. In addition, once per week after the fortune-teller has given this advice, when the caravan has to make an Attack, Security, or Resolve check, you may roll twice and take the better result.
Healer: A healer helps the wounded and the sick to recover more quickly. Each healer in a caravan can provide long-term care (Pathfinder RPG Core Rulebook 98) to up to six travelers—these travelers automatically gain the benefits of long-term care when they spend the night in a wagon.
Hero: Hero: Every PC counts as a Hero, and can also take on one other caravan role. A Hero can choose the effect of his or her actions during any turn in which the Caravan is in combat. If the caravan is not in combat, each Hero provides a +1 bonus to Security and Resolve checks, with an additional +1 for every four levels the character possesses. During combat, on the Hero's own action, he or she may perform one of the following combat actions as part of his or her actions that round.
A: Defend: The Hero can cast a spell that provides an enhancement to AC (such as reinforce armaments and ironwood), adding one point of AC to the caravan per level of the spell (regardless of its other effects). The Hero can choose to 'all out defend' for the caravan. Alternately, a Hero may make an “aid another” roll, directing the roll’s result worth of damage dealt to the caravan on the next attack to the Hero.
B: Battlefield Repair: The Hero can cast a spell that repairs objects (such as make whole or fabricate) to provide the caravan with 1d6 temporary hp per spell level (minimum 1d6). A Hero with the appropriate skill can make a skill check to provide the caravan with temporary hp equal to the check result.
C: Attack: The Hero can add his or her might to the caravan’s attack, increasing its damage. The Hero can roll to attack the enemy, adding 1d4 (1d6 if using a siege weapon) to the caravan’s damage pool, gaining iterative attacks according to his or her BaB. A Hero may cast an offensive spell that requires a roll to hit and does damage, adding 1d4 points of damage per spell level, regardless of the normal damage done by the spell.
D: Rally: As a swift action the Hero may use Diplomacy or Intimidate to inspire the caravan to attack, granting a +1 bonus, with an additional +1 for every 5 points by which the Hero exceeds the check DC (10+the encounter level). The Bard’s inspire courage ability can be used to Rally the caravan, as can any spell that inspires courage or provides an attack bonus in an area (such as bless) to a siege engine (such as magic siege engine). These effects provide their usual bonus to attack. Using Intimidate in this manner gives 1 point of Unrest for every point of bonus provided.
E: Weaken: The Hero may use abilities or skills to weaken the enemy. Intimidate checks can demoralize the enemy, bluff checks can distract and confuse the attackers, or a CMB check can disarm, trip or otherwise prevent or weaken the foes ability to effect the caravan.
| Fibek Entine |
Figure we need to hire no scouts or guards. I can even use my loyal companion as a guard. Scouts do not consume and can add two provisions to help with resources. Not all of us have ranks in survival, so those that do can fill the scout role.
| The_Ninja_DM |
I'm not picking on Fibek specifically, I just want you folks to interact with the NPCS. After all, that's part of this whole AP.
So, perhaps Mai or Sir Alfric could pull Fibek aside and explain to him that Sandru reacted like that because
So, Fibek, in this case, I want you to be discussing the caravan makeup and crew WITH Sandru, in the campaign thread.
Also, re the cards issue: after I messed up with the draw for Braydon, he approached me with suggestions for cards related to his backstory, so if anyone else wants specific cards related to their personal plotlines, do let me know and I'll set it up.
As for the 6 'special' cards, I'm doing something like what Carrion Crown did with Harrow cards. Accomplishing a specific task related to the card and that chapter of the AP will result in an award, most likely your next Mythic level, but there are other options as well.
Last edit: I will also note that there are options to pick up one or more additional NPCs in EACH module. (At least 2 more in this one, for example.)
| Braydon Chem |
Hmm, Braydon qualifies for:
Hero (duh), Cook, Guard, Healer, Scout, Spellcaster, & Trader (!!! - He's actually got a good Diplomacy score).
I was already planning to add a rank of Carpentry next level (he gnaws wood for a hobby), so Wainwright comes in as well.
| Fibek Entine |
Okay--my first mythic build has been fun!!
Happy Thanksgiving to my mythic buddies.
I have used the mythic feat to pick archmage as my second path and have all my mythic stuff in a spoiler on my character sheet.
I used my path ability to select mythic spellcasting and have started with mythic bless which gives bonuses to more than just to hit and allows a reroll once per character during the duration as long as it is announced before the roll (can't call it AFTER YOU MISS OR FAIL).
Only question I have on mythic spellcasting is some are tied to you level (??? what level--mythic level or character level). For example mythic command affects a creature per level. Just curious.
By the way, mythic haste will be AWESOME!!!!! I can be a mythic buffer :-)
| Ikshvaku "Vak" Charayana |
Based on the way traits worked out in the combined party, and given the name of the campaign, it looks as though Shalelu is Dorothy Lamour; between Fibek and Alfric, though, which one is Bob Hope and which is Bing Crosby?